Death_Equity

@Death_Equity@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Death_Equity,

On the plus side is HL3 will be released.

On the negative side is everything else about that situation and HL3 will be a rushed shit-show of a cash grab.

Death_Equity,

Check local laws, some places ban butterflies by name.

Death_Equity,

CRKT knifes with flippers are excellent. The sound of the double lock variants are great fun.

Death_Equity,

I think Lethal Company is popular because it is a great experience with friends, especially with mods. The horror aspect of people just going silent when dead and not knowing if you are the last alive, feeling like everything is going fine and turning a corner to find a monster that has you dead to rights, and the non-serious almost parody meta make it entertaining beyond the core gameplay.

Helldivers is also a great friends game and the bigger picture meta of the game gives a greater goal than to just complete the mission. It feels like you are part of something bigger than just that match while you are just ripping through enemies. It apparently was originally a Halo ODST Helljumper game pitch that Microsoft didn’t think was good, hilarious that they didn’t greenlight it in retrospect.

Death_Equity,

The lack of polish is charming and not detracting because the gameplay and in-game universe is fun.

Death_Equity,

Aluminum cases need to become standard for physical copies. Not plastic with an aluminum veneer, all aluminum.

They can be cool and do aluminum tubes holding a flash drive with the game on it if they want so they can laser engrave the sides and screw on top with the title and art.

Death_Equity,

Aluminum is highly recyclable. Digital media can never be owned.

Death_Equity,
Death_Equity,

No, I hoard them.

I haven’t thrown away a game case since Playstation 1. My Super Nintendo ones were cardboard and got destroyed, so I did throw them away because that is what we did in the 90s.

Death_Equity,

He will install twitter and have the person tweet as the first internet integration before any testing of that integration, shortly thereafter the person will die.

Death_Equity,

They definitely needed the cash flow to keep going. I think the other part of their early access, aside from public testing, is they needed a target. It feels like they had an idea for a game but didn’t know how to flesh out the game. Just like Minecraft, the community will heavily influence the dev. That community feedback before a full release is a good thing and it will make Pal’mon an iconic game if the devs can deliver.

Death_Equity,

I think that version 1.0 will have pals taking things out of furnaces and such and putting them in chests. With endgame you will just order stuff up on a terminal and you will see the pals scramble around to get everything together and alert you to lacking resources that you will have to sort out.

With the current version 0.1x, it feels like 75% of the game is missing. I think they have released what they released because they didn’t have the rest of the game planned out. They are saying “This is what we have, what do you think we should do with it?” The community will speak up and actually add meat to the bones of the game with their suggestions/comments/wishes/etc.

I think back to Minecraft alpha and how much the community and modders influenced the end product and can’t help but see a similar thing developing with Palworld.

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

Death_Equity,

I loved playing Assassin’s Creed games hudless. Especially 3, Odyssey, and Ragnarok.

Death_Equity,

I like the driving now that I understand it is more simulation than arcade. You can’t just hammer the gas all the way down because you will have no traction, unlike GTA. You have to either slow down to turn, or you have to learn to slide turns. The steering is a little hard to get used to, but tweaking the settings makes it much better.

Death_Equity,

I bought it when it came out and played it for like 20 hours, after that I decided I wasn’t enjoying the game and shelved it. Picked it back up after 2.0 and have enjoyed it much more.

Wait for the final patch, but 2.0 is a much better game.

Death_Equity,

It’s quite rude to get semen in someone’s hair. We can be better than our hate compels us to be.

Death_Equity,

It is literally just a hammer that embosses his name on your forehead and it costs you $9.99 for the pleasure of being hit. Occasionally the imprint doesn’t take and he fixes some of it, most of the time it is incomplete.

Death_Equity,

Constant mandatory skill checks for skills you would never use that can only be leveled via proceedurally generated minigames designed by a hallucinating AI trained on 90s TV show or movie board games. “Why do I need a mastery of macrame to progress the storyline of this FPS?”

Death_Equity,

The shipbuilding is limited in order to try and not break the game.

You can only have one cockpit, warp drive, fusion generator, and shield generator. You can’t have dual core and double shielded guns with an cockpit strapped to them that obliterates anything in sight.

It is more like Fallout meets Cyberpunk 2077 in space with a complex loading screen mini game that doubles as a remote inventory, which you can spend hours customizing somewhat.

NMS’s use of ships is far better, like being able to fly around from place to place instead of loading screen around. NMS’s ship flying with SF’s shipbuilding would have been ideal.

Hopefully modders will be able to fix the shipbuilding.

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