I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Burnout, what a game! I know 3 still is regarded as one of the best arcade racers to this day, although tbh - controversial opinion, I know - Paradise is likely my favourite in the series.
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I think using LLMs to provide the dialog for NPCs in a RPG is a use case that’s just begging to happen. Ie townsfolk that don’t just give the same few replies every time, and who react to things you’ve done in the past beyond just whatever prewritten options the developer thought of.
That is…actually far better than I thought it would be. It’s clearly not ready yet, but I could see the potential.
The AI model is too happy to serve the whims of the player, but if there was a better model that could actually be hooked in to me hanics like personality scores or reputation, I could see that as an interesting gameplay system. It also needs more checks on what they are and aren’t supposed to know (e.g. why would a Skyrim NPC associate the name Batman with heroism, or why would they know who Gandalf is?).
A (digital) setup like Westworld is probably in the cards someday. Hopefully with more checks in place to keep the AI from rising up though!
Thanks for sharing, this set me off down the rabbit hole, and it seems this is now a popular and viable skyrim mod for organic dialogue with NPCs: www.nexusmods.com/skyrimspecialedition/…/98631
If the feature actually worked as intended I could see myself ignoring the rest of the game and just chatting with the townsfolk.
In reality, I imagine the NPC would totally forget what we were talking about after a certain amount of messages pass. Limited context windows and all that jazz.
A challenge game developers have talked about with integrating LLMs is keeping the dialogue matched to the game world, e.g. you don’t want a Skyrim NPC mentioning a cell phone.
As the meme implies, stop and think about how to change tactics.
Uhhh no? Especially if your playing a game that your suppose to try multiple times like hades.
I guess it depends on the game but imo the best boss fights are puzzles (god of war style) where you don’t change tactics, you keep playing until you figure out the puzzle.
Idk if I call that changing tactic, I just keep trying until I figure it out.
Agreed, but adjusting tactics often is part of the puzzle, no? You need to solve the puzzle (find out what work = changing tactics) and then executing that solution
If you never consider more than one possible tactic, then by definition you’re not solving a puzzle, you’re just executing a fixed series of instructions.
You give Hades as an example of a game where you’re doing the same thing every run, but on the contrary the game is specifically designed so that no two runs are alike. It’s trying its best to force you to change tactics each run, that’s the point.
I spent 172 hours retrying the final boss fight on ff8. I mistakenly saved just before the end boss with 2 phoenix downs, a handful or potions and ethers, and not much else. It took weeks to beat her alone.
I learned many things in those multiple weeks of doing basically the same thing over and over again, with minor tweaks to strategy… the first of which is always maintain a second save at least 3 hours prior to the current save. The second thing was never have an empty inventory even if you legit never bother using any of it. Don’t sell anything until you hit max stax.
And finally I learned that sometimes trying the same exact thing for the 20th time actually does work for reasons. And that was on like ps1 framework. A lot more stuff is a lot more random now.
Damn, I’m surprised to see a Lunacid post on Lemmy
Edit: I recently did a playthrough with a vampire character. I kinda power-leveled some stats though, basically just running my way up and down the game’s entire map killing enemies over and over. I got into a decent rhythm for the combat because I had a decent enough Dex so I would just jump to dodge certain attacks if I couldn’t kite them.
Certain spells can be pretty OP throughout the game if you focus on your magic skills. Flame Spear can honestly carry you through most of the game if you focus entirely on magic.
All that said I actually liked the Vampire “class” as it felt a bit more forgiving for most of the game (except the sewer area). I’m kinda working on collecting all the items so I can get the last ending.
Damn, I’m surprised to see a Lunacid post on Lemmy
I didn’t see any posts about this game so decided to make the first step myself!
Certain spells can be pretty OP throughout the game if you focus on your magic skills.
On my first playthrough I had a magic-focused character, and yeah, magic is extremely strong in this game! That’s why on my vampire run I decided to ban any attacking spells, to focus more on weapons.
My main problem with vampires was taking damage when using holy water - it’s really important in some areas like the prison (fucking dogs…), and not being able to just use it whenever I want was… annoying.
I don’t regret playing as a melee vampire, I learned to use blocking effectively (I basically never used it on my first playthrough) and the quirks were neat even if not really that impactful gameplay-wise.
I’m kinda working on collecting all the items so I can get the last ending.
I tried out every weapon I could. I leveled each weapon that I could as well, cause I liked seeing what I would get and how I liked playing with it.
I ended up being pretty balanced in play styles and how I leveled my character. Last time I played I was like level 150-something, just to see how high I could go. You start getting very diminishing returns around 120 or so, getting only one point per level, and each of those points only increasing a fraction of each skill.
I stopped leveling when I reached 100 since I was already so OP I didn’t see a reason to continue (also a pretty number).
It still took me awhile to get all the endings on the save file but at that point I was just running around destroying everything with my seemingly neverending mana pool.
Pentiment, an awesome point-and-click whodunnit with meaningful choices and beautiful medieval graphics. You only have limited time so you can't do everything and follow every lead.
Return to Moria, a generic survival/crafting game that was recently free on Epic. I had low expectations of this one, but it is surprisingly solid. But it really sucks that there is no dedicated server support.
I played Return to Moria for a while on my partner’s (more powerful) PC, since my laptop isn’t exactly in fighting shape. I thought it was fun and very good at getting me in the vibe of the game. I particularly liked navigating the confusing warren of the Mines. I did fall off a bit when I did a lot of prep-work for the Orctown and found out it was kind of tiny.
If I had the PC and time, I’m sure it’d be very fun to play with friends.
Yeah, I'm playing with a friend. I think we're nearing the end. My gaming laptop struggles as well, but turning down the setting and upping frame generation helped a bit
Yeah! What’s your gear looking like? In curious about what end-game stuff is like. I remembered that I hit the dweller in the water and kind of decided it wasn’t something I wanted to struggle with on my ownsome.
The dweller ended up being a really easy boss to deal with. We're deep into the Dwarrowdelf now. I just found the last piece of Durin's axe so I assume we're near the end. I didn't look anything up because I didn't want to spoil ourselves. We're in tier IV armor and weapons. It looks great, except for the helms. They have one big horn and one little horn. I hate horns on helmets and I don't like asymmetry either 😄
Yeah, asymmetrical horns are not my jam in helms. 😆 I’m glad you’re having fun with it, I really enjoyed the parts I played. I’m just really scared of water monsters- can’t play subnatica, can’t deal with terrors of the deep.
I was literally googling earlier today to see if there were any updates on the next installment. Maybe it was subconsciously influenced by current events?
My usual strategy although still imperfect for me. Elden Ring has been in my active games for a while now, and it’s hard to properly try Hyper Light Breaker with my kid because of this issue.
It has the complexity of a MOBA (but genius level UX that completely addresses how that would normally be daunting, through a fantastic community item build system), movement approaching the intensity of Titanfall and a match format that finally fills the hole in my heart that was left by Battleborn, and is maybe even better.
It has a a unique 80s magic/fantasy aesthetic, and what we know of the lore so far is fantastic. (I laughed out loud when walking by a radio in-game and a newscaster voice went “Have love potions ruined dating?! These 20-somethings tell all!”)
My advice, hit up !deadlock, get an invite, and just give it a try. The way it’s looking, it might turn out my favorite game of all time.
Oh thanks, this does look pretty killer. I haven’t gotten into a MOBA in a while but something fresh and different could tempt me. I’ll add this to my queue!
I’m playing Dungeon Drafters, a deck-building, turn-based, tactical rogue-like. (What a mouthful) It’s been very fun, the emphasis on positioning reminds me of some of the fun aspects of other tactics games I’ve played; and, the deck-building is pretty fun.
The game has some interesting tweaks on the formula, like you graveyard not being shuffled back into your deck except at special shrines in the run, so you have to deploy cards more tactically and individual cards are allowed to be much more impacfcul as a result. Status conditions are amazing in this game and I love using them.
The art style is charming and I really enjoy how clever I feel when my careful positioning and shuffling allows me to efficiently take out opponents.
I don’t have any recommendations, unfortunately. But this is very interesting! I have gotten into software-defined radio recently and radio astronomy seems like a good direction to continue learning. Hopefully someone has some good advice.
Seems like a strange problem. I’d suggest playing more different games, and focusing on getting your hands in tune with the specific game rather than the type of game or perspective, and being more aggressive about remapping controls to fit how you want to play.
I switch games a lot and don’t generally have issues settling into a game just because its controls are off from another game, but if a dev puts something common somewhere weird, I’m absolutely going to move it to one of the places I expect it to be.
I recommend The Dirty Dozen. It came out in the 60s, so you’re not getting Tarantino level gore. However, it gets so close to that line anyway.
spoilerA horde of Nazis and their wives/mistresses get burned to a crisp and exploded while hiding out in a wine cellar. American soldiers are dropping grenades and pouring gasoline down the air vents.
bin.pol.social
Aktywne