Enjoy your perpetual unavoidable and even undetectable bias and opinion influencing astroturfing.
Paid for by whoever doesn’t want the things that you want, to influence the people around you to bite at each other’s throats and work against their own interests.
Always good to let this kind of drama develop for a couple weeks before passing any judgement. Not to say I fully believe the publisher’s narrative either. But maybe it’s not the time for grandiose proclamations of a boycott yet.
Copyright was invented so artists would be able to sell their art, and more art would be made.
When copyright is protected on a product that’s no longer sold, less art is made.
When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!
I just don’t understand anticheat or copy protection on PvE games. I can understand it if you don’t want to play against a cheater, but this is a cooperative shooter.
I think it’s a terrible idea but please don’t take that as an insult. It would instantly be filled with $1 “bids” and the data would be useless at best. I also feel like if I was a dev, I’d feel pretty bummed about the catalogue of people who think my game isn’t worth buying
To get sorted to the top of the lists for biggest discount. To claim bigger losses in copyright infringement cases. And to increase the perceived immediacy to buy it to get a good deal to take advantage of impulse buying whereas if they have time to think about it they may not buy it at all. Plus rich people don’t care how much something costs, so you’ll get a few of them here and there buying it at full price.
Sci-fi survival builder: you’re on a massive spacecraft that ends up crash landing on an ocean planet; your goal is to figure out wtf happened and find a way off the planet. This game is 80% feel-good tropical diving simulator; and 20% thalasaphobic deepsea horror. This has become one of my go-to “idk what to play” games that I keep returning to for a nice digital tropical vacation… with a dash of fleeing in terror from, uh… spoilers. No really though, if you don’t already know this game’s story, DO NOT start looking up videos and posts etc about it - just buy it and dive in.
Yeah what Valve is doing is great. Hopefully they will become more mainstream in the future and become more known with the super casual crowd. Nintendo definitely needs more proper competition in the handheld market.
Also FYI it’s Phillips with double L, Philips with one L is the Dutch electronics company.
I hate not being able to pause a game, particularly a single player game. I think Elite Dangerous solidified my hatred of this, by not telling you the game is still running when you’re on the “pause” menu.
“B-B-BU-BUT it’s a simulation and you can’t pause real life so it makes it more real”
It’s a game, even if it’s a simulation game. It’s a toy for grown-ups. A very nice and fun and relaxing toy, but a toy nonetheless. It’s not more important than a phone call, call at the door, crying child, hungry cat, partner who needs a hand with something etc.
This probably extends to being able to save anywhere and rejoin later, but I think that one is covered pretty well by everyone else :)
6 is never going to live up to the hype and will be riddled with micro transactions and GaaS shoved up its ass.
Stop paying attention to what the big corporations are pumping out. Go play something made my people that give a shit about the game and not the “potential revenue” it might create.
Looking at the conversation, you do sound like a hackerkid™ trying to social engineer itself into someones rockstar account
You should give them the info they ask for
Also, the poor indian dude answering you probably doesn't have access to you crew's name in gtav or anything like that.
I’d suggest Guild Wars 2. It’s an MMO that can be played quite casually and doesn’t require massive time investment or grinding. It has a fun gameplay loop that encourages free exploration. Collaboration with other players arises freely from gameplay.
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