I like GoG but… GoG very much has a history of “performative” bullshit.
Some of us still remember The French Monk Incident where they pretended the site was shutting down and let everyone hammer the download servers so they would panic and “learn” why “DRM Free” games were better. The backlash was so bad that it actually led to the addition of a new quest (that totally wasn’t ready to go…) in The Witcher 2 that, if you won a game of dice poker (Gwent before we had Gwent) you would get a Witcher 1 code at GoG.
Also… their definition of “DRM Free” is what us olds would have called “that Stardock GOO shit”
They’ve also had a LOT of “we are going to lose the rights to sell this game so buy it now” FOMO sales. I want to say the Atari games have been through at least four?
And so forth throughout the years. It was more or less guaranteed GoG would do a smut games sale once Steam delisted games. The freebies is a surprise but stuff like House Party is a massive DLC sink and the Postals get given away five with every soda.
So e’rybody saying “Now is the time to let GoG know they were being inconsistent and they will fix everything”: Hey, I got a really great deal on this bridge. And I’ll give you a discount if you pay in whatever “untraceable” crypto kids like this week. Err, but through this site that just gives me fiat currency. No reason.
There is only one magazine video game advertisement I really remember from seeing in the wild in an actual magazine, and that was the Quake 3 Arena one of a computer in a crusty-as-fuck basement bathroom in front of a toilet with just a super dirty setup.
Wow this is incredible, thanks for sharing. I find it funny that Nintendo fostered their famiy friendly appeal seemingly right after the GameCube and GameBoy Advance. Those particular ads are saucy.
More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.
At first I was like “WTF does an indie games site have to do with Funko?” then I Googled it…
Looks like they hosted a BUNCH of infringing games, so Funko, instead of doing the righteous thing and sending them a takedown request, just nuked the whole domain…
I mean, I don’t blame them for protecting their IP, they just picked a super shitty way to do it.
I don’t even think they would have needed an official cease and desist… just a friendly note of “Hey, none of this Funko material is licensed, please remove it.”
Well, if you care about an indie gaming site being shut down for copyright violations, yeah, you might want to actually care about copyright infringement.
What they were doing here though was supporting developers profiting off someone elses IP. It would be like, I dunno, I started an independent Superman movie and was fundraising off that. It’s a little different from piracy.
In the case of the Five Nights at Freddies game, the developer is infringing on not one but TWO properties.
“In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
the nature of the copyrighted work;
the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
the effect of the use upon the potential market for or value of the copyrighted work.”
So, me, making a fan page for FunkoPop versions of the Five Nights at Freddies characters and using their images? THAT’S fair use.
Me charging money for a fan game based on the same Funko versions of those characters is NOT fair use.
“Section 107 of the Copyright Act gives examples of purposes that are favored by fair use: “criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, [and] research.””
I blame them for protecting their IP like a old white person protects their property value by shooting at any black person that moves into the neighborhood.
Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.
Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.
I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.
This is going very well it seems! I see the next few countries close to passing the threshold are:
Denmark (88%)
Netherlands (87%)
Germany (75%)
Assuming we get those, we would need one more country. The highest remaining country is Ireland (55%). Getting all those still wouldn’t reach 1M signatures, but the rest could keep being distributed across the EU (even including countries which have already passed the threshold, I’m assuming).
This is all very exciting and gives me a lot of hope! Keep signing folks!
At this point I’d that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.
Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.
So yeah, the best strategy would most likely be to keep pushing the big countries: Germany, France, Spain and Italy. Speaking of Italy, what’s up with them? Only 18%? Those are rookie numbers.
That’s one thing I checked first, but compared to Germany for example, the average age and percentage of people playing video-games is apparently just a few percentage points of difference. Though “people playing video-games” could of course mean anything and I’d wager that the average person playing casual games on their phone might not care as much.
Discreetly insulting both Australia and Pluto in one sentence! Absolutely love this; will share it with all my Australia and Plutonian friends! If Earth gets attacked, it’s not my fault, but yours :'P
It can be played pretty casually. A run usually takes around an hour but you don’t have to play it in one go. And on the base difficulty it’s pretty approachable. You definitely don’t have to play 500 hours to enjoy it. But you can if you want to :)
Slay The Spire is an excellent recommendation. Although a lot of people find roguelites stressful because they get stressed about losing progress. You just have to play with the right mindset:
Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.
I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.
It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.
I thought you meant The Outer Wilds, and spent a solid two minutes on a routine sanity check. Hadn’t heard of this game though, so we’ll call it even 😸
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
How is the dlc? I had a tough time with outer wilds. At the time I played it, I found it to be very frustrating. I needed a spoiler to get past two or three major points. But in hindsight I think it’s really an impressive game. I’m thinking about picking up the dlc, but I’m not sure about it and I don’t want to search about it to avoid spoiler.
It started off a little slow, but imo it was better than the main game. It’s both a little more streamlined and better story-wise. You probably should play the main game first
Not really. It will feel like programming if you already know how to program, but I don’t think it will teach you programming anymore than any other problem solving activity.
I’m putting up a minecraft server for my kid and her friends, but I don’t really play myself other than than. Few creative builds so I’m curious if you could please expand for me what exactly you mean when you say to mod the shit out of it. Is it enough to create rules or am I going to have to actively moderate their play?
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