If you enjoy physics based gameplay like I do, the 2D originals are a great ball of fun. Sonic Adventure 1 and 2 are also tons of fun for the same reason although both games have annoying camera issues in some places. Sonic Mania is a much newer 2D game based on the originals and was great too. The newer 3D games are very hit and miss. They play like a glorified Temple Run game where you just mash a button and race through everything without having to think which can get tedious fast
I’ve been playing since August and it’s a great game. It helps keep me exercising too, sometimes you just gotta go for a walk to chop some logs or something.
Hey, thanks for the game, got accepted recently and have been really enjoying it.
Sadly I’ve just come 3rd in the parents race at my kids sports day at the cost of pulling my calf muscle so it look like I’ll not be getting many steps in over the next few days.
Keep up the great work, I’m looking forward to see how it progresses.
Thank you so much, and that sucks! But prioritizing recovery is the key, WalkScape isn’t a sprint but a marathon, so there are a lot of opportunities to get more steps in once you’ve recovered your calf muscle <3
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don’t really play any other games besides tf2 still.
Testowałem PeerTube’a do streamów, mogę polecić – działa troche jak YT. Owncast z kolei wymaga samohostowania, co może odstraszać potencjalnych “uchodźców” z Twitcha (niemniej nie znaczy to, że Owncast nie jest godny polecenia). Kazdy wybierze to, co lepsze dla niego.
8bitdo makes some good controllers that offer better value than the first party ones. I have the older sn30pro+ and while I would like a pro 2 mine still works so I’m not in any rush to buy it.
Tiny Tina’s Wonderlands is a Borderlands spinoff shooter/RPG that’s co-op and happens to be free to claim on Epic games store this week. I haven’t played it yet but really enjoyed the Tiny Tina DLC for Borderlands 2.
Good list. I desperately wanted to put Dark Souls on my list, as the first blind playthrough of it was a magical experience. But I don’t think it’s correct, no matter how much I love it. Flawed masterpiece is about right.
Yeah the souls games are something I like in spite of all of the things wrong with them. There is just so much jank and bizarre design decisions.
I kinda hate that all of the games that have tried to copy them have done so to a point of not critically evaluating everything in them. And then they have all the same flaws, but none of the unique charm that makes me look past them for FROM’s games.
I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.
It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).
Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.
Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.
The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.
But you must be part of that 2%, meh to each their own 🤷🏻♂️
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.
Missing Half-life (the first one). That game was the first one to feature scripted scenes during player interaction and it was mind-blowing. Plus, it had the most sophisticated story ever seen in an FPS before.
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
Chromehounds was the greatest mech game on shitbox 360 and you can’t change my mind.
The sheer variety in player created metas was glorious to behold. Sure, you could play how the game encouraged you to play and hang your weapons in “normal” configurations. But you could also bury whole teams in indirect fire with a triple double from across the map. You could build a little punchy boi buggy with a dick piston, cockpit, wheels, and nothing else. You could even try to sweat the meta in the chicken leg howitzer or the turtle up in the armored crab.
The only limits were creativity and spacer availability lmfaooo
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