BG3 winning the GotY was something we all could see coming I think and even though it’s not my personal pick I’m hard pressed to argue. It’s a great game, it opened up many in the mainstream to a new genre and Larian is a great company with consumer-friendly policies. It’s hard to be mad.
I’m very glad Alan Wake 2 got a couple of awards, though. Hopefully this recognition means Remedy keeps pushing the boundaries and keeps going with their crazy mixed media and weirdness. We need someone doing innovation in the AAA space.
I am a little pissed they lost out on best music to FFXVI though.
FFXVI’s soundtrack is pretty great tho, especially the tracks for the Eikon fights. NGL I would have honestly gone insane playing that game if not for the soundtrack and (less so) the combat. The story makes no fucking sense.
I’m more salty that people are saying AW2 didn’t deserve Best Game Direction, because I think it absolutely did. Alan Wake’s plot and the vision they went for would have been absolute nonsense in the hands of any other studio.
I just love what Remedy did for the music, and I’m not just talking about Poets of the Fall. Having a bunch of established artists write original music based on a bunch of story related poems written by Sam Lake was such a cool idea and makes the end-of-chapter songs land so well. But the competition was tough, for sure.
I haven’t heard those comments about Game Direction but I can’t understand that at all. The direction is absolutely first class, from the tension-release work to the cinematic shots and framings to the double-exposure overlaps and the reality rewriting and dream logic of the Dark Place. It was a masterpiece in my opinion.
A lot of these games are working off of an assumed learned collective memory.
Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?
Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.
BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.
It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.
Yeah, if you’ve played DnD 5E I’d say you’re already well on the way to knowing how BG3 works technically. If not, it’s prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!
Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.
Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.
Often, yes, but not always, and thats only become a recent trend.
And just as many games dont, or only explain where their controls differ from the cultural expectations.
It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head
I wanted to say Outer Wilds too simply to have OP join us in our search for that high of another player experiencing this game for the first time. Nothing quite like seeing the game “click” when they finally get those big plot points.
Solo indie dev mashup of Risk of Rain, Helldivers, Vermintide, etc with its own soul and style of knights with guns. Dev is very active in the discord and takes feedback and actively plays with the small community the game has garnered.
I played the demo on a whim during a next fest expecting a janky joke of a game to laugh at but a decent and fun game caught me by surprise. It’s been improved and updated quite a bit since then.
HyperRogue has 352 reviews. It is a rogue like that is played on a hyperbolic plane rather than a euclidian one.
If you’re not familiar with hyperbolic geometry, don’t be fooled by the videos. It has the illusion of looking like it is on a sphere in many of the videos. It’s not! Also, you don’t need to be some master of hyperbolic geometry to play. I don’t really understand it but can still play the game well enough.
Essentially, imagine a hexagonal grid. Now, replace some of those hexagons with septagons (7 sided). The further away you get from a point there will be way more tiles in the hyperbolic grid than the euclidian.
The UI is pretty bad, the menus are pretty icky. Those are my only real complaints.
The game is charming. It has.a very retro feel to it. The music reminds me of something of hear from an old school point and click game or RuneScape. The graphics are minimal but charming.
The mechanics are easy enough. You get hit and you die. Most enemies die in one hit. There are no weapons or stats. It’s more like chess in a way. The game will also not let you accidentally move somewhere you’d die, so, yes, very much like chess with checkmates.
Because the game is so simplistic you can get into a flow state where you quickly move and attack enemies. It’s very satisfying to play.
Hyperbolic bonus: Hyperbolica, a first-person walking simulator set in a universe with hyperbolic geometry. You do odd jobs and play games that explore the strangeness of this geometry. Also, there’s a slight digression to explore spherical geometry as well.
My time to shine! My wife is notoriously picky about games. You didn't specify local or online co-op but most of these have local if not online since we prefer to only need one copy.
Apico
Death Road to Canada
Door Kickers: Action Squad
Dysmantle
Lego Harry Potter Years 1-4 (some of the Lego games around this time are also fun)
Mother Russia Bleeds
Nine Parchments
Party Hard
Riptide GP: Renegade
Road Redemption
Slipstream
Super Mega Baseball (any of them)
Textorcist: The Story of Ray Bibbia (I use the keyboard to type, she moves the character around with her controller)
Seconding 9 Parchments and the Trine series. They are both by the same studio and they are beautiful games, they make sure every new scene is a tableau worthy of a screenshot with hyper saturated fanciful environments. The gameplay is fun, polished and goes by fast, in a good way.
What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.
I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.
Day Z the standalone game was a result of Day Z the mod for Arma 2.
While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.
As the inspiration yes. But Minecraft hunger games was the first to do it in gaming while also reaching maybe not more people than movies, but definitly spreading to communities that the movies and books didnt reach (e.g. i didnt watch the movies until well over ten years after I had played my first game of MC hunger games)
You’re a viking that died and you find yourself in a purgatory called “Valheim” to prove you’re worthy of Valhalla. Another survival builder - with a somehow charming combination of really bad graphics paired with really good lighting. The combat is kinda clunky, but the other elements of this game make up for it. Well worth $10!! Don’t forget to turn your music on before summoning a boss.
I have a couple hundred hours on Valheim from the past couple years, and I love it. I haven’t played since Ashlands came out, but I’m excited to jump into it at some point.
It was definitely a product of its time, but it paved the way to what we have now. It’s important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.
That said, the hardware limitations didn’t matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.
IMHO, worthless though it is, I don't get why Diablo-likes are called ARPG's. They have lots of A and no RP. (They are Gs tho.)
Because in 1996 experience points, leveling up, character attributes, and magical loot were all closely associated with RPGs. Over the intervening roughly 30 years those mechanics have been adopted by games all over the spectrum. However the genre-name for Diablo-like games stuck due to convention.
Also Diablo being called an ARPG predates Dark Souls by 10 to 15 years.
LttP is the origin of the iconic gameplay style. My preference is Links Awakening which refined it a bit and introduced some fun characters. I was happy with the version on the Switch.
I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.
It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.
I do find it kind of odd that some people only play the latest sports games and nothing else. Also NFL Blitz on the Dreamcast is one of the best games and I’ve never watch a game irl.
bin.pol.social
Ważne