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lethalspatula, do games w The Steam controller was ahead of its time

Ive never been a fan of joysticks, so when they announced this I was super excited for the track pads. I wanted to love them, but I could never get used to them. They feel super unnatural, even for FPS, to the point where I was longing for joysticks.

baropithecus, do games w The Steam controller was ahead of its time

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure.

Nice try, but that’s not why I hated it.

This smug revisionism triggers me hard. As a hard core steam fan I loved the idea of the SC, I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads. On top all that was (actually, still is) a remapping system that’s way too convoluted to use regularly. There’s also the sad fact that alarmingly many games don’t allow simultaneous gamepad and mouse inputs, and simulating the mouse through right stick inputs feels like shit. I really didn’t find any use case where it’s ergonomically superior to a regular gamepad beside the always cited Civ on the Couch, and I’ve tried with sooo many games.

The deck’s control layout fixes most of the issues – the placement is better (except maybe the Salvador Dali inspired B button but I digress), there is a great d pad, two pretty good analog sticks and the input is snappier. Surprise surprise, the deck is a success.

Was the SC innovative, bold and ahead of its time in many ways? Sure. Was it a good controller to play games with? Hell no.

nagaram,
@nagaram@startrek.website avatar

Fully agree. I tried to make the SC work and wrote off a lot of it as “I’m just not used to it”, but it really is asking a lot. In its defence, it was a first run product. The fact that it’s still ass usable and as weird is impressive enough to me. But it’s better as a piece of gaming history than a good product. It was just a good try.

I also agree with the Steam deck controls being actually good. I want the SC2 that’s just a steam deck without the screen or computer.

So I guess the opposite of the steam brick.

I’d gladly pay $100 to have a steam deck like control scheme for my desktop. Rechargeable batteries and a Linux first design would be awesome. I don’t mind just using cables all the time, but I would like better wireless options for Linux gamepads (though to be fair, I haven’t tried connecting a wireless controller to a Linux box in 5 years).

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

I bought it and really tried to use it, but the reality was just too clunky for primary use. It has no dpad, a single crappy convex analog stick, terribly placed ABXY buttons, horrible shoulder buttons, and just a bit too much input lag on the trackpads.

Hard truths.

Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

Was the SC innovative, bold and ahead of its time in many ways?

NO. It was kitsch and poorly engineered and obviously not play tested sufficiently before release. It was a hobbyist’s attempt at reinventing the mousetrap that got shoved into a major distribution pipeline when Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

baropithecus,

Why did they feel the need to replace analog controls with these weird, inconsistently responsive, difficult to map touch controls when every other console platform had already demonstrated why that’s a bad idea?

I have no idea what you’re talking about. The DS4 had a trackpad that was clearly positioned and intended for menu navigation. Nobody used trackpads as a primary game control input before the SC. That’s not because sticks are some god-given pinnacle of technology but because potentiometer-based sticks are cheap and people are used to them. Analog sticks were always, and still are, a crappy way to control a camera. Building a 1:1 thumb based input source into a controller absolutely was innovative and, like it or hate it, I don’t see how you can contest that. The Steam Deck’s pads are actually pretty great to use.

Playstation and Nintendo and XBox had already demonstrated why you don’t build controllers this way ten years earlier.

Again, what are you talking about? The SC was released in 2015.

JeeBaiChow, do games w Day 357 of posting a Daily Screenshot from the games I've been playing

I had the same reaction to the opening sequence of tlou1. I also broke in tlou2. Care to guess where?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I have a hunch lol. Idk much about Part 2 but i do know a certain someone dies

ImplyingImplications, do games w Day 357 of posting a Daily Screenshot from the games I've been playing

I loved this game so much! You’re in for a treat! Last of Us certainly has a way of making the apocalypse look gorgeous. All those reclaimed by nature cityscapes are amazing.

If you like the scenery and gameplay of this one then you’ll enjoy it in the second game too. Maybe lower your story writing expectations a bit though…

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

They really do have amazing landscapes. Almost makes me wish for a Zombie apocalypse lol.

I’ve heard bits and pieces about Part 2 but I’ve mostly avoided spoilers. Is it a case where it’s decent but not as good as the first one or did they majorly drop the ball?

ImplyingImplications,

I’d say the story of part 2 explores a different theme. The writing and acting are still top notch, it’s just not a theme people wanted to explore. The gameplay and scenery are arguably improved so I’d still recommend it.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I Definitely will then! The environments alone are piquing my interest in trying the sequel

susleg, do games w The Steam controller was ahead of its time

I really liked it, especially for FPS/TPS

One thing I think it was missing is some kind of native API. It emulated keyboard/mouse or gamepad, or both. And it kind of worked, but sometimes a bit clunky. Like if you tried to use it as mouse for aiming and as gamepad stick game would be confused and switch control hints from gamepad to keyboard/mouse and back.

With native API developers could’ve directly implement it as another type of controller and add things like hints saying “use right trackpad to aim”, tweek controls mapping for it’s layout, sensitivity, etc

Not sure how many developers would’ve supported that though

dualpad,

Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.

crimsonpoodle, do games w The Steam controller was ahead of its time

I got a $50 GameStop gift card in 2015 as part of some hackathon I went to— which was cool since as a kid didn’t have a credit card or anything; and bought the steam controller with it, would play CS:GO with it between class. Still my favorite controller and one of the only ones that lets you change the turn on sound too.

cupcakezealot, do gaming w Linux users: Are we over-reliant on Steam?
@cupcakezealot@piefed.blahaj.zone avatar

i miss going to a store and getting a game in a box with a manual :(

slauraure,

Then reading the manual on the bus home or in the backseat of the car. 😊

I still go to the local GameStop sometimes and pick up a used Switch title I’d like to keep and play again in the future before they all dry up. Sadly they come with no manual.

I’m afraid I’m fooling myself though and that one day when I dig out the Switch after not using it for a couple of years it will be a swollen mess of a fire hazard (with mega stick drift) and all those physical copies will be worthless without cartridge-dumping hardware and emulators.

byzxor, do gaming w Linux users: Are we over-reliant on Steam?
@byzxor@beehaw.org avatar

I’ve been trying to not use Steam on linux for a while now unless necessary (I have too many games there). GoG + Heroic keeps me pretty sane. Otherwise it’s Lutris for starting them (which I’ll agree is VERY clunky but you can get things done). I think we’re actually getting over the hill of “Linux gaming means Steam” that we’ve been on since the SteamDeck launched.

While it’s working fine for now, what do I do if I’m offline and Steam decides this is one of those days offline mode doesn’t work? What if I get banned from Steam?

This is a pretty valid-ish concern I would say. It’s one of the reasons I’m using GoG mainly now (which yes, still buying licences so similar concerns just maybe not as great or maybe I’m kidding myself)

slauraure,

GOG is legit though. You can archive those offline installers and they’ll work forever (barring future OS incompatibilities etc). For the titles that support it I use the Linux installers otherwise I just run Galaxy through Steam for the time being since it reduces the amount of wineprefixes I have to configure with Steam.

SharkWeek, do games w Smaller rally/racing games I recommend you try!

No mention of Snowrunner, for shame!

(which I’ll be going back to after I’ve finished Dirt 4, which is also awesome)

malwieder, do gaming w Linux users: Are we over-reliant on Steam?
@malwieder@feddit.org avatar

I wouldn’t say we’re over-reliant on Steam, but maybe on Valve to some extent.

If Valve would suddenly stop all their work on/around Linux, that’d certainly affect Proton and also things like the open AMD GPU drivers. Sure, others would likely continue their work (it’s not like they’re doing it all alone now anyway), but Valve certainly brings a lot of expertise and also commercial interest.

B0NK3RS, do games w Smaller rally/racing games I recommend you try!
@B0NK3RS@lemmy.world avatar

World Rally Championship in the arcade was my first experience and have been a fan ever since. Even though I have EA WRC, Dirt Rally games and a wheel/pedal setup I mostly play Art of Rally.

brainwashed, do gaming w Linux users: Are we over-reliant on Steam?

I do not game on Linux exclusively, but I am very comfortable with this situation. Imagine being reliant on epic games instead. Valve is actively working on gaming on Linux and they should earn some money for the efforts, software doesn’t maintain itself… yet.

absquatulate, (edited ) do games w Smaller rally/racing games I recommend you try!

I can add a few mentions to your list:

Tokyo Xtreme Racer - street racing game set on Tokyo’s highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.

Motortown - not a racing game as such, more of a “drive anything” game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. Great physics on this one, too. The developer is also very active and open to feedback.

Edit: Ooh almost forgot! Dakar Desert Rally - the single most realistic rally raid sim I’ve played. Looks and feels great. Just watch out for CTDs, because you’ll see plenty.

CodeBlooded, do games w The Steam controller was ahead of its time
@CodeBlooded@programming.dev avatar

I was confused when I saw that it was discontinued. I bought several in 2015 and still have them.

Donebrach, do games w The Steam controller was ahead of its time
@Donebrach@lemmy.world avatar

I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.

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