Gridworld - a simulation game made up of a grid, as the name suggests. You can control the size of the grid, and what spawns in it. The core of the game are these tiny creatures that each take up 1 square. They have varying nodes on them that represent traits and abilities. Under the hood the game says these have to be “wired” correctly by the neural network to make a creature act right. So basically you let this thing run for hours and eventually get little square creatures that eat plants and maybe each other to live.
The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It’s top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It’s a real bummer that this team never got to make another game.
Magnetic By Nature is a 2D platformer where you are generally using either attract or repel mechanics. I came across this game on the PAX East show floor, and it really wowed me. I may be one of only a few hundred people who ever played it. There’s a bonus chapter, after the credits, that was kind of bullshit, but the 7 or so hours of gameplay before it was fun, challenging, and unique. Initially available for like $15, it’s now down to $1, and it’s a steal at that price.
Dark Cloud 3 Bearnstained me; I swear I have memories of watching reviews of Dark Cloud 3, which talked about the previous two games, when I was a kid. It was a short video game review segment that regularly aired, on YTV.
A first person scifi FPS-RPG. Developed in Ukraine. Very unique experience wrapped inside of a concept that’s been done before. High slavjank tolerance required.
Arc the Lad in the art of the originals set after III. To be clear, Twilight of the Spirits would still be canon, but it’s also 1,000 years in the future.
Master of Orion I loved I and II. The third apparently bombed and reboots have failed.
Sim City I mean the real Sim city as Maxis would have made it. Not a cash grab, not a mobile game, not a “city painter” where any simulation takes a back seat to decorating with DLC assets.
Super Mario RPG no those other, spiritual successors do not count. They are fine games on their own but not the same.
Lost in Blue not the fanciest games, but I enjoyed them. There are plenty of modern games in the genre, but I haven’t found one that quite fits…
I liked Andromeda the game more than most but I really didn’t like Andromeda the galaxy as a setting. I’d prefer to go back to the milky way with the species from the original games. Maybe set in the future after a major political upheaval or something.
Yea I’m not married to the Andromeda storyline either.
I personally think a mass effect prequel game about the first contact war (or whatever the war was between the humans and the Turians) would be the most interesting.
the only issue I have with that is it would be a step backwards in alien varieties, especially in your party. For me one of the best parts of ME was the feeling of being part of a galactic community, walking around the citadel with a bunch of different aliens, etc.
Of course there is always OpenTTD, which has by far exceeded the original, but I would just like to see a modern game (not necessarily in terms of graphics) with the same vibe. Transport Fever and all the other variants never quite achieved the same depth and complexity.
The new World of Warcraft expansion was launched, but only if you paid for the giga edition to get three days early access (which I did). It’s a WoW expansion alright.
The stuff you can do during the early access period is pretty limited, there’s no real way to get a gear advantage or something, just more time to level up characters I guess. I finished the campaign on my Monk (skipping all the quest text as usual, but watching the cutscenes this time) and just started a second character today.
It feels a bit underwhelming right now, because a few of my friends, who usually play WoW all year round, are still on holiday, along with the limited things to do. The first and second week in August should get a bit more interesting, since then the higher difficulty stuff launches.
I’m also 100% done with Melvor Idle and the first two DLC and will start on the new DLC, after some more housekeeping and grinding for items.
Definitely this. It seems MVs with a leveling system either aren’t popular, or are too hard to balance. Plus there’s the giant inventory of weapons and gear that would probably be too time-consuming to create for most game devs.
I want to see an adaptation of Naked Lunch as a video game that starts out as a hard-boiled neo-noir detective game, becoming a surreal waking nightmare much like the book, and ending with becoming an endless randomly-generated flight from the cops as you evade pursuit for accidentally killing your wife during a game of William Tell.
I’ve got probably 9,000 hours on different variants of the Civ franchise over my lifetime, assuming I played Civ V and VI the same amount as the other four. I’ve got 1,600 hours in Factorio and probably the same amount in KSP.
My point being that some of us kinda do want the same shit over and over.
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Aktywne