bin.pol.social

Rhynoplaz, do games w Which games do you dislike, but the rest of the world loves them?

Elden Ring for me. The kids have all played the shit out of it and killed literally everything in the game. I hopped on for about two hours, wandered around aimlessly, died a few times, avoided everything to prevent dying, died a few more times and decided I never needed to do that again.

the_post_of_tom_joad,

Elden ring is the hardest of the soulslikes imo. A company that treasures not telling you shit and loves to kill you for mistakes also giving you too much freedom to make them imo.

Not really a critique on it, just ruminating on why i think it’s the toughest one of the souls games I’ve played.

GiantRobotTRex,

I found it to be the easiest. If you’re having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you’re at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.

Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that’s on you.

the_post_of_tom_joad,

It’s funny cuz you think it’s easy and i think it’s hard for the same reason haha. Dark souls games being what they are, I could never decide if i should move on or keep trying to git gud. A few times i gave up on a challenge only to find another challenge just as difficult, causing me to wonder if i could have given up on that first challenge, etc.

The comparitive lack of options in DS1 for example made it easier for me to decide how to move forward.

Anyway, just two ways of looking at the same thing. :D

Rai,

Same exact experience. Then someone from Reddit messaged me some non spoiler wary game tips and I went back in and played 130 hours. It was my first souls game since PS3 Demon’s Souls. I ended up loving it. But I fucking hated it at first, and I don’t blame anyone for being turned off.

foxglove,

Would you mind sharing? I can’t get into the vibe, but absolutely loved DeS and DS1 on the ps3

Rai,

Oh gawd I wish I still had access to my Reddit account. The biggest things were how to do stats—just pumpIG to like 30 after getting enough STR and DEX to use what ya want.

Another huge thing for me was getting a weapon I actually liked. The twinblade is obtainable super early on and carried me through a loooot of the game.

Another hint was for when I felt really weak but didn’t want to grind forever, there’s a portal to a place where you can just run up and down the map, sneaking and backstabbing dudes for 1k runes each. It’s behind the Third Church of Marika, in the bushes.

foxglove,

Thanks, much appreciated

I think what blocks me is doing a strength build like I always used to and not trying out things. It seems that things can be tried out a lot easier due to the many ways of buffing

I’ll look out for twinblades, thx

Rai,

I did a DEX twinblade build and once I figured out upgrading it, it ROCKED. Keep a mace or flail handy as well for when you go into caves.

mesamunefire, do games w This console generation seems skippable

My steamdeck makes me feel like I’ve gone 3rd party. It’s affordable and can run about 90 percent of releases. Plus indies and it’s not locked down by anything.

dom,

I play my steam deck WAYYYYYY more than my ps5. And quite a bit more than my switch.

Jrockwar,

The steam deck is my favourite console of this generation by far, and it’s not even 100% a console.

t3rmit3, do gaming w Valve needs to step up on Anti-Cheat

I have run into maybe 3 people that I legitimately think were cheating, in 6+ years of CS:GO, and now CS2.

Where the hell are you running into this many cheaters?

dino,

What is your playtime? Mine is pretty low on CS2 but the biggest critics on the game online are the amount of cheaters.

t3rmit3,

In CS:GO I have/had ~1600 hours. In CS2 only about 120 so far.

BruceTwarzen,

Most cheaters are good at hiding it.

t3rmit3, (edited )

I’m usually ranked either 3rd or 4th in FFA deathmatch matches, so if they’re hiding it so well that they’re not pushing the non-cheaters down, what is the point of cheating? And if they’re hiding it so well that they’re not actually even winning, how are they causing so much grief?

Maybe it’s a bigger issue in Ranked/ competitive, but if you’re not actually on an esports team I just don’t get caring about rankings and playing ranked (is it just for the ranked season profile badge? I did that one year to get to Gold Nova 3, and then never bothered again).

jjagaimo,

It’s basically luck of the draw with trust factor and region

I regularly run into cheaters who I watch the demo afterwards and they just sit there aim locked onto someone and tracking them through the wall for 10s before blasting them without ever seeing them, or react to things they can’t see (e.g. suddenly flick to a corner someone is walking up to in a panic wo seeing or hearing a thing). Basically every other game has someone suspicious if not blatantly cheating from the start. If was bad in CSGO and it’s 10x worse in CS2

t3rmit3,

I remember back in like 2016~2017 seeing one of those spinning aimbots with a wallhack, just sitting at CT spawn in Dust 2 and killing everyone on T. We all watched it for 5 minutes until it got VAC-banned. That one was hilarious.

I do wonder if West Coast US (where I am) is more heavily policed than other regions. That would make sense if Valve is doing some kind of post-match automated analysis of player behavior, which would probably be too compute-intensive to run everywhere.

jjagaimo,

Apparently East coast is just a FFA. Ive played in EU and West Coast servers with friends and they’re definitely better about cheaters

Emphimisey,

You are either using hyperbole or you are lying. VAC is an incredibly good AC for CS. To have a cheater every other game is not possible unless your trust factor is in the basement/you are at 20k+ (which I doubt)/ or you are really low like <3k (most likely).

Game sense is a big thing in CS and it can be the reason for a lot of decisions that people make, which can be thought of as cheating. Go watch professional LAN tournaments of 1.6 especially on Nuke and see all the wall bangs that happen that’s not wall hacks it’s game sense.

jjagaimo,

I have been playing CS since 1.6. I know a cheater when I see one and I know wallbangs can happen. You mean the guy with 100% headshot rate, shoots exclusively at people thorough walls before seeing them, and puts their face into a wall to stare at the enemy and track them walking through the map on 1v1 is playing legitimately? Unless I’ve done something to tank my trust factor and it hasn’t changed in something like 5 years, then there’s no reason for me to have low trust factor.

The cheater problem was not like this before and has been getting steadily worse. Just because you don’t see them doesn’t mean they don’t exist. Besides that wallbangs are nothing like in 1.6.

dreadgoat,
@dreadgoat@kbin.social avatar

On the flipside of this, I've been kicked from games because I know how to prefire, and a lot of players see that and just assume you're wallhacking. Nobody pays attention to the 70% of the time that you prefire at air, but when you guess right and instakill someone holding an angle, it's easier to say "cheater" than "i've been holding this same angle for the past 5 rounds, perhaps I've become predictable"

nieceandtows, do gaming w Rant: Valve's new Steam Deck screws speak volumes about their ethos.

Yeah I haven’t even made an account on Epic to get free games from there. Valve almost single handedly made Linux a viable gaming platform and I’m grateful for that (I know wine has existed far longer than proton, but the difference before and after proton is day and night).

soulsource,
@soulsource@discuss.tchncs.de avatar

Even before Proton Valve was heavily invested in Linux gaming.

SteamOS has been around way longer than Proton, and the Steam Client had a native Linux version for such a long time, I don’t even remember when it was published. Also, the Steam Linux Runtime is something worth mentioning - it is a common base that game developers can target instead of the various different distributions.

Crankpork, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Final Fantasy XVI’s Active Time Lore. Being able to pause the game and have a list of relevant characters, places, and concepts for the scene you’re in is so helpful for my ADHD, for when I take a break from a game and come back not knowing what’s going on. I want to see this in every story heavy game.

theangriestbird,

oooooh i love that. Like Amazon Prime Video’s X-ray feature (which i really wish other streaming services would adopt).

NotSteve_, do games w You teleport into the last game world you played. What happens next?

I’d be hanging out in my nice Minecraft city my friends and I are building. Honestly wouldn’t be too bad

Damaskox,
@Damaskox@lemmy.world avatar

…until the evening comes. I hope you do have…precautions for that?

NotSteve_,

We have inner and outer walls encircling the city and raised rail lines passing between major points of interest. I’d be prepared!

Damaskox,
@Damaskox@lemmy.world avatar

And the whole area inside is filled with torches?

Artyom,

Honestly not much to worry about in Minecraft. Just go to bed at a reasonable hour and live a great life. It’s man’s ambition that is his folly.

mySFWaccount,

Do I get to keep my castle? Because if I do, I’m pretty set.

JowlesMcGee, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?
@JowlesMcGee@kbin.social avatar

39.6% of players have beaten the final boss of Elden Ring. Considering how huge the game is, and how difficult it can be, I found that to be a surprisingly large number of people. I'm not sure how that compares to dark souls 3, but Dark Souls 2 has about 33% completion and dark souls 1 (prepare to die edition) has less than 25%

Xepher, do gaming w Anyone feels like almost all modern online games are boring?

I started feeling this way a while back and eventually realized it wasn’t the games that had changed so much, but me. Getting older really does change your interests and how much you have fun with different playstyles.

I used to not want to play games if they didn’t have some form of multiplayer, but these days if I get to game at all, all I want is a quality single player experience.

swnt,
@swnt@feddit.de avatar

Indeed. While many years ago I was playing almost only League of Legends with friends every evening after school, now I’m more enjoying the quality in note/totk, Celeste, and co. I also feel like online games aren’t anymore the places where you could get to know strangers and make online friends. LoL has gotten too toxic and competitive. And Minecraft servers have a 5oo young demographic for me

ApathyTree,
@ApathyTree@lemmy.dbzer0.com avatar

Likewise, as one ages, different components of games become more or less important.

Example - used to hate sitting through cutscenes and dialogue (it was just reading back then, but I was a big reader so that wasn’t the issue), would skip whatever I could and get frustrated when I couldn’t. But these days I actually like a good story-focused game (botw, horizon), and don’t skip through it in any game unless the story is garbage… although I love largely story-free games as well (dysmantle is the current passion - there’s very minimal story that you have to piece together, and most of it is obtained through exploration rather than quests or interaction)

I also haven’t played online in years - since my wow days (vanilla and first expansion, then gave it up, so like 2008). Other people ducking around tends to detract from the game for me, and I strongly dislike PvP because I’m terrible against humans who don’t follow specific patterns… now I get frustrated when I accidentally buy a game that doesn’t have offline/single player content. If I could host my own servers for them though……

u202307011927, do piracy w Is It Farewell To The Internet Archive?

I still can access zlib what are you talking about??

Pearlescence,

I didn’t say it was dead, most of its domains were seized by the US, so they were in fact run off like dogs. I made a post a month or two back mentioning the new domain they have.

NakariLexfortaine, do gaming w What are some games that "spin" failure states?

This is an odd one, but Rimworld.

If your colony is close to collapsing, you have a chance for a “Man in Black” event where a stranger in black comes in and, hopefully, turns it all around.

But what if the MiB doesn’t trigger? Hell, what if they’re a pacifist pyromaniac with a meth addiction who wandered into a mass of cannibal sex slavers having a rave over the ashes and dies?

Someone will eventually come. It might take in-game years, but eventually, a pawn will come and want to make those ruins home. You can try to rebuild.

Admittedly, it can be quicker to just call it done and roll up a fresh colony over watching the seasons pass, but I like how even a complete loss doesn’t mean the story is done.

Kovukono,

Wait, does that actually happen? I thought that was just a message and no one came, no matter how long you wait.

NakariLexfortaine,

It can take a stupid long time, but eventually an event should cycle through saying someone wants to join the colony. There used to be mods to force the event after meeting certain conditions, but I have no idea if they’re still maintained.

Duck_Potaaato, do piracy w Where are the downloaded songs in your Spotify program files?

Spotify songs stored on your computer are encrypted/unreadable without the Spotify software.

blakeus12,
@blakeus12@hexbear.net avatar

damn, that sucks.

Kolanaki,
!deleted6508 avatar

There are tools that you can use to grab mp3’s by feeding it a Spotify playlist though.

RandomLegend,
@RandomLegend@lemmy.dbzer0.com avatar

Search for onthespot

lauha,

They do have to store the key somewhere too

ono, (edited ) do gaming w Beautiful games?

Subnautica.

Damn fine game, too, if you look past the engine bugs.

Thebazilly,

Subnautica legitimately made me stop and stare at my screen with mouth agape at the wonder and terror of a glowing undersea behemoth. I’ve never had a game provoke pure awe like it does.

ono,

The excellent sound design helps, too. :)

Faydaikin,
@Faydaikin@beehaw.org avatar

Subnautica is on a whole different level. They made some wild impressions with the first game.

Too bad they dropped the ball on “below zero.”

HidingCat, do gaming w Steam Deck VS rivals

I'm not a Linux fan, but even disregarding the OS (SteamOS vs Windows), the fact that most of these "killers" don't come with touch pads of any kind makes them an instant loss. So many PC games use a mouse, I'm not using a fiddly thumbstick in its place.

Squirrel,
@Squirrel@thelemmy.club avatar

Without the trackpads, the Steam Deck would be considerably less useful. They open up a huge variety of games that would be practically unplayable with sticks alone. Disregarding them simply for more power is foolish.

HidingCat,

Yes, and funnily enough, also makes running Windows worse, since it's so mouse-driven. Why'd they do stupid decisions like that?

MJBrune, do gaming w Pet peeve, games that won't let you save

I feel like the answer is twofold.

Either the developers hit technical limitations of their save system and couldn’t reliably restart everything. I feel like RDR2 did this because most of their missions were very specific scripted sequences that needed to be kept on track from the start. A lot of roguelikes are unable to save during a run or within a node of that run. For example Peglin and Void Bastards. It’s much easier to say what node or position the player is at than all the AI states, combat, etc. Additionally, automatic saving has always been difficult. Everyone knows the whole “the game auto-saved and now I die instantly over and over again” bug that happens in any game. The way to negate this is to use checkpoints with areas where you know the player isn’t going to get attacked. Another way is to try to detect when you are in combat or not but this can lead to the game never saving. Overall it’s much easier to just save a state that you know the player will be okay to start back up in.

Or the designers felt like it added something to the game like in Alien Isolation. Save points allow you to exit and designers are trying to focus on keeping players playing. So save points are also an exit point. When you allow the player to save, you allow the player to exit without feeling like they must continue going. Designers use this to try to keep their games more engaging. Super Meat Boy removed a few exit points from typical platformers in order to make the game faster. A lot of games try to be so easy to keep playing that they make it hard to stop. In some ways, this can be seen as a dark pattern in game design. Typically though, designers aren’t trying to be nefarious but instead trying to keep the game engaging.

buckykat,

The right way to handle auto saves potentially being at bad times is to just keep the last 5 or so of them, and allow multiple manual saves too.

MJBrune,

Eh, that’s honestly not a great solution. It’s a bandaid workaround. Getting better detection on when to auto-save or auto-saving at known good times is a lot better. The multiple auto-save solution is a good fallback but not the definitive answer. You could also just make the player invincible for 1-2 seconds after a save load and then also cast their position to the navmesh to make sure you save them in a place that they aren’t going to immediately fall to their death or out of the map. A lot of open-world games now just restart your character entirely leaning up against a building in the world or camping or whatever. Making it feel like the player character has their own agency and actions while you just play them for a while.

It’s also a compounding issue, that’s just one of the technical issues over many. In the end, it really depends on the type of game you are building. Every game is released incomplete, even the biggest masterpiece, the developers wanted to do something more. So you balance the technical issues between saving the real-time states or just saving off some simple data like you were at this mission in this area, with this inventory, with these player stats. Even that is a lot to keep track of and test. To then add stuff like AI states, active combat, randomization data, etc. I understand why a lot of roguelikes don’t save most of the active game data. After all, developing games is very hard and the save system is not a high priority to the general experience of the game.

buckykat,

No, those are all worse than just having multiple saves and more user control. I hate those approximate save systems because they force me to waste time getting back to what I was doing when I load a save.

MJBrune,

That’s fair, you can certainly like the multiple saves and more user control. Personally, I feel like it boils down to what type of game I am playing. If I am playing a large RPG then yes, auto-save multiple times and let me have a ton of user control. if I am playing a roguelike in which a run will be over in 15 minutes, I don’t mind not having any control over my saves because I don’t care about an individual run most of the time. If I do, I spend the extra 5 minutes and finish up the run. For something like Just Cause or RDR2, I feel like their general save system is fine enough and gives a good cinematic feeling which outweighs any time I spend getting back to whatever I was trying to do. Which is typically just a few steps away from what I found.

That said I’m probably diving too deep into this stuff. I develop games for a living so I am constantly thinking about the best system for the game. I don’t think every game would be better if it had a multiple-save slot auto-save system. I can understand why it’s not in scope or would hurt the experience. If Alien Isolation had just saved where ever you are, that game wouldn’t have been as intense as it was. It’d ruin the game.

It’s fine to like the system, it works well for a lot of games but maybe it’s not a one-size fits all solution?

nlm,
!deleted4210 avatar

Ugh… I wish more developers kept their customers engaged by making good games instead of creating some meta game to keep the hamster wheel running. That feels like a lot of MMO’s…

MJBrune,

In some cases, yes, they are trying to keep the wheel running and make the player less likely to quit by using psychology. Valve is very famous for deploying psychology in their games. Specifically DOTA and CSGO. But a lot of the time the design intent is innocent. In Super Meat Boy the intent was clearly and well stated that they didn’t want the player to blame the game and to keep them trying again as quickly as possible. If you are going to make a tough platformer then it’s clearly a good design choice to allow players to keep trying as fast as possible. With Alien Isolation, again the design intent is innocent as they are just looking to add tension and give the player some sense of relief from that tension. Most media follows a flow of tension then drops to relief a bit, then tension. If you keep the reader/player/viewer/etc tense all the time then they become dull to it. Frankly, it’s why I haven’t gone back into Red Dead 2 for about a week. The game has just mounted tension over and over again without a break to just be a cowboy. Always something to do and something to prepare for.

emeralddawn45,

That’s funny I found the total opposite with red dead. Too much stupid bullshit like fishing and getting shaved and twenty minute fucking horse rides and not enough actual fun gameplay, just filler all the time. Of course I tried to play it like a completionist when I probably should’ve treated it like grand theft auto and just advanced the story by doing more missions.

MJBrune,

I agree in that regard. It’s more story tension rather than action or shootouts. The downtime doesn’t feel like downtime to me but instead character-building. In the next parts of the game immediately something happens to that character. So they build the character up just to get you invested so when something happens it feels like it went to shit but it’s a constant rushed pace. I didn’t engage in the hunting or fishing more than what the story required as much as I am into the robbery and stuff that mainly comes from the missions but the missions bring this character drama that while really good, is too much at times.

Malgas, do gaming w Best way to play the original Prince of Persia Trilogy?

I’d just like to point out, for the record, that that isn’t the original trilogy. Sands of Time is the fifth Prince of Persia game.

lemmyvore,

Isn’t it fourth?

Malgas,

Gah, you’re right. I had it that way at first, but then glanced down a list to check my count and they listed 2002’s Harem Adventures as a separate game even though it’s just the Java phone port of the original.

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