bin.pol.social

Ealdorwolf, do gaming w How times change

I hate in-game purchases, they ruined gaming for everyone.

capuccino,
@capuccino@lemmy.world avatar

I hate more how people are okay with it.

otp,

imho, cosmetics are fine, as are sizeable expansion packs on games that were worth the money without them.

But generally, yes. In-game purchases usually suck.

Cethin,

I think cosmetics can be fine, but they aren’t always. I remember spending a lot of time and effort unlocking all the armor in Halo 3, and it made it feel rewarding. Now, skins can be interesting customization, but they’re never rewarding.

I like MTX to an extent, because it let’s other people pay for continued development of games I like. However, even cosmetics only absolutely still has an opportunity cost to the feel of the game that’s being payed. I think we should all be aware of this. I know at this point most people probably don’t remember when cosmetics were opportunities to make the game feel more fun, not just products to sell, but that is how it used to be.

otp,

Oh, definitely. The one issue with cosmetic DLC is that they used to be unlockable. Sometimes paid cosmetics are more development work than the kinds of things that were unlocked in-game back in the day, but not always.

Sometimes cosmetic DLC is a way to support the developers. Sometimes cosmetic DLC is a cashgrab. But if the game stands on its own, players generally aren’t missing much if cosmetics are paid DLC. Smash Bros. Ultimate comes to mind – there’s plenty of stuff to unlock in the game even with lots of costumes and such being behind paywalls.

Sunsofold,

The problem is what follows from microtransactions. When the managers see line go up because they released a paid element to the game, all the incentives push toward more paid elements. This means any dev hours that can be redirected away from work on the core game to the paid elements will be redirected.

otp,

I don’t see these as a problem with what I’d said for two reasons:

  • The people making cosmetic elements are generally different from the people coding actual features
  • If an expansion pack is successful, what’s the harm in putting future development hours towards more expansion packs?
Sunsofold,

Regarding the first point, if they can hire someone to make a feature happen, and maybe get an unpredictable increase in revenue, or hire someone to crank out cosmetics, which are much easier to make, and for which they often have metrics to show how much they expect to get, which do you think they’ll pick?

As for the second, I’m not sure if I’m understanding you.

otp,

If game companies are firing their developers upon launching a game and not doing the same to their design team, there are probably bigger problems.

My point about expansion packs was related to my original comment – I gave an example besides cosmetics of DLC I thought was ok

Sunsofold,

I’m not talking about firings, or even other specific examples. The talk of hiring A vs B is just an example, not the whole concept. I’m talking about the inputs that influence internal decisions. Microtransactions incentivise decisions that put the focus on generating microtransactions, often to the detriment of other objectives.

And, okay, I get you now. DLC is kind of a case by case thing, but still not great to me. Some devs put out incredible DLCs that actually add something to an already complete game. However, some companies put things into DLC that should just be in the base game. (playable characters, etc.) The practice of having paid DLCs incentivises that approach, so I’m not a huge fan, even if some of them are good. It’s kind of like political donations. I can like the effect some of them have, but I recognize the problems that come from a system that uses them.

otp,

I have to say that the customer holds some of the blame. If people are obsessively buying cosmetics that do nothing and that’s the only way the game is being sustained…either the game is that good already, or the players are the reason the game sucks.

When players need to spend money to be competitive, I think it’s fair to place the blame jointly on both the devs/publisher and the players. When spending money doesn’t change the game OR provides new content, it generally indicates that the player base is happy with what they’re spending money on. I don’t think that’s a problem.

Sunsofold,

Enh… iffy hand wiggleI tend to put blame more at the point of informed decision-making.

In the same way I wouldn’t blame a person from the 1930s for their lung cancer after their doctor sold them cigarettes, I wouldn’t blame gamers for the DLC. A huge percentage of gamers are kids, legally incapable of giving informed consent. Many others are people who have never had the chance to learn the implications of their buying habits. It’s hard to blame people who aren’t making an informed decision.

The people at dev companies on the other hand, are immersed in the gaming world. It’s effectively a form of incompetence or negligence to not pay attention to the industry if that’s your job. They are either knowingly engaging in the practice, or failing to pay attention to the effect they are having on the world.

Part of it is the question of where you assign fault in a bad system. These days, and I’d hope you can agree, slavery is bad. But where should the blame lie if you lived in ~1800s America? Should it be on the producers, who choose to use slave labour, on the providers, who capture the slaves, on the legislators, who make/keep it legal, or on the customers, who choose to buy the fruits of slave labour? They all could be said to play a part but I’m inclined to find the customers, who have the least power in the system, have the least blame as well.

otp,

I think you’re making large reaches in your analogies. Are we supposed to have the government come in and bad cosmetic DLC, and then fight a war over it that splits the country (or world) in two? Lol

My point is that cosmetic DLC (and expansion packs) isn’t the problem – the problem is loot boxes and pay-to-win microtransactions.

Sunsofold,

I just wanted an unambiguous evil to serve as an example. You’ve gotten lost in taking the example as the point again. It’s an analogy, not an exact replication of of a previous event. See the similarities between the two and not the particulars of either one. That’s the point of an analogy.

The point is that the system of microtransactions incentivises the bad results (manipulative practices and distortion of decisions) without necessitating the good. (enjoyable content) As long as paid DLC exists, there are reasons for people to use paid DLC to manipulate people out of their money. However, nothing about paid DLC means there will necessarily be benefit to anything other than revenue, and things that exist within DLC could exist without it. I’d try to give another illustrative example but I don’t know if it would help.

otp,

I think you’re mixing up my disagreement with not understanding you.

Sunsofold,

Two possibilities:

  • You don’t understand the use of analogies. Common enough. Many people can get lost in them. Not a big deal. Not your fault.
  • You do understand them, but were actively trying to focus on the ways the chosen analogies were not one to one with the object instead of on the point the analogies were only used to illustrate. This falls under the category of bad-faith communication.

I assumed you were well-meaning in assuming your ignorance. Was I wrong?

lemmydividebyzero,

IMO, it’s fine as long as it’s not PTW… Let them have their $50 virtual clothes… They finance the devs, so I have to spend less on that…

HollowNaught,
@HollowNaught@lemmy.world avatar

Microtransactions have gone wildly past financing devs

The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers

RandomVideos,

Something can be not Pay to Win and still use tactics to trick people into spending money

the_crotch,

The tactics every single business on earth uses?

Jaderick, do games w Is Baldurs Gate 3's voice acting so great that it ruined other games for me?

BG3 is a milestone in gaming. It may be a bit unfair to compare it to games that were produced at the same time, they couldn’t hope to compete lmao.

MiDaBa, do gaming w Don't forget to make a 2nd save file just in case.

Even worse. Games with a mysterious auto save “feature” that don’t allow a manual backup save. There’s a special place in hell for those developers.

Jimmycakes,

We need a Luigi on the inside

everett,

Some games actually have this feature.

swab148,
@swab148@lemm.ee avatar

Or whatever the fuck Dragon’s Dogma 2 had

Zron,

Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.

I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.

youngalfred,

Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)

GiantRobotTRex,

Only the most recent.

I also have never had any issues with game breaking bugs like that. I’ve encountered some glitches but nothing a save+reload couldn’t fix. Everything just resets to its normal spawn point.

Zron,

Ah, the trauma of every Bethesda RPG player.

There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.

Lifter,

They solved that by having most of the game revert to starting positions frequently (e.g. every time you die, area load).

Maybe not as immersive as Bethesda games but their lore at least tries to make sense of it.

It’s more like playing the Edge of Tomorrow movie, you need to learn where everything is.

JackbyDev,

There’s also a place in hell for devs who don’t include a “save and quit” in rogue like games because they’re worried people will save scum. As if honest people who can’t devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

Ziglin,

I assume it’s more about the hassle of implementing a way of serializing the game state for storage in most cases but if people want to cheat in a single player game let them or better yet seed the rng so that the outcome is the same anyways.

umbraroze, do games w PEGI gives Balatro an 18+ rating for gambling imagery

Hngh. Balatro already had a bunch of hassle on Switch eShop due to the PEGI ratings change.

Earlier, Nintendo somehow got a PEGI 12 rating for 51 Worldwide Games, which includes poker and blackjack. I wonder what they argued to avoid the 18 rating. “Sure, this compilation has poker and blackjack, but it’s not like we made it fun.” (It’s adequate but compared to Balatro it’s very much a non-frills experience.)

RixMixed,

I believe 51 Games came out right before the stricter PEGI policy. Same year at least. The whole thing is very silly.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

“sure our game has gambling elements, but we’re Nintendo so shut the fuck up and give us a better rating because you’re a private company in the business of giving ratings”

eutsgueden, do games w Stardew Valley 1.6 is Coming November 4th.

A good man, this Ape.

aeronmelon,

He’s so concerned about everyone.

kinkles, do games w Is overwatch 2 really that bad?
@kinkles@sh.itjust.works avatar

It’s a decent game but a terrible one if you are comparing it to the original Overwatch.

Buttflapper,

It’s a decent game but a terrible one if you are comparing it to the original Overwatch.

I’m just genuinely curious why/how it’s still getting updates and people are playing it with the way it’s talked about, they make it sound like the worst game ever

kinkles,
@kinkles@sh.itjust.works avatar

Because despite the bitching it still has a very respectable user base, at least purely looking at the Steam stats:

https://sh.itjust.works/pictrs/image/4224bfcf-87b0-4089-9eba-39d8797dc74f.png

Voyajer,
@Voyajer@lemmy.world avatar

Do we know it’s average playerbase back when it was still overwatch?

SnugZebras,

No pretty sure it was Battle.net exclusive

Fubarberry, (edited )
@Fubarberry@sopuli.xyz avatar

That’s honestly not that good, when games like CS2 are regularly pulling 2million+.

According to 3rd party websites (that may not have accurate estimates), Overwatch 1 had between 600k-1mil peak concurrent players through a lot of 2020/2021. One of those same websites now says that OW2 had about 140k peak players today when combining all players on all platforms. So it would seem there’s been a huge drop in players.

rigatti,
@rigatti@lemmy.world avatar

Keep in mind that a large portion of players don’t have it installed on Steam and use the Battle.net launcher instead (like me).

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Right, that’s why the collective play amount is ~140k when the steam daily is only ~30k

rigatti,
@rigatti@lemmy.world avatar

Ah, if only I could read more than one sentence at a time…

SuperSaiyanSwag,

Also, the game is on consoles too with crossplay

epicsninja,

CS2 is top of the pile, there is very little that can fairly be compared to it.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

I think Overwatch 1 at it’s peak could be compared to CS2.

Moneo,

In my opinion, anyone saying OW2 is worse than the original is saying this for personal reasons and not trying to be objective. OW2 is, in my experience, much more balanced than OW1. Many of the more frustrating aspects of the game have been fixed or removed, and most of the characters added since OW1 seem fun to play and not frustrating to play against.

There are very many valid criticisms one can make of Blizzard. The history of being a shitty workplace, the objectively awful decision to make OW2 a sequel, the treatment of Jeff Kaplan by execs, the monetization, and probably more. None of those criticisms (except monetization to a limited degree) have anything to do with whether or not OW2 is a bad game or not.

But I’m speculating since the person you responded to has not elaborated on any of their views.

pycorax,

I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.

magiccupcake,

Ehh I disagree, I played consistently ow1 for years and ow2 just wasn’t as good.

I mainly missed tank synergies. Without it the game just wasn’t the same. The other tank changes were just insane too. And I preferred the full 6v6 experience.

Then they had to go an monetize the shit out of it, when I already paid for the game! The last straw was either paying for new characters or grinding like hell.

chirping,

The tank and 6v6/5v5 has been heavily discussed, recently devs made a long devblog about it. I can kinda see where you’re coming from, I think, but between balance/queue times/the average player (of which there tends to be more of when you’re with 5 others instead of just 4) it seems to me like 1 tank works better in practice even though it struggles when compared to the ideal world+nostalgia goggles.

I was very pleasently surprised not disappointed by the monetization, like uncompleted weekly (battle pass -primary method of profression) challenges carry over, so in theory you can do all weekliesduring the last week if a battle pass. also aren’t the new heroes available if you play just a few matches?

magiccupcake,

I honestly though I would get used to it, like the forced 2-2-2 comps which I initially disliked, but I never did. It just made the game feel like too much more like a pure fps. And it not feeling like that was what made it unique.

In my experience all the que times were fine as 2-2-2 even when queued as duo dps

Moneo,

I don’t mean to be a dick but without giving actual reasons all you’re saying is “I preferred ow1”, which is kind of what my original comment was referring to. Tank synergies is definitely something that was lost with ow1, rein/zarya and dive comps were very fun and definitely something I miss. But it was also a major source of balance issues and player frustration.

Two tank team composition was a consistent balance issue and severely restricted the design of tank heroes. Sigma is a really fun and interesting hero, but when he was added overwatch entered a prolonged two shield meta which was incredibly boring. The devs added a cool hero, and he made the game worse. Not only did he make the game worse, but there was no obvious or easy solution, because sigma wasn’t the problem, two shields was the problem. In my opinion that exemplifies how bad of an issue the game was facing and justifies the changes made.

There’s nothing wrong with preferring ow1 but the person I responded to called it “a terrible game compared to the original” which is just blatantly incorrect in my opinion.

Cypher,

He did give reasons. Can’t you read?

Moneo,

Why? I played OW from beta, stopped playing after all the shitty workplace accusations came out, then played again for 10 or so hours last month.

I didn’t play much competitive (in my recent sessions) but the game seemed like it was in a pretty solid place. The only “major” issue I can think of is that the tank role is incredibly important, which creates a bit of a toxic environment where people are scared to play tank because they get flamed if the team gets rolled. But I think the downsides are worth the benefits, with tank being so important it’s become the core that the rest of the game balances around. Healers have more agency and dealing damage/contributing to elims is a vital part of the role. A lot of the frustrating/cheesy aspects of the game have been removed, scattershot, damage-doomfist, mercy 5-man-res, goats, double shield.

Again, I took a long break from the game, but before that I clocked a lot of hours in competitive. Personally the game feels about as balanced and enjoyable as it’s ever been.

Obviously the monetization is gross and that entire side of the game sucks now but that’s an entirely different conversation.

bionicjoey, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

So funny when a corpo is forced to seem positive about something where there is absolutely no positive way of spinning it. It has this surreal energy where the person doing PR seems almost uncanny, like some kind of lizard person.

capt_wolf, (edited ) do games w ROMhacking.net shuts down after 20 years; database has been moved to the Internet Archive

Such a shame…

Here’s Gideon Zhi’s response and a little explanation, from his side anyway, of what has actually happened.

If you’re not familiar, he runs Aeon Genesis, one of the longest, if not the longest, running translation groups.

bassomitron,

Yeesh, I’ve never used the website but that NightCrawler person seems like they have some serious control problems. The fact that the whole community was willing to chip in/pay for it and take it over and the admin still refused to cooperate is pretty shitty. At least it looks like someone managed to convince the admin to let them host and takeover the site’s wiki.

Ashtear,

This is oddly common in ROM hacking/mod scenes. There’s been no shortage of drama in the Fire Emblem and Final Fantasy Tactics communities, too.

At the very least I wish people would consider the bus test once a site/project gets to a certain critical mass. Insane to me that a site with this kind of profile never had coverage for that scenario this entire time.

Peffse,

I really hope that tcrf doesn’t take over. I STILL can’t contribute to that website because it requires you to sign up for Discord and agree to Discord’s ToS just to paste some stupid code into their bot.

capt_wolf,

Wait are you talking cutting room? I had no idea they did that. Very weird for a site that’s just copying Wikipedia.

catloaf,

Copying Wikipedia? Where did you get that from? They have loads of content, including stuff like text dumps, that you’d never see on Wikipedia.

capt_wolf,

I mean the format, it’s a generic wiki formatting. Not referring to the actual content. The content they have is awesome.

catloaf,

Yes, the software that runs the site is Mediawiki, same one that runs Wikipedia and others. Sites can add their own registration requirements.

doctortran, (edited )

after some further research, it became apparent that Discord staff could save a significant amount of money by changing S3 providers. The new bucket was set up, but when the time came to make the change NC refused to do it, even though he was not the one footing the bill.

There’s a conspicuous absence of explaining why they wouldn’t do it. What were their actual concerns? Did they not voice them or are they just being withheld?

NC refused to join the Discord to talk about solutions in real-time.

Why was this a requirement?

Did we vent in private? Sure.

And what did you say?

Did we dox or threaten? Fucking hell, no! And frankly I’m LIVID at even the suggestion that we did.

Well something clearly happened if his family was brought into it, so if you’re going to skimp on the details, I’m not sure how I’m supposed to believe that.

The whole thing just comes back to the larger issue with discord: the record vanishes.

kionay, do games w What games do you recommend for my girlfriend?

Stardew valley is 2D so fewer controls to learn than a 3D game. It also has a cute art style.

MonkderZweite,

And lots of additional content in mods (you can do that for her, it’s pretty simple).

Another one, Universim. Oh, and Roller Coaster Tycoon 2, maybe Sims 3/4.

Derpenheim, do gaming w Whine harder you assholes

“The game is forcing me to fuck this man, repeatedly”

Stalinwolf,
@Stalinwolf@lemmy.ca avatar

What?! That’s terrible! How?! How can I replicate that so that I don’t accidentally do it?!

Zahille7,

I was personally upset that ME:A doesn’t let you replay any sex scenes or romance anyone else after choosing one.

You get one little like 2:00-long cutscene of some humping and caressing and then it’s back to business as usual.

Opisek,

Could I skip it? Yes, but I paid for this content so now I have to see it to get my money’s worth. It’s not my fault I’m doing it, it’s the woke™!

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Aww I ruined the conversation I gotta save scum the assgfuck scene again

RunawayFixer, do gaming w This happened to me in Roller Coaster Tycoon and The Sims.

I have to force myself to not fall into the trap of trying to play a “perfect” game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.

But it also depends on game design:
With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the “wrong” order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.

And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.

sykaster,

You got upset because you missed a +1AC item? There’s so many much better items in that game I’m surprised this one matters so much.

I totally recognise playing the perfect game angle though, depending on the game I look up collectibles ahead of time, so that when I find the area I know there’s one nearby.

RunawayFixer,

Nah, the knowledge that I could be locked out of unique items is what caused anxiety, not what I was actually locked out off (though I do think it’s a really good item for a ring). I played act 1 as a blundering fool, at the end of act 1 I checked an item list to see what I missed, so I could backtrack for what I could use. And then I destroyed my fun in act 2 by checking guides before starting an area.

Djehngo,

I also fall into this trap semi regularly, a happy medium I have found is a missable items guide that doesn’t tell you how to play or where to go but it does tell you “make sure you get item X before going to place Y as that’s your last chance”

It means I can be happy to play sub optimally knowing that if I really want I can go back and collect anything I missed later.

This has been quite good for Clair obscur

bjoern_tantau, do games w RPGs that are optionally pacifist?
@bjoern_tantau@swg-empire.de avatar

Not an RPG, but in the Thief series the hardest difficulty usually means that you aren’t allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

People do challenge runs of the Gothic games as pacifists. So it isn’t part of the games but doable with some shenanigans.

belated_frog_pants, do gaming w Steam is cracking down on porn games, to keep Payment Processors happy.

And next they will come for other labels deemed “against the rules” without elaborating. Porn is the canary. You can “lol incest” but this is about taking down what folks cant argue with first then the next will be porn at all, then queer stuff, just like tumblr

Onomatopoeia,

It’ll eventually be anything those in power deem contrary to their agenda.

And people still clamor for a cashless society, when such issues are already obvious.

BurgerBaron, do games w Thank you, Thor! 🥳
@BurgerBaron@piefed.social avatar

I'm not relaxing unil it's 1.5 million.

toynbee, (edited )

In Ross’ video, IIRC, he said 110% was good, 120% was pretty safe, and 140% was very safe.

edit: Correct autocorrect.

SaharaMaleikuhm,

200% it shall be!

Apeman42, do gaming w Honestly, it confused me at like 20
@Apeman42@lemmy.world avatar

I still hate pressing the sticks for most anything. First thing I do in most games on my steam deck is remap them to the back paddle buttons.

Kolanaki,
@Kolanaki@pawb.social avatar

I hate when the default controls have duck toggled on R3 but then don’t have anything on two of the 4 face buttons. Crouch should be on Circle/B if you’re not using that button for anything else.

FreeAZ, (edited )

No…

The entire reason it’s like that is so you can crouch and aim at the same time, it’s almost objectively better, as long as you don’t accidently press it.

The best control schemes are the ones that bind any action that would be useful to do while still controlling the camera to the back buttons or the sticks.

Kolanaki,
@Kolanaki@pawb.social avatar

I’m talking about a toggle tho. It’s not going to be accidentally toggled if its not on the stick, and the stick press is usually really sensitive. I can also hit the far right face button with the first knuckle of my thumb, while still having the end of my thumb moving stick.

If there was no toggle crouch in the theoretical game, then I would agree with you.

FreeAZ,

I prefer toggle crouch and I still much prefer it on the right stick. Allows you to spam crouch and aim at the same time, but do you. I just think it’s objectively better and hate when any action I would use while controlling the camera is on a face button.

My main point is there is a genuine reason it’s mapped to the stick by default, I would be annoyed if it was on the face buttons by default.

Kolanaki,
@Kolanaki@pawb.social avatar

I think we can both agree that not being able to make any button do any thing is the best way to go about it. I hate being limited to a single scheme, or even just 2 or 3 and not being able to 100℅ fully customize them.

FreeAZ,

Yes.

MrScottyTay,

Stick buttons should always be toggles in my opinion. Fuck having to keep that pressed in while moving it around.

LifeInMultipleChoice,

What game does that? Any game I’ve ever played that used them for crouch was press for crouch, press and hold for a half second to go prone.

MrScottyTay,

Loads of games and if not by default it’s an option in the menu. Not so games have prone either

Ziglin,

But it’s really hard to use the joystick when you’re putting so much force into keeping it pressed.

FreeAZ,

Most people use toggle crouch, I just click it once and that’s it.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Breath of the wild is the worst. Crouch, as a toggle control, on L3.

calcopiritus,

Would be way worse to be hold. You know what I hate more than pressing L/R34? Holding them

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

That was the industry standard for a long time and it still pops up sporadically.

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