Multiplayer platforming game where you’re chained to up to three other people trying to escape Hell by climbing up, up, up. I’ve only played it 2 player, which was fun, and can only imagine how chaotic 4 player would be. Can be played solo, but I wouldn’t recommend it.
EDIT: For once, I’m glad to see downvotes! Good to know it’s gotten recognition.
I like everything except the long, LONG dungeons full of puzzles. I suffer through them so I can experience more story and overworld gameplay, but they’re a real slog for me. Similar problem to what I had with Fenyx Rising, actually.
I didn’t know that it was actually keeping track when I first played it, but once I read that it doesn’t actually do anything, I was fine with continuing to ignore it.
Yeah, I might get back to it sometime. It is a mish-mash of so many video game tropes I love. It was just one particular instance where I forced myself through a dungeon as fast as I could, got frustrated with the boss and died a couple of times, finally made it, and wasn’t fast enough to beat the NPC that just completely ticked me off and made me put it down. Those monk trial things really tested my patience for a bit there, too.
This is a fantastic game. I haven't finished it; I screwed myself over by losing patience and skipping content near the end and wound up stumbling into the final boss so underpowered that I effectively softlocked myself. I should play this through again and stick to a completionist play style.
It’s a Block Pushing Game is a sokobanlike from the creator of Baba Is You. It’s relatively short but has multiple novel mechanics. I enjoyed it enough to create a curses client for it.
PS: If you like Baba Is You, Hempuli publishes multiple new games per month, mostly clever sokoban-likes, at hempuli.itch.io
Jazz Jackrabbit. Poor fella’s been abandoned for over 2 decades now. Really fun platformer, a 3rd game was in early works, but Epic ditched it to focus entirely on Unreal
Star Wars Jedi Knight series. As is, there’s Dark Forces (Star Wars Doom), Jedi Knight (Star Wars Quake 2), Jedi Outcast (awesome) and Jedi Academy (good, but JO is overall more polished). Thank fuck the years of EA-exclusive Star Wars games is over. There are several other SW game series that deserve to make a return (Republic Commando, X-Wing/Tie-Fighter, KotOR), but my first vote would go for Jedi Knight
Iron Lung. Everyone is gone. Every star, every planet and every moon. The only people left are those who were on spaceships and stations. With one exception: A moon is found, glowing in the light of a star that doesn’t exist and filled with an ocean of blood. Desperate for answers, the new makeshift government sends prisoners in submarines deep into this ocean with a simple task: make it to a hand full of coordinates, take the pictures and make it out alive. Did I mention it’s an ocean of human blood?
This game fucked me up that one night I played it alone. And no, it won’t take you longer. The dev literally says so in the description. About an hour. But it’s cheap and takes you on a crazy ride. By David Szymanski, the mad genius behind Dusk.
Sulphur Nimbus: Hel’s Elixir, a $6 (currently) game on itch.io. It started from the idea of an MLP fangame, but early in development evolved into an original setting.
This is a 3D physics platformer adventure with an unhindered flying character. Your hippogriff, Sulphur Nimbus, is an aerial photographer aboard a cargo ship, which is passing a mysterious atoll on the way to their destination. The crew want you to get pictures of the island, which has a castle that’s been abandoned for decades. Unfortunately, after flying over there, a nasty storm builds up and you get zapped by lightning. After a flashback tutorial on how to fly, you wake up on the island shores, your wing is injured, and you have to run to safety, finding out this place is dangerous… so dangerous a resident dogicorn (like a hippogriff, but it’s half dog and half unicorn instead of half bird half pony) has to rescue you when a lovecraftian horror tries to take you down into presumably Hel. Waking up in a castle room, your wing is healed, and you can fly again.
Now the game begins. Clear the boss monsters and rout them out of this island, area by area. Break the curse that binds you to this island. Find out what happened here.
What’s unique about Sulphur Nimbus is the movement. Running, fighting, and jumping has physics to it, allowing for some parkour stuff to be possible, like running up steep inclines and wall jumping. Flight is realistic. There are no arbitrary limitations, other than a regenerating “flap” stamina. If you can get enough speed to take off, and if there’s enough room to maneuver, you can fly. Level designs include lots of caves and enclosed spaces, but also lots of open areas, so being able to fly is a requirement to get through it, while also a challenge. While the game is designed for kb and mouse controls, honestly, a gamepad works very well with this game and is preferred. It also is cross platform, as it is made in java, and includes Windows, Mac, and Linux. The source code is on sourceforge and allows you to build the whole game yourself if you are so inclined.
There’s no other platforming adventure game that attempts this, and I have tried every “become birb” game out there. They all are either bird simulators or use flight as a fast travel, but not as a core gameplay mechanic like this.
Requires a controller, looks like an N64 title, and controls like one as well. Isn’t as long as some games, but it’s long enough that I got hours out of it before finishing. Heard of it from someone on Lemmy a long time ago.
Has 1140 Steam reviews, so I figured it’s just barely above the 1000 reviews.
A short 2D Collectathon in the style of 5th Generation games of the genre. Jump into a 2D world and explore, solve puzzles and overcome challenges to collect gears to take you higher. A beautiful art style and soundtrack make me wonder why this wasn’t talked about more when it came out earlier this year
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