I've said this on smash forums before and had the toxic side of the fanbase lose their shit over it, but the next Smash Bros iteration should be a complete reset on the roster and that roster's movesets. e.g. Samus Aran should be reworked to incorporate skills from Samus Returns, Fusion, the Prime series and Dread. Right now her moveset is stuck on her Super Metroid form. Link should be reworked to be more based on BotW/TotK. Mario should be reworked to incorporate Odyssey, Galaxy and Wonder.
I LOVE the Smash franchise and have devoted thousands of hours of my life to the series - but that doesn't change many characters growing stale and being trapped in their pasts. Right now Smash celebrates gaming legacies, but it should be changed to celebrate more than just the distant legacies. The last 10 years of most characters are completely ignored by the current roster. It should celebrate those characters' futures too.
It would also be nice if celebrated a larger percentage of the non-Japanese side of things, if they go back to guest characters. Other than better netcode, the way you make a smaller roster make sense is if you flip the game on its head with a new set of universal mechanics, like how Street Fighter 5 to Street Fighter 6 is acceptable because everything is about the Drive system.
More seriously though, I always loved the form factor of the Nintendo DS (I’m still rocking a 3DS) and the dual-screen setup allowed for amazing and unique gameplays that you don’t find anymore in today’s games where the focus is more and more on 3D graphics. Try to watch a Kirby Canvas Curse playthrough and you’ll get what I mean: www.youtube.com/watch?v=006aQg2JIvI , it was also good as a Kanji learning tool for Japanese learners (see for example: 2think.org/japan-ds.shtml).
Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.
As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.
I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.
Kinda figured it would be some bullshit when they were already taking a poll on whether people would be interested in another MGS getting the same treatment, only weeks after just announcing this collection. At least the sentiment was most “Hold your horses and finish this one first, then we’ll talk.”
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