Avorion - In which you command and build a spaceship designed by yourself (or others on the internet). Soon you have AIs you command and space stations you own. The game allows you to lean as much or as little as you want into the fleet command and economy aspects. If you want, you can just pilot one big-ass ship and do it all alone.
I had a good amount of fun with this game, it's a shame I have to downvote it. It was a little difficult to get into at first, but I stuck with it and had a lot of fun. I chose to develop a big-ass ship like you speak of and eventually became a lumpy Death Star knockoff.
Honestly 5 had a lot going for it. It removed radio tower puzzles. It way cleaned up on absurd collectaton mechanics of 4, which had gone way too overboard. The survialist bunkers were a neat mechanic to replace a lot of collectaton stuff. I actually enjoyed the side games like the fishing. The gunplay and the customization was iterated on and improved. The editor where you could make your own missions and post them online was really cool (I made a lot of super complicated stealth missions).
The vibe of the game was pretty good, and the villains were engaging enough. It’s really just the main plot that falls to pieces and only at the very end does it become impossible to ignore how dumb it is.
I think that in mechanical design, 5 is a straight improvement on 3 and 4.
Master of Orion I loved I and II. The third apparently bombed and reboots have failed.
Sim City I mean the real Sim city as Maxis would have made it. Not a cash grab, not a mobile game, not a “city painter” where any simulation takes a back seat to decorating with DLC assets.
Super Mario RPG no those other, spiritual successors do not count. They are fine games on their own but not the same.
Lost in Blue not the fanciest games, but I enjoyed them. There are plenty of modern games in the genre, but I haven’t found one that quite fits…
The new World of Warcraft expansion was launched, but only if you paid for the giga edition to get three days early access (which I did). It’s a WoW expansion alright.
The stuff you can do during the early access period is pretty limited, there’s no real way to get a gear advantage or something, just more time to level up characters I guess. I finished the campaign on my Monk (skipping all the quest text as usual, but watching the cutscenes this time) and just started a second character today.
It feels a bit underwhelming right now, because a few of my friends, who usually play WoW all year round, are still on holiday, along with the limited things to do. The first and second week in August should get a bit more interesting, since then the higher difficulty stuff launches.
I’m also 100% done with Melvor Idle and the first two DLC and will start on the new DLC, after some more housekeeping and grinding for items.
Of course there is always OpenTTD, which has by far exceeded the original, but I would just like to see a modern game (not necessarily in terms of graphics) with the same vibe. Transport Fever and all the other variants never quite achieved the same depth and complexity.
Yes. Please.
What’s insane to me is that they are still regularly updating the game. How they can do that with 1.5 monthly players is a mystery to me. But props to them for sticking with a game for so long.
You know what, fucking Bubsy. Let’s see another one of those fuckers. Let’s give it to a dev like insomniac though. That’s what I want to see. Let’s take something that never quite pulled it together and make that shit shine! Give Bubsy his chance in the sun.
There’s a fair amount of failed mascots that had small followings or good ideas badly executed. Instead of rehashing the already beloved, let’s see some genuine attempts to redeem some of the benchwarmers.
That’s why I mentioned insomniac, or another dev of that caliber. It’s a pipe dream, but it’s fun to think about. Doesn’t even have to be Bubsy. Imagine rockstar taking a crack at Glover. What’s your dream team of failed mascot and proven dev?
They had pre-arranged intersections with set traffic patterns and multipliers and stuff scattered about, so it was a puzzle as well as a driving challenge.
Crash mode was sort of like Angry Birds but with exploding cars and 10x the production value. You’d get score multipliers for causing the most damage possible.
I’m taking a break from Elden Ring and other soulslikes to play Anno 1404 in all aspects for the first time. Previously, I only played enough of it to build up armys and armadas to wipe out the other players.
Now I want to build large warships, have nobles, build the emperors dome and the sultan mosque, buy council seats, sabotage other cities and challenge or at least survive the really difficult AI players (two star and three star).
Twisted Metal: Black II please. Or even one that’s a little more of a dark comedy like TM2. I just know I hated everything after Black. (Why the fuck were we racing instead of fighting sometimes?!)
Valve doesn’t want to make a buy to play game unless it’s something that pushes the medium forward somehow, which is the only reason Alyx was made. A PvP moba can be a source of continued revenue like all the other games they still support (and one they don’t).
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