Twisted Metal: Black II please. Or even one that’s a little more of a dark comedy like TM2. I just know I hated everything after Black. (Why the fuck were we racing instead of fighting sometimes?!)
They’re effectively visual novels with light gameplay mechanics for navigation or making some narrative path choices. At least, that’s how I felt about Until Dawn.
It depends. There are visual novels in which you can set them on auto and just let voice acting play out. I think there's strong similarities there, though I don't think anyone could get away with calling a Telltale style narrative game a visual novel, flat out.
But I do think they are doing similar things, they may scratch similar itches.
Although certainly similar, the fact that these games have every scene fully animated does add to it in a way that simply reading descriptions about what’s going on doesn’t.
Valve doesn’t want to make a buy to play game unless it’s something that pushes the medium forward somehow, which is the only reason Alyx was made. A PvP moba can be a source of continued revenue like all the other games they still support (and one they don’t).
I’ve been playing Kingdom Come: Deliverance again. It’s just a great world to just ride around and do things in for a few hours. They unfortunately had to delay the sequel until the beginning of next year, so I’ve got to wait a little longer before I can do the same in the new one!
I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.
I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.
And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes
Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.
Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.
It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.
There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.
Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.
Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.
I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.
Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
I’ve been looking for a game that fills the void left exactly by Super Monday Night Combat, so for me… This might be it (altough i’ll miss the style).
Haven’t played it yet because I don’t have an invite, but I’m carefully hyped by it.
Because it's not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.
I am now 45. I tried Deadlock, was overwhelmed, some other player told me to “fuck off” through the vocal chat because I was in the wrong lane, I uninstalled.
Generally, I don’t have time anymore to play online games that are about grind and skill. I don’t want to play only one sort of game. I want a game with an end so that I can move to another one.
MOBAs were cool at the time of warcraft 3. Let’s move on.
If youre looking for a game with an end then you might wanna stick to single player. Online multiplayer is designed to keep players coming back for more
I enjoy MOBAs a lot, but their communities tend to be so toxic… I’m playing other multiplayer games because I am tired of the toxicity (among other things).
Under Night In-Birth II [Sys:Celes] - I WON A FIVE MAN BRACKET WOOOOO Also played some Skullgirls casuals for a little while after the bracket ended.
Mahjong Soul/Riichi City/IRL mahjong - Ever since Balatro blew up, people have been joking about when we're gonna see the mahjong roguelike next. Then four different ones went into development. Then Mahjong Soul surprised dropped a fifth one as a limited time event, and it might be the most promising of all of them. Then I broke the hell out of it.
Splatoon 3 - Team practice. Don't have any cool clips to share rn, maybe next week.
I've technically completed out the season in Diablo 4: Season 5, but I've decided to see if I could go for a completionist run and get every objective. I'm thinking about remaking a couple of my other characters in different classes, since I finished so quickly, but that depends on how motivated I'm going to be once I'm satisfied with the state of my current Necromancer.
Still crawling around in Alien: Isolation. I'm kind of stuck in one section because the androids keep killing me, but I don't have enough ammo or items to fight all of them. I've reverted to running around them and hoping they eventually give up following me, but since I don't have a map and it's been a while since the last time I played, I'm not sure where exactly to run to. I might have to give up and look up a walk through so I can get through this area.
I really want a Condemned 3 that wraps up Ethan vs SKX. They never got a proper final face-off in 2, and (spoilers) since SKX has joined the Oro and Ethan's unlocked his yelling power or whatever, it would be nice to have that loose end tied up.
I’d really like to see another time-based drama similar to The Last Express. It had a lot of time-based events where you could run into particular passengers of the train in the hallways, and gained a strong sense of physical “presence” as people pushed past you in the halls using detailed rotoscope animations.
The Invisible Hours comes close - it’s non-interactive, basically letting you play as a ghost cameraman watching the mystery.
bin.pol.social
Aktywne