nintendolife.com

mctoasterson, do gaming w Switch Online Is Expanding The N64 Library With Rare's Jet Force Gemini

JFG has sentimental value for me. It had some controls issues and a bizarre difficulty spike etc. but the co-op with Floyd was so awesome.

EveryMuffinIsNowEncrypted, do gaming w Switch Online Is Expanding The N64 Library With Rare's Jet Force Gemini

Woot!

TwilightVulpine, do gaming w Switch Online Is Expanding The N64 Library With Rare's Jet Force Gemini

I wonder if part of the reason they add these games by eyedropper is to use them as hype tools.

The Switch 2 might be announced any day now, what is going to happen to NSO? Will they actually port them because it's tied to a subscription rather than a standalone purchase? Or will they start over again?

Mummelpuffin,
@Mummelpuffin@beehaw.org avatar

Oh that’s absolutely why. If they dumped everything at once people would play what they wanted to play and drop the subscription. By doing this people come back.

If Nintendo doesn’t keep NSO as-is for their “Switch 2” people will be EXTREMELY pissed, but it’s Nintendo, they’re fine with that.

DmMacniel, do gaming w F-Zero 99 Update (Version 1.1.0) Adding New "Classic Race" Mode This Week

Can we get an actual F-Zero? Pretty please.

DannyMac, do games w Beyond Good & Evil 20th Anniversary Edition Listed On The Microsoft Store
@DannyMac@lemmy.world avatar

Weird, I can’t correct the ampersand or switch it to “and”

Ganondorf, do gaming w Sonic Superstars' Sales Were 'Slightly Weaker' Than Sega Had Anticipated
@Ganondorf@kbin.social avatar

Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.

TwilightVulpine,

As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.

Ganondorf,
@Ganondorf@kbin.social avatar

Maybe it had some glitches on release

I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.

Eggyhead, do gaming w Dragon Quest III HD-2D Remake Is Now Being Playtested, Says Series Creator
@Eggyhead@kbin.social avatar

I will never get over how illogical “HD-2D” is as a moniker for this style.

acastcandream, do gaming w TimeSplitters Dev Free Radical Has Shut Down As Staff Share "Last Day" Messages

Damn fntastic and FR both dead today

DebatableRaccoon,

One will be missed

Crotaro, do gaming w TimeSplitters Dev Free Radical Has Shut Down As Staff Share "Last Day" Messages

This “Embracer” group surely seems to have a weird definition of what an embrace should be.

I would have loved to see a fresh TimeSplitters. TS2 was just the best multiplayer shooter on the PlayStation 2

Hawk,

They were working on TS4, right?

My brother and I played TS2 a ton on the GameCube, good memories

VivaLaSully,

That’s a big bummer, I remember hearing about them working on ts4 a couple of years ago. TS2 was awesome couch co-op, games had so much more content back in the day

Wahots, do gaming w TimeSplitters Dev Free Radical Has Shut Down As Staff Share "Last Day" Messages
@Wahots@pawb.social avatar

Closed right before Christmas, too. Poor employees :(

SuiXi3D, do gaming w Sea Of Stars Has Reached More Than 4 Million Players In 4 Months
@SuiXi3D@kbin.social avatar

Deserves every bit of praise it’s gotten.

spacecowboy,

I whole heartedly agree. This game was such a great experience.

caut_R, do games w It's Been Five Long Years Since Hollow Knight: Silksong Was Officially Announced | Nintendo Life

IMO that‘s how actual art‘s supposed to be made. You don‘t just churn it out on a conveyer belt. It‘s a 2D game so it‘s not like technological progress will force them to jump engines over and over again. I‘m not worried.

technomad, do games w It's Been Five Long Years Since Hollow Knight: Silksong Was Officially Announced | Nintendo Life

DON’T PRESSURE THEM!

Lol

Minnels, do games w It's Been Five Long Years Since Hollow Knight: Silksong Was Officially Announced | Nintendo Life

I remember reading from someone working in the same building as them and saw them working as usual. It’s done when it’s done.

FooBarrington, do games w It's Been Five Long Years Since Hollow Knight: Silksong Was Officially Announced | Nintendo Life

I’m happy they are taking their time - if Silksong comes close to the quality of Hollow Knight it will be a great game, and they definitely have a chance to make it even better.

I do however wish there was just a bit more communication. Not even release dates or anything, just a small “things are coming along nicely” every couple of months, maybe with tiny peeks at new art. Their official channels have been pretty much dead for years now.

TIMMAY,

Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat

Rezbit,
@Rezbit@lemmy.world avatar

Exact same boat! Pass me an oar

At this point I only check in on the status of book 3 like twice a year.

I recently got back into HK and finished it finally (NKG is sick) so I can’t help but check on Silksong every week. Any day now we’ll get news… 🤡

TIMMAY,

Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next

Katana314,

I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.

The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.

I can be patient, I just hope their approach hasn’t lead to internal burnout.

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