Bedrock Edition is fine. It’s basically at feature parity with Java now. The mod scene is almost non-existent, but for vanilla it’s fine. If that’s where your friends are playing, you’ll have a great time.
Assuming you’d have to re-buy Minecraft, I’d.say at least give Luanti a try. At the very least, Its free, so you can switch if you don’t like it.
That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.
Does anyone know how NOT to have all of your bloodlines end due to excessive incest in this game? All of my characters are too mentally challenged to reproduce. It seems like a really odd narrative choice by the devs.
Maybe the dev’s are secretly tying to get you to understand that you are playing as the bad guys and them eventually dying off due to their own disgusting traits is a feature and not a bug?
Yes, but these were all through first cousin marriages which were only legal if the Pope gave permission. What most CK3 players do is marry their kids so they don’t lose shit-tons of land because of the stupid partition system they are using.
If you read it, it was much more than first cousin marriages. There were brothers marrying sisters, Uncles marrying their nieces, first cousins, second cousins…if there was a type of incest, you can bet your ass a ‘Royal Highness’ has practiced it at some point.
What most CK3 players do is marry their kids
I hope you mean to say that they marry their kids to each other, though that’s only relatively (get it?) better than marrying your own kids. Not a sustainable long term sexual practice at any rate.
so they don’t lose shit-tons of land because of the stupid partition system they are using.
Not losing out on land and wealth is precisely why Consanguinity was practiced among ‘royalty’. You are basically mad at your historical game for being historically accurate.
The historical reason for cousin marriage were generally to cement alliances between relatives and to keep land in the family should the male line of some house die out, those aren’t the reason you marry relatives CK3.
In CK3 you marry relatives because you want your children to be herculean beautiful geniuses and to stop your daughters weak claim from becoming a problem.
I generally don’t really like such list articles as they are mostly sensationalist and cheap, this being the perfect example of one. In the case of CK we are not talking about inbreeding in the Egyptian dynasties (which had religious rather than practical reasons). Hawai’i seems similar though I know to little about their nobility to judge. The section they have about Roman inbreeding was honestly just terrible and completely divorced from reality. I am not aware of any marriage between siblings among European nobility (between like 600-now) (other than Jean V of Armagnac that I just found on Wikipedia and which upon first read sounds like an extreme exception). Could you name another one?
In CK3 you marry relatives because you want your children to be herculean beautiful geniuses
Well that’s clearly not accurate.
to stop your daughters weak claim from becoming a problem.
What does this mean?
In the case of CK we are not talking about inbreeding in the Egyptian dynasties
Obviously. The point is that inbreeding among douchebag families that fancied themselves better than others (Royals) has been extremely common throughout history- Including medieval Europe.
I am not aware of any marriage between siblings among European nobility (between like 600-now),Could you name another one?
Really, First Cousin marriage was only slightly better than sibling marriage anyway considering that a single family (dynasty) would often marry close relatives for hundred of years- it was nearly the same thing when talking about genetic diversity.
I’ve thought way too much about incest for one day. Idk if this will help you play your game better or not, but I think this is about as deep of a dive as I can stomach for now.
I played CK2 more than CK3, but mainly I recall a successful dynasty winds up being too desireable. It’s not about the blood relation, it’s about the… huge tracts of land!
So while you can control it somewhat within your own realm and dynasty, my reliable go-to strategy was always marry Lowborns with good traits. Let/hope the stats make up for lack of title and opinion hits.
Fortnite. Yes, Fortnite. They’ve added a bunch of crazy stuff similar to Roblox where you can be paid for your content. Hell, Gaijin just bought the rights to a stupid custom map in the game for this very reason.
It’s free, and so are the tools. But the tools are also just… UE5. Which is also free and literally made to develop games.
It's called UEFN (Unreal Editor for Fortnite), not Fortnite the game specifically. From what I understand it's a watered down version of Unreal Engine and is really good to use, lets you publish your games straight to the platform.
Doom WADs for a huge back catalog, elder scrolls mods for Bethesda tools and a pretty big player base, Unity/UE for more professional game designer tools, mega man maker for something quick and simple and fun to jump into
Could someone just make, like, Raunchy Mastercard and just process payments from everyone including all the porn and weird shit that the other mainstream companies don’t want? It seems like the payment processors being puritanical dipshits is a weakness that could be exploited by an enterprising competitor.
But then again, we’re talking about a natural monopoly that has been in place for decades at this point. I wouldn’t expect them to exactly play fair.
If you tie yourself to a commercial platform, it’s gonna take advantage of you. That’s how they make money. So, I would also recommend using an open-source game engine like Godot and then distributing on multiple platforms.
The closest open-source thing to the Roblox model, that I can think of, is Luanti, which is basically a game engine and distribution platform for Minecraft-like games. Don’t expect to make money off of it, though.
Idk if you can get these to work on the deck; they are not all sold on Steam and I don’t know how well they play with Linux, but here’s some to at least look into:
Planescape: Torment
Icewind Dale 1 & 2
Baldur’s Gate 1 & 2 (and 3 for that matter, which does for sure work on the deck)
Fallout 1 & 2
Neverwinter Nights (particularly its two big expansions)
feels too much like D&D
Well… Fuck. If you didn’t even like Disco Elysium there is no hope… 😩 All of these are literally D&D games except Fallout, which was based on GURPS.
Clair Obscur: Expedition 33 is probably one of the best games I played, it has RPG elements and the turn-based combat system is unique and satisfying. But this is not a game that will bring you joy, the atmosphere is bleak and it is a dark story.
In fact it kind of ruined RPGs for the moment at least, I played Metaphor:ReFantazio right after and the stakes just did not feel serious enough even 10 hours in.
Definitely on my wishlist, the only reason I haven’t bought it is because I read the Steam Deck experience is very bad. I can always stream it from my desktop though.
In that case: on a completely different spectrum, Sea of Stars is an absolute masterpiece, taking liberal inspiration from the good old days of SNES JRPGs.
I played it on the Deck. I have to agree that there are rough edges (some ambient color go from A to B with no transition, and some zone have a really strange colorimetry compared to a more powerful device). But it is entirely playable.
bin.pol.social
Aktywne