bin.pol.social

KingBoo, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I didn’t move Bastion or Transistor, they never clicked for me but I loved Hades.

AlexisFR, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@AlexisFR@jlai.lu avatar

Be careful what you wish for, they could start making Vampire Survivor likes!

tomi000,

Maybe they should, the genre has potential, just look at Deep Rock Survivor

poppichew, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.

TempermentalAnomaly,

I watched this video a while back. Apparently, they were looking to develop a universe that they could make a sequel in. They ended up with Hades.

poppichew,

I sadly have little interest in watching things about Hades as because I am so burnt out from asking for accessibility assistance (I actually think I did it multiple times in case they didn't catch it) and I am just frustrated with them as a whole and this post reignited it. But I am glad that they got what they wanted because Greek mythology is expansive. I think someone else will be happy about it. I just think I realized I feel relatively "done" with the company as a whole =/!

PerfectDark, do games w [Announcement] The community and its future
@PerfectDark@lemmy.world avatar

Nice to see so much care and effort being put in here, Dremor!

I love the thought, and it makes me feel super happy to see this place getting some more focus. Having well and truly burned my bridges (and enjoyed watching the napalm) on my ‘regular’ social media, having this place as my focus on long-form posts just makes me happy. Makes me even more so to see making this place even better is your plan!

I’m happy to raise my hand to moderate, if you still need extra help. I’d guess not since Lemmy’s workload on a modqueue is a small one. But do feel free to reach out to me via DM if you’d like suggestions/recommendations! Having moderated on Reddit (from giant 10m+ subs to the tiny community-focused ones) I’ve got plenty of ideas to encourage more community involvement?!

Dremor,
@Dremor@lemmy.world avatar

Considering how much time and effort you put on your posts, I’m sure you’d make a good moderator. I’d sure need help in the future, as both moderator are temporary (unless they chose otherwhise), and as such I’d use all the help I can to moderate.

I’ll DM you to discuss about the details.

kratoz29, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@kratoz29@lemm.ee avatar

IDK why just until now it strikes me that Supergiant Games are the same dudes that created Hades and Bastion lol.

kratoz29, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@kratoz29@lemm.ee avatar

(Pyre)

What is wrong with it? A quick Google Search leads me to a pretty good game based on the reviews.

https://i.imgur.com/UBGOV7u.png

MetaStatistical,

Sparse gameplay, tied together with lots and lots of implied worldbuilding in a lore book that contains most of the story. The gameplay was okay when you got to it, but there was far too much written story locked up, instead of “show, don’t tell”.

Also, the game wants you to finish six tournaments before you get any sort of decent ending.

sem,

Huh, interesting. I finished one tournament, and I felt like that was the end. I didn’t realize there was more story if you kept going.

I really liked the story and interactive novel parts of it. The sports ball part was alright as variety, but the rest of the game was the best part.

Takios,
@Takios@discuss.tchncs.de avatar

Pyre is more like a visual novel with some gameplay here and there. Now I don’t mind story heavy games but towards the end I found myself just clicking through the absolute ton of dialogue there was. Vastly preferred Bastion and Transistor which almost never interrupted the gameplay but were still able to tell amazing stories.

Valencia, do games w Steam Deck / Gaming News #18

I concur on retrodeck, just a way better experience than emudeck. I like just knowing when I feel like emulating I click retrodeck and boom, it’s all there. Way more cohesive.

InfiniteHench, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@InfiniteHench@lemmy.world avatar

I loved Bastion and Transistor and wished for sequels for both. But SG clearly seemed to prefer to not make sequels for its games all these years; to my knowledge, it has never made one. I’m not sure what or who changed at the company, but Hades 2 is an anomaly.

Has anyone interviewed someone at SG to ask sequel questions? If not, maybe someone will once H2 gets closer to officially shipping.

And009,

Hades 2 is still in early access, leading me to believe they want to fine tune it and move on

jojowakaki,

I honestly preferred no sequls, everytime something new. I haven’t played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.

I’m not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.

Also, maybe it’s a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.

InfiniteHench,
@InfiniteHench@lemmy.world avatar

There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.

FenrirIII, do games w [Announcement] The community and its future
@FenrirIII@lemmy.world avatar

Add links to !fallout and !skyrim too.

Elevator7009,

If we’re doing individual games, there are so many but off the top of my head !stardewvalley, !pokemon, !workersandresources, !cities_skylines, !baldurs_gate_3, and I guess !touhou even though that is mostly just reposts of other peoples’ art of the characters and nothing else because in the end, it is a video game series.

I realize hitting all the game-related communities might expand the sidebar too much. Spoilers are also useful for condensing lots of content to one dropdown. If that is still too much, you could make a whole post that lists video game communities and link to it on the sidebar. I know I collected a big mega list way back when, not the genre one I linked below, but one full of basically everything I could find video-game related… that is probably full of dead communities now because I think I made this list around 2 years ago when Kbin was still a thing with my now-dead account. So everything might fit on one separate post for now. But I definitely think having a sort of directory for video game communities might be useful and helpful.

Korhaka,

What about links for the top few, pastebin/similar list for the rest?

Dremor, (edited )
@Dremor@lemmy.world avatar

I think I will put like 10 5 everything, then link to a dedicated page on the git repo (I’ll try to make it a wiki so everyone can add its own)

Edit : Reduced to 5 to keep it concise as a start. I’ll put the others in a dedicated topic

Edit 2 : Fuck it, let’s put everything

Elevator7009,

Thanks! also, !tycoon

ampersandrew, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@ampersandrew@lemmy.world avatar

I think I’m kind of done with Supergiant regardless. In both Bastion and Transistor, it felt like they had two out of three components to their gameplay loop but were missing something to prevent it from feeling repetitive; despite short runtimes, both very much did feel repetitive. I didn’t even try Pyre, and I have little faith it would be for me. I do love roguelikes and can enjoy -lites from time to time as well, and Hades got a lot of buzz. However, I actually quite disliked worlds 3 and 4, and the level generation is among the worst I’ve seen in the genre. I get the sense that Hades is probably most responsible for people who claim they want “handcrafted levels” as opposed to procedural generation, because perhaps those people haven’t seen it done well if they’ve only ever played Hades, a game with level generation so monotonous that the voice actor will call out a room we all recognize.

poppichew,

To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.

Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.

sem,

Hades was really hard for me too, and I played upwards of 100+ runs before beating [redacted], and another bunch before finally turning on God mode, where I think I got up to about 20% damage reduction before it stabilized.

At this point I want to push the story forward (I’m in the epilogue) but I’ve already played so much I need to wait more for the battling to be fun again.

poppichew,

I have absolutely no idea how you did it! My hands gave out. I mean I was literally hurting. I said no game should be physically hurting me if it's not DDR and I am not poorly stomping my way through the rhythm =P! So yeah, I stopped playing. That's when I decided to reach out, because I couldn't imagine I was the only one with this issue. More power to you if you stuck with it. Get that gold for the both of us =)

ace_garp, do games w List of Fan (OpenSource) Ports/Remakes of Games
@ace_garp@lemmy.world avatar

Thrive was inspired by Spore, and many others.

www.revolutionarygamesstudio.com

mojofrododojo, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@mojofrododojo@lemmy.world avatar

tbh, I loved SuperGiant’s themes and aesthetics, but not their gameplay. So often early games of Bastion and Transistor felt squishy, or like I was playing underwater - the response loop from button push to effect on screen seemed laggy. Tried both on various platforms, never really got past that feeling. lovely soundtracks tho

BreadstickNinja,

Bastion is a 6/10 beat-em-up with 10/10 art, music, and voice acting. I enjoyed that game a lot (and still listen to the soundtrack on road trips), but boy does the atmosphere carry the weight of an otherwise average game.

Pretty forgivable since it was their first effort. Hades feels nice and crisp while keeping all the other points strong, too.

glitchdx, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

different people like different things, sounds like your friends like rougish games.

I enjoyed bastion, it was probably my favorite game of its year. I don’t care enough about hades to even give it the time of day, no matter how hot they made zagreus. With few exceptions, I don’t really like rougish games. The few that I do like I’d rather they be long form rpgs so that I can have a build long enough to enjoy it for a while.

That said, studios should be allowed to make the games they want to make. Forcing them to do art against their will results in bad art.

MyDarkestTimeline01,

Just for a bit of clarification I’m not talking about forcing them to do anything This is simply from a consumer standpoint, my wish I guess.

banditbananas, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.

Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.

ouRKaoS,

I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.

I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.

banditbananas,

Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.

Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.

tomi000,

Have you played Binding of Isaac though? The king of roguelikes

banditbananas,

I did. I wasn’t a fan. I played it when it first released, and it was my first rogue-like but I didn’t really like the games presentation. It’s pretty gross. Plus, I was pretty bad at it since I only played fps and rpg games at the time, so that didn’t help. I’m sure people won’t like that answer.

Risk of Rain is what dipped my toes more in the genre, and I only played it since my friends wouldn’t stop talking about it. Otherwise, I probably wouldn’t have given the genre another chance.

mysticpickle, do games w Steam Deck / Gaming News #18

Awesome post as always keep em coming!

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