To The Moon (XP) is pretty good. The Legend of the Philosopher Stone (RM2K3) is a personal fave although its incomplete and cancelled Final Fantasy Endless Nova (RM2K) is only a FF in name and is also really good.
Then there’s the ones everyone’s talked about; Ara Fell (originally), In and so on
I agree, and a big part of that is that everything they’ve added over the years just feels bolted-on.
I tried to give it a shot a little while back and tried to do one of the things that was initially promised you could do, be a trader. Pretty standard space game fare. Only to find out it’s a pretty pointless and broken experience because the way you do interstellar trade in that game is by putting goods in your pockets and walking through portals that exist in every single space station. You never even get in your ship lol.
The game still just feels like a tech demonstration of a bunch of disparate systems that fail to integrate with eachother in any meaningful way. They’ve made the puddle much wider over the years but their outright refusal to make it any deeper is absolutely nuts.
Megabonk has some “fun” challenges that probably counts towards both. I did the “AFK gaming” one, where your character isn’t allowed to be moved by the player ( a huge handicap). It was kind of fun figuring out which character would be best, what pickups to prioritize etc.
I have the "Completionist" achievement for Half-Life2 cause it was a fun challenge to get them all (yes even the gnome one), but gave up on Osmos: fun and relaxing game, but the last levels were too much hassle.
I mean, it‘s videogames so any challenge that gives you the satisfaction of clearing it is worth it, any that doesn‘t isn‘t worth it. Could mean all of them are, could mean none of them are, and could mean anything inbetween. I‘m an achievement hunter so I go for those, but I‘m not super purist about it; if the challenge is to walk 40000km, I rubberband the controller lol
Stupid game made me think there was a secret moon level. I feel like the devs actually forgot to put in at least a trophy or something because it unlocks nothing.
I enjoy seeing the little achievement pop-ups, especially when it’s a rare one, but I almost never go out of my way to get any. Don’t see the point, tbh. I’m not interested in playing the game in a way that’s less fun for me, just to check an utterly meaningless box. I guess you could reasonably argue that every goal in a game (quests, completion, exploration, what-have-you) is meaningless, but achievements have always struck me as particularly hollow.
bin.pol.social
Aktywne