Well, never meet your heroes… Or just never look up cult classics… I was going to recommend a little “game” I enjoyed, then I went around looking if there was an updated version… Turns out the creator decided to make some NFT crap based on it. What a disappointment.
The Blackwell series are point and click games about ghosts. It’s cool to see familiar characters through out the series and how they change (or unchanged) .
It’s the digital version of a puzzle board game I highly recommend. High re-play value and fun to play solo or with friends. (The digital version should be solo only but you can compete with online leader boards)
I recently got a ps2 and all of the SOCOM games. I’m still working through the first game, but I think 2 was my favorite back in the day. It’s the only game I was aware of at the time that enabled voice commands to the AI, and the first one came out in 2002 I think. i wish they would reboot the series.
I’ve noticed tactical shooters have kind of sat on the back burner. There’s not a lot of selection at the moment. It’s a shame because they offer unique gameplay
Hybrid Heaven on N64. Great game with a super interesting battle mechanic. I’ve never played anything else quite like it. Maybe The Surge would be the closest system, wherein you can target specific body parts for interesting effects. But you can’t suplex an alligator in The Surge.
So much time spent playing Sid Meier’s Pirates! I think there was a remake that was faithful to the original with updated graphics, and it was great times. Capture ships, attack forts, trade goods.l… just a great game.
Capture ships, attack forts, trade goods.l… just a great game.
I love games in that genre, they're so endlessly playable. The Mount & Blade series is kind of like a more recent take on that same idea. And X4 Foundations is like that but in space.
Sands of Time was so cool. That series was flawed (Warrior Within was the emo-most game in an era full of emo sequels as the original audience reached adolescence), but I’m sad that it essentially got canceled by warping into AC.
RUINER: Isometric twin-stick shooter with a 10/10 soundtrack. Basically zero advertisement, i only ever found out about it because I listen to similar music and got the soundtrack reccomended to me by the YT algorithm.
The Ascent is a longer game and leans harder into RPG elements than Ruiner ever does. For me, Ruiner ran better and like @Catastrophic235 says, the music is incredible. Blows The Ascent’s soundtrack out of the water. Ruiner might have slightly tighter controls too, but I’d have to replay to confirm since I played it with a mouse/keyboard while I played The Ascent with a controller.
Never played the ascent but heard it was meh. Controls for Ruiner were pretty tight, my only complaint is that I’d sometimes get caught on an object/wall that wasn’t very easy to see, but it was never more than a minor inconvenience.
I’ve seen Tametsi, Hexcells, and Bombe continually recommended online as hidden gems but I’ve put off buying any because I’m not much of a Minesweeper fan. I should really give them a try sometime though, since I think the luck aspect is my least favorite part of Minesweeper. Thanks for sharing!
I bought Tametsi recently based at another recommendation thread. It’s really good - it eliminates the big issue with minesweeper which is that sometimes you have to guess. In Tametsi you always have enough information for your next move which completely changes how it feels. It almost ends up feeling more like Sudoku with the “ok so if that’s true then that can’t be true” type steps in logic.
When I was a kid, I used to “play” Operation Flashpoint. I remember being too dumb to realise that the mouse was used to move the camera so it was basically me moving around with arrow keys and strafing to see a little to the left and right.
The Age of Decadence is CRPG set in a post-apocalypse ish, in which an analogue to the Roman Empire ruled most of the world until the collapse of civilisation, now it’s mostly city states struggling to survive and reclaim the old magitek of the empire.
Underrail: Life on earth’s surface has been made inhospitable ages ago, and the remains of humanity now live in the metro system called underrail and the caverns around it.
Both are isometric, turn based games that focus on combat and exploration. And they are hard. Builds are incredibly important, almost min maxing but they have a wide range of viable builds, especially the first one where you can play the entire game without fighting a single battle, all through alternative solutions and skill checks.
Have you played Colony Ship, by the same devs as Age of Decadence? I’ve been keeping an eye on it for a while and looks to be real close to its 1.0 release, but I’ve not heard or read a lot about it.
Acid Spy is a first person stealth action game set in a cyberpunk universe. Infiltrate heavily guarded bases and take down your enemies with skill and finesse. Master the art of quick, deadly stealth to become the acid spy.
I really love sunless sea and sunless skies. They are so beautiful and story rich. Extremely simple game mechanics. You basically explore an unknown map, uncover the story, make choices and allegiances and do your best to survive.
I personally found Sunless Sea to get boring after a while to the point of giving up on it. I think DREDGE might be more appealing, though I haven’t played it: store.steampowered.com/app/1562430/DREDGE/
DREDGE is great, and does overlap with Sunless Seas in some ways, but is nowhere near as story driven (or weird). That said, it’s a lot easier/more forgiving, and has a simpler (and potentially more engaging) main gameplay loop.
I love the Sunless/Fallen London setting, and really wish Seas had some of the improvements of Skies, as I think I prefer the setting of Seas, but I’ve found it hard to go back to, having played Skies.
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