Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.
It’s definitely not as comfortable as something like the Steam Deck, but I played so much Switch while commuting on the train since it came out. It’s been a real joy to have. It’s also WAY smaller than any of the current-gen handhelds.
What do you mean by “cart games being downloaded in full to the system?”
I never owned a Switch, but I would say it was instrumental in the Deck’s conception. If the popularity of the Switch had never happened, I wonder if Gabe would have taken the chance.
Nintendo cuts all kinds of corners and usually doesn’t bother competing as a “performance” console, but people generally loved that thing when it first came out. I’m sure people will have gripes about Steam Deck v1 when v2+ comes out, too.
Further to this - it doesn’t download cart data to the Switch/SD card, but it does store save data, update data and DLC data on the Switch/SD card. So while BOTW may not download its whole 10Gb onto the Switch, you may end up with a few Gb in other data that’s locally stored.
Yeah, I’d almost say it’s an essential purchase. I buy a fair few online titles and I’ve found my 128Gb SD to be a bit lacking. I’m considering upgrading to a 256Gb or 512Gb but they’re still too expensive at high transfer rates.
If you have to choose between capacity and transfer rate for an SD card for a Switch, go for transfer. I had an old slow card and that was abhorrent for load times and stuttering on games that were stored there.
For the 25th anniversary of Super Mario Bros, Nintendo released Super Mario All Stars for the Wii. It was just an emulation of the SNES game from years before. It was released for $30 even though you could buy all of the original games on the Wii shop for like $21 total. It just reeked of “We know you’ve already bought these games like 4 times, but please buy them again”. They did do a better job on the 35th anniversary though.
They did do a better job on the 35th anniversary though.
No, they didn’t.
For the 35th anniversary, they did all this.
They removed Mario 3D All Stars from the eShop and stopped selling it in stores to get FOMO sales so people would care less that it was a lazy overpriced cash grab collection.
They removed Super Mario Bros. 35 from the eShop and shut down the servers, making it completely unplayable.
They removed the ability to upload levels in Super Mario Maker 1.
The way how Nintendo has a complete inability to understand modern, usually online, entertainment services, is truly an achievement. Just creating an NNID for your console is already a colossal pain in the ass, but it doesn’t begin or stop there. The way how fairly modern games got their entire service lineup completely shutdown is just unacceptable
Well I mean, they also ADDED Super Mario Bros 35 to the eShop, for free. You can’t just mention the removal as if it had always been there. I agree it was shitty for them to remove it though, it was one of my all time favorite games. But I’m at least happy that I got to play it.
Is the 35th anniversary the release of 64, Sunshine, and Galaxy on the Switch? I'd say the artificial scarcity aspect to induce fomo wasn't any better. It might have even been worse.
Why do i keep bouncing off this game? I keep hearing it’s great and then i play a bit and get bored. I don’t get far. Is there a point i need to get to where the story opens up?
Much like the gameplay itself, the story is another puzzle. You assemble the story from bits of emails and voice recordings that you find around the place.
There’s some reading required to appreciate it, as you find the emails and the various philosophical texts around the place. If you get bored, maybe that just isn’t for you. But I’d encourage you to give it a shot and see the story as another puzzle.
Thanks, i didn’t know to look for the story as a puzzle as well. It might not be for me, but Ill know what to expect next time and i can give it an honest go
If you don’t already know… the “corrupt” text in the terminals is where a lot of the semi-secret story clues are - especially in the beginning. If you want to know how to read it, lemme know and I’ll tell you what you need. Otherwise, no spoilers.
That said, the puzzles in the game are pretty consistent throughout, so if solving 3d spatial arrangements of laser beams isn’t fun for you - it’s not gonna get any better.
I’m a pretty emotional dude. I tear up at a lot of things, happy and sad. But, there are very few things in this life that have caused me to totally break down, ugly crying. The ending to “To the Moon” is one of them. Too visceral a reminder of saying goodbye to people I’ve loved very much.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.
Think:
Outer Wilds
Tunic
Hollow Knight
Journey
The Witness
Portal (1&2)
Celeste
Undertale
To The Moon
Ori and the Blind Forest/Will o the Wisps
The Witcher 3
I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.
If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
So true and well said.
I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you're doing. And there have been some truly great, but short, indie games over the years.
Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.
In the end, as long as the game is fun and satisfying, I don't care how long it lasts.
I think people don’t often factor in that time in a game is just as much or more a cost than money is.
If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.
The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.
That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.
The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.
You can refund games for being buggy, you cannot however, play them for dozens of hours and then refund them. Steam’s limit is two hours and two weeks.
I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.
Yeah. I’ve definitely gotten refunds past those limits. But I’ve had a Steam account for like 16 years at this point, lots of games, and I’ve requested a refund maybe twice.
Steam is known to be more generous about the rule if you have few refunds on your profile and a decent amount of purchases. Unfortunately the same can’t be said for updates, even if the update makes the game unplayable.
In Outer Wilds, dying is part of the story. There’s no way to save the game either, so when you quit it, it’s the same as if you died.
Your progress is preserved through death, with an in-game explanation that ties into the story.
The Stanley Parable also makes you start from the beginning over and over, but don’t be surprised if the game looks different after a restart.
Kind of the flip of the question but far cry 5 was particularly infuriating when it came to bullshit plot devices that override the players choices/skills. The boss fights were rigged with fixed outcomes regardless of what you hit the boss with. The fact that you could hit an unarmored human in the head with a rpg and see the explosion but the game was just like “yeah but the story says he’s alive so he’s alive. Also he is about to wreck your shit for… reasons…” drove me crazy…
This kind of stuff was what turned me off the Armored Core “Spiritual Successor” game Daemon X Machina. So many fights involved scripted foes where it wasn’t obvious they were scripted as undefeatable until I’d burned out half my ammunition.
That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.
It's not uncommon, but can be very grating depending on the circumstances. Dogmeat and the other companions are immortal because Rule of Fun - losing them would suck, which is why it's limited to the more masochistic (not that there's anything wrong with that) difficulty settings. Far Cry games generally try to seem realistic apart from some trademark trippiness, so when you blast someone with a rocket and they just ignore it, it's a bit jarring.
In-universe I think the idea is that you're tripping balls, it's a go-to excuse for "why is this boss fight behaving weird" in the Far Cry series.
Exactly this, Far Cry 5 did "ludonarrative dissonance" in a big way. Also, fake open world. 3 and 4 just had a bunch of annoyingly stupid story developments: you going into some Obviously Bad Idea or Diabolus-ex-machina shit - which is still really grating if you're otherwise playing methodically and cautiously, but they happened during missions and didn't intrude on the rest of the game. 5's stupid unwinnable kidnapping parties and stupid mandatory "drug trips" sure did, though.
Modding that shit away, it's still a reasonable game, but ye gods the story was terribly executed.
That is part of why I liked New Vegas so much, they were just like “yeah you can kill Caesar in camp, go ahead, the story is now differerent and you don’t get these quests but oh well, your choice”
I was under the impression that ludonarrative dissonance was when you purposely try to subvert the way the game “wants” to be played, rather than you trying to do what the game wants and the game failing to interpret your actions in a realistic or satisfying way. Like the people who try to be law-abiding pacifists in GTA V or people using armor stands to turn Minecraft into multiplayer chess.
It’s when there’s a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.
The open world itself is not fake, but IMO the game is "No True Open World Game" as long as it keeps hijacking you all the time. The world itself is pretty deec. If you're on PC you can try the Resistance mod, it lets you customize the game a lot including how intrusive the main quest is.
Duly noted, I’ll check that out the next time I get the itch to play. I disliked that about the game. It’s actually my main gripe. I didn’t like being careful of not blowing up too much stuff so that I didn’t hit the “main quest threshold” or whatever.
I just want to enjoy the outdoors and kill peggies.
Are there any weapon mods? I found the variety lacking, beyond the broken dlc guns.
Tons. I think some are included in Resistance, or at least you can tweak certain things to be less airsoft-y. Haven't played in a while. Nexus has a bunch of stuff anyway.
No, for me its the opposite, when I buy a game I’m more likely to actually play it because I want to get my money’s worth of enjoyment, while with a pirated game, there isn’t a need to play the game, even if I do have fun with it.
Same here, except it also applies to if a friend gifts me a game. I’m way more likely to play the game I bought because I have money that could be wasted, rather if it’s free, I have no obligation to ever touch it
I guess I’m talking about launching and trying the game, rather than finishing it. Like once I start playing, the chances I continue are mostly about the game itself, and probably more about my mood at the time than I’d like to admit. I’m talking about games languishing completely untouched. As someone that’s been collecting a steam library for 20 years, I’ve got well over 1000 games and I haven’t played even close to half of them. I play almost all of the games I pirate. I’ve only started doing that a lot in the last year or two, but even in that time I’ve bought a bunch of stuff I don’t play. The pirated ones just call to me stronger.
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