It’s not what we should have gotten in terms of Metal Gear story. In terms of a solid game with good gameplay and a decent story, it’s fantastic. Not every game needs to be open world, require 200 hours, or be live service.
Not every game needs to be open world, require 200 hours, or be live service.
Right. And all of the MGS games that don’t have these are better than rising.
It’s not fantastic. It’s mediocre and lazy. The swordplay is neutered because doing what they had in the tech demo was ‘too hard’ for obsidian. The story is forgettable, along with pretty much everything else about the game.
The MGS games are classics. Rising just rode their coattails and had memers at the helm.
You should be able to tweak fov in the graphics config inside appdata_local_frontier developments.
Also the game has an issue with world scale for VR. You have to tweak it in steamvr. You’ll feel too large for the world around you. I.e. your character’s body looks too small
Think I got the aspect ratio somewhat under control. It’s not perfect but much better. At this point I think it’s simply a bug of EliteDangerous. It’s like the HUD doesn’t get the rescaling memo after the intro played.
The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.
You had the power to like edit the post and add your commentary into it. No excuse. Then again, you didn't even offer anything insightful as to the reason. Wow, just a one-liner that offered up absolutely no thought put into it.
One game that we always play at LANs is Spellforce III . It’s got a great old school RTS vibe while throwing some new stuff in the mix and there’s a free version of the multiplayer which gives it a really low barrier of entry.
bin.pol.social
Aktywne