I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game’s “I win” button, dodging AA missiles was pretty trivial, 3 doesn’t have anything as OP
I know lots of people hate it but taken in isolation it's okay. I found its aesthetics charming and its pace generally pretty chill. It wasn't good but it wasn't terrible. Low medium perhaps but I have comfortable memories of listening to an audiobook whilst playing it.
I said any Call of Duty from the past decade as answer to the original comment, and I still think that is a solid candidate. However, another game I played recently that qualifies I think is Sleeping Dogs. Perfectly cromulent 7/10 GTA clone but ultimately not pulling up any trees.
This is a tough question because it's like asking "What's the most forgettable game you've ever played?" I can remember some of the best and worst games I've ever played, but mediocre games are explicitly not interesting.
That said, the first one that came to mind for me was Starshot: Space Circus Fever for N64. It's just a very generic late-'90s collectathon platformer. It's hard to be mad at it, because it's not terrible or anything, there's just no reason to play it. If you've got an N64, there's Mario, Banjo, Rayman, even B- and C-tier stuff like Gex and Chameleon Twist. There's hidden gems like Space Station Silicon Valley or Rocket: Robot on Wheels.
That last one is the only reason I played Starshot, I saw it clearanced at a used game store and was like "Oh yeah, I remember hearing this game was good," but it turned out I was thinking of Rocket. That game actually is good, while Starshot is just fine.
It also makes people say things are mid to them. Honestly, rdr2 was that way for me because I hated the pseudo-rpg elements. But long after I put it away, I started playing actual RPGs. So I may give it another shot, but I have so many on my to-do list.
Kings quest 8. Universally panned as a “bad Kings quest game” and I agree, It’s a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it’s time. It has an unmatched vibe and atmosphere.
Hell no, Mad Max was way more fun than it had any right to be. I’ll agree that on paper it didn’t look like anything special, with mechanics we’d seen lots of times in other games, but in practice everything came together as much more than the sum of it’s parts.
Hmm… sure, but ima die on the hell Mad Max should be a linear game with sole focus on vehicular/melee combat. I don't really think it needs to be an open world game.
Fair, although it’s less open than it appears at first glance. The world is divided in parts that you unlock as the central story progresses, much like most RPGs.
I bought it quite cheap because it looked like a fun time, and have over the years since played through it 3 times. The gameplay mechanics are a blast.
what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever
Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn’t live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.
And then EA executives came along, and they saw that “”“all the rage”“” those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be “”“more like that”“”, or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.
The end result? Dead Space 3 was an… alright 3rd-person action-horror co-op shooter. Not great, not terrible, but… alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.
And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3… didn’t, and it ended up killing the studio.
dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games’ sales combined
Dying Light 2. It was definitely different than the first game, but I enjoyed many of the changes. My buddies and I spent a lot of time just running around killing Volatiles, and having a blast while doing so. But apparently a lot of the changes were deeply unpopular with fans of the first game.
The parkour handled slightly differently, and that angered a lot of the fans from the first game. They also drastically changed the way the grapple worked. The combat was also slightly different, (critics would say simplified) so it tended to be more straightforward.
The first game had you doing a lot of jumping and diving just to survive, whereas the second game gave you some more survival options to avoid getting trapped by mobs. You could absolutely still do the jumping and diving if you wanted, but it wasn’t as critical anymore.
Honestly less frantic gameplay sounds good to me, I got sick of the “oh god they’re after me now I fell oh well try again” parts of the gameplay. I might take a look. Thanks!
bin.pol.social
Aktywne