I could not get fable 2 to launch at all on xenia on Arch. I didn’tolk further into it yet though, honestly I’m not sure if I can get any game to launch
I had an issue a few years ago where Xenia itself just would not work on SteamOS 3 (which is Arch Based IRC). I think i had to fix it by going into the Launch script that Emu Deck made and telling it to use a different version of Proton
Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.
How do you even begin to care about anything in that game when you are basically mashing buttons for hours and just listening to people complain about how shit life is?
I get its an art piece of living the existence you are thrown into but it feels like a confusing mess even gameplay wise for the starting hours that people that have finished it I feel miss how unfun it is at first.
I didn’t even know why I was now stuck on the other side of a wall in a union dispute and I just couldn’t be bothered to restart the game to try something else after how long it took to get dressed the first time.
I do think the Spyro games are probably the absolute best of the collect-a-thon genre. Joyful and fun and with fun puzzles. I am worried I am too biased to say it though since I have 120%/100%/117% beat the games multiple multiple multiple times.
I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn’t be so loved if we didn’t already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
If it’s the one that got them their recognition, it’s little more than arbitrary; luck, place and time; things that don’t have to do with how good the work is. Some “masterpieces” weren’t considered such until they were exposed to people over and over again, like The Mona Lisa at the Louvre or It’s a Wonderful Life on TBS. I’d have a hard time calling a number of games masterpieces that I didn’t care for, because this isn’t objective.
A masterpiece could just refer to a piece of art from a master. It could refer to the quality of an engineering project, or the skill involved in the work’s creation. Are these not objective qualities?
I don’t really think the Mona Lisa is a great image, personally (it’s a boring portrait), but I can still recognize that it was masterfully done.
This gets trickier with games, because an experienced game designer can, for instance, look at the UI design and graphics programming of a Ubisoft open world slopfest, and say those parts were masterfully done (even if the overall game isn’t so fun). And, even the best of video games have bits of them that weren’t as good.
So I think it’s actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Portal
Journey
Binding of Isaac
Shadow of the Colossus
Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
DOOM (original you don’t need words you shoot)
Super Mario Bros. 3
Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
Missing crossplay really sucks. I theoretically have an enthusiastic squad … too bad one player only has a PlayStation while me and the other person have PCs.
Yep it’s really whack. Sucks too because I have 2 distinct squads. A crew from college and a crew from high school. One on PlayStation and one on PC… Like I could buy it on both I suppose but that just sucks lol
That seems like a massive oversight. That’s so weird. I get it’s probably way easier to implement it the way they did. But because you likely will wana group with friends, it really limits people
You are wrong about borderlands as there is one more and it is pretty muc h perfect.
Tales from the Borderlands.
Shame they never made a sequel for it but the artistry, music and story are all so well crafted. Someone loved Borderlands making that.
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Aktywne