My knee jerk reaction is that the rumors I heard that the game isn’t in a good place might be more then rumors. That sucks, I was really excited for this one, I hope it turns out great.
My guess is that the game gets really repative because that is kinda the Tyranid style. Waves and waves of teeth and claws. Maybe some variations, but how long can you send swarms of the same guy before its boring.
I guess Vermintide and 40k version (can’t remember name) make it work but they are very different games.
Dark Tide hardly works. The “cultists” that are everywhere are usually chaos and die to a stern glare. The game has serious grind problems. The over-the-top waves of 40k make for really boring gameplay.
Honestly, considered it even though I haven't pirated a game in like twenty years. But when I found out the the person who cracked the game is also a hateful bigot, I didn't even want to download their work. Nah, I'll buy it second hand.
It’s all web-based journalism unfortunately. I just don’t click on them anymore and start avoiding the sites that do it…hopefully more and more people do the same so the trend can die
A scam for whom? My epic library is full of games that they literally gave away for free. I didn’t pay for any of them. Hard to see how I’m being scammed. I’m not surprised that it’s a shitty business model though, and I suppose their investors could argue they’re being scammed.
How does them giving free games have anything to do with their desire for a “monopolistic” market share? Couldn’t they just do the same if they wanted any market share?
Because if you have to subdize to get marketshare then how are you going to maintain that marketshare once you stop subsidizing?
This has been the play for the last decade of cheap VC debt in tech. Wework, Uber, etc all these businesses operate at a loss in the hopes they can someday get a monopoly. That’s the explicitly stated business goal or Uber!
It’s not sustainable. It’s stupid and the bill will come due eventually.
Games as an industry is impossible to make money in unless you’re a platform owner. That’s just how it is. The 1983 game industry crash and Nintendo resurrection showed that. It’s just repeating the cycle.
They operated at a big loss until people were only using their platform and then hiked prices.
They literally price undercut up and coming websites by a ridiculous margin (20-30% sometimes) subsidized by their rich benefactor loans until they were driven out of business and then jacked up their prices to make profit.
The whole game is getting people using your platform as exclusively as possible and then return to normal prices once you gave enough market share.
The scam is that they undermine the actually viable platforms by offering something that is literally too good to be true. Then when all their competitors are dead their store will go to shit and you won’t have an alternative. When the time comes, you will wish you’d spent some money on a real store rather than play for free on theirs. See enshittification.
Eh, not really. Game Pass does have a lot of value in it; it's not the way I want to engage with games, but it makes sense for both Microsoft and customers. It's just not the proof that this headline posits it to be when you use a game guaranteed to sell millions of copies.
I’ve seen the movies and read the books, and I’m not a millenial. I also don’t have time to play all the games I’d like to, so I can take a pass on supporting the person spreading hate and occupy my time playing something else, instead.
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves).
I’ve been saying this since Game Pass launched: it encourages scummy monetization. The kind of games that come to it are going to have more and more content locked away behind microtransactions to make up the money lost by not selling copies. It’s going to gradually become full of “free” to play garbage, and people will accept it because they didn’t pay for an individual game outright.
Of the two options that Phil says Game Pass encourages (and I agree with his analysis), one is the opposite of scummy and something the market could use more of.
Realistically, celebrities get about 8 movies to perform in their career before my brain is unable to see them as some sort of new character. Kevin Harts comedy stopped carrying his horrible acting about 5 movies ago.
It depends on the actor. When you have an actor, like Gary Oldman for example, that really transform into its role, they can play in an infinite number of movies and they won’t get boring.
But actors, like The Rock or Kevin Hart, that just play themselves over and over again get tiring fast.
Yeah it’s relying in star power and the drooling masses to get money. It’s an awful awful attempt and it’s extremely apparent from the trailers that this is going to be hot fucking garbage. The only thing that would potentially save it, is if all this shit was promo trolling and the actual movie used completely different better suited people with better lines etc.
It’d be fun to make it halfway through the movie to reveal Bruce Wayne is a worthless playboy, and have Barry Allen show up and explain to the current Batman “I’m here to correct a mistake. In my timeline, that drunkard over there is Batman.” “I’m sorry, what?”
Not going to happen. Nobody can afford promo trolling because then people are simply not going. Word to mouth propaganda doesn’t bring the masses needed to pay the bills nowadays.
The only thing that would potentially save it, is if all this shit was promo trolling and the actual movie used completely different better suited people with better lines etc.
She is a terrible bigot, and a loud one, and that sucks because she also produced a cultural phenomenon of my childhood, and while the canon of HP is only just barely pretty okay sometimes, it spiralled out from there and SO MUCH of the media and culture I’ve consumed and existed within since then has been informed by it.
So yeah. If there’s any comfort, let it be that any money she gets from this comes from explicitly affirming a trans woman through the work, as well as implicitly affirming any trans players through the character creation options. Small comfort maybe, but she is far away.
That, and there was an entire team of people working on this game for years, trying to make it the best vision of theirs as well as making it fit within the pre established world.
We already don’t own our games, because we can’t sell them. We used to be able to sell and exchange games, but with digital platforms like steam, we don’t have the right to sell them anymore, meaning we only bought the right to play the game, not owning it.
Not that there are many pro NFT folks here, but even with that approach it’s still just a transferrable license that they can change to be meaningless.
kotaku.com
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