bin.pol.social

Omegamanthethird, do games w What are some video game quotes that is stuck in your head?
@Omegamanthethird@lemmy.world avatar

“With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.”

timo_timboo_,

This ones great. Where does it come from?

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Morrowind

Any time a critical character dies (usually because you’re on a killing spree) it says that. But it’s also become a meme when someone famous dies in real life.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I think we’re about six hundred doomed worlds deep by now. Eventually we hope to cross some kind of Einsteinian barrier to get to the other side

TotesIllegit,

The Elder Scrolls III: Morrowind. It happened when important NPCs died, rendering unfinished or future quests associated with that character impossible to complete or start; iirc essential NPCs didn’t have immunity to damage and death in Morrowind like in later Bethesda titles, so these NPCs were protected only by the player reloading their save after getting this message upon the essential NPCs’ death.

kamiheku,
FozzyOsbourne, do games w Why does the PC gaming industry still use such deceptive pricing?

You’re allowed to say fucking on the internet

Buttflapper,

Just a habit, on lots of subreddits now, you get AutoMod deleted or banned from their subreddit if you use curse words. This happened to me on PC gaming subreddit. I got hit with a Perma ban there 3 months ago and they wouldn’t tell me why I kept messaging them over and over again, told it was for excessive profanity. Apparently lots of my comments use the f word so that’s not acceptable.

PunchingWood,

Reddit turned into a fucking cesspool of circlejerking degenerates trying to act like they’re the holy guardians of the internet.

It’s a huge platform, but every day it dies off more.

AgentGrimstone,

I started to censor myself too on other platforms because sometimes they have warnings like “Are you sure you want to post this?” and I feel like they’re shadowbanning my comment.

Buttflapper,

Yeah, I’m pretty sure you’re getting put on a list. They probably have it designed that way, people who use offensive language often or certain words, add them to an internal list and restrict their interactions with the rest of the people heavily.

FozzyOsbourne,

Well fortunately there’s none of that shit here!

Katana314, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

I think I’ve gotten more than a little tired of the “guy walks in on girl bathing” trope in anime.

Like, somehow this is a world where no one knocks, and the first thing girls do in an unfamiliar environment is get a bath.

callouscomic,

Haha. This is pretty much the only JRPG series I like, so interesting to learn this is a common trope.

The older Ys games have I would suggest much mote troubling easter eggs. Perhaps I’ll share those screenshots too.

setsneedtofeed, (edited ) do games w Where are the improvements in AAA games?
@setsneedtofeed@lemmy.world avatar

I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.

I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.

Otherwise, I am stuck trying to tease out the rest of the post’s intention.

Recently the 2 “highly praised” Star Wars “open world” games

I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?

pycorax,

To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.

MarcomachtKuchen,

*fallen order (you spelled survivor twice)

Honestly I’ve I did jot know how survivor improved upon the first part since the pc version was so overshadowed by it’s technical problems. Tho I’ve heard the patch yesterday improved the performance massively

pycorax,

I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.

Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.

jordanlund,
@jordanlund@lemmy.world avatar

Ubi actually has 2 kinds of open world games… Assassin’s Creed Style and Far Cry Style. I prefer the former, I was disappointed to see the Avatar game was the latter

I have’t heard how Outlaws breaks out yet.

intensely_human,

I just want to say I was really disappointed when Far Cry 3 basically became the template for Far Cry games.

The main thing I hate is the “observe this outpost from a distance then permatag all the enemies so they’re visible through walls, then take them out” mechanic.

PunchingWood,

Outlaws doesn’t really feel like either.

It has elements like both, but it doesn’t do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.

I enjoyed Outlaws open world gameplay, even though it doesn’t bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.

garretble,
@garretble@lemmy.world avatar

I’m right in the middle of this game currently, and I do fully see some of the jank that shows up in this game. And it does have some issues (I couldn’t land my ship on the starting planet until I finished a specific quest, but the game doesn’t tell you this).

However, I’m finding the game pretty fun overall and kinda hope they iterate on this scoundrel idea and make sequel. I’m having fun sneaking in and looting all these places.

PunchingWood,

I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn’t mind if they kept going with Kay, she’s a likeable protagonist to me and I just love Nix.

Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.

There’s definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they’d fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.

garretble,
@garretble@lemmy.world avatar

Yeah other than this weird thing where the quest made landing the ship weird, I have had anything totally break the game — though it did crash on me once. But the autosave got me maybe ten seconds before that so I loaded right back where I was.

Mostly I’ve just seen little graphical bugs. Like when you fly off world and the “loading clouds” show up. Sometimes there will be a flash of a big, black chunk of the screen that shows up for a split second. Stuff like that.

I wouldn’t mind if Kay got her own little series out this. She’s cool, and Nix is cool. I like them both.

ilinamorato, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

I’m not entirely oblivious to gaming news, but the literal first I had ever heard of this game was when they announced that it was being shut down. Methinks after eight years of development it could’ve had a few more dollars tossed into the marketing budget.

Fiivemacs,

Word of mouth of something great/fun and exciting should be all the marketing a company really needs. I personally don’t trust or listen to any ads. They are cancer to the brain and eyes/ears because it’s typically lies or false claims…or they make cinematic trailers which don’t even represent the game at all because… cinematic.

See stardew valley for a prime example.

Kowowow,

That can even be a guide to many things like tools, if it’s pricy but has good word of mouth and not heavily advertised (sometimes the biggest expense) then it might just be worth the cash

ilinamorato,

I’m not saying that would be a better experience for players, just that if they wanted it to succeed they should probably have done more marketing.

collapse_already,

I don’t think this game even lasted long enough for word of mouth to have popularized it. I didn’t hear about it until it was dead. I am wondering how many players Helldivers 2 had at 11 days (not a great example because it was an existing IP with existing fans). Could they have made it if the game had actually been good? I am not sure. Shutting down super fast got them more publicity than anything else they did.

morrowind,
@morrowind@lemmy.ml avatar

I’m not against basic advertising, it fulfills a very useful role, letting you know a product exists, with what functionality and pricing and so on. Of course that’s a minority of advertising these days

Katana314,

Marketers actually place these into different categories of advertising goal. One kind might just exist to make people aware of a product and its role (eg, vacuum cleaner attachment) whereas others spend longer convincing customers it’s something they want/need. There’s yet another category that I think relates more to direct advertising and isn’t as common for mass products like games.

magic_lobster_party,

It was featured in a PlayStation showcase last year. The most notable part of the trailer was a burger. I’m not kidding.

ilinamorato,

That’s…remarkable.

altima_neo,
@altima_neo@lemmy.zip avatar

Yeah, they definitely didn’t market it very well, at least to the PC crowd. It seems the PlayStation version is doing much better, with advertisements in the PSN store.

Annoyed_Crabby,

I keep seeing character trailer on youtube but it doesn’t really intrigue me as it looks like another hero shooter.

solsangraal, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

we’re getting old dude

the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

Carighan,
@Carighan@lemmy.world avatar

“Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

helenslunch,
@helenslunch@feddit.nl avatar

“Single player games have taken a backseat”. Okay. We’re just going to state that as a truth?

I think we can state as a truth that they have less potential profit.

And also just stating kids as being the main video games audience still?

They spend more money. Probably because it’s not theirs.

MolochAlter,

Both of your points are only partially correct.

I think we can state as a truth that they have less potential profit.

Wrong, they just take less effort and have a more constant revenue stream.

Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

They spend more money.

They don’t, you can’t spend money you don’t have, whales are working adults.

Kids spend money for less. Better ROI, not higher payoff.

You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

ampersandrew,
@ampersandrew@lemmy.world avatar

There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

helenslunch,
@helenslunch@feddit.nl avatar

Not nearly as much. Look at games like Rocket League that are many years old but still selling new skins every month.

ampersandrew,
@ampersandrew@lemmy.world avatar

When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

helenslunch,
@helenslunch@feddit.nl avatar

They make way more money selling skins for years and years than any DLC ever will. This is clear as day. Not sure where the confusion is.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

helenslunch,
@helenslunch@feddit.nl avatar

And the Rocket League is worth 20 Concords.

ampersandrew,
@ampersandrew@lemmy.world avatar

Well then I guess your recommendation would be to keep trying to be Rocket League, even though statistically you’re going to leave a crater in the ground formed by hundreds of millions of dollars and the better part of a decade of work? Keep in mind there are single player games that make more money than Rocket League too, if we’re going to cherry pick.

helenslunch,
@helenslunch@feddit.nl avatar

My point is it pays off in the long run.

ampersandrew,
@ampersandrew@lemmy.world avatar

Given the unfathomable number of layoffs we’ve seen the past two years, I think that’s a difficult argument to make.

helenslunch,
@helenslunch@feddit.nl avatar

Given that those layoffs exist outside of the gaming industry, I don’t think that’s a valid argument.

chonglibloodsport,

I think we can state as a truth that they have less potential profit.

That’s true but it’s not because people aren’t playing single player games. The reason single player games are less profitable is because the non-subscription, non-microtransaction single player market is extremely saturated with indie games. That makes it very hard to sell AAA single player games. The standards are extremely high and the opportunities for extra monetization are not there.

I have been a single player gamer for most of my life, yet I haven’t bought a AAA single player game in decades. I have more indie single player games to play than I know what to do with, and frankly they appeal to me more than AAA titles. Expensive graphics and voice acting don’t have much draw for me these days. I am much more interested in roguelikes and retro games now. I think there are thousands of others like me out there, among all those who don’t go in for multiplayer games and haven’t purchased a console.

Grandwolf319,

Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

bionicjoey, (edited )

It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

catloaf,

Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

bionicjoey,

Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

intensely_human,

profit is a function of demand

Grandwolf319,

And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.

AnEilifintChorcra, do gaming w #StopKillingGames update: Finland just passed the threshold.

Even if your coutry reaches 100% and you haven’t signed, please still do incase some signatures are invalid

TIP – It is better to collect more signatures than required. Sometimes the national authorities might not be able to validate all the statements of support you provide.

citizens-initiative.europa.eu/how-it-works_en

Vittelius,

Also just getting 100% in 7 countries is not ging to be enough to reach 1 million votes total.

So you should keep signing it either way. Every vote still counts

jeffw, do games w Controversy and Censorship
@jeffw@lemmy.world avatar

Changing designs due to market pressures isn’t censorship. Remember the Sonic movie, where they redid the animation due to criticism? Nobody was outraged at that change but when it’s tits, all of a sudden people care.

Melonpoly,

What “market pressure” are you talking about? The game topped charts because it seemingly wasn’t afraid to have an attractive female lead while backing that up with fun gameplay. The difference with the Sonic movie was that no one liked the original design, and the movie wasn’t patched after people bought tickets.

RageAgainstTheRich,

You know there are a shit load of games with attractive female leads and amazing gameplay right?

You say it as if developers are terrified to make attractive girl characters…

Katana314,

Summarized it much better than I could.

If you’ve ever seen isometric pixel sprites, authors often draw those first “naked” to get the shape right. If they show an in development model that’s naked, and later have added clothes, is that then “censorship”? No of course it fucking isn’t.

thezeesystem, do games w What are the best indie games you've ever played?

Factorio. Help I got 4k hours and I still get cravings.

Honorable mentions.

Rimworld, Dyson sphere program, Minecraft (before it became microcrap)

sep,

Closing to 6k. There is just infinite replayabillity. Then you add mods, and friends.

haui_lemmy,

I think we‘re the same person! :D

Jokes aside, I wholeheartedly agree. 500 hrs in factorio but rw and dsp are awesome. Mc used to be. I like mineclone though.

Hit me up if you wanna play something together some time.

Battle_Masker, do games w What's up with Epic Games?
@Battle_Masker@lemmy.world avatar

aside from what everyone else said, they killed the beloved Unreal Tournament series, which is a huge sour spot for older gamers who fondly remember those. Then there’s the excessive microtransaction demand inside Fortnite, a game with a large playerbase under the age of 18. That alone led to two major lawsuits that they both lost

EtherealMoon,
@EtherealMoon@lemmy.world avatar

Aside from TF2–and even that I got a bit bored with–most all of my interest in multiplayer FPS died along with Unreal Tournament. Doesn’t feel like having fun is the goal anymore.

glitches_brew,

They are killing rocket league too

TheBat,
@TheBat@lemmy.world avatar

I quit playing Rocket League the moment it was announced that it was going to be Epic exclusive available only on Windows.

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.

Fizz,
@Fizz@lemmy.nz avatar

Nfs the run was so disappointing. Even for a nfs game.

SomethingBurger,

Some NFS game are straight up terrible (Undercover…), but at least the good ones with similar gameplay (NFSU2, Carbon) still exist. But The Run was worse than bad; it was disappointing. It could have been good, but wasn’t, and they never tried to make another one with a similar premise.

The only good part of the game is the bonus mission in Carbon Canyon, in all its HD glory.

PrivateNoob,

What about the avalanche mission? Did you find that too Micheal Bay movie-like?

SomethingBurger,

I don’t remember it. I don’t think I played this game a lot.

PrivateNoob,

Here you go if you’re interested: youtu.be/M0fpD8LP08Y?si=Mb_msbQ8FFDghfbG

PrivateNoob,

Honestly I loved The Run. It was a jam packed unique short game experience. It was definitely too short for it’s price, but you know at that time Blackbox was working on 3 separate games.

False, do games w Baldur's Gate 3 ended up making me regret playing.

This is the weirdest complaint until you realize OP is from yiffit.net

TacticsConsort,
@TacticsConsort@yiffit.net avatar

But am I wrong? Making an unreasonable complaint?

I know that most people don’t like dragons as much as I do, but… is it really that weird to want them not to get screwed to the Nth degree?

False,

Yes you are making an unreasonable complaint. You’re complaining that the story doesn’t include one particular niche element of interest to you and comparing it to having shit thrown in your face.

TacticsConsort,
@TacticsConsort@yiffit.net avatar

Yes, but I was under the entirely reasonable expectation that I would indeed get my niche thing (that being three or four lines of dialog), given the game’s overall setup, mechanics, advertising and franchise. It wasn’t just not included, it was actively averted as hard as possible.

Would you not be disappointed in the same circumstances?

AdlachGyfiawn,
@AdlachGyfiawn@lemmygrad.ml avatar

no. i don’t play games for fetish purposes.

Cronyx,

Dragonheart wasn’t a fetish movie.

Marsupial,
@Marsupial@quokk.au avatar

Sorry just a furry whining they can’t fuck an animal?

Makes sense, no normal person would have given this any thought.

th_in_gs, do gaming w Pet peeve, games that won't let you save

Or pause during cut scenes!

nlm,
!deleted4210 avatar

Yes!

MonkderZweite,

Or skip cutscenes.

tombuben,

Or allow you to accidentally skip cutscenes when you didn’t mean to.

OttoVonGoon,

OMG this drives me nuts.

fuzzywolf23,

Fucking death stranding

Sternhammer,
@Sternhammer@aussie.zone avatar

To be fair, Kojima games are primarily vehicles for cut-scene delivery. Gameplay is a bonus.

Blackmist,

You can pause during cutscenes. Just finished it yesterday, and certainly needed it because some of those suckers are 30 minutes long.

Dadifer, do gaming w Are there any good VR games yet?

I love how Halflife: Alyx isn't even being mentioned.

JshKlsn,
@JshKlsn@lemmy.ml avatar

Too scary lol. I got it with my index and never played. Really wish valve included a less scary switch in the settings, because it’s one of the best made VR games.

Just can’t do it. Not built for it.

outadoc,

I had no idea it would be so scary and played through it out of sheer will to enjoy the experience. I have no idea how I made it through.

SevenSwell,
@SevenSwell@beehaw.org avatar

The half life games are right at the limit for me in terms of scary video games. They tread the line just enough imo. I think it’s because it’s not just horror the whole time, there’s tons of non scary puzzles and gun-slinging going on to cool down.

Mythril,

I read some interview about how they had to “nerf” the headcrabs by making them latch on to your chest instead of actually your face because it was too intense for VR, haha

Loved the game!

fades,

Seriously haha, arguably the best VR game out there

liminis,

Right? It’s literally bundled with one of the most popular headsets.

Though there are still plenty of indies that still exude quality and love from their developers. Things like Compound, Budget Cuts, Until You Fall, or Hot Dogs, Horseshoes & Hand Grenades (if you’re a gun person) are all a bunch of fun.

Though there’s that Walking Dead game if you want something with more money behind it (and are less anxious than me).

dragonfucker, do games w PEGI gives Balatro an 18+ rating for gambling imagery

Why is he still using Twitter? Does he want a bunch of Nazis replying to him?

bassomitron,

Because, unfortunately, millions of people still use it. If you’re selling a product, it’s in your best interest to have as much social media presence as possible.

Also, it’s better to have an official presence on those platforms so others can’t impersonate you as easily.

dragonfucker,

Then there should also be a version of the post on Mastody, and this post should be a screenshot of that one.

LandedGentry, (edited )

deleted_by_author

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  • essteeyou,

    If you’ve ever made a thing that took so much time that it has to be your job, and earn you money, you’d likely have a different view. If you’re ignoring a percentage of your target market because they’re on a platform you don’t like, then your project might fail, and you don’t get to keep your house.

    LandedGentry, (edited )

    deleted_by_author

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  • Tarquinn2049,

    If your stated downside to still using Twitter is that it’s a waste of time, is that invalidated if your posting tool posts to all of your socials with one click? Like most professional social media users that have to maintain a bunch of channels with the same content?

    Also, who is being dramatic about how important it is to be on or off twitter?

    LandedGentry, (edited )

    deleted_by_author

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  • Tarquinn2049,

    Ok… but his thing can actually happen… your version of the bad things that can happen for still also posting news to twitter is all imaginary stuff that doesn’t happen in real life. Being upset about the direction Twitter and Reddit took and are taking is a totally valid, and honestly the objectively correct position to have about it. But adding in imaginary penalties for using it is not.

    LandedGentry, (edited )

    deleted_by_author

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  • essteeyou,

    You’re saying it’s completely impossible that a game developer remortgaged their home for their project and then failed to meet their required sales by a small amount that could be accounted for by being active on Twitter?

    Like, completely impossible for that to happen under absolutely any circumstances?

    LandedGentry, (edited )

    deleted_by_author

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  • essteeyou,

    All of this stupid disagreement is about this:

    You either do the right thing and lose a little exposure or you stick with it and accept that you’re a part of Elon Musk’s political machine.

    For some people, that’s a choice between scraping by and failing.

    I’m saying: do what you gotta do

    nasi_goreng,
    @nasi_goreng@lemmy.zip avatar

    Twitter can reach various community from variety of region, like English Asia Twitter.

    Entire fediverse is still mostly Western community.

    Fubarberry,
    @Fubarberry@sopuli.xyz avatar

    Twitter is by far the larger platform, and small independent creators have to work to promote their game on every platform they can, if they want to succeed. The moral high ground of not using undesirable social media sites is nice, but isn’t fair to people who are partially dependent on those platforms to make a living.

    damnedfurry,

    Also, the simple fact is that there is no reason that any entity promoting their product has to choose any of these platforms over the other–you can just post to all of them, every single one that has enough users to be worth posting to.

    Cornelius_Wangenheim, (edited )

    I’ve seen several small creators say they get 10 times the engagement on Bluesky. That includes sales through promo links, which can’t be faked. It’s becoming clear that X’s numbers are mostly illusory at this point.

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