I finished Yakuza 7 last year after post game depression of Yakuza 6… Needless to say I was depressed but significantly happier than when I completed Y6.
We need the names of Jagex executives being shouted from the rooftops in RuneScape forums, and the jeers should follow them to their next job, because people deserve to know when a shitty, product-ruining executive is going to ruin a second product.
Jagex isn’t doing a damn thing. It’s the executives.
We won’t see large language models. We will likely see a stripped down version like a small language model (or Domain Specific models if you want the fancy marketing wank term) because a NPC in a fantasy game doesn’t need to know about 13th century Europe or 19th century Asia.
Yes, LLMs are too costly for this and require a cloud service, smaller models could run on the client. The main difficulty is getting the training data and preparing it for machine learning.
A good fit would be random background NPCs. For example, pedestrians in a GTA like game. Can potentially increase the variety in the things they can say, and maybe even talk about things the player has just done.
I tried it but I couldn’t get over the fact that there is no dedicated parry/block button. Also the game looks horribly dated with muddy textures and environments.
It doesn’t have the soul of a Metal Gear game. Its quite literally Bayonetta with a Metal Gear reskin. Metal Gears gameplay is mostly about player freedom. You have to get from point A to B and how you do it is up to you. Rising takes all of that away, just hack and slash to kill everybody. Its still fun, but definitely not a Metal Gear players cup of tea.
I had the same realization about 40K Space Marine (the old one). When it originally cane out I loved it, but I replayed it a few months ago and realized that its kind of bad. Its just corridor, arena, corridor, arena, corridor,… There’s not really anything to it, not even the story. Why is it so highly praised? Because back when we first played it we thought it was cool and nostalgia is a powerful thing.
I only played Rising recently precisely because back when it came out it deviated so much from the first Trailers. I wanted Metal Gear Solid 4 but with Raiden, but what we got was Metal Gear Devil May Cry.
The graphics are trash because I have the “Poor Eyesight” nwgative trait, which requires glasses to see well. I also got the “Hyperfocus” trait which is a mixed bag. Too bad the skill point for poor eyesight didnt get used so now my character’s got the depressed moodle
I got that trait too. When I first picked it up, some 18 years into the game, I didn’t mind too much, but I didn’t realise that the trait gets worse as you level up? Apparently the version of the trait that my character has can be prevented from progressing by spending more time “outside”, but that just sounds like a scam intended to make me spend more on some new dlc or something.
I agree that hyper focus is a mixed bag. I’ve heard it works best for players with a really clear plan for their character build, so they can use the buffs most strategically, but I have no idea how people can make effective characters based on such RNG mechanics.
Regarding the depressed moodle, I feel your pain; I feel like whoever designed this game needs to read about reinforcing and balancing feedback loops, because it’s fucking dreadful with how easy it is to get into a losing spiral, where you end up with such severe debuffs that it feels impossible to get out of. Honestly, even though all my friends play this game and seem to have a lot of fun in it, I’ve come close to just stopping playing a few times, with how unfun it is.
This might not be helpful advice, because the effect doesn’t seem to proc for everyone, but apparently when you’ve been stuck with the depressed moodlet for a long time (and apparently some other conditions), you start to receive a hidden xp bonus to routine tasks. I always thought it was bullshit they told people to keep them playing, but I tried it once (almost out of spite to prove that it wouldn’t work), and I found that yeah, I did actually see bonus progression from lower level tasks that wouldn’t ordinarily give xp. I found that the “showering” and “eating” tasks were the highest yield, but the xp-farming loop was too grindy and I got burnt out too easily to keep it up alongside the debuffs. I found that the xp multiplier still applied to smaller quests though, like “use wet-wipes to approximate a shower”, or “eat a snack”, and I could do those things close enough to my daily respawn point that it was easy enough to do on the side.
This certainly isn’t a solution though. Like I say, the balancing of this game is out of whack, and it sounds like you’ve been having a grim time of it. I hope that you’re able to break out of this cycle somehow and find aspects of the game you can engage in again, whether that happens via the game gets a big balancing update (unrealistic hope with these devs, I know), or something other way (such as grinding, or finding an exploit in the code that allows you to shed your debuffs)
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Aktywne