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I played one zoi through most of the idol career track. The career gameplay is very similar to Sims 4, in that you go to your work lot and try to perform all your work tasks before the end of the day. Similarly to Sims 4, I didn’t feel like there was a meaningful sense of progression in my skills and career. I went from having 0 in the career relevant skills like singing and dancing to having them maxed out in, IIRC, a little over an in-game week, in which time I didn’t perform in any idol shows because that didn’t seem to be implemented: work was always training, never performing. (It’s possible this has been updated since I played, which was in April, or that performing is hidden behind the very last level of the career track, which I don’t think I reached.) Like Sims, you never struggle to advance a skill or have any kind of challenge to overcome, you can improve at anything indefinitely by practicing alone. I started a romance with a coworker, but it wasn’t very interesting: it didn’t cause drama at work, it didn’t affect how my other coworkers thought of me (which was mostly “not at all”), and it wasn’t clear to me if the other zoi had any skills, interests or hobbies outside of work. Similarly to the Sims, I think we were at the point where I could have proposed after only one date, which mostly consisted of hanging out at the park. It seems like, similarly to Sims, the actual game mechanics are fairly basic and you need to invent a good deal of your own fun.
I liked being able to customize items by importing textures. The AI texture generator isn’t any good, but the option to noodle around in GIMP and then put my texture on something in the game is neat. I also imported images to make custom posters for my zoi’s room. There is also an option to turn a photo of an object into a 3D model of a decoration to place in your house or wear as an accessory, which I had mixed results with but was at least novel.
So far, the critical component that the Sims clones lack is character. Sims understands that Sims are a bit different than real people and they go out of their way to make them quirky and a bit hyperbolic. The clones seem to try and be real life simulators which I would argue is difficult to actually make enjoyable. Real life is boring.
It means Matthew Costello created several puzzle ideas years before The 7th Guest, and some of those early concepts—like the maze and bathroom spiders—were later used in The 11th Hour.
Ah, nice. I destroyed my first one playing Sekiro; the trigger buttons are really awkward to get to pieces to replace the internals, and my replacement Steam controller is almost too valuable to use, since I can’t replace it any more.
Best advice would be to forget it exists. There are actually thousands of other games out there that are almost exactly like Battlefield, I doubt the Next New Thing™ will be worth giving up a little bit of sanity over.
That’s fair. Battlefield is the most basic of all three. COD being even more basic with the elimination small maps. They all have a class system, military assets, and the same basic concept of teams. The difference is in the realism/depth of how far you want to go. Now, what OP is asking for is not practical from a business standpoint. You need deviation to separate your product. So there is going to be that deviation to the point of it being worthwhile to compete with the battlefield. But never to be what OP is asking for. It isn’t smart business.
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