I know the “hold a button to lock-on to an enemy” was in Mega Man Legends, but in the first game you had to stand still for the lock to work. On MML2, you could lock and run around freely, but that game came after OoT
The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’
While we’re on the topic of EU initiatives, the tax the rich initiative still needs signatures. It aims to set a floor on tax rates for the very wealthy, and have member states use that new money for environment, employment and social policies.
They’ve hit the threshold for France and Germany, but still need more signatures everywhere else.
I had a harder time getting good at and staying interested in ITB. I still really enjoy a playthrough every now and then.
With FTL I guess it just feels more replayable and “on edge” to me. There is just something special about ftl runs, be it overpowered, under powered. There are so many ships, weapons, systems, and crew combinations that no run really feels the same.
The same could be said about ITB and their different mech teams but I guess it just doesn’t have the same feel. ITB feels like I’m selling my services to big corporations with saving people as an after note. FTL feels like a suicide mission for the fate of the galaxy and I think that feeling is what really makes me come back to FTL.
Interesting! Thanks for sharing, I don’t really disagree with any of your points. Maybe I just liked the style of ITB more…I do love isometric tactics games
Personally one of the aspects I enjoy a lot in FTL is managing my power levels mid-fight (Do I need my oxygen powered right now? I could probably turn it off until the fight is over…) I don’t know if any other game that has you shuffling around power like that.
Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I’m also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.
I’m really confused as to why everybody’s saying BG3 doesn’t have a grid. It’s not visible, but it’s there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They’ve done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.
Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.
Not fully true. Yes a lot of games run on Windows.. But a lot of them also run on Linux, in some cases even Native, in other cases using Wine/Proton from Valve. See: https://www.protondb.com/
A lot of online pvp games do work under Linux as well. But then again.. AAA games are the most problematic.. because they just stuck, and get ignored by the devs/publishers. I'm looking at you EA!
To be fair that icon doesn’t mean much of anything cuz you can just force compatibility in Linux and use proton, you just gotta manually do that in properties.
This is probably windows only because of kernel level anticheat though so it probably still holds up.
I haven‘t encountered a Steam game that doesn‘t run on Linux so far. They very likely exist but anti cheat, third party account requirements, or an online connection while playing don‘t have anything to do with it as far as my games go. Same goes for GOG, Amazon Games and Epic Games on Heroic launcher. It just works as far as I can tell.
It would never occur to me to install CoD or Battlefield in the year 2025. So yeah, Guess I am lucky for having standards. Hopefully more people will realize there are other fantastic multiplayer games out there that run on a Steamdeck for example.
Wtf with what reason xD The whole AI integration into basic things supposed to do basic things is stupidness of a dystopian degree. A bed with AI? It’s just a mattress. Why, just why. An AC just needs to cool to a certain temp. Why does it need AI, to get a relationship with it? What’s next, tables with AI?
Absolutely what everyone else says. Keep signing. There’s a good chance this petition could reach the most signatures ever for a EU Citizens Initiative. I believe the current record is 1.7mil.
As a customer, why would I ever shop at Epic if the game is also available on Steam and typically has more features? Epic doesn’t solve any problems for me and actively introduces others, like a lack of Linux support. Do I want to play Alan Wake II? Of course I do. Am I going to buy it when they could push an update tomorrow that breaks compatibility with my operating system and offers me no recourse as a customer since it was unsupported in the first place? No, I’m not.
There are things worth solving that Steam does poorly (if they also support Linux customers). Finding out if my multiplayer game will be playable without external servers is a nightmare; DRM sucks, and I want none of it; Steam’s multiplayer/friends network has more downtime than is acceptable; Steam Input should be a platform agnostic library; etc. Instead of solving those problems, they made the store enticing for suppliers (publishers) but not customers. If I’m shopping someplace other than Steam, it’s GOG and not Epic.
It’s a lot of cutting out for about a minute, but that’s just enough to interrupt a fighting game match. If it was once per week at a predictable time, that might be okay, but it’s been happening more and more lately when it used to only be on Tuesdays.
Typically, when Steam handles the matchmaking, it’s peer to peer. But in general, they also sort of broker the connection between you and the other player or server. Street Fighter 6 runs its own servers and matchmaking, but if Steam cuts out, I lose my connection to them.
Generally, yes. But Epic is not competitive in any way.
Their idea of being competitive is not to deliver an amazing product, it is to buy exclusivity for games so they can’t be sold on other platforms, which benefits no one except themselves.
Gog, then? Itch? I'm not even going to try with Microsoft or the publisher stores because people were so mad at them they effectively killed them.
Turns out nobody is competitive in any way against Steam, which seems to be the whole problem of lacking competition and having a single player dominating a market.
GOG is competitive for my dollar. DRM-free is a compelling proposition, and they’ve got an excellent refund program. There are a lot of things they could stand to do better, but those two things alone give me an actual reason to shop there over Steam.
Unless it’s infrastructure or something with a natural monopoly.
The main competition with steam is buying physical copies of things. If we want to support retailers selling physical copies of games and bricks and mortar shops, that’s a good thing.
Alas, I think the games industry is chosing to abandon them. And Steam has the ability to add games purchased outside of Steam to it for convenience. Unlike Epic it puts the user close to the top of priorities.
When I saw the post’s title I was hoping for a good, perhaps even balanced, critique of the remake’s choices, or the underlying engine’s shortcomings, or perhaps even the original designs.
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