The first Deception game by Tecmo. A pretty basic game in concept: Invaders come in your castle, you set up traps, lure them into the traps. But- Something about the limiting view of first-person, combined with the poorly lit castle, chilling music, and dark story tone has never been replicated. Add on how you could customize your castle with extra hallways and rooms with special attributes, capture invaders to make your own monsters, or even use masks to change the way invaders react to you… mmm, now I want to play it again.
I tried playing the second, third, and Trapt, but everything after the first game switched to a more action-oriented third person view and started to shy away from the heaven/hell connection.
I wouldn’t mind if it was a game outside the Deception IP. I just want the atmosphere back.
I own Deception 4 on PS4, didn’t know what the original was like. I think there’s a lot of cartoony appeal in luring people into elaborate multi-stage death traps, but it’s tricky to garner appeal out of more than just a lot of animation work for each variety of trap.
The indie scene has focused on a lot of SNES/NES-style retro franchises, but I’d definitely like to see a return to PS2 aesthetic, especially now that we can render those scenes at 60fps.
I recently played Psuedoregalia, and it was a lot of fun.
Ridge Racer - Namco have really done it dirty and would love to see it revived. Take it back to basics as a pure arcade racer without the Burnout nonsense.
Timesplitters - Just pleeeeaaase.
Alundra - It was a JRPG on PSX and nothing ever came after the second game. It had loads of potential.
SSX - I still love the stupidity of those early games. Would love to see a fun another snowboarding game that doesn’t take it self seriously.
In regards to SSX, after the success of the Tony Hawk Pro Skater remake, I am surprised that EA did not counter with a remake of SSX Tricky. I love how accessible the SSX controls are while still offering plenty of depth for people who want to optimize their runs. It is too bad that EA Sports seems to be focused on simulationist sports games (and live services).
It’s really great, isn’t it? I tried to get some friends into it but it seems like I’m the only one who enjoys rhythm games. I really like The Magician I think
Watch Dogs. It’s without a doubt my favorite video game franchise of all time and it saddens me that there hasn’t been any sign of a new game being in development at all. I’d love if the game went back to its roots by following the first entries formula, but that’s just a minor preference and at this point I’d take anything.
Gauntlet, specifically in the vein of Legends/Dark Legacy. Arrowhead did a reboot-ish of the original style games 10 years ago, let em put some of that Helldivers 2 money into this.
I liked Andromeda the game more than most but I really didn’t like Andromeda the galaxy as a setting. I’d prefer to go back to the milky way with the species from the original games. Maybe set in the future after a major political upheaval or something.
Yea I’m not married to the Andromeda storyline either.
I personally think a mass effect prequel game about the first contact war (or whatever the war was between the humans and the Turians) would be the most interesting.
the only issue I have with that is it would be a step backwards in alien varieties, especially in your party. For me one of the best parts of ME was the feeling of being part of a galactic community, walking around the citadel with a bunch of different aliens, etc.
I’ve been playing the new Guild Wars 2 expansion “Janthir Wilds”. Very enjoyable, with a nice setting and soundtrack.
I’ve bought Spin Rhythm XD on the recent Steam Sale. Quite a nice rhythm game, with excellent native Steam Deck support.
I’ve also been giving Deadlock a go. So far hasn’t really clicked for me though. Doesn’t help that I’m not a big MOBA player, the only one I’ve enjoyed so far is Heroes of the Storm.
Definitely this. It seems MVs with a leveling system either aren’t popular, or are too hard to balance. Plus there’s the giant inventory of weapons and gear that would probably be too time-consuming to create for most game devs.
Cyberpunk scratched that itch for me to a surprising degree. It’s not a perfect match, but it felt closer to the original than the sequels did somehow.
I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.
I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.
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