bin.pol.social

dustyData, do games w What moment from a video game made you cry?

Brothers: A tale of two sons.

The game has a pretty unique mechanic. It makes you control two characters at the same time. It’s not a coop game, with optional solo. It’s strictly a single player game, where you use one controller to move two characters, the titular two sons, one on each control stick. Throughout the game you use movement and interactions with the environment to solve simple puzzles to remove obstacles in your way and travel to your destination. Usually, by having you do different things with each character simultaneously. After a while, it becomes second nature to control both brothers in a synchronous and flowing manner when you get used to the challenge of moving and paying attention to two different things at the same time.

spoilerNear the end of game though, one of the brothers dies. Now, you are left with two control sets, but only one character. Puzzles similar to ones that you already solved, now you have to figure out how to solve them, on your own. This on its own is gutwrenching as you developed a familiarity and affection to both characters and their dynamic, as they grow from mutually annoyed siblings, to a well coordinated team of brothers who care and protect each other. But through the game, you’re also taught that the younger brother can’t swim, he doesn’t know how to. So whenever you had to cross a body of water, the elder brother had to carry the younger brother on his back. He is deadly afraid of being in the water since their mother apparently drowned herself and he saw her die. At the climax of the game, alone in the middle of the ocean, you have to swim to shore. The emotional kicker is as you discover that using the dead brother’s stick on your controller, which you haven’t touched in at least half an hour since the other brother died because it doesn’t do anything anymore, calls however upon the memory of the older brother when you swim. You have to use both controller’s sticks to swim effectively and survive, and you can hear him cheering and supporting the younger brother to find his strength and swim on his own, back home, to carry on and save their father’s life. It’s such an empowering and emotional moment.

The ending of that game still makes me tear up after all this years as it makes me think of my own family. Even writing this comment I’m getting emotional. And it does it all without a single line of dialogue, text or voice acting. All by animation and vocalizations along with game mechanics. It’s one of the most effective uses of gameplay I have ever seen in a video game and forever has made me think of this as one of my favorite games of all time.

Other video games, and things people call emotional are usually about story elements, plot lines, events on a character’s arc. Things that have books upon books of analysis and history. Not that they’re any less valuable or deserving of praise, but using gameplay this effectively to convey emotion is, however, kind of unique and rather harder to pull off effectively.

SlimeKnight,

You have me sold on the game.

fluxion,

Yah that sounds like an incredible experience

CouldntCareBear,

You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.

Nath,
@Nath@aussie.zone avatar

You missed the very end when the dad finds out that his son basically died to save him. As a dad with two sons, this would break me. Leave me to die, boys. That’s not a trade I’d ever make.

Nihilore,
@Nihilore@lemmy.world avatar

I played this many years ago on Total Biscuits recommendation, he had similar things to say about it, it truly is a beautiful game

lvxferre, do gaming w AITAH for pirating games before buying them?
@lvxferre@lemmy.ml avatar

For the people discussing here: remember that the morality of an act depends on the act itself, the context where it happens, and the moral premises. It does not depend on how you phrase or label the act.

With that in mind: since I define arseholery as “actions or behaviour that cause more harm to someone else than they benefit the agent”, and there’s practically no harm being caused by OP’s actions, I do not think that OP is being an arsehole.

0485919158191,
@0485919158191@lemmy.world avatar

Good point!

bionicjoey,

It’s a victimless “crime”. Especially since OP is saying they will go on to buy games they like.

Kolanaki, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
!deleted6508 avatar

Sierra adventure games, like King’s Quest and Space Quest, were notorious for this kind of thing. Like there could be an item you have 1 chance to get, and you didn’t know, so you don’t get it and then several hours later when you’re at the end of the game, you realize you need that thing to solve the puzzle and actually move on. But you can’t. Because you didn’t get it when you had the chance and you can not go back.

BeanGoblin,
@BeanGoblin@lemmy.blahaj.zone avatar

I like the Unstable Ordinance from Space Quest IV that you can pick up near the start of the game. It’s entirely useless, you can’t ditch it, and if you have in your inventory near the end of the game, it blows up and kills you. Everytime. You have to restart nearly the whole game and resist the adventure game urge to grab everything that isn’t nailed down.

ripcord,
@ripcord@kbin.social avatar

I thought it blew up when you went into the sewers which isn't long after you pick it up. But still, it's a trap you don't realize is a problem right away and really sucked :)

RaincoatsGeorge,

Those games didn’t give a fuck about your feelings. I remember some of those point and clicks had zero chill. I played one where all I wanted to do was cross the street. My character was immediately run over by a car and I had to start over. The typing games could be even worse. Oh sorry this bees nest is attacking you, here’s hoping you grabbed the bug spray under the carpet on the 3rd floor and are quick enough on your feet to type out the exact sequence of words necessary to get your character to use it. ‘Use bug spray’ sorry can you please be more specific. Oh never mind your character is dead, no saves, heres the worst 8 bit death audio anyone has ever created.

Theharpyeagle, (edited )

Ah, fond memories of playing Hugo’s House of Horrors and having to frantically type while a dog bites your face off.

RaincoatsGeorge,

That’s the exact game that came to mind. At least a few years ago there was a website where you could play all those games , I don’t know if it’s still up.

Grrbrr, do gaming w What games have you played due to FOMO?
@Grrbrr@sopuli.xyz avatar

Umm. It sounds more like that you are just trying out new things and genres and finding that it’s not always a hit with you. That’s healthy.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

When you put it like that yeah but I was forcing myself through games I wasn’t necessarily enjoying.

derin,
@derin@lemmy.beru.co avatar

It’s okay to stop playing a game after you’ve played enough of it to understand it isn’t for you.

I think I had about 10~12 hours played of Diablo 4 before I noticed it wasn’t for me and stopped. Still enjoyed what little I played of it, but wasn’t motivated to continue.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

That’s not really FOMO. FOMO would be like, pre-ordering a special edition of a game you aren’t even sure about wanting for $90 because there’s a “Preorder-Only” in-game perk and you just have to have, or falling for those “Limited Time Only” microtransactions in FTP games.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I guess I meant it more so in the fear of missing out on something culturally relevant. Whether it’s a modern multiplayer game like Destiny 2 or a classic that is frequently referenced like Half Life. Not being able to be part of the conversation when it’s brought up

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

I guess I can see where you’re coming from. Kind of the fear of missing out on being a part of the gaming zeitgeist.

Dragonmind,

There’s an important moment where you have to ask yourself…

“Is this story so bad I’m not invested in it anymore?”

“Is the gameplay bothering me so much that it feels bad or unfun to me?”

If the answer is yes to both of those, you may feel free to drop the game with full confidence you’re not gonna play it again.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I get what you are saying but a lot of the time it’s just a mediocre experience and I’m not necessarily disliking it. More indifferent than anything. Occasionally a game has made a pretty solid turn around in the last act

rikudou, do piracy w How can I use yuzu If I don't have a switch in the first place?
@rikudou@lemmings.world avatar

Those files can be found by googling, no one here is likely to share them because sharing them is illegal.

tiwenty,

looks at the sub 😏

RussianKun,

He probably meant this: lemmy.dbzer0.com/post/18438

tiwenty,

Ok that makes sense, thanks!

nothacking,

General discussion of illegal activities is legal, but distributed methods/keys/software to bypass DRM is not. In addition to the poster getting in trouble, the admins of multiple instances could at minimum be forced to delete the content, and at worst get their asses kicked by Nentendo’s legal team, and be forced to reveal the identities of the user that posted it.

tiwenty,

Fair enough, I didn’t read the rules.

rikudou,
@rikudou@lemmings.world avatar

In my jurisdiction downloading pirated stuff is perfectly legal. It’s only illegal when you’re distributing it. And even for jurisdictions where it’s not legal even to download pirated stuff, companies don’t much care about people who download, but only those who upload and as far as I know, you can discuss pirating all you want and nothing’s illegal.

tiwenty,

Interesting, thanks!

supersonicstork, (edited ) do gaming w I don't want to "Press any key to continue" to the main menu
@supersonicstork@beehaw.org avatar

I got curious myself and agreed, so I went looking.

A lot of sources specified that it was part of a technical requirements checklist, and…

Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.

If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.

Durotar,
@Durotar@lemmy.ml avatar

People online also say it’s used to detect which controller is in use.

I don’t get it. Any modern game can detect when you connect or disconnect a controller on the fly, in the actual game.

Oka,

Yet they are not built in features to game engines such as Unity and Unreal

Dangdoggo,

Unity's new input package does exactly this.

Thassodar,

Keyword: new. From now on people can do it, but prior to now it wasn’t possible from what they’re saying.

Dangdoggo,

The New Input Package is actually just what Unity users call it because it isn't the original and requires a package manager install from the stock LTR releases but it's been out for a few years now. Still, you're right, although I see no reason not to adopt it, most games that are using it will probably be releasing this year.

snowbell,
@snowbell@beehaw.org avatar

Some games use it to determine who is player one vs player two. i.e. whoever presses the button first is treated as player 1.

Carter,

I remember a lot of games assigning the “press any button” controller has player 1 back in the day.

GolGolarion, do gaming w I used to be concerned about a game being too short. Now I worry that it will be too long.

I think you’ve nailed it by outlining the worry of kids without an income of their own - if you can’t buy what you want whenever, game length is a plus, but when you’ve got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity’s more valuable than each game being a forever-game.

Agent_Karyo, do games w Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)
@Agent_Karyo@lemmy.world avatar

I really hope indie gamedevs start moving off Discord. Sometimes it’s the only source for finding help or reporting bugs.

AntiBullyRanger,

This is super hilarious, ’cause host a devlog is so simple, it can be done in ssh, even in forsaken email. While lemmy is literally here.

mic_check_one_two,

Yeah, and it’s doubly infuriating because Discord is not a good replacement for support forums. It isn’t searchable via search engines, and even the built in search is fucking dog water.

Let’s say I have an error, so I google “{Program} {Error code} Solved”. With a forum, I would find a thread that is already talking about the specific error, with comments regarding troubleshooting steps or a solution… But with Discord, all I get is a generic link to the program’s server.

And even once I’m in the server, there often isn’t a good way for me to find existing threads about my specific error. Maybe I check the pinned messages, but some servers have dozens of channels; am I expected to check the pins on every single channel? Oftentimes that seems to be the expectation, because asking a question will often just get a “check the pinned messages, ya thud-fuck” type of response.

Or maybe I search it, but (again) am I expected to search every single channel? And since Discord doesn’t use fuzzed searches, searching for “Error code 0x00548327” won’t return any results if the thread simply uses “Error 548327” instead. With Google (or any half-decent search engine, really) you get results for both. But not with Discord.

So instead, I ask in the support channel. And that leads me to my final gripe… My response takes actual effort from another person in order to solve. Maybe I get lucky and they have a bot set up to respond to a keyword/error number in my comment… But if not, or if I didn’t use the specific keyword that the bot was searching for, then I need to rely on other people. If there are 200 people with the same issue, that’s 200 times that someone needs to respond to what is essentially the same message. With a forum, you could simply find the post, and read the responses. No human interaction necessary, because it has already been done. The question and answer process has already happened. But with Discord, I’m forced to wait on someone to actually respond, and the devs/admins actually need to dedicate time and resources to ensuring it gets answered. That constant vigilance takes a lot more time and effort away from actual mod duties.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

It’s a comically bad experience.

I get it that it’s probably easier to setup a Discord server, than to run your own forum, but you can always get a managed solution or use reddit (I would prefer if Lemmy was used, but I am also realistic).

mic_check_one_two,

I’m actually against companies running their own subreddits, purely because I’m an old redditor who remembers when it was specifically disallowed by Reddit. The original intent was for the site to the run by the people, not by companies. Companies were actually prevented from moderating their own subs; the worry was that they would use their mod powers to suppress any sort of negative press or criticism, no matter how valid.

For instance, maybe there’s a popular TV show. The company wasn’t allowed to have a hand in moderating the official fan sub for the show, because it was left up to the public. If the show did something unpopular, the broadcasting company shouldn’t have the ability to suppress the criticism about it.

But Reddit has since done a complete 180 on that topic, and now goes out of their way to install corporate moderators. Subs are now run as an extension of the company’s marketing and/or PR departments

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Agreed. Just at this point I think it’s fair to say that this policy is definitely not in effect.

MrScottyTay,

Fucking preach! I feel like this falls on deaf ears most of the time though sadly.

ulterno,

I normally like GitLab issues as a place for bug reports.

A FAQ and an old style forum works pretty well for help.
In fact, just make a community on Lemmy for the forum part and you’ll have what’s required.

GitHub also has this new “Discussions” thing which should do some good, for those that want to stay on GitHub

supersquirrel, (edited ) do gaming w The steam deck is just great

I genuinely believe people will look back at this moment and wonder what Nintendo could have done if they weren’t too limited in their vision to understand the opportunity they are throwing away here.

Apple isn’t popular with younger people the way it used to be, nobody likes Microsoft, everybody hates Android (I do too even though that is my phone os)… there is a major generational opening here for introducing kids to computers in a fun way and becoming “the computer” in the minds of kids.

Especially with the environmental crisis and climate change, people will look back at this and shake there heads and lament that if only Nintendo had copied Valve for that generation of Switches, Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…

What people still don’t understand about computers and people is that whoever introduces kids to computers capable of doing complex work in a fun way will shape the future, because those kids will grow up into adults who create, use and design tools that do cool amazing things. Nintendo needs to wake the fuck up and realize they are selling a handheld computer that is very good at playing games, the world desperately needs another company with vision, good UI design, and the capability to bring hardware and software together into a competent computer experience (Microsoft cannot do this, and undermines all its hardware partners that actually try to do this with their own incompetence).

lowleekun,

It is nintendo. After a success they need a fail. At this point it seems like one of the underlying rules of our universe.

bruce965,
@bruce965@lemmy.ml avatar

I don’t think that will happen. I share your vision, but that’s not how “Nintendo people” reason.

I have a few Nintendo friends and all of them share two reasons for going Nintendo:

  1. Great games
  2. No tinkering
mesamunefire, (edited )

Yep. Old Nintendo you would buy the thing (cartridge/disk/ect) and with no fiddling the game runs. It used to be its best quality. That and most people don’t buy them new, they would get games used. It was “cheapish” and you knew you were going to have fun.

Nowadays it’s not so black and white. I have long term Nintendo fan friends that for the first time are thinking of skipping this generation. Or in one case waiting a couple of years. But we shall see. More options are good for all us users, so I’m happy we have these two companies vieing for our time/$.

i_dont_want_to,

The move to try to limit secondhand physical game sales and requiring the Internet to download the whole game in some instances was part of my decision to skip this generation, if I’m even going to stick with Nintendo at all in the future.

mesamunefire,

I agree. That and them going after emulation in general makes me not want to buy their products anymore.

There’s a ton of good indies and devs are releasing most games on all platforms nowadays. The console makes less and less sence.

samus12345,

long term Nintendo fan friends that for the first time are thinking of skipping this generation

That’s me. Nintendo consoles since the Wii have been a “side piece” to more powerful consoles for me. Now that they’re pricing the console close to the powerful ones and charging MORE for the games, I’m out.

rtxn,

Great games

Oh, bollocks to that. All it took was one serious competitor to Pokémon to make Nintendo shit the bed. Excepting Zelda, most of the pathologically Nintendo games are shovelware-tier trash. If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.

All Nintendo has is quirky gadgets, a closed ecosystem, and notoriety.

pimento64,

If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.

This was very convenient, thanks. Now I know I can safely ignore every opinion you have on every matter.

rtxn,
doomcanoe, (edited )

I mean, they’re kind of right. Objectively Mario Odyssey and MK8 were great games that can proudly hold their own against any of the greats. Not the best games ever, but much closer to that title than to your Hateorade fuelled “opinions”.

I’m as pissed off at Nintendo as anyone at this point, but if you are going to straight up exaggerate your distaste for these games to the point of obviously lying, it shows two things.

  1. You are infact the only person here actively unwilling to challenge your beliefs.
  2. Your opinion is so based in emotion that it can’t be trusted. And an untrustworthy opinion can safely be disregarded.
donuts,

Pokémon is indeed a sad state of affairs. Although it’s not developed by Nintendo, but that’s being pedantic.

In-house developed games are certainly of a quality you don’t find elsewhere. There’s a reason games like Metroid Prime, Mario Odyssey and Zelda BotW/TotK are critically acclaimed, and it’s not for being nostalgia bait.

rtxn, (edited )

Criticall acclaim doesn’t make a thing automatically good. The criteria are way too arbitrary, and sometimes boils down to “a well-known publisher has done a thing” simply because it attracts more eyes and journalists have a financial interest in playing nice with those publishers.

A Hat in Time was released around the same time as Odyssey. It’s the first game of a small indie studio and it beats the living piss out of Mario in terms of gameplay and style. The only reason it wasn’t more of a breakthrough was timing and getting eclipsed by Mario’s shadow.

abfarid,
@abfarid@startrek.website avatar

I can understand not liking the genres or having different stylistic preferences, but saying that new Mario games are shovelware? Have you played them? SMB Wonder was the most fun my brother and I have had playing a platformer in like 20 years. The game is full of creativity, almost every level introduces a new game mechanic that could easily be its own game.

Susurrus,

That doesn’t make much sense to me. The games part okay, kinda, since Nintendo games aren’t easily available on the Deck.

But tinkering? I’ve had a Steam Deck since it first launched, and the only tinkering I’ve done is because I could, and wanted to. Never because I needed to. All games I’ve played work perfectly out of the box. Even games marked as ‘unsupported’. All of my tinkering was completely unnecessary and done for additional fun, e.g. modding, which is one of the best things about PC gaming, and will most certainly never be a thing on Nintendo’s platforms.

As far as I can tell, “Nintendo people” don’t really ‘reason’. More like, they follow their uninformed preconceptions, and reject anything that doesn’t fit with them. My gf has been a Nintendo fan for a long time, and she was convinced other platforms aren’t that simple and offer a worse experience. I introduced her to PC gaming, and showed her how the Deck works. Now she’s forgotten about her Switch and isn’t going to buy Switch 2. It seems to me that all these people need is somebody to show them what gaming really is. Because whatever Nintendo is, it certainly isn’t gaming. Just a small glimpse into gaming, maybe.

As for Zelda, Mario or whatever fans - guess they’ll have to stick with Nintendo. Personally their games never appealed to me enough to buy a console specifically to play them. I’d like to play the new Zelda games, but I have a lot of other games to finish first. And then again, Switch emulation is incredibly easy. Took me like 10 or 15 minutes to get BotW working last time.

bruce965,
@bruce965@lemmy.ml avatar

I agree with you, but I would say you can’t assume everyone has the same goals. I can tell you, my Nintendo friends are not idiots nor mindless zombies. They simply are not interested in learning about how the other options work, and I would say that’s totally fair.

I have a dear friend who has most of his games on Steam, but still, he told me he prefers the Switch. “Why?” I asked him. “Because Nintendo makes exactly the kind of games I want to play, and because unlike with the PC, I can just pick up my Switch and start playing” he answered.

I have a ROG Ally with Bazzite (so, basically equivalent to a Steam Deck) and I have to admit that, while 90% of the time every game works out of the box, sometimes some games misbehave. Although, to be fair, this only happened to me with Epic Games games ran through Heroic.

I would say it’s totally fair to prefer Nintendo. It gives you great games that don’t require tinkering. If that’s what you want, then Nintendo is a great option for you.

partial_accumen,

Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…

This isn’t and has never been Nintendo’s desired goal. Needless obsolete handheld computers laying around is a feature not a bug. Nintendo wants to sell more hardware. If you’re able to use your hardware longer, it means lost sales. Nintendo also doesn’t want to be a general purpose OS. There’s all kinds of things you have to do as a company for a general purpose OS you don’t have to do as an embedded system as they are today.

essteeyou,

Your assertion that Apple, Microsoft, and Android are all unpopular with everyone seems like it might actually be a personal opinion rather than a fact.

I know people who enjoy all of those.

supersquirrel,

Lol those poor lost souls

DrSteveBrule, do games w Avowed made me scream to my doctor: “I am a wizard!”

I work in a GI lab and one of the funniest things I heard when a patient was waking up was, “You guys were so good I’m coming back for another colonoscopy tomorrow!”

MentalEdge, (edited ) do gaming w Why don't we have motion smoothing on current consoles?
@MentalEdge@sopuli.xyz avatar

Because it introduces latency.

Higher framerates only in part improve the experience due to looking better, they also make the game feel faster because what you input is reflected in-game that fraction of a second sooner.

Increasing framerate while incurring higher latency might look nicer for an onlooker, but it generally feels a lot worse to actually play.

Codilingus, do games w Why do Counterstrike and the other top 10 games on Steam NEVER change?

People like that CS doesn’t change. It just eventually gets visual upgrades with new engine versions. You can hop on CS, and know the exact game play you’re going to get.

Also, custom CS servers for extremely different game play are a thing.

XeroxCool,

Dropping in and not having to get back up to speed with a game has become more important to my gaming life than I wish it was. I don’t have time to change it. Even minimal-story games like Valheim or Elite: Dangerous have become too cumbersome because I have to spend a bunch of time figuring out what I did last, what I need to gather, and what I need to build to progress. I can either go mine/sail iron in Valheim, I can hope my pirate hunter ship and pirate activity are close to where I last docked… Or I can just play some basic game and take 5 minutes to get up to speed instead of spending the first 45 minutes recalibrating my memory. It makes a difference when you might only play 3 times a week and have less than 2 hours left. I’m hoping next year goes better, but for now, it’s battle Royale, team match, or racing games.

Obviously, there’s a massive competitive attractiveness for some people to games like PUBG and CS as well. But it’s not all trigger-finger addicts. Some of us are just trying to have an OK time, not the best time.

homicidalrobot,

E:D doesn’t really have them, but valheim and other information heavy games tend to have writeable signs. Since early modded minecraft, I have utilized these signs to communicate with my future self; writing down what I’m doing at the time and what my major goals are before logging off for the night is just part of my gaming routine now. Takes me a few seconds of reading to trigger the flow of action again. When games don’t have signs, I use a notepad .txt file to track what I was up to, or failing that I’ll save a note in my phone.

I would never have finished factorio or satisfactory without text files and signage. I would never have finished most large minecraft modpacks without signage. Organization skills rock.

I_Has_A_Hat, do games w Does AAAA just mean awful triple A games now?

AAAA was a term said by a single out of touch Ubisoft executive for a single game that wasn’t very good. He was ridiculed for it at the time.

So AAAA means nothing. At all. Stop using it.

Stovetop,

I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.

To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.

helenslunch,
@helenslunch@feddit.nl avatar

And AAAA is a reference to that Ubisoft exec. It doesn’t have any other meaning, so now it’s obviously just satire for a shitty game that the publisher is overconfident in and wants to charge too much money for (they were trying to defend the $70 price at the time).

intensely_human,

AAAA is those tiny batteries that power electric pens

Paradachshund, do gaming w Higher difficulties in every single RPG.

I hate bullet sponges, but I do think this joke gets too reductive for my taste. There are many games where enemies die so fast on easy mode that you don’t get to experience whatever mechanics they have. By increasing health it can have the impact of revealing those mechanics that already existed.

It has to be a reasonable increase that doesn’t turn into a slog though.

BruceTwarzen,

The only thing i really dislike is that there is often no middle ground. Easy is super easy, normal is still easy, and hard is annoying. I like games that tell you what difficulty the game is made for. Doom for example, the game is geared towards “nightmare” (i think) and the game really is best played on that harder difficulty.

Paradachshund,

Totally. It’s a hard problem of course. Everyone wants an experience that’s right at their personal edge, but that’s different for every player.

Soggy,

Plenty of people’s edge is somewhere around Weenie Hut Junior which definitely complicates things when you also want to capture the “uses all the hard skulls in Halo” crowd.

Buddahriffic,

Going from expert to expert+ in beat saber was jarring. Songs that we getting easy on expert still seemed impossible on expert+.

Until I realized the modifiers on the side weren’t just a cheat board, but a way to smooth the curve. And that no fail was essentially free (doesn’t affect score if you pass, reduces score by 50% if you fail).

So you use difficulty increasers on the expert songs and difficulty reducers on the expert+ and the transition is way smoother. I’ve gotten to the point where some of them are fun again at expert+.

Omgpwnies,

That can be fixed by changing the factors that affect difficulty. Instead of giving the enemies less health or making your attacks stronger, give the player more health or weaken the attacks of enemies on easier modes. This would result in each combat experience being roughly equal in length and intensity, but allowing a more novice player to make mistakes and soak attacks that would be fatal in higher difficulties. You would still be able to experience an enemy’s special mechanics.

This scales well in the other direction as well - say an enemy has a powerful attack that you need to dodge. On easy, you can maybe tank 3 of them from full health, medium is 2, hard is 1, and nightmare is a one-shot kill.

Another scaling option is the speed of enemies either movement speed or the time it takes for them to land hits, attack animation timing, etc.

Paradachshund,

I think having multiple things change with difficulty is good just as you say. I was focusing only on raising health because that was the joke in the comic.

vasus, do games w Recommendation engine: Downvote any game you've heard of before

The Last Sovereign (NSFW) is an 18+ RPGmaker game. The basic premise is this: What if you had a setting with a bunch of hentai tropes lumped together and played straight, with no porn logic or stupid characters?

You play as a middle aged, very competent army veteran who gains the powers of an incubus, and reluctantly uses them with the aim of making the world a better place, slowly developing a harem of well realized, cool characters along the way. There’s sex scenes, obviously, but you very quickly forget all about them as you are plunged into an underdog story where you have to manage your fledgling armies + resources and have to constantly make tough decisions.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

This item is currently unavailable in your region

Piss off Steam, this sounds hilarious

vasus,

The game is free, you can also get it on the author’s blog or through itch.io

9bananas,

f95zone has it almost certainly, if not, request it in a request thread, done.

works for pretty much any NSFW title ;)

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

I’ve got it already from the itch.io page the other user posted. But thanks!

HollowNaught,
@HollowNaught@lemmy.world avatar

It speaks volumes that this is the only game in the comment section I have to downvote

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