bin.pol.social

ShellMonkey, do games w What games have you sunk the most time into?
@ShellMonkey@lemmy.socdojo.com avatar

Rimworld, way too much Rimworld. A big part of it is that I’ll often have it one a second computer during the workday just on pause to pop in during downtime but I guess that still counts as playtime just being loaded.

Fizz,
@Fizz@lemmy.nz avatar

Ive got 2.2k hours in RimWorld and I’ve only ever tried to launch a spaceship once(spoiler I died).

Such a good game, such good modding scene.

Boiglenoight,

I’ve tried the game a few times and it doesn’t click with me. What’s is it that you find so appealing?

technoego,

Emergent gameplay is what appeals to me

ShellMonkey,
@ShellMonkey@lemmy.socdojo.com avatar

For me a lot of it is in trying to maximize efficiencies. Setting up task duties and resources where you have plenty enough but not overloading your storage. Defensive position designs to counter any possible situation. Layouts to the base to allow free movement.

Lot of others try for specific artistic ideas or scenario goals, but I’m something of engineer minded player.

Boiglenoight,

I’m not efficiency oriented at all. Which I dislike because I wish I was, but simply not. I do like base building games, and enjoyed Banished a lot.

I imagine you’ve played Satisfactory.

Fizz,
@Fizz@lemmy.nz avatar

I like that each pawn builds up a personality overtime and grows as a character. I pretty much just play Rimworld as a doll house simulator

Boiglenoight,

I feel this way about XCOM. I’ll give this a shot.

Fizz,
@Fizz@lemmy.nz avatar

When someone does a heroic move I elevate them to hero status in the colony and they get a better bedroom, better armour and the best weapon.

Boiglenoight,

Dangit you’re making me want to play. Can you build an army with laser guns?

Fizz,
@Fizz@lemmy.nz avatar

Charge rifles or charge lances in vanilla. More laser weapons that you could ever use if you use mods.

mosiacmango,

Look for the “vanilla expanded” mods.

It is a dedicated and organized team of modders that has output a stunning amount of content, all of it cohesive, and what many would consider required “base game” content.

They have literally put out dozens of mods that could be standalone DLC, all for free.

Boiglenoight,

I will. Going to start playing again today. Trying to pull away from Hollow Knight which I committed to finally trying this holiday. That’s a fantastic game.

Zarxrax, do games w Making peace with liking very few games?

I’ve found that as I got older, my taste in games has narrowed significantly. I used to be able to play pretty much anything, or especially any popular or critically acclaimed games. But these days I just don’t give a shit about most of what’s out there. I do have certain genres and developers that interest me though, so I know there are occasionally going to be some new games that I really like. And every now and then I might get surprised by something too.

natecox,
@natecox@programming.dev avatar

I suspect this is a natural result of having much more limited time as we become adults. I used to love all kinds of games too, but today if I feel like a game doesn’t respect my time it gets thrown right onto the “no thanks” pile.

Bronzebeard,

It’s limited time, but also the selection these last few years has felt very uninspired. Everything is extremely derivative and been done to death.

There was a mass consolidation of developers/publishers recently, on top of further extended development cycles that has really limited any kind of variety we might have seen.

Rhynoplaz,

The last few games I was looking forward to have all been pretty disappointing.

Mammothmothman,

You can only play reskins of essentially the same game for so long. Not to mention recycling gameplay loops microtransaction hell toxic multiplayer experience (cheating griefing), makes for a minefield of unplesant game experiences. Sticking to what you like and know is how you get enjoyment out of playing.

mesamunefire,

Yep I just go to indies now. The AAA studios feel just samey.

robolemmy,
@robolemmy@lemmy.world avatar

I’m retired and have basically unlimited time. I still don’t like most games.

say_roguelike_one_more_time_mf.jpg

mohab,

Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I'm particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.

I know people consider this a blessing in this age of hyper-consumerism, but there's a communal aspect to it that I like, and it often feels odd to not be part of it.

KingJalopy,
@KingJalopy@lemm.ee avatar

Not weird for me. I don’t play anymore at all. Don’t even have a system to do so. But, I watch YouTube videos about games and game facts or speed running every night before bed. I know more about games now than when I actually played them. I just don’t have time for them anymore but that doesn’t mean they don’t interest me. I lost my passion for playing games years ago but not the idea of it. I don’t know or care about the hype but I just find it terribly interesting via others hype or interest in these games. If that makes sense.

fuckwit_mcbumcrumble,

Like, we can obviously still follow news and whatnot

I stopped following the news first, then largely lost interest in new games after that. After TotalBiscuit passed I haven’t seen a single thing about video game news or reviews. If there’s something I’m interested in I might skim through a review, but that’s the most I do.

nutbutter,

I thought I was the only one!

can, do games w You know what would be cool? If all those (job name) simulator games could all be joined.

Pretty sure we’re in that

SharkEatingBreakfast,
@SharkEatingBreakfast@sopuli.xyz avatar

I’m not having fun or making money.

Who do I send a bug report to?

can,

A therapist

lastweakness,

But therapists are expensive :(

ProdigalFrog, do games w Denmark is the 5th country to pass the #StopKillingGames EU threshold - 340K out of 1M signatures in total!

If you’re not sure what StopKillingGames is about, the creator of the campaign, Ross Scott (of Freeman’s Mind fame) made this short video to give the rundown.

spaghetti_hitchens,

I'm in the US and can't help, but that video is fuckin brilliant. I want to have a beer with that guy

ProdigalFrog,

You’d probably enjoy his normal content then! He makes great stuff.

mp3, do games w Does AAAA just mean awful triple A games now?
@mp3@lemmy.ca avatar

The extra A comes from the MBAs adding their grain of salt that no one wants.

snooggums,
@snooggums@midwest.social avatar

So the extra A is for ‘Asshole’?

ms_lane,

A (A Grade, not B grade)

AA A Advanced

AAA An Advanced Advertisment

AAAA An Advanced Advertising Arsehole.

silverchase, do games w Recommendation engine: Downvote any game you've heard of before
@silverchase@sh.itjust.works avatar

Taiji (906 reviews)

Nonlinear discovery-based puzzles

If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.

Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.

All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.

shrodes,

Taiji was waaaaay harder than the Witness for me personally, but great choice. The vibe and music and what not is super chill also

pyre,

definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.

MentalEdge, do games w Half Life 3
@MentalEdge@sopuli.xyz avatar

Valve doesn’t need to make games anymore. Their corporate structure allows for it, but relies on people at the company wanting to work on it.

But if they don’t, it’s not really a problem. The company is doing fine.

I think they just lost interest. They got back to it with Alyx because VR was exciting and new territory to explore.

VaultBoyNewVegas,

Pretty much this. I’m fairly certain that I read years ago that Gabe just wasn’t interested as well. Which fair enough valve don’t need to develop games now because they have to but because they want to.

Coelacanth,
@Coelacanth@feddit.nu avatar

This is the correct answer I think. They’re also not interested in releasing sub-par games, and again like you say they don’t need to release games at all to make money anymore. So if they’re not that interested and haven’t come up with anything conceptually/mechanically that reaches the high bar they’ve set for themselves, it makes more sense to scrap/postpone.

Their reputation is much more important, and they’re just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won’t come out at all.

WraithGear,
@WraithGear@lemmy.world avatar

They seem to release these games as some sort of tech demo show showcasing what they see is the future of games. One has the set peice structure of game design, two was the physics engine, and Alex was VR. So other then the continuation of the time line, half life Alex pretty much was half life three. Also they know the hype/meme train has been building for so long that nothing will be good enough. Like Duke nukem.

Cheems,
@Cheems@lemmy.world avatar

Don’t worry we have Alyx 2 to look forward to

darganon, do games w What's up with Epic Games?

The multi-billionaire owner with the backing of the Chinese government is claiming that he’s the underdog against a popular company/piece of software/GabeN. He’s made some poor choices interacting with the community.

Yes, it’s probably nice for a publisher to have a guaranteed income, which is why they sell exclusivity. It leaves a sour taste in my mouth, so I choose not to support it.

The rest about the launcher being bad sounds unhinged to me, but some people are really into that.

They bought Rocket League and actively made it worse.

Rose,

The multi-billionaire owner with the backing of the Chinese government

Who cares about the backing if it has no effect on anything? I’m more concerned about Valve having a separate Steam client for China, censoring their games specifically for China and even reportedly banning for bringing up Winnie the Pooh.

test113,

lol XD, let me tell you, if someone is financing something like that, they sure as heck expect something in exchange someday.

So, you believe a government powerful enough to make unaffiliated companies bow to their liking won’t leverage their investment?

Why do you think they invested? Just for fun?

You invest to gain influence, not to have less influence.

AustralianSimon,
@AustralianSimon@lemmy.world avatar
Rose,

Since this is a gaming community, it would be more relevant to say that Tencent likely has a stake in something that you already play or use, like Discord.

AustralianSimon,
@AustralianSimon@lemmy.world avatar

Like Epic which is the topic of this thread.

Rose,

Most investments aren’t to gain influence but to profit. At this time, there is no sign of Epic doing anything that could be explained by the alleged influence of the Chinese government, and as the majority owner, Tim Sweeney has the final say anyway.

test113,

I never said it was not for profit. I said you invest to gain influence, which is true by fact, not an opinion. If I buy a significant number of shares in a company, I do so because I want more than money; I want influence on decision-making. I do not think the Chinese government is only interested in monetary gains; do you think that’s their only goal?

And again, do you believe a country/government able to indoctrinate any business that wants a share of their market, like the Steam example, is only invested for monetary gains and nothing else?

Tim Sweeney can do and decide many things, but opposing the Chinese government is certainly not one. And I don’t know how you imagine influence, but having 40% of a company is something I call influence, wouldn’t you? Even if they can’t tell him how to run the business, he sure as hell will do nothing that could worsen the relationship between him and his biggest investor, aka Tencent. And who is behind Tencent? The Chinese government.

Rose,

It’s all in the realm of “what if”. Sure, it could attempt this or that, but it hasn’t, nor is there any guarantee that it would fly. That just brings me back to the original point of when a company that is not partially owned by the Chinese actively works to please the Chinese government to further their business interest but I don’t see much of that with Epic. If you look at some of the other companies in which Tencent has a large stake, like Dontnod, there’s absolutely no sign of the Chinese agenda in the games either.

test113,

Yes, and you are entitled to your own opinion, but that does not change the facts. No, the influence is not “what if it is there” – it is there, plain and simple. That’s not up for discussion. It’s public knowledge that Tencent owns 40%, and Tencent is a government-controlled entity. It does not matter if they “abuse/use” it actively or not. It sounds like, in your mind, influence is only relevant when you use it actively, which is not true.

Cybersteel,
@Cybersteel@lemmy.world avatar

They’re also just plain unethical. There’s never been a government as insidious as the CCP in exploiting vulnerable foreign nations like South Africa or South East Asia thru incentives that are basically just a debt trap.

darganon,

Who cares about the backing if it has no effect on anything?

It’s more illustrating that Epic isn’t underfunded. I don’t know anything about steam in China.

Rose,

Epic not being underfunded is stating the obvious. Just look at the scope of their Fortnite collaborations.

Sylvartas,

I don’t disagree with everything you said here but come on, Steam is basically a privately owned PC games store monopoly that has now been going on for 25 years. Since it’s not public we can’t really know for sure but there’s a very real possibility that Epic is the underdog here

darganon,

I don’t think steam has any anti-competitive behavior that I’m aware of.

Fortnite has roughly 100 million more monthly active users than steam, to say nothing of every piece of software running Unreal Engine, Epic is huge.

dotMonkey,

Steam was fined in Australia for not providing refunds for games

Firenz,

It was a bit more than just an issue of Valve not providing refunds.

Read about it here and here.

Sylvartas, (edited )

Epic doesn’t make nearly as much money from Fortnite’s players as steam makes from their users though. Same for UE royalties. I don’t think there’s a single UE license that has a 30% rev share (which is what you get on steam if you don’t have big AAA sales). Hell, I don’t even think there’s one at 10%.

Steam doesn’t have anti competitive behavior yet. Gabe has made some bad decisions in the past (may I remind you that he greenlit Bethesda’s paid mods idea ?) but he does seem to generally put the users first. But what happens after him ? Imo the company will go public at some point, and it’s pretty much downhill from here

SplashJackson,

Gabe had a say in greenlighting horse armour? What?

Sylvartas, (edited )

Horse armor was a dlc, not a mod (well, there were also joke mods), and it was for oblivion. They tested the paid mods on Skyrim back in 2015 (Bethesda is apparently having another try right now, although it looks like valve is out of the picture this time). Officially implemented on the steam workshop and all, and obviously valve was supposed to get a cut out of every sale which is probably why they were A-OK with it

SuperSpruce,

Steam somehow prevents publishers from selling games at a cheaper price in competitors’ stores, even if their cut from the store is lower. That is extremely anti-competitive and has to be illegal.

Sylvartas,

True. I forgot about that in my comment actually. I think they calmed down on that because it was basically illegal in a lot of countries though.

asret,

If you sign up to use Steam to distribute your game then one of the things you agree to is to make it available on Steam at the same price you offer anywhere else. This protects Steam’s business and ensures that Steam customers aren’t disadvantaged.

However, it also applies even if the alternative channels don’t make use of Steam directly (e.g selling on Epic). This is where the Wolfire Games lawsuit comes in. Will be interesting to see how it goes.

rdri, do games w What's up with Epic Games?

Pretty much every single decision you can see from their history since the inception of EGS is either stupid or blatantly destructive to gaming industry. Just some examples: better revenue shares for developers? Sure but this translates into worse platform. Money bonuses for exclusivity is great for developers? Sure but the game is then stuck at the platform that gives no means for users to interact and let developers know how they could improve their product. Cross platform multiplayer platform that works? Sure but then we have to deal with stupid requirements like having an account on additional platforms we may not want to use, even to play single player modes sometimes.

You can also check Tim’s Twitter and see how ignorant and hypocritical he is. I wouldn’t mind it but his decisions seem to actually affect the whole platform and therefore the industry so… too bad.

Kbin_space_program,

Don't forget how he abandoned PC gaming when Unreal Tournament 3 bombed after they released shitty mid tools and the modding community they built up over UT 2k3 and 2k4 dissolved.

resketreke, (edited )
@resketreke@kbin.social avatar

better revenue shares for developers?
Money bonuses for exclusivity is great for developers?

It actually goes to publishers, so the only way devs see that extra cut is by self-publishing. So I guess for smaller indie devs it can be a good deal.

Schaedelbach, do gaming w What are some games that "spin" failure states?

Hades! Whenever you die, you get reborn in the “house” of your father Hades. Dying and being reborn is an integral part of this game and is what keeps the story going. You also get to upgrade and unlock weapons that way. Highly recommend this game if you like fastpaced and smartly designed action games!

Instigate,

That’s basically true of all roguelites, right? The whole genre is built around the idea of playing through, dying, and coming back stronger so you can go farther. I’m thinking Rogue Legacy, Dead Cells, Slay the Spire, The Binding of Isaac etc. etc.

Schaedelbach,

I played Rogue Legacy and Dead Cells combined at least 150h and only a bit of BOI. I know that in RL the shtick is that with every new run another one of your family is the character. And in Dead Cells you just use a new body every run. The stories in those games aren’t very elaborate and the games would just be as good as they are without story.

Hades is different in that the story parts of the game are an important part of the experience (you go around and get to know a lot of different characters and find different ways to upgrade stuff) and that the main character Zagreus doesn’t really die - he is also a god. When you lose all hp you just get transported back to Hades and almost everyone there has new tings to say and the relationships develop over time.

I don’t know how to explain it better but the main idea of a roguelite is clearly there the execution is way more elaborate and story heavy than RL, DC or BOI. Slay the Spire is on my imaginary backlog of games in need to play before I die.

Mandrew002, do piracy w So how fast do y'all think Starfield will get cracked when the early access goes live tonight?

1 hour and 13 minutes

ram,
@ram@lemmy.ca avatar

Yup, was just Steam DRM. There’s universal tools to crack that. Less so “you can’t play our game unless you spend money” and more “it’s slightly inconvenient to install this way, innit? Why don’t you go buy it instead, bruv?”

Leate_Wonceslace,
@Leate_Wonceslace@lemmy.dbzer0.com avatar

I sometimes say that Steam is the best DRM; most advantages for the least inconveniences.

WarmSoda, do games w Starfield - Review Thread (87/100 OpenCritic)

exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.

That’s what I was afraid of.

Kaldo,
@Kaldo@kbin.social avatar

I was really hoping proc-gen would be just for the terrain and surrounding areas and the interesting setpieces would be as handcrafted (or as close as possible) to a regular TES/Fallout experience. I guess they had to trade in a lot of these to make the big universe happen though...

WarmSoda,

That’s how they described it, too. Oh Todd you done it again!

Looks like there’s not much to do on the planets. One review even said the classic “get lost on the way and end up doing ten other things” just doesn’t happen in this game anywhere. It can happen in a city, but then they also said the cities are pretty meh.

That sucks to hear.

Ashtear, (edited )

I really hope I’m wrong about this in five years, but it looks like No Man’s Sky did even more damage to the space sim genre than we thought. We’re in a year with great handcrafted experiences that still feel vast: Tears of the Kingdom, Baldur’s Gate 3, even Everspace 2 in a similar setting (and Everspace 2 wouldn’t have had the same, fatal loading screen issue if it was a AAA game). Starfield went the other direction.

By chasing the procedural generation dream, from everything I’ve seen, Bethesda really hamstrung the space exploration to get there. Fortunately I really like the old Bethesda formula, so hopefully the Skyrim/Fallout experience that’s still there will be enough for me to want to put hundreds of hours into it. I’m just hoping developers don’t keep trying to do this for games in space settings.

Wookie, (edited )
@Wookie@artemis.camp avatar

It sounds like No Man’s Sky. You’re supposed to be able to explore the whole galaxy and see many creatures, environments, etc but they all end up being the same so exploration is boring, at least to me it was

tkohldesac,
@tkohldesac@kbin.social avatar

I felt similarly. Exploring is just another thing to "do" to get credits/nanites. It was cool to see genuinely new things like the huge Dune-styled worms but once you see one you've seen them all.

That extends to base building too. I have no reason to build a base anywhere else in the galaxy once I have a capital ship that does all my crafting for me. Except resource collecting, I guess. But meh, different strokes for different folks. I don't think there's been a non-MMO continually-updated game that I've come back to as often as NMS but coming back is usually pretty short-lived.

EnglishMobster,
@EnglishMobster@kbin.social avatar

This is the core issue with all procgen games, IMO.

You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.

iHUNTcriminals, (edited )

variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.

So it’s like using mainstream social media.

theterrasque,

I firmly believe procgen can be good, but the games featuring it heavily are very bland. The potential is there though, I’m sure of it.

saucyloggins,

That’s what makes this even more of an issue. The game isn’t procedural. They used procedural tooling but everything is set in stone now. They could’ve gone through and cleaned up and tweaked everything so it didn’t feel bland. Doesn’t sound like they did.

I knew the writing/rpg aspect was going to be shallow like all of Bethesda games but, they always had fun exploration so this is unfortunate to me. It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.

Damn they’re gonna pull a Mass Effect 1.

Neato,
@Neato@kbin.social avatar

It's definitely a Bethesda game. Their dialogue choices and roleplaying has always been shit. People like Bethesda games primarily because they're given a large open world to explore. But they made most of this one procedurally generated so they've lost their main good quality. I really hope the players are pushed by the stories and side quests to the hand-crafted worlds and the procedurally generated are mostly in the background for players that want to go off the beaten path.

flandish, do gaming w What game changed your life?

dark souls 1. wife passed in that year and i just rolled through it completely distracting myself from reality and it helped a ton.

the_q,

hug

JackbyDev,

rolled

Accurate

ordnance_qf_17_pounder, do games w GTA V was released on this day, 12 years ago

I think GTA 6 will be an outstanding game, but I also think it will be Rockstar’s greediest release to date. I will make sure to consider everything before I buy it.

maxwells_daemon,

As greedy as GTA V was with its multiplayer, Rockstar has a history of releasing a good single player base game before they start with that, and looking as GTA VI leaked map, I don’t see that changing now. It’ll definitely be nothing more than a single player experience for me though.

Plus, were might have to wait one or two years to play it on PC, especially on Linux, so there’s a lot of time for considerations…

timbuck2themoon,

I guess I don’t understand. I got V and paid literally nothing past that.

The experience was great. No one has to buy shark cards or whatever the hell they are.

ordnance_qf_17_pounder,

The problem with V for me was that they released content for GTA Online for years and completely ignored singleplayer. So many heists, weapons, vehicles, outfits, and game mechanics that would have been awesome to try solo, but were only available with a damn internet connection and in a world with other players. Thankfully mods fixed some of that. But it’s not the same because you mostly have to spawn things in with a cheat menu.

Coelacanth, do games w Baldur's Gate 3 or Clair Obscur: Expedition 33?
@Coelacanth@feddit.nu avatar

They’re very different games, in my opinion. If “bang for your buck” is most important then BG3 has objectively more content. It’s way longer, has way more side content and can support many playthroughs.

I think BG3 is a very good game, but it is not perfect and it is somewhat overrated. It’s a great game, but not the best game ever. It has a fair share of flaws, and while the writing is fine it’s still very much videogamey.

Expedition 33 is more of a work of art. It still has its problems too, but at all the critical points it delivers in spades. It’s got a great cast of characters, beautiful art direction and a story with resonant themes that will hit home with most people. Plus one of the best soundtracks of all time. It’s got fantastic presentation, some incredible set pieces and moments and phenomenal voice acting, direction and facial expressions. Even though the game is turn-based, the implementation of active elements like Parry and Dodge will feel very familiar to you coming from Elden Ring. In fact, one of the gameplay designers used to be a Sekiro speedrunner, and it shows.

From your frame of reference BG3 is more like Skyrim I’d say, in that it can almost be your “forever-game”. People put thousands of hours into it over dozens of playthroughs and it has a very vivid modding scene. Expedition 33 is all about that one, cinematic impactful playthrough. Maybe you play it a second time to pick up on foreshadowing and stuff like that.

For me personally I had a great time playing BG3, but I will eventually forget about it. I spent fewer hours in Expedition 33, but the experience will stay with me way longer.

BurntWits,
@BurntWits@sh.itjust.works avatar

That makes me lean a bit more towards Clair Obscur. Though both sound awesome.

Vegeta,

You worded my reasoning for Clair Obscur much better than I could have.

OP: I loved Clair Obscur and highly recommend it. The story and gameplay is just so engaging, and it honestly might be the most beautiful game I’ve ever played in both art and soundtrack.

TexasDrunk,

With the exception of the words “somewhat overrated”, I agree with this 100%. I have probably ~1000 hours in bg3 and just shy of 100 in expedition 33.

I wish I could play Expedition 33 for the first time again. It’s amazing. And it is very much a work of art.

With BG3 I can play it for the first time again by making different choices, adding mods, and choosing different classes. It’s a very fun video game with a lot of choices.

I’d highly recommend both. If someone is searching to fill between 40 and 100 hours (I like side quests, ok?) then Expedition 33 is absolutely amazing. If someone were looking to spend a couple of years before they have the money for another game then I can absolutely recommend BG3.

Portosian,

BG3 clearly has a lot of effort and polish put in, but overrated still resonates with me. I didn’t get out of act one because I find DnD mechanically tedious to play and the the gallery of rogues style characters more annoying than endearing.

TexasDrunk,

Hey, that’s fair! Not everything speaks to everyone. World would be terribly boring if it did.

galaxy_nova,

What makes you say BG3 is overrated? I totally understand it’s not necessarily for everyone, but it’s basically without peer in the genre if you’re huge into that style of game like I am. Now admittedly a component of why people say it’s so good is that Larian has had amazing community engagement so I guess that could be an argument. I do wish that Act 3 had gotten the more content they were thinking of but it’s better that they’ve had so much attention to detail I mean I’m not sure there’s a game that comes close in terms of how many choices you get to make.

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

The gameplay is good, but being shackled to D&D 5E is not ideal. I have a lot of issues with the writing of the game in general, Act 3 is also very bad. It’s still a great game, it’s just that people frequently claim it’s the best game of all time and I think that’s overrating it.

galaxy_nova,

Fair points. I disagree that 5E isn’t ideal for this game specifically. Other systems are quite complex to implement in a game so less accessible. Imagine all the people who struggle with the 5e rules trying to play the game in pathfinder. I don’t play 5e anymore but I think it’s pretty decent for a crpg. I can agree that the writing isn’t perfect though. The character writing and such is quite good but the overall main plot is a bit weak I suppose. Sure there are parts of it that could be better but I don’t see why it shouldn’t be called one of the greatest games. It’s accessible for normie non crpg players, the characters are fun, there’s lots of choices and unlike say a Bethesda game they actually matter lol.

Somewhat unrelated how do you feel about divinity if you’ve played it in comparison to bg3? Do you think some of the issues with bg3 might be due to using existing IP if you like divinity better?

Coelacanth,
@Coelacanth@feddit.nu avatar

Admittedly it’s been a while since I played D:OS2, but I enjoyed that combat system quite a lot. No random success chance felt good, the action economy was more interesting and the skills had more freedom and interesting effects because they didn’t have to stick to existing 5E material. Magic/physical armor was an interesting strategic factor to play around and combat mostly felt good - although yes, it did frequently and infamously devolve into elemental surface spam.

Writing wise it’s all still in the patented Larian tone, which is sometimes funny but frequently unserious and sort of Marvel-esque for better or worse. I didn’t mind it as much in DOS2, but I was quite a few years younger when I played it. The romance sucked in that game too but at least one positive is I don’t remember every companion throwing themselves at you in a pathetic display of wish fulfillment protagonist-sexuality writing like they do in BG3.

overload,

Absolutely /thread

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