And yet when libgen was broken a couple of days ago it sent me to the broken libgen for the (admittedly obscure) thing I was after. Perhaps caching I dunno. Still, glad it’s there…
I remember it being blacklisted in Reddit’s r/piracy megathread, supposedly they used IGG’s cracks or something. I, however, never had any problems with them.
Tread with caution. Use steamrip.com or other safe sources if you can, and if you have to use this site, at least be wary, read comments and scan the fuck out of everything.
IGG is a cracking group with a mixed reputation. Early on they distributed malware, which continues to give them a negative reputation. Though, I haven’t heard of anything bad about them, in some time… some repackers also use their cracks, with no issues. I think they were the first that cracked the latest Armoured Core, for example.
Since when was IGG a cracking group? They're just uploaders. TENOKE is the one who cracked Armored Core. Repackers use SCENE/P2P cracks like RUNE, TENOKE, EMPRESS, SKIDROW, etc.
IGG is not a cracker. I personally don't trust them. I don't understand why they include unimportant files in their uploads.
Free Premium Accounts at OfficialMrB.com.txt (0.8 KB)
IGG-GAMES.COM.url (0.2 KB)
PCGAMESTORRENTS.COM.url (0.2 KB)
README.txt (0.3 KB)
_INSTALL TUTORIAL.txt (1.7 KB)
What is the point of including these files? They're irrelevant.
IGG is bad because some of their repacks had their drm inside dll files, there were Ads built into the game at runtime, were found Cryptominers and startup malware included in their games and many other things.
It annoys me when you close down a game, and it only has the option to send you to the title menu instead of closing out. It's not the worst thing ever, but it's kind of annoying when you need to go, and you have to "quit" the game just to wait for it to go back to the title screen and make you hit "quit" again a second time.
Or, they have a hypervisor, so instead of needing to quit from inside, you just hit the magic button and go back to the console UI. Game is suspended and might resume after power off or switch, or not, depending on the system and user.
You could just ctrl-alt-del or window switch or whatever to get the same experience on a computer.
It differs, on some games it doesn’t work or still takes a long time. For those programs I like to use SuperF4, which kills the process when you press ctrl+alt+f4.
Clicks quit
Are you sure you want to exit? Clicks yes
Goes to title Clicks Quit
Are you absolutely positive you want to exit?
*Clicks yes DO YOU ACTUALLY THINK I CLICKED THREE TIMES TO GET HERE BY ACCIDENT??
Game hangs.
Iirc they are working to integrate it into the Steam client on desktop wherever possible (and to try to allow for cloud syncing the game state between devices.) Not sure how it’s been going but iirc it was never going to be made available until after the UI update (which came out quite recently.)
Who cares what you play the games on. I built myself a decent pc a few years ago just to play Duke Nukem 3d some more. If you’re burnt out, just stop playing. If you dislike “triple eh…” games just play something else. Or play something older. Or something completely out of your safe zone. Play a genre you’d never touch otherwise.
If you need the cash, sell it. If you don’t, then why trade it in to buy something that does the same in a different form factor. But don’t sell something just because it’s too good for the job. A Porsche can still bring you to work.
Yeah I got the steam deck in the early spring this year and am still trying to get through Witcher 3 and fallout 4. I have a handful of games I got for PC back 15 years ago on steam that I still need to work on after that
I vote with my wallet. I don’t buy games that have scummy conditions or requirements. There are too many other choices out there to justify supporting companies who treat their customers poorly.
This is the answer. If you don't like live service don't buy live service games. If the majority have the same opinion there won't be profit in it.
Games publishers are businesses and they want to make money.
Now in reality I think they make more money from those that are buying microtransactions and so long as that makes them more money than selling a plain single player game, it's a no brainer they'll keep making the.
First, try force dismissing broken companions, you’ll need to get their refid first though (so maybe load an older save, or just search for the refid with the help command - ie. help mountbatten 4 npc to search for ‘mountbatten’ in refids that are classed as ‘npc’)
For reference, since I have it written on a post-it in front of me, Mountbatten is 082c1edc (08 may be different if londonworldspace.esm is in a different slot)
Console commands should not be a requirement to play a game that they claimed was in a releasable state. Also, some players are on a steam deck, where console commands are difficult to make use of on the go.
It’s a bit hard to describe. Overwatch 1 was a bit magical when it came out. It was the WoW of team FPS. Everyone (and their mother) played it. This made it this fascinating thing where your default way of hanging out with friends would be to be on voicechat and chat away while playing OW.
It’s unbalanced and ridiculous cadre of character loadouts also enabled just about everyone to play the game. Do they have amazing reflexes? Give them Genji or Hanzo. Do they have damn awesome aim? Hanzi, Widow, Cassidy (McCree at the time). Do they not have aim worth speaking of? Symmetra, Mercy, Bastion, Reinhardt, lots of options in fact. So you could always talk friends into buying it, and they’d enjoy it!
Now, of course, as such as game ages, players get better and better at exploiting the imbalances, so naturally there’s a bigger pressure on balancing.
But the crucial breaking point IMO came not with OW2, but a long time before that. When this need for more balancing arose, instead of embracing the ridiculous nature of many character loadouts, Blizzard worked against it. In their desire to become the biggest esport, they saw a need to make every character as skill-based as possible, to focus on individual player contributions and individual aim and reflexes. Lots and lots and lots and lots of balance changes slowly pushed the overall core of the game from first being about finding out who you as a player are, then picking a character fitting you, to having to mold yourself into “an FPS player”, because even Torbjörn, Symmetra, Bastion and Pharah need to aim quite a bit now.
And as this progressed, I could see my friends drifting away from the game. The game became effort to play. Not something you can have in the background while spending an evening chatting along on Discord, catching up. And Overwatch was at its core this social thing, so once some drifted off, so did more and more. And eventually, so did I.
Overwatch 2 was merely… how do I say… the end of this chrysalis stage of Overwatch’s life? What emerged from it was the final form of a more esports and twitch-aim-centric game. Gone were the double tanks leading to extremely slow kill times (which in turn meant players who lacked the reflexes to engage in twitch-gunning no longer had the time needed to react to anything), with it gone were the days of cohesive teams where everyone had a singular role, instead you needed to first and foremost be able to fend for and defend yourself, only then would you integrate with the team. Because otherwise you were long dead already.
But this was merely the result of finalizing the change that began all the way back with early post-release OW1 balancing.
IMO, OW1 could have been an absolutely fantastic social lightweight team FPS, if they had embraces the chaos and non-FPS-y nature of much of it. Instead they abolished it. OW2 is but a shadow of this former glory. It’s a decent enough team FPS, but eh, it’s also nothing special any more.
This is really well articulated and puts into words the reason I stopped playing. I was one of those non FPS players who really thrived on Sym and Moira and Mercy and I felt welcomed and appreciated when it first came out. I just had fun and that made me want to try to get better and kept me coming back. As they kept retooling things, especially with Sym 3.0, I felt they were deliberately pushing me and people like me out. Instead of having a fun, wild and playful team game for my friends to all have a good time in, it became just another FPS game.
Used to be that 5 out of 6 on the team could be dead but the 6th was a Mercy with her ult charged. She swoops in and pulls off a hail Mary 5 man resurrection that totally wrecks the opposing team.
Or Lucio was able to speed rush an entire team onto point with a well times speed buff.
Those kinds of whacky plays kept even the most skilled players on their toes.
They patched all that out of the game in the first year or two.
AAAAXY. AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. You can take a walk on a Möbius strip, try to find the platform with your train at the train station, and play a piano that makes the Shepard tone. It will be a bit confusing at first, but I promise it will eventually get fun.
It’s not on Steam, but it’s available for download on the website for free. Linux, Windows, macOS, Android, and iOS. Also on F-Droid and FlatHub. give it a try im begging you
I think this is the only thread where I actually haven’t seen any of the games before.
Another game I enjoyed was The Eternal Castle (remastered). It’s a remake of a game from 1987. The animation is great and the visual style is really cool.
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