This is going very well it seems! I see the next few countries close to passing the threshold are:
Denmark (88%)
Netherlands (87%)
Germany (75%)
Assuming we get those, we would need one more country. The highest remaining country is Ireland (55%). Getting all those still wouldn’t reach 1M signatures, but the rest could keep being distributed across the EU (even including countries which have already passed the threshold, I’m assuming).
This is all very exciting and gives me a lot of hope! Keep signing folks!
At this point I’d that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.
Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.
So yeah, the best strategy would most likely be to keep pushing the big countries: Germany, France, Spain and Italy. Speaking of Italy, what’s up with them? Only 18%? Those are rookie numbers.
That’s one thing I checked first, but compared to Germany for example, the average age and percentage of people playing video-games is apparently just a few percentage points of difference. Though “people playing video-games” could of course mean anything and I’d wager that the average person playing casual games on their phone might not care as much.
Discreetly insulting both Australia and Pluto in one sentence! Absolutely love this; will share it with all my Australia and Plutonian friends! If Earth gets attacked, it’s not my fault, but yours :'P
It can be played pretty casually. A run usually takes around an hour but you don’t have to play it in one go. And on the base difficulty it’s pretty approachable. You definitely don’t have to play 500 hours to enjoy it. But you can if you want to :)
Slay The Spire is an excellent recommendation. Although a lot of people find roguelites stressful because they get stressed about losing progress. You just have to play with the right mindset:
Outer Wilds. For a few friends who don’t have it yet. I’ve already bought it a couple times.
I already own it… but it’s just that good. So good I vicariously try to relive the game by watching livestreams and Eelis’ recaps of other live-streamers.
It really is something you have to experience blind. Since the entire game progression is knowledge based and pulling threads on the mysteries until the mosaic of the story and experience unfolds is truly something you can experience once.
I thought you meant The Outer Wilds, and spent a solid two minutes on a routine sanity check. Hadn’t heard of this game though, so we’ll call it even 😸
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
How is the dlc? I had a tough time with outer wilds. At the time I played it, I found it to be very frustrating. I needed a spoiler to get past two or three major points. But in hindsight I think it’s really an impressive game. I’m thinking about picking up the dlc, but I’m not sure about it and I don’t want to search about it to avoid spoiler.
It started off a little slow, but imo it was better than the main game. It’s both a little more streamlined and better story-wise. You probably should play the main game first
Not really. It will feel like programming if you already know how to program, but I don’t think it will teach you programming anymore than any other problem solving activity.
I’m putting up a minecraft server for my kid and her friends, but I don’t really play myself other than than. Few creative builds so I’m curious if you could please expand for me what exactly you mean when you say to mod the shit out of it. Is it enough to create rules or am I going to have to actively moderate their play?
sad that we’re at this point. when I was young I loved Pokemon and imagined where it could go in the future. was SO EXCITED to hear pokemon go announced. apart from a week or two of social interactions when everyone had got the game all at once, it had no longevity and that was that. it could have been so beautiful!
Honestly, a minimum viable product is entirely what Pokemon Go was designed to be. It exists to extract behavioral surplus from users and convert it into valuable action by inviting users to go to certain places in a community through placement of Pokestops and Gyms. Basically a tool to drive foot traffic, which Niantic can (and does) sell to businesses that want to drive that foot traffic. It worked brilliantly for years and still is a somewhat effective method of driving advertising and sales for real world businesses.
The prequal, Ingress, was even simpler, but that probably made it better as a long run game. There were portals to harvest and a simple system to create triangles between portals to claim territories. Nothing overly complex, and no expectations to bring gameplay mechanics from an other game.
Ingress was obviously dead as soon as Niantic launched the much more popular Pokémon Go. Of course fantastic for Niantic, but I just feel like Ingress would have been a game I would have played for a lot longer if Pokémon Go didn’t happen.
I am going to have to whip out this criticism for anybody that has made these kind of rants.
STOP. FOCUSING. ON. AAA. GAMES!
I'm not kidding, that's your problem and that's anyone else's problem who get sick of gaming as a whole. You keep kicking that can down the street for AAA game development to pander to you, but end up disappointed over and over and over. But you still kept your hand out, you still bought their games at Day 1, you still bought their DLC, you still waited for all and any patchwork. You were still there!
Meanwhile I and several dozen others by now, have been in the pirating game for years before you and anyone else had the guts to finally join in after having your face slapped hundreds of times by this point.
And people have been also telling you for years as to what the better alternatives that was out there were, but nooope! Still stuck to AAA development.
I think you can generalize it even further to don’t reward bad behavior. That should include purchasing goods and services from organizations that try to exploit people or commoditize art.
There’s a scene like this in one of the Telltale Sam and Max games that really deserves a better reenactment. Went something like this:
Sam: “So, Bosco, how much do you want for this…’Deadly virus’ that’s really just a tissue you sneezed into?”
Bosco: “A hundred trillion dollars.”
Max: “WHAT? That’s insane!!”
Sam: “How crazy can you get to think we’re going to pay something like that?”
Bosco: “All I know is, I keep finding the dumbest junk around my store, and think up the most ridiculous price I can imagine for them! And you two keep paying it! So who’s crazy now, fool?”
I started pirating games again when the official version of The Sims 3 from Steam wouldn’t run on Linux no matter what I did, but a pirated version (which I got just to check if I could get it to work) ran just fine.
Once I figured out how to run that version of the game in Linux (as well as how to sandbox it with Firejail), that knowledge meant I could just as easilly run other pirated versions of games.
Now, generally I’m the ultimated patient gamer (notice how all of that was for The Sims 3, which is from 2009, with its latest DLC being from 2013), but in my Redbeard persona I can just as easilly get recent AAA games as I can any other (probably more easilly, even, as those are the game torrents with the most users).
So I’ve downloaded a number of those, and installed a couple.
And you know what: even the supposedly best ones are BORING. Even highly regarded large open world ones, with their beautifully crafted supposedly alive worlds feel shallow and formulaic in terms of game play and don’t really hold my attention for all that long. I literally have 4 or 5 downloaded recent AAA games waiting to be tried, which I simply can’t be arsed to install because everytime I do try one it just turns out to be dissapointing. I find myself going back to Indie games I’ve played again and again like Project Zomboid or The Lone Dark, or even really old AAA games like The Sims 3 or The Elder Scrolls IV: Oblivion (all bought and paid for, BTW).
Even when the only costs are my time and storage space, modern AAA games aren’t worth it over Indie games of older AAA games with far less dazzling graphics.
As I refuse to pirate Indie games, by now I’ve pretty much given up on piracy simply because if you exclude Indie games, all the other games are kinda shit.
Virtually every JRPG has a straight romance subplot, typically staring the main character. Every FF since… six? Every Dragon Quest. Every Persona. Kingdom Hearts. Fucking Mario Brothers has a straight romance in it.
Like you think Doom Guy is straight because he’s clearly a Christian?
I think you can head-cannon that the two dudes in Time Crisis are having hard core steamy Special Agent on Special Agent lovemakings in between chapters. Fine and good.
But when Arno & Elise kiss in Assassin’s Creed Unity? I’m sorry, but nobody needs to see that heteronormative degenerate filth. Kids are playing that game. What are they going to grow up thinking?
For Mario and Peach, Nintendo has had decades to do something and hasn’t. They officially confirmed they’re just friends I believe.
For Kingdom Hearts, it’s a similar thing with Sora and Kairi. There are some undertones and potentially attraction but they’re just friends, and children besides. They haven’t done so much as kiss. Plus with Birth by Sleep it’s shown that Sora literally has had another dude inside him for years.
Those relationships are straight-coded as heck though, there’s no way you could flip genders on Peach or Kairi and not have the result be interpreted by gamers as super gay.
nobody needs to see that heteronormative degenerate filth. Kids are playing that game.
Wow, didn't expect someone speaking so loudly about same sex relationships to be so bigoted, but all walks of life, I guess. Either way, I seriously hope you have no interaction with anyone below the age of 30 personally or professionally.
I'm not gonna even get into how romance is just a part of a story, and if you read anything that has romance in it, fanfic or not, it has just as much a right to exist.
I will however rip into you pointing out franchises for 'heteronormative degenerate filth'. First, the game isn't about you. No game ever is, nor ever will be. If that is a moral failing of a game, I suggest you start making games yourself or stop playing them, because any other expectation is really stupid beyond compare.
I will concede that games often lure you into self inserting yourself into the main character, as JRPGs tend to do. But at some point, the illusion has to break, and I can't really imagine how you'd get mad if you're self inserting into Zidane (FF IX protagonist) or even Leon or Cloud ( I hope you know enough about franchises you're trash talking to know who they are).
Also, to complain about the Assassin's Creed franchise of all things is so braindead I have to question if you're a plant. You're saying children are playing a game whose whole premise is premediated murder, and the romance scenes are what you're up in arms about? That is honestly beneath anything that breathes to acknowledge, and really shows that critical thinking is a skill.
Do note, however, that if children are playing a game with mature content in it? That's the parent's responsibility as an individual to care for their child. Games aren't obligated to include or exclude content to suit children, nor even whiny little shits like yourself.
I feel like your point about ACU is good, but I also feel like the Arno/Elise romance is a driving factor for his character. Sure, it’s unfortunate it’s yet another straight romance story, and I feel like an argument could be made that it almost should have been a gay romance between two boys who grew up together. Idk where I’m really going with this besides I think the romance in general is the point and not the fact that it’s with Elise, a woman.
This is true, at the cost of having to avoid almost all game related discussions until they buy the game or severely risk having the game plot be spoiled.
I mean it’s just a cheap PR ploy anyway. Companies are not your friends. They are just as much dependent on payment processors like Mastercard as Steam and Itch. They probably just don’t matter enough to get notice.
More importantly in the short run, remove it from your wishlists so that Krafton can see your choice! At the moment, they are super proud of the game being the most wishlisted on Steam.
understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.
Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.
maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.
without spoiling the details, it’s a bit like groundhog day, or majoras mask.
i always encourage people to take it slow and drink in the world with ow, and that applies because of the “limit”. which isn’t a limit, you can play as long as you’d like. think of it more as a pomodoro timer. it’s also very well signposted.
i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).
you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.
slight spoiler:
Tap for spoileralso the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.
Oh okay. Thanks for the explanation that really helps. I was envisioning something more permanent from the initial description. That didn’t sound bad at all.
Trying not to spoil too much, there’s a timer but it doesn’t really matter, you will almost never run out of time and retrying is encouraged. There’s almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.
same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it’s fine to take it slow. finally, you can mark your destination from the log to get its location.
Obvious spoiler ahead is obvious: Just let go of the controller when you enter that area, you’ll float peacefully (albeit very close to them) until the exit portal.
same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.
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