exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.
I was really hoping proc-gen would be just for the terrain and surrounding areas and the interesting setpieces would be as handcrafted (or as close as possible) to a regular TES/Fallout experience. I guess they had to trade in a lot of these to make the big universe happen though...
That’s how they described it, too. Oh Todd you done it again!
Looks like there’s not much to do on the planets. One review even said the classic “get lost on the way and end up doing ten other things” just doesn’t happen in this game anywhere. It can happen in a city, but then they also said the cities are pretty meh.
I really hope I’m wrong about this in five years, but it looks like No Man’s Sky did even more damage to the space sim genre than we thought. We’re in a year with great handcrafted experiences that still feel vast: Tears of the Kingdom, Baldur’s Gate 3, even Everspace 2 in a similar setting (and Everspace 2 wouldn’t have had the same, fatal loading screen issue if it was a AAA game). Starfield went the other direction.
By chasing the procedural generation dream, from everything I’ve seen, Bethesda really hamstrung the space exploration to get there. Fortunately I really like the old Bethesda formula, so hopefully the Skyrim/Fallout experience that’s still there will be enough for me to want to put hundreds of hours into it. I’m just hoping developers don’t keep trying to do this for games in space settings.
It sounds like No Man’s Sky. You’re supposed to be able to explore the whole galaxy and see many creatures, environments, etc but they all end up being the same so exploration is boring, at least to me it was
I felt similarly. Exploring is just another thing to "do" to get credits/nanites. It was cool to see genuinely new things like the huge Dune-styled worms but once you see one you've seen them all.
That extends to base building too. I have no reason to build a base anywhere else in the galaxy once I have a capital ship that does all my crafting for me. Except resource collecting, I guess. But meh, different strokes for different folks. I don't think there's been a non-MMO continually-updated game that I've come back to as often as NMS but coming back is usually pretty short-lived.
This is the core issue with all procgen games, IMO.
You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.
variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.
That’s what makes this even more of an issue. The game isn’t procedural. They used procedural tooling but everything is set in stone now. They could’ve gone through and cleaned up and tweaked everything so it didn’t feel bland. Doesn’t sound like they did.
I knew the writing/rpg aspect was going to be shallow like all of Bethesda games but, they always had fun exploration so this is unfortunate to me. It sounds like they reuse assets a lot, even in the main quest line. Like same buildings with the same enemy placement just on a different planet.
It's definitely a Bethesda game. Their dialogue choices and roleplaying has always been shit. People like Bethesda games primarily because they're given a large open world to explore. But they made most of this one procedurally generated so they've lost their main good quality. I really hope the players are pushed by the stories and side quests to the hand-crafted worlds and the procedurally generated are mostly in the background for players that want to go off the beaten path.
I tried to make a comment about this in a different thread. Only you can control how you wanna spend your energy every day. Stop giving it to being angry at them all day. Unless there is something you can do to take actual action its just ruining your day with no real change taking place.
My father has requested that the family only talk to him about politics if there is something he can do. A petition to sign. A protest to mount. Something. Otherwise he doesn’t want to hear what Trump and his lackey’s are up to because he knows he can’t do anything about it and letting it ruin his daily mental health does him no good.
It's hard not to when the man who just did two nazi salutes at the presidential inauguration is also trying to insert himself into our gaming spaces. We don't want nazis in our communities.
It’s not hard at all, you choose what you allow to take root in your mind. Additionally, I disagree that that’s what he did; his motion was not an actual heil, and I feel that labeling it as such without better evidence continues the unfortunate trend of dilution powerful words. I don’t think a conversation on this topic will yield anything meaningful, so I’m not going to elaborate further, but I wanted to present an opposing opinion.
Ok, you lost any credibility your original words had when you said it wasn’t a hitler salute. It clearly was. I wish I knew how to post video here. It’s a 2 second video, and it’s clearly a hitler salute.
They shouldn’t hold any credibility in the first place, I’m just some faceless username. I already saw the video, that’s what my opinion is based on. I say his hand’s angle and movement are quite different from a heil, but if you want to disagree, that’s fine as well.
I disagree with FEAR simply because I’d say to play it on the hardest difficulty and go balls to the wall because the AI will fuck you over if it gets the chance; and the longer you take to clear a room, the more time the AI has to organize and execute a plan. If it weren’t for the fact that I’ve seen plenty of people get stuck on FEAR because they tried to play it like a cover shooter, I’d fully agree with you.
Yes! Return of the Obra Dinn 100%. You can still watch other people play it on YouTube later and have a blast seeing them figure things out. And read Lucas Pope’s excellent devblog later as well.
I am super intimidated Return of the Obra Dinn. But it looks so cool, and I feel like it uses a lot of lateral thinking and makes you smarter for playing it.
No need to be intimidated. Just pick it up in a sale. Definitely a brain teaser but there are spoiler reduced guides out there in case you get stuck. But you should be able to finish the game even without guidance.
I went into Oxenfree completely blind after picking it up for next to nothing on the switch store. Great story with choices that actually matter. OP, do yourself a favor and play this without a guide.
I’m saying that a lot of people would consider it to start with “L”. I think it’s common to say “Legend of Zelda”, and even LoZ to refer to the series.
Cali is a hit or miss, the Cali privacy reg has been so watered down compared to the GDPR it feels like the ad industry got it in to prevent future harsher regulations.
If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
definitely scratches the same itch more than games like the talos principle. there’s like one group it completely fails to properly tutorialize imo, and one that kind of falls short (although having played the witness will make your assumptions more accurate i think). other than that it’s a brilliant game.
While I agree having more options is always a better thing, I really can’t see body type A and B with pronouns choosing anything other than more inclusive, a good thing, and not something that deserves getting up in arms about.
I don’t really see how it could be seen as not more inclusive. Sure it’s not more inclusive than having full blown sliders that let you change every bit of a character’s body, but it’s adding more pronouns and not forcing those pronouns on a certain body type. If we look at number of options, it is more than the previous “male and female” options. Thus including a broader set of people
My issue is how half-assed the measure is. What’s the point of letting me pick between “He/Him” and “She/Her”, if it’s going on a character that looks like a stereotypical brodude or a model in a fashion magazine? Is it really doing anyone any favors?
Would anyone in good faith, with only two options “Stereotypical Brodude or Fashion Magazine Cover Girl”, is going to play the former with she/her or the latter with he/him? If there was more variety or perhaps something like Cyberpunk 2077 or Baldur’s Gate 3 where you can have a masculine build with feminine features or vice versa, I could see the point… but for most games that are only going to give you the most common denominator as your only two options?
It just feels like throwing a coat of paint to make it look like the studio cares about making their product more accessible, when really it’s just trying to check a box to appease HR.
It’s a step in the right direction, but it’s so small that it’s insulting to everyone involved.
Would anyone in good faith, with only two options “Stereotypical Brodude or Fashion Magazine Cover Girl”, is going to play the former with she/her or the latter with he/him?
I think so. Why not? There are as many valid genders and identities as there are people in the world. Who am I to judge what people want to be referred as? Also even if there wasn’t people like that, I can almost guarantee there are people who would want to put a “they/them” to those body types, which seems to be the main point of this body type trend.
I don’t see it as a bad faith thing to be like “hey, we should include the ability for NB people to have their preferred pronouns”
Again, I agree that having more options would be better, but why does perfect have to be the enemy of good?
Edit: I also want to say that NB does not equal androgenous. Sure many NB people may desire or have an androgenous look. But I also know people who like to look and be feminine but are still NB, and the other way around
The reason why perfect is an enemy of good in this particular circumstance because the message it gives off now is “We care about buzzwords”, with just a little more effort, it could be “We care about inclusion.”
As it stands now, I’m just left rolling my eyes because game studios see me as not a woman, but as “Body Type B”, but if we had some more androgynous options alongside itl, it’d come across more… “Oh I CAN have a feminine build if I WANT to.”
I guess I just really don’t see it that way. Man and woman and “she/her” and “he/him” are so much more than the way a body looks. Like someone could be the most traditionally culturally masculine looking person and go by she/her. That’s valid, that’s fine.
I don’t see it as the studio not seeing you as a woman. I am somewhat confused by that statement. Like you get the ability to choose she /her with a couple body options. The she / her is the woman here no? They recognize it as a thing. You can look however. I mean fuck I certainly don’t have a body type B, but I’m still a woman
Thing is I definitely don’t look like the “Type B”, but my other option is “Type A”, which is something so blatantly masculine in every way that it would be insulting for me to represented as such, and I guarantee any other trans woman would feel that same in that scenario.
As another trans woman, I just have to say you do not speak for all trans women. I have met sooooo many trans women whose idea of transness are much different to my own. It’s so broad and expansive there are no absolutes here
@HawlSera@chloyster I mean, I absolutely know people who use she/her but present very masc, and vise-versa. They may be relatively uncommon, but so are trans people in general and we're still worth representing. Not to mention non-binary people who have relatively binary gender presentation. Your experience is absolutely not universal.
I am a tomboy, I present very masc, and it does annoy me when as a consequence people mistake me for a guy despite the fact that I obviously have breasts… But that is what it is…
But what I’m getting at is most Body Type A options don’t allow me to play a masc-presenting woman, but a masc-presenting man as in “Someone who looks like Leonidas on Steroids”. If Body Type A regularly allowed you to play as a masc-presenting woman I’d see your point.
The option to play someone like Zarya rarely if ever exists, whereas the option to play as someone who looks like Kratos is overwhelmingly what Body A refers to.
@HawlSera I do recognize that tomboys, buff women, etc are worth representing, (and we should push for their inclusion) but that's not what I'm talking about - I mean people who look like "men" but use pronouns other than he/him.
In agile development. You do a little, release. Otherwise it is too big and may never be done. The fact they committed resources to improve this is a positive. The hope is they build on it and add more options.
However, if they get trashed for trying, they and many other companies may not try. Why spend money to get a bad reputation when the spending nothing creates less I’ll will to the company. That is ultimately the decision Product Owners and Designers will weigh up.
I think for progress, the best approach is maybe “positive first step but more options are needed for non-bonary for this to really make players feel comfortable”.
From a technical perspective, separating pronoun hard coding from the models gives more scope to give more options in the future, however, as someone mentioned, there is a lot of art work needed on assets and animations so the new shapes function the same in all cases.
To be clear, your stance is it’s such a small step in the right direction, you’d prefer no step at all? Keep it cis-only or invest time/money in extra character models?
I’m not saying keep it cis-only, I apologize if that’s implied, pronoun selection is fine and I don’t have a problem with that. My issue is if we’re not going to offer more options than simply two body types, both based on super idealized and gender stereotyped versions of the male and female form… Can we have a less awkward thing to call it than “Body Type A/Body Type B”?
Would anyone in good faith, with only two options “Stereotypical Brodude or Fashion Magazine Cover Girl”, is going to play the former with she/her or the latter with he/him?
Not sure what you mean by “good faith” here, but I can assure you there are some he/him dudebros that play female characters bc if you’re gonna be staring at someone in 3rd person the entire game it might as well be someone attractive to you.
Also it’s perhaps a minority of gamers, but people with fewer identity issues don’t need to see themselves as a self insert for their character, so why not play someone totally different from you?
I basically mean, who intentionally picks an overly masculine character unambigiously male character with female pronouns? Because that’s really only a thing in transphobic far right political cartoons.
I could see people picking the “female” character with he/him pronouns if they wanted to play a femboy and there wasn’t really an option to make the male character look “pretty”, but the “male” character with she/her, I dunno about that one chief.
WhatbI don’t get is why they are using body type A/1 and B/2. One is clearly feminine and the other masculine, regardless of the gender of the character, why not use those words? They are describing the physical form of the body, it says nothing about gender.
Unless you’ve installed some very particular mods, the body types in most video games do not contain genitals, and therefore are not definitively male nor female.
I have boobs and a butt. My body looks like “Body B” from these games. It is not a female body. It does not have a vagina. I have a surgery planned, and that surgery will not result in a vagina. What I’m hearing right now is that you think my body is female. And that makes me feel uncomfortable because I do not want a female body. A feminine body, I am happy with, but not female. I choose “Body B” in these games because it looks like my body, which I am happy with. I do not choose it because it’s “female”. I feel a little bit of pain every time I have to click on female.
…they literally said “feminine” and “masculine”, not “male” or “female”. Specifically using language you say you’re okay with, but still prompting this response. What exactly is your problem with what they said?
No, but we still see models that largely either have bulges or camel toes.
Seeing a buff, hairy, bulge-having individual labeled “she/her” is typically only done in transphobic alt-right political cartoons and it feels a little tone deaf that game companies actually expect transpeople to unironically go with that…
What I’m hearing right now is that you think my preference to have a character that looks like me in video games isn’t worth pursuing because of camel toes, and because a troll might conceivably use the same features that help me, to make a character you don’t like. I already told you the nonbinary perspective on this issue. I’d just like to take a moment before I offer counterarguments to ask… what on earth is your intention with offering these arguments?
Now, as to camel toes: I cannot remember ever seeing a visible camel toe on a character in a video game. Maybe this is just because I don’t make a habit of staring at the crotches of women and femmes in games. But if I did notice a camel toe in a video game that was not about sex, my first thought would be “what the fuck game developers” and I would immediately be on the look out for misogyny in other aspects of the game. Maybe I’m completely off base here and I’ve actually been playing characters with camel toes this entire time and not realised it because I’m not a creep. But in that case, revealing this information to me would increase the gender dysphoria I feel in these games. Why do you want to do that?
And as for trolls? I saw someone in this thread respond to you say they like bearded ladies. You might have read that as a joke, but it wasn’t. Popular streamer JoCat is also a fan of bearded ladies, and I know this because he was cancelled by a bunch of TERFs for playing one in Baldur’s Gate while singing a controversial song. He decided to quit making his YouTube videos because of the harassment. JoCat is not a transphobe. He’s used his platform to raise money for LGBTQ charities in the past, and he was previously embedded quite firmly in the queer D&D youtubers community, friends with a lot of queer people who had nothing but positive things to say about him. I think that you’re confusing your trauma around transphobic representations with other genuine queer people who just wanna live as themselves, and you’re circling back around to transphobia as a result.
While I don’t personally agree with OP, I still believe that they are discussing in good faith. I see nothing here that says they think NB people are “alt right trolls”. Our rule here is to be(e) nice. Please don’t resort to unfounded personal attacks
Actually if you read what I said, I’d say part of my problem is that having two character models one that is “Unambiguously Male” and one that is “Unambiguously Female” while claiming “Oh you can just choose your pronouns, and we didn’t actually say Male or Female! So it’s fine” is a lazy solution that does more to annoy than to assist.
And that if they were actually serious about being more respectful to the wider gender spectrum that exists in real life, they’d have more than just those two options. But the concern dev studios have is not in helping gender non-conforming individuals be more immersed in games, it’s to say “I’m with the current trendy thing, upvotes to the left.”
We need to be critical of what’s called “Rainbow Capitalism/Pink Capitalism” or we’ll be stuck without any real meaningful change.
It should be fine. You’ll have to be thorough in removing personal information. I would prioritise giving it to someone I know rather than a complete stranger.
Everyone else seems to be very concerned about the terms of service, but I don’t know why ToS is of utmost importance to everyone suddenly. Anyone would gladly share their streaming service passwords, would previously rip CDs or DVDs, use VPNs to circumvent porn restriction laws in their country, lied in sites/apps to sign up as a teen, etc…suddenly Steam ToS is somehow sacrosanct.
This came up recently when Steam confirmed your account cannot be left to anyone else when you die. The conclusion everyone seems to mention there is: if you leave your username and password in your will, how would Steam ever know or enforce this?
I don’t think it’s so much a concern about violating the ToS as it is the consequences of violating it. Valve may be able to lock the account or close it if they have good reason to suspect the account has a new owner. An example of solid evidence of this may be changing the payment method for purchases, such that the name on a credit card doesn’t match the previous cardholder name on the steam account.
But if the new owner doesn’t plan on making new purchases on the account, it would probably be more difficult to confirm the account was transferred.
I never gave out passwords for my accounts that I paid for no one is getting access to shit I pay for because if something goes wrong and the account is banned then I’ve pissed money down the drain.
They’re talking about giving away their account. They don’t care about what happens to it, except maybe in the sense they’d prefer someone who wouldn’t waste it.
Came here to say Outer Wilds. That game is a masterpiece and I encourage anyone and everyone to try it. Only two things I’ll say are this: The less you know about it going in, the better the experience. The DLC is also worth it.
It’s one of those I downloaded, played 10 minutes of, and then got distracted by something else. I’ve done a good job avoiding spoilers, I’ll check it out next.
That’s actually very ironic, the game needs about half an hour to get you hooked and yet so many people quit it beforehand. You’ll understand what I mean when you play it
Interestingly enough, I did the same thing. When it launched, I was big into piracy and had a shitty job to pay for games with. Played until I could fly the ship, flew into the sky, then promptly lost control of my ship and didn’t touch it again for at least half a decade. So glad I bought it and played it without spoilers!
The less you know about it going in, the better the experience.
This includes the knowledge that it’s good. You should forget that people praise it everywhere because that has a potential of ruining the experience. It did for me, somehow.
Came here super late to ask: how? I played it and after discovering most of the things in game I couldn’t continue without guides (not good with puzzle games). I also don’t get attached to characters that can’t move with a few lines of dialog (no I’m not a psychopath, OneShot’s endings always give me mixed emotions for a few days). I’m not looking to argue I just want an answer
It’s funny how people overestimate what a person that never gamed can do. OP, Factorio is constant precise clicking with an unintuitive UI if you haven’t played any games. So is Satisfactory and similar others.
Start with things casual gamers play. There is a reason Sims is so popular. If you want to later (muuuch later) introduce her into the FPS genre - Portal 2. It has very little controls to remember, and very rarely is there any action that needs to require dexterity in aiming. Also, Valve invisible tutorials are awesome for new gamers.
Yeah, I played It Takes Two with my gf last week and she had trouble with the most basic jumps because she couldn’t use the keyboard and mouse at the same time. It might be easier with the controller, but moving a character and the camera at the same time is surprisingly hard to learn for beginners.
The best recommendations here are the games with extremely simple controls. I think Vampire Survivors was a good pick since you only need to use the keyboard for most of the time. Adventure games was another good recommendation since it should only require the mouse.
Good that she likes organizing, but Factorio is way over the head of any non-gamer. Doubt it would keep her entertained for long. Its only great if you like micromanaging and meticulously playing around with game mechanics. Which usually only happens after being exposed to gaming long enough.
It Takes Two is much better for a beginner since it isn’t a punishing game.
Lovers in a Dangerous Spacetime is an other great couple game.
Yeah, I played It Takes Two with my gf last week and she had trouble with the most basic jumps because she couldn’t use the keyboard and mouse at the same time.
This is probably a stupid question … but it was an actual mouse right? Like we wasn’t using a touchpad?
So many OSes default to the touchpad being disabled while typing and that causes big issues for WASD keyboard and mouse games.
If you like randomly made stories, you can try Rimworld.
You will quickly find yourself asking very difficult questions. Is taking on the cripple something you can afford to do? Is using medicine on a less valuable colonist smart? Do you let some of your colonists starve, or start a war with friendly neighbors? Cannibalism will make your neighbors hate you and some of your colonists might rebel over it, but that’s better than some of them starving… right?
If you’re into colony Sims Rimworld is amazing! Biotech and Idology are also great DLC expansions that give you a lot more options. IMO Royalty is the weakest one so if you’re just starting out I might recommend passing on it unless you really love the game
Epic is the worst of the 3 platforms for a user. It is a drm like steam, but with less games on it, and even less optimized (so even more wasted resources and time loading useless advertising).
Steam has it that is makes game run on Linux smoothly, and the biggest library of games. Gog is drm free. Epic has absolutely nothing a user may want, except for free games so that you are now captive of their shitty platform.
Epic doesn’t have to be as good as Steam; it has to be better than Steam. People don’t up and leave platforms they like for new platforms for no reason. Epic can take a smaller cut on games but if that doesn’t carry to the end user why should I care.
At this point, I don’t know if Epic can get better than Steam in the ways that matter simply because they are clearly trying very hard to gain a dominant market position in ways that make it seem like they would abuse such a position, while Valve has had that dominant position for decades without abusing it. Valve is one of the few companies I trust these days. That trust is Valve’s to lose, not any other competitor’s to gain, though I am open to other adjacent providers (like I’ve got an xbox game pass sub, a ps5, and switch).
I have zero experience with epic or gog, but steam got incredibly bad lately. It’s not uncomon for it to consume 2 entire CPU cores just by animating some store page background.
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