bin.pol.social

hitagi, (edited ) do games w Recommendation engine: Downvote any game you've heard of before

Dink Smallwood is an old fantasy role playing game. It has a small community that makes mods for it. It’s really dumb but it’s free to play and very short if you have nothing better to do.

edit: Wow! I didn’t realize a lot of people here know this game. That’s actually cool.

ICastFist,
@ICastFist@programming.dev avatar

Damn, I remember that game being included as a bonus in an old magazine CD with lots of RPG Maker 2000 stuff

JustAnotherRando,

Dude I loved that game back in the day. So many great mods for it too

NostraDavid,
@NostraDavid@programming.dev avatar

This was my Diablo. Indeed very dumb, but fun in a weird way. downvoted because I already played it though!

UnderpantsWeevil, do astronomy w Size Comparison: Pluto and Australia
@UnderpantsWeevil@lemmy.world avatar

First they came for Pluto’s planethood.

Next they’re coming for Australia’s continenthood.

lugal,

When they came for Pluto, I said nothing because I wasn’t a planet
When they came for Australia, I said nothing because I wasn’t a continent
When they came for Bielefeld, I said nothing because I wasn’t a city
When they came for me, there was no one left to say anything

– Martin Niemöller

Dremor, do games w Elden Ring Twitter warns of DLC spoilers being posted everywhere
@Dremor@lemmy.world avatar

I’ll sticky that for the time being to remind everyone to be mindful of spoilers.
You are free to not care about spoilers, but at least respect those who do, thank you.

_sideffect, do games w Elden Ring Twitter warns of DLC spoilers being posted everywhere

Polygon does this too:

“Why boss XYZ is one of the hardest and why it’s misunderstood”

Along with a picture of the boss on the front page

NeryK, do gaming w List of really good AA games?
@NeryK@sh.itjust.works avatar

Here are a few picks off the top of my head:

  • Control: TPS, open-ish world, present day setting, solo only
  • Deep Rock Galactic: FPS, mission-centric, sci-fi setting, solo & co-op
  • Generation Zero: FPS, open world, sci-fi setting, solo & co-op
  • Kena: Bridge of Spirits: Action-Adventure, open-ish world, fantasy setting, solo only
  • Outward: RPG, open world, fantasy setting, solo & co-op
  • Remnant: From the Ashes / Remnant 2: TPS, open-ish world, sci-fi & fantasy setting, solo & co-op
Berttheduck,

I can second all of these. Generation zero is the only one I didn’t enjoy much but I suspect it’s a lot better with friends.

The rest are fab, I’m currently playing Kena it’s like Pixar/ Disney meets dark souls. Beautiful game, has these little critters which follow you around called rot who are super cute and you can put hats on them.

Control is just excellent. The combat feels great and for me the whole game was worth playing just for the Ashtray maze sequence.

poo,
@poo@lemmy.world avatar

Ditto. I don’t ever replay single player games, but I’ve played Control 3 times and this post makes me want to start again! It and the DLC are all atmospheric gold

a_wild_mimic_appears,

i can agree on Control, Outward, DRG and Remnant, they are all excellent!

Gen Zero and Kena are in my backlog - will put them on top of my list based on your recommendations, thanks ;-)

Mrs_deWinter,

Oh god not Outward. After trying it recently I’m honestly kinda shocked that it’s being played at all. Me and my mate got the impression of playing through a 20 year old hobby game dev project at best.

It felt so very unpolished. Combat, UI, inventory management, dialogues, character creation, narrative, quest logs, crafting; it all feels ancient. Co-op especially - only the host progresses the story, gets quest rewards, and so on. A second player can kinda come along, but that’s it.

Don’t want to discredit old fans of the game ofc, but I honestly believe without a hefty dose of nostalgia you wont enjoy it. It would be like picking up Half-Life for the first time in 2024 and expecting a decent game.

Zahille7,

Uh, OG Half-Life is a decent game in 2024.

Though I’ll say Black Mesa gives that same feeling of playing the OG for the first time as a kid.

NeryK,
@NeryK@sh.itjust.works avatar

I will admit that Outward is something of an acquired taste. It’s not a looker for sure, and starts a bit harsh, difficulty-wise. However it has surprising depth and a true sense of discovery. It is very rewarding once you really get into it.

Plus it really shines in co-op play. It is the closest thing I know of, that can be compared to “Skyrim, but co-op”.

I stand by my recommendation as it is very much a “B game” and pretty unique.

HubertManne, do gaming w Can somebody explain why game makers don't start their own companies together?
@HubertManne@kbin.social avatar

Why does anyone who works not make their own company? It takes capital and a certain skill set as well as a risk tolerance.

PraiseTheSoup, do gaming w Why do mobile games suck nowadays?

Nowadays? Mobile games have always sucked. All the way back to snake on your old Nokia. That game sucked too. It’s just now the games suck and they’re packed full of microtransactions.

tal, (edited ) do gaming w Need android game recommendations
@tal@lemmy.today avatar

Shattered Pixel Dungeon is a roguelike, well suited to the touch interface and small screen. Offline. Constantly expanded. Free, open source, and on F-Droid.

Developer also appears to have a presence on the Threadiverse, think he came over when Reddit went to hell. Lemme find the community.

EDIT: !pixeldungeon

shatteredpixel.com

Unciv is a reimplementation of Civilization V for Android. Obviously, less-elaborate graphics, but same gameplay. Free, open-source, available on F-Droid.

yairm210.itch.io/unciv

Catacalysm: Dark Days Ahead is an open-world roguelike. The good news is that it is deep, has ridiculous amounts of functionality. Very free-form – you can build camps with NPCs, mutate your character, acquire bionic implants, construct buildings and vehicles, etc. Some extensive mods to do things like add fantasy content. The bad news is that it also has a very steep learning curve – think Dwarf Fortress, say. The UI was also designed for a PC, and while the Android port dev did a reasonable job of adapting it for a touchscreen, it’s still awkward compared to a keyboard – not like Shattered Pixel Dungeon. If you’re willing to carry a keyboard – you say that you’re okay with a controller, so I assume that you’re okay lugging some kind of gear bag – then it becomes a very good option. There are some folding keyboards aimed at phone use that can be pretty small, certainly smaller than a game controller, if you don’t want a more-traditional keyboard. CPU-intensive, though – in heavily-monster-infested areas, it can load down a PC, and it’s probably less-gentle on less-powerful Android devices. Offline. Free, open-source, but nobody has packaged it for F-Droid.

Download links for both the stable and experimental builds here:

github.com/CleverRaven/Cataclysm-DDA

en.wikipedia.org/wiki/Cataclysm:_Dark_Days_Ahead

Some helpful websites, by decreasing importance (that you might miss if you’re playing offline away from an Internet connection):

cdda-guide.nornagon.net

www.reddit.com/r/cataclysmdda/

cddawiki.chezzo.com/cdda_wiki/index.php?title=Mai… (often outdated, but also one of the few places trying to aggregate a lot of information from forums and the like).

There’s an essentially-inactive community on the Threadiverse at !cataclysmdda

There is a whole genre of older text-based interactive fiction games that are free and offline for simple virtual machines; the major ones here are glulx, TADS, and Inform/z5. Android has such virtual machine ports; it looks like https://f-droid.org/packages/io.davidar.fabularium/ in F-Droid can run them. These involve a lot of typing, as they were designed for the PC, and IMHO are not well-suited to a virtual keyboard, but if you’re willing to take a physical keyboard, they can be pretty good. You’ll need to learn the (English-like) syntax that the game engines understand. I personally enjoyed https://ifdb.org/viewgame?id=z5xgyw0jbt9r3ah1 and https://ifdb.org/viewgame?id=op0uw1gn1tjqmjt7. Two sites that have large collections of free games made by volunteers for download:

Interactive Fiction Archive

Interactive Fiction Database

An intro to the genre:

brasslantern.org/beginners/beginnersguide.html

These will be gentle on your battery.

I’ll be honest, though – when I first got an Android device, I was pretty disappointed with the game situation. This is greatly-exacerbated by the fact that I’m not willing to get a Google account and let Google more-readily monitor me, which rules out most commercial games…but I wasn’t blown away by even commercial game availability in the Google Play Store, and the open-source situation is kind of sparse compared to Linux, what I’m normally on. Linux is IMHO generally a preferable gaming platform, unless one specifically wants to do touch-based games (which can be important).

I was also kind of disappointed by the lack of choose-your-own-adventure/gamebook-style games on Android. These would avoid the typing in interactive fiction by just having a few choices to select from, which I thought would be a good fit for a touchscreen. There’s the large collection of text-based mostly-commercial games at Choice of Games – you can get their client on itch.io; Android has an itch.io package manager on F-Droid in the form of Mitch that can download it. Heh, though that’s downloading a package manager with a package manager to get a package manager. If I had to recommend a few, I’d try Tin Star, maybe Choice of Robots, and the Heroes trilogy; those are commercial, though they have a few free games, and IIRC their client keeps a few normally-commercial games for temporary free play.

While I like the Choice of Games writing, I find that a lot of the gameplay in the games fall flat, more-or-less trying to optimize for playing one character “type” or another; I feel like they’re written by novel authors and could benefit a lot from more game elements, and that new authors kind of copied the existing style.

There’s a once-commercial series of gamebooks, Lone Wolf, which I can’t really call a fantastic example of a gamebook and doesn’t have the most-amazing artwork, but which was a real 1980s/1990s series whose author said “go ahead and freely distribute them”, so various open-source and commercial projects have gone and done up clients to play the books, do stuff like the dice-rolling and hit-point tracking and so forth. I haven’t used Android clients, but they exist. One such project.

en.wikipedia.org/wiki/Lone_Wolf_(gamebooks)

I still don’t have an open-source solitaire implementation that I’m blown away by, which seems like another surprising limitation. My guess is that you can probably find something non-open-source – though probably spyware – on the Google Play Store. PySolFC is on F-Droid. It…works, and it gets me my Eight Off fix (a particular solitaire game that I like but isn’t as widely-played as Klondike or Freecell) but it was really designed for desktop computer, and the Android adaptation could be better, IMHO. Small cards and such.

There’s a choose-your-own-adventure engine called Twine; games written in various languages – the most sophisticated such language is SugarCube – can be converted to Web-based games. That seems like it’d be ideal for Android, and the games are playable on Android, but authors don’t always create games that work well on the small screens of many Android devices. I don’t know of a single Twine-oriented game archive in the sense that the Interactive Fiction archive and the Interactive Fiction Database serve for interactive fiction games. However, many people who have made Twine games seem to distribute them in packaged form on itch.io. There doesn’t seem to be much of an open-source culture around these, unfortunately, so I don’t see people doing a lot by creating patches and such. I rarely play these on Android, mostly use the PC. Here’s a list of Twine games on itch.io packaged for Android:

itch.io/games/made-with-twine/platform-android

There’s also a pretty extensive number of adult games for this platform, if that’s your cup of tea.

There are emulators for various old game systems for Android. I’ve used Retroarch on Linux, and it looks like they also have an Android build on F-Droid. I’ve never spent time using these on Android, because I just always would prefer to play on a desktop platform, but I’d imagine that if what you have is an Android device and using that is a constraint, they’re probably fine. That might be the more action-oriented sort of game you’re looking for, given that you’re talking about a controller. Not much by way of legitimately-free stuff there, though obviously piracy of old console games is widespread, and some people – such as myself – will sometimes just buy the game on another platform and conscience assuaged, go pirate it on the platform that we want to play it on. I think my favorite emulated games were probably the most-popular 2D ones on the Super Nintendo, stuff like Super Metroid or and Legend of Zelda 3. Oh, and Castlevania: Symphony of the Night for the PS1. I imagine that a current Android device would have no trouble with any of those, if you’ve a controller.

Dungeon Crawl: Stone Soup is a traditional roguelike that has a build for Android on F-Droid. This, again, is designed for a PC and is gonna be better-played with a keyboard. It’s not beautiful, nor as well-suited to the Android platform as the designed-for-the-platform Shattered Pixel Dungeon. But it has a game that is famous for being refined, with the developer constantly going back and cutting out cruft and grind/busywork, resulting in a very polished game from a gameplay sense. The author, Linley Henzel, has some famous quote about how any action that the player has to make in a game should be an interesting decision, and if it isn’t, it should be removed from the game.

en.wikipedia.org/wiki/Dungeon_Crawl_Stone_Soup

BirdEnjoyer,

Very robust post, covered most of what I'd say in a far more verbose manner than I have the gumption for right now.
Kudos

tal, (edited )
@tal@lemmy.today avatar

[continued from parent comment]

If you really want a timesink and have a keyboard and you don’t mind online play except insofar as you don’t want some commercial company trying to data-mine your activity, there are a bunch of MUDs out there; these are run by volunteers who wanted to create and run their own worlds, and they’re always looking for more players. These are text-based, usually-but-not-always fantasy games. It looks like there are Android clients. I can’t specifically recommend any of the clients, as I haven’t tried them. Many combat-oriented MUDs allow one to configure a character to essentially fight on its own, so if your concern is being constrained to needing to be glued to a screen in a multi-user world, it does provide some ability to get up and leave.

old.reddit.com/r/MUD/

www.topmudsites.com

I’m going to place the big caveat there that I haven’t played these in ages, and I don’t know if the gameplay has advanced much over the years – they tend to be grindy. But they are free, and there’s a lot of stuff out there, if you’re looking to spend time exploring. MUD clients tend to have features to help alleviate latency, like having a local buffer for editing the current line one is typing, but I don’t know how annoying a cell link with poor reception might be. They don’t send all that much data, but it is a real-time world, not turn-based. And they aren’t gonna impose ads on you, or have software that runs on your system, or data-mine you, or try to figure out how to sell you anything; they’re games where the people who make them just like playing them enough to set them up for their own enjoyment.

Battle for Wesnoth is a good turn-based hex wargame with a number of campaigns…think, oh, the kinds of games in the “Tactics” genre, if you’re familiar with those. However…it was designed for the PC. It’s definitely playable on Android, but the UI clearly wasn’t designed for Android; it benefits from some kind of pointing device. If you’re willing to haul a pointing device of some sort with you, I’d recommend it without reservation. Free, open-source, available on F-Droid.

en.wikipedia.org/wiki/The_Battle_for_Wesnoth

skulblaka,
@skulblaka@startrek.website avatar

Re: The MUD situation, I know from personal experience that Iron Realms has still been cranking out a few of them in the last few years. I was a big fan of Starmourn but that one just got demoted to Legacy recently, I guess because of lack of players. Shame because it was really neat and polished. But they’ve got a triumvirate of Lusternia, Achaea (my personal favorite) and Aetolia as active MUD worlds.

They’ve also got an Android client called Nexus that you can download from their website. www.ironrealms.com/the-nexus-client/

Now granted Iron Realms is a whole ass company, not just some nerd hosting a game off his basement server rack strictly out of love for the game, and open source self-hosting enthusiasts may not be super jazzed about that. But as far as I can tell they’re about as harmless as a company can be and do seem to still be in business more as a labor of love than anything else. At least as far as I’ve ever been able to find out. They mostly exist on donations so far as I know, I’ve never had to buy anything from them or been served an ad. And I do really, really like their Nexus client, the interface is really slick and it adds a lot of features and conveniences that I found lacking in other older MUD clients (though, granted, the only non-Iron Realms MUD I ever put any significant amount of time into was Aardwolf and I think I had to use a third party client for that).

All that said, MUD is a dying genre and any influx of new users would help revitalize many of these worlds. If it sounds interesting to you don’t hesitate to go check it out. Veteran users have always been universally helpful in my experience, unless they have an actual lore appropriate reason to be hostile to you - then, watch out! Although even most of those guys won’t stomp on a brand new noob without warning. Players who enjoy social roleplay will find themselves at home in a MUD. Players who enjoy social roleplay and have, or gain, a little bit of scripting knowledge will find themselves especially at home in a MUD. Give one a shot, they’re free and fun and it’ll raise your typing speed a lot.

sadbehr,
@sadbehr@lemmy.nz avatar

Dude just casually dropping a whole essay. What a boss.

I had no interest in Android gaming ever until I read this reply, now I’m going to try some of these.

KoboldCoterie, do games w Dragons dogma 2 controversy over the DLC on steam ( and optimisation and denuvo )
@KoboldCoterie@pawb.social avatar

For better or for worse capcom is doing this shit in nearly every one of their games so i kinda expected this shit And if we stop shitting on them for doing it, we let it become normalized.

Denuvo is a cancer This pretty much sums up the topic.

Optimisation. It is poor apparently. Nothing new really as far as pc games go. It’s actually a lot worse than that. It’s been a while since I played something that had this level of problems. The fact that it’s CPU-based performance is actually the bigger issue because it doesn’t matter how beefy your graphics card is, you’re still dropping a ton of frames in that city specifically. I can run the game at 144 FPS until I go to that city, then it drops to 40, which is just outrageous. Gaming PC build logic has for a long time been to prioritize a great graphics card over a great processor (assuming you’re building with a budget and not a ‘money is no object’ type build), because that’s what matters for games, but suddenly with this one specific game, the processor is the bottleneck.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

To add to that, the DLC thing really pisses me off particularly because I bought the game last night, and there was no DLC. The DLC didn’t show up until a few hours later, and by that point it was too late to refund it. Kind of felt like a bait and switch, because normally I wouldn’t buy a game at launch if they did that shit.

Cadeillac,
@Cadeillac@lemmy.world avatar

Yeah, I would still fight for a refund personally. Not trying to assume you have the time or energy to go after it, but I feel like this is extenuating circumstances

cottonmon,
@cottonmon@lemmy.world avatar

There was no mention of this in the reviews right? Feels like this was done deliberately so that it wouldn’t impact scores.

ampersandrew,
@ampersandrew@lemmy.world avatar

Yes, that’s a years-old tactic at this point. It was big in the loot box era.

Nosavingthrow,

Man, this shit is already normalized. MTX isn’t going anywhere. Zero complaints since horse armor have made a difference. At this point, the best I’m hoping for is not being reminded that there is MTX while playing the game.

gaael, do games w What are some good games with *zero* replayability?

Firewatch

INHALE_VEGETABLES,

Great example

supercriticalcheese,

I replied it after several years cause of nostalgia, but yeah first time is where it is at!

Potatos_are_not_friends,

First impressions, I thought it was going to be a boring on-rails walk simulator.

Then I teared up at the end with Delilah. I can’t believe how good the acting is for me to fall in love with a voice.

AdellcomdoisL, do gaming w What games do you think are unfairly snubbed when talking about the best games of all time?

I don’t think I’ve ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon’s and even in their Top 500, its not there, which is kinda depressing?

I’m not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda ‘clones’ - and I think there’s no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover’s farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat’em up Viewtiful Joe series.

Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.

icermiga,

Okami is “Zelda-like” in its kind of medieval fantasy, action-adventure presentation, and in the way towns and NPCs feel, and perhaps in some of its bosses, but really it’s not all that much like a Zelda game. Okami is an quite standard all-ages real-time-battles RPG, whereas Zelda usually have no RPG mechanics - usually Zelda enemies are defeated in just one or two hits, with little or no stats, points or inventory. Zelda games usually have a lot of focus on puzzles and dungeons, or dungeon-like outdoor areas, whereas Okami has no puzzles. On the other hand Okami is obviously very steeped in (often silly or humorous) Japanese folklore, whereas Zelda is very much less wacky and often a little more emotional and dramatic, and has its own bespoke theming.

I liked Okami but I felt it was paced really quite slowly, and the battles/enemies were a little too RPG-like for my taste, as in taking quite a lot of real time for even weak enemies. I felt it lacked the mechanical polish that Zelda usually does: I felt generally the movement was a little slow and difficult (except in very open areas) and most disappointing of all was the frankly poor recognition of what brush move I’m drawing.

averyminya,

Okami has a fair amount of puzzles, they’re just mostly smaller to show the wider range of mechanics. Get ball into cup, bring vines to location, memorize dots on a page Simon says style. They’re ultimately not too different from a puzzle you might encounter in something like A Link to the Past, or Breath of the Wild. Not difficult enough to be integral but enough to test your understanding of the game mechanics and later reward you for wit. Some of them also become very important for boss battles or speeding up fights with enemies.

Personally I never had an issue with brush move recognition, but I played both the PS2 and Wii versions and use a Steam Controller for PC which is the closest to the Wii’s. Of all of them, analog sticks are probably the slowest, but keyboard control is pretty clunky for movement since it was intended for controllers. Combat on the Wii was something else entirely, it was genuinely meant for that I think as it has the blended analog stick + high speed but accurate input. For today, mouse input is very good as a very light trackball but so-so for a regular mouse - so the Steam Controller (or Deck these days) is a really good medium, or maybe the PS5 controller if you can use its middle touch thing somehow.

I’d say the only complaint I could make about the game is its pacing of the story. In terms of gameplay however, you take it at the pace you want to take it at. Don’t want to fight? Avoid the scrolls. But fighting can be so fast, over in just a few inputs. Only a couple seconds so sometimes the winning battle screens themselves feel like they take longer (but they can be skipped). The isometric style during the battle rewards spacing and the byproduct is the difference in how the movement feels - it also plays into Capcom’s general affinity for artificial difficulty, something like restrictions on camera movements and animation delays for Resident Evil and Monster Hunter. It’s asking how creative can you get in this situation with these limitations?

I think the best analogy for battles with this in mind is to imagine each moment you freeze as the perfect image captured by an artist, but that can only happen when the demons are visible to the human (after Ammy stuns them). With that in mind you stun all the enemies then finish them in one fell swoop!

The game does have some pacing issues in the early game that could have been fixed by allowing to speed up if not skip cutscenes, but otherwise overall I think it nails the widening world adventure game for encouraging the player to really engage with the game engine and their wits to progress forward. I also think the early pacing does a lot for some of the revealing acts of the game, if it was fast and punchy the whole time then later elements like the events of the Ghost Ship of Heaven’s Gate would be less impactful than they are. The stakes start out low as you familiarize yourself and they ramp up as you hit act 2. From there it’s actually pretty easy to skip a lot of side missions as it streamlines you from there, unlike the early game where it can be harder to tell which quests main and side missions. Much like Twilight Princess where in the mid-late game it’s really encouraging you to continue forward but if you take some time to explore you get experiences you’d have missed - although granted Okami is a little less forgiving with the gifts, with the 99 beads being the prelude to korok seeds I swear…

Anyway lol, tl;Dr I agree about the pacing although I think it’s intentionally self indulgent on the story and the payoff is worth it and while the RPG elements you mentioned for battles are accurate, I would say that the speed and movement are more about spacing and timing. If you know the weak spot and the finisher, then each monster can be dealt with in 2 strokes, and placed well that can be the end of the fight right there.

Also not trying to discount your experience, just adding my perspective :)

MrPoopyButthole, do games w What are your opinions about 'handicap' features in games

I think accessibility options in games are fantastic and as long as they’re optional you can do no wrong.

I think the best thing, that’s still not as common yet, is the ability to custom map game controls within its settings. Steam’s own software can do this pretty well, but there should be support for that in every game up front.

Not only does it make it easier for people missing limbs or dexterity to play games, but it makes it easier for any person to tweak the controls for their play style.

I really hope we see more support for features like this because they can be so useful to everybody.

Rhynoplaz,

Wrong kind of handicap. You are absolutely right in everything you said above, but it seems OP was referring to PvP games where one player has the option to have more health or do more damage than their opponent. It’s intended to even the playing field when ones pair is more skilled than the other.

wildginger,

Pretty sure they are well aware, and are bringing up a different accessability feature they also support

Clbull, do games w Valve issues DMCA takedown for "Team Fortress: Source 2"

I’d be more supportive of Valve if Team Fortress 2 wasn’t a dumpster fire to play in 2024. The game is infested with bots that make anything outside of independently moderated community servers unplayable.

Even Counter Strike 2 has dogshit anticheat despite the boasts that VAC Live was a solution that could surpass Vanguard, to the point where the only good competitive experience you can have is to play on FaceIt or ESEA servers with their own ring 0 anticheat solution.

justJanne,

If you can only have a good experience by installing malware, you don’t have a good experience.

I really should finish building that nvidia jetson based hardware anticheat that’d allow anyone to cheat even in vanguard protected games with perfect accuracy for just ~150$. Ring 0 anticheat’s only use is to spy on you and yet people will continue defending it until someone’s proven just how useless it is.

yamanii,
@yamanii@lemmy.world avatar

I don’t play Valorant, but I never heard my friend that does getting pissed at cheaters over there, compared to my friends that play CS2.

TwanHE,

Can only speak for the higher ranks of both games but cs2 is currently unplayable above 25k elo since its almost guaranteed to have 1 out of 10 players cheating. While i only encounter a few cheaters each season in immortal in Valorant.

theonyltruemupf,

I mean TF 2 is 16 years old. They just don’t really support it anymore. I can’t comprehend how it’s still in or close to the top 10 steam games by player count when it’s been dead for years.

Fontane,

It got 14 new maps last year and hit a new concurrent player count record. It’s not even remotely dead.

theonyltruemupf,

Yeah dead as in doesn’t receive much love from Valve

aeronmelon, do games w Has Bowser finally turned good and gave up on hunting Peach?

From an in-universe perspective, it is believed by some that Bowser’s actions are not out of hatred, but that he just wants attention. So Bowser never actually hurts Peach and Mario never actually kills Bowser.

Which is why they’re willing to play sporting events together and why Bowser will begrudgingly work with Mario when his luck is down (Rabbids, Mario RPG).

Marsupial,
@Marsupial@quokk.au avatar

Mario, Bowser, and Peach are playing pretend wars over nothing, whilst hanging out every other weekend.

Meanwhile thousands of Goomba, Koopas, Shyguys, et al. die in these senseless acts of violence to sate the twisted desires of the rulers.

I sense it’s time for revolution.

aeronmelon,

Troopa Uprising would be a cool idea for a Mario game. Instead of fighting Bowser, Mario has to keep him safe from his lieutenants who represent and command each of the species in Bowser’s army.

The plot twist would be that Mario then has to protect Peach from a Toadstool uprising for the same reason.

Stovetop,

Funny idea, but I feel like a game about the political elite crushing a revolution of the people isn’t something that would ring well with a lot of folks, haha.

NuXCOM_90Percent,

It gets better

In Sunshine, Peach was genuinely confused as to whether she was actually baby bowser’s mom. The only way that happens is if you fuck on the regular and do a LOT of drugs

So not only are they sacrificing more troops than a PS3-era musou on the reg, they are doing it to play act some REALLY kinky sex fantasies.

TORFdot0,

Mario straight up kills bowser toward the end of New Super Mario Bros before being revived by a spell from Bowser Jr.

That’s where “Dry Bowser” comes from

actionjbone, do games w What's up with Epic Games?

I don’t like when huge, rich corporations pretend that they are an underdog.

On top of that, I don’t like when a platform bribes developers to limit their game to one platform.

MudMan,
@MudMan@kbin.social avatar

Yeah, man, screw Nintendo.

Brand perception is a universal mystery.

Zorque,

Generally the only games that are de facto exclusive to Nintendo are the ones they make themselves or those that choose to stay on Nintendo (I haven't heard of exclusivity deals, but I won't discount the possibility).

A better comparison might be Sony with Playstation (and maybe Microsoft with Xbox, though I haven't heard of as much from them on that) paying for exclusivity for a limited time.

Epic, on the other hand decided, at least at the start, to buy out almost finished games (some of which even had pre-orders on other storefronts) to have on their platform for at least a year. Then decided to try and play the victim, claiming that they had to do it to gain market share. Then claimed they were morally superior because they didn't charge as much to publishers for putting games on their storefront. While also charging just as much for the games to the consumers.

MrScottyTay,

Microsoft don’t pay for timed exclusivity. Instead they buy the companies and get exclusivity from them now being first party.

MudMan,
@MudMan@kbin.social avatar

Sony have very, very few straight exclusivity deals these days, they have a super robust first party network. Nintendo and them are very comparable, in fact. Especially in that Nintendo works with more third parties or partially owned "second parties" than you'd think, since people presume anything using their IP is their game, even when it's not.

In any case, they're both as not-comparable, in that Epic games run on the same hardware and platform as Steam games, Linux compatibility aside. You don't have to pay any extra money to switch back and forth.

Epic legitimately hasn't done anything Nintendo, Sony or Microsoft haven't done on the regular. In fact, the current "boo, we hate non-Steam PC launchers" trend overlaps with the old "boo, we're pissed that former console exclusive X is going multiplatform", which was a surreal few years there.

Also, hell yeah, it's morally superior to give more of the money to the dev while charging the same up front to consumers. 100%. Every time. Epic is not doing it because they're nice, they're doing it to attract talent to their platform, which is exactly why you want competition between multiple storefronts instead of a monopoly. But that doesn't take it away from them, that's the better answer.

Rai,

Fuck Nintendo to death, after listening to the abominations they committed in the Team Xecuter episode of Darknet Diaries I’m never giving them another cent.

Luckily, Yuzu runs games infinitely better than my switch anyway, so that’s awesome.

pivot_root,

Fuck Nintendo, but fuck Xecuter more.

Anyone that follows the homebrew and CFW scene knows that Xecuter repeatedly and unapologetically ripped off the GPL-licensed components in Atmosphere and its various bootloader stages. On top of violating the licenses of and stealing from the homebrew community, they also added console-bricking DRM to their CFW. They’re not heroes supporting the ideological cause of piracy; just shitbags trying to profit off of it.

Rai,

ABSOLUTELY. But the guy whose life they fucked over had almost nothing to do with development. He was like a news site… guy.

pivot_root,

Oh yeah, he was totally the fall guy and had his life ruined over it. He was made an example out of, while the rest and worst of them made bank and got away with it.

Rai,

Absolute bullshit. But you’re totally right, Xecutor was mostly corrupt and shitty. I forgot about the switch bricking thing, what fuckery to do to people.

MudMan,
@MudMan@kbin.social avatar

Oh, there's a ton to say about why Disney get a reputation for being a litigious nightmare but Nintendo gets more of a connection to beloved franchises in a lot of the gaming community, but that's precisely why they're a good counterexample to Steam when you're talking about branding associations.

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