I played on PC, and had a great time. Like the other person said, it wasn’t intended for such a casual machine.
I really liked the interactive items, even though they were useless. It was fun to try roleplaying as a student sometimes. I didn’t find the enemies to be too clustered either. My personal favorite thing was flying around on the broom. The game world is pretty big so you have plenty of room to just do your thing.
Steam Input is super helpful with this. If I find that I’m consistently pressing wrong buttons on the controller, and the game doesn’t give you the ability to rebind controls in the menu (ew), then I just edit the profile in Steam Input and voila
People sleep on Steam Input, but it’s one of the more unsung features of the Steam Deck imo. Nobody ever talks about it, and I’ve even seen people say that they hate it which makes zero sense to me (just don’t use it?)
She’s very popular and I would imagine gets lots of messages. I’m not sure if she would prefer to have you message her directly or post on the subreddit. Either way, Andromeda321 is the real deal. Good luck! Be sure to post your pics here, I bet they’ll be real cool!
Awesome, thanks! Don’t hold your breath, though. Right now, this thing is paying for itself, and it’s not much. My first goal is to get a used DSLR so I can take promotional pictures. I know it’s a manually slewed scope, but I’m not trying to take crazy multi-hour exposures, I’m trying to show what people might expect to see IRL, and take promotional shots of people on the class. Then, I’ll probably look at making the radio telescope rig more seriously, hopefully before summer.
I think it’s a bit unfair to base it off the Switch version. Even though the developers really tried (walling off vistas for better framerate, reducing the amount of objects in rooms, etc) the loading times are virtually nonexistent on PS5 and obviously it looks and plays a lot better.
Doesn’t apply to the puzzles and possibly the controls though, although Switch is missing an analog trigger so that might be another reason it’s being obtuse.
All in all, when I saw the comparison video and how long loading times were even when going in and out a single building, I knew that it was gonna be a rough time. Playable, sure, but the best experience is on PC/PS5
The first 4k video of gameplay I saw blew my mind lol. You can actually see depth and aren’t confused squinting at a low res model trying to figure out what you’re looking at from a small distance. I was shocked when we first played BOTW and it’s problems running properly (lots of lag for a game made for the system), this title made me realize the switch is just dead to me now.
I had to refund armored core 6 because the first boss fight stuttered so much. I have a 3080, so not the best but definitely no slouch. No matter what settings I tweaked, it’d always drop to slideshow performance for 1-2 seconds at a time. Acceptable in a cheaper title, maybe, but not on a full price game.
I’ve heard the reasoning before that reviewers typically only have access to a, well, pre-release version. A day-1-patch is pretty common now.
So, as reviewer, you have to decide whether the performance problems look like they might be fixed on release day, and therefore whether you want to incorporate them into your review/score or not.
Good idea if you don’t want publishers to send you any advanced copies of their games in the future, which is just as well since your review won’t be relevant to anyone. At that point it’s just a preview.
it is today that nearly no reviews are worth anything. what even is that bullshit that they only rate from 7 to 10 because below 7 is somehow already the worst of worst
Reviewers don’t get these games and then play them in complete isolation. They are in contact with the devs or publisher and might get told which problems are fixed at launch or something.
You kinda have to believe what you’re told, and maybe adjust your score accordingly. Maybe if one dev burns you again and again, you might discard whatever they tell you, but I don’t know who could fit the bill.
Every few months my friends and I pick up Deep Rock Galactic for a few weeks. And every time when we switch to a different game after that we always end up hitting "F" all the time all over the place. In DRG that's the button to throw a flare and you use it constantly when moving around. Very annoying when another game uses it for something completely different like a grenade toss 😄
Switch between GTA V and RDR2 and end up punching my damn horse every time I try to ride it because entering vehicles is F in GTAV but in RDR2 F is your dedicated melee button.
I don’t even see the optimising problem as bad probably because I’m used to it. Evil Within for example ran terribly on launch but since then I have upgraded my setup and played through it. Checking the benchmarks just is something you should do on PC. Reviewers usually are pretty out of touch with rest of the world or average gamer just doesn’t care about drops and sub 30 framerates.
I feel like a worse problem currently is how games are made with TAA in mind or with forced TAA so you just can’t make them look good even with time and more powerful hardware. It’s either blurry mess with artifacts thrown in or something that doesn’t even look like 1080p on 4K resolution.
Unpopular Opinion: The last few hardware generations have had diminishing returns while increasing the cost of being a PC gamer drematically. While the DOOM games are generally well-optimized, I just upgraded my whole ass system after 8 years just two years ago and I’m hitting minimum specs to play the new DOOM game at all. Same with Indiana Jones, same with STALKER 2, same with Alan Wake 2.
Of course, we also went from 8gb of video RAM being more than enough to needing fucking like 16-24gb as a standard somehow.
Seriously, the rig I bought to play fucking Bioshock Infinite kept up for about 8 years. I know I didn’t go all-out in building my machine but I didn’t 10 years ago either when I put my old box together. Honestly current machine feels way more high-end than the one 10 years ago did.
Anyway, kind of feels like a rip-off by the industry to me, and this is the same industry that is pushing for GTA 6 to cost $80-100 because they’re not making enough money somehow.
Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.
In a way, it’s like being back in the NES days all over again. Sometimes the game itself would just push the hardware too much and it would slow down. This shouldn’t be happening at all in this environment, it’s a joke. It goes well beyond just positive reviews for this kind of stuff.
There needs to be better compression for texture and sound files. That’s pretty much the reason for the giant install sizes and RAM requirements. In theory it’s possible, but it hasn’t really changed in decades.
“AAA” companies don’t want to spend q/a time on code. Indie devs don’t seem to have that problem. So there’s a huge gulf between quality.
Personally I think the day one patch excuse for reviewers is bull. Day one patches have been a thing for at least 25 years, everyone should know they don’t fix bad games. If the companies are not being called out for bad practices then they’ll never bother to fix them before going gold.
Additionally, if a day one patch were actually enough to fix these issues, then just delay the game by a day. That way, the launch day gamers won’t suffer through a (sometimes) unplayable experience and possibly leave bad reviews.
The reason the new Doom and Indiana Jones games require a card with ray tracing is a consequence of the consoles all having ray tracing and an increasing number of PC users do too.
So to support a diminishing number of PC players would require the game to be lit twice, one with RT and one with traditional methods. Obviously this costs more in development and testing and studios are increasingly deciding it’s just not worth it.
It’s got to be the biggest dividing line we’ve seen in years. I suspect things will settle down for a while, now.
I’ve been playing Fire Emblem Awakening. I had the dumb idea of playing hard/classic for the first time (having also not played much FE before), so a few of the last chapters have been a bit too challenging: I got stuck on chapter 17 for a couple of days. It’s been enjoyable, I think I’m near the end (chapter 21).
Final Fantasy VII Rebirth came out on PC, so I played that for most of the weekend, and I’m rather disappointed with a couple of things: the open world in the first area is the usual dull ubisoft-like checklist of chores. Luckily it doesn’t take too much to get past it, but then there’s my other complaint: the pacing and tone of the story feel off. There’s been a few too many breaks which IMO ruined the momentum. I’m now at Costa del Sol, and I’m already tired of the minigames.
Initially I had planned on playing Emio, since I played the demo and liked it, but the copy I ordered got delayed, the lost, so I’m gonna get it some other time.
bin.pol.social
Aktywne