I agree that is clearly broken and overused in many games but if we were able to actually control the walking speed on PC with a keyboard similar to what is possible with a controller, it would probably be more bearable tbh.
SMB3 was an absolute banger and revolutionised the platforming genre while making the hardware run things it had no business doing, so much so that even id Software took inspiration from it.
World just improved the formula in every single way though. Far from ragging on SMB3, World just took an amazing game and polished it up beyond what was expected.
Sorry, that’s not correct. SMB3 was released in 1988 in Japan. It was delayed in North America until 1990 and released in the same year as SMW, while Nintendo of America ironed out its Super Nintendo console launch.
Super Mario World, in fact, started development as a port of Super Mario Bros. 3.
They’re interesting but aren’t used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don’t meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
Cape, P-Balloon, and Yoshi are much better utilized.
SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.
This is extraordinarily wrong!
There are secrets that you need specific power ups to get to.
Raccoon/Tanuki are used to fly to secret areas or break blocks with the tail
Fire is used to melt blocks in the ice world
Frog can swim against strong currents
If you start some levels with an invincible star from the map, it will cause some blocks to drop a star instead of a coin, letting you chain invincibility through the whole level
Tanuki and Hammer aren’t necessary for anything in the main game, but they are for some e-reader levels where they can break blocks that can’t be broken normally
This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an “alternate path” in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that’s among your best arguments?
SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.
making the hardware run things it had no business doing,
Speaking of hardware limitations, Kirby’s Adventure plays like a mid gen SNES game, I have no idea how they got it running on NES. I need to play through it again
Kirby’s Adventure is the largest NES game ever officially released in terms of ROM size, and has a frankly absurd amount of graphics tiles. Just consider all of those required for the copy abilities thumbnails alone and you’ll see what I mean. It pulled basically every trick the MMC3 mapper is capable of, and was definitely a masterpiece of the system in the original sense, i.e. it displays astonishing mastery of the mechanics of the Famicom/NES.
What I find more amazing is that the MMC3 isn’t one of the mappers that confers any additional sound channels and the American NES didn’t support that capability anyway. So the entirety of the game’s iconic soundtrack fits within the confines of the NES’ two square waves, one triangle wave, one noise channel, and singular PCM channel.
I think ultimately it ran into memory constraints, even with the additional 8 KB provided by the mapper. If you sit back and look at them as a whole, its levels are all quite short. It’s still my favorite NES game bar none, though.
Programming all the copy abilities had to be a nightmare. Not only the graphics but the controls for things like the wheel & hi jump, the pallet swaps for the Freeze abilities, the environment interactions from the Hammer… it’s a ridiculous amount of content by today’s standards and it was made over 30 years ago.
Then add in cutscenes (all in-game engine, but still), between level overworld sections, mini-games… It’s baffling!
Half of that game would be DLC/premium content if it was made today.
I hate Microsoft but I also hate self-described “Libertarians” complaining about free speech because it usually means they want to spam slurs and white supremacist bullshit without pushback.
I replied to a comment like this somewhere else, so I’ll just paste this here
Take this with a grain of salt, as I’m a commoner on the server.
While freedom of speech means you can yell whatever racial slurs you want, it doesn’t mean you are free from consequences. When you start saying bigoted stuff on the chat, you will be targeted by players and get /ignore’d.
I would advise you to make your own judgement by reading the chat logs on Discord or IRC, but not everybody has that amount of time. Some people said vile stuff here, but every time someone says some weird stuff, it always gets backlash, and it definitely isn’t a nazi breeding ground.
Also I’ll add this, Most of the server staff and community are queer and from different backgrounds, slurs aren’t taken kindly here.
While freedom of speech means you can yell whatever racial slurs you want, it doesn’t mean you are free from consequences.
This seems to be the MS stance as well, and they seem unwilling to associate with that kind of speech, so they want to cut that connection off as a consequence.
MS isn’t telling them not to speak. MS is telling them to take their speech somewhere else.
Mojang as well? Because MS employs hundreds of thousands of employees making their own decisions and owning their own work. I don’t see how Minecraft has anything to do with the poor decisions made on Azure.
That aside, the fuck does Halo have to do with Mojang? Unless you’re saying it’s the Xbox people as a whole I guess, which makes a lot more sense to me. I saw a bunch of people talking about Palestine and assumed you were just talking about that somehow.
Anyway, none of this really explains to me why they should not be allowed to limit speech on their own platform, regardless of what speech is limited. People can always pack up and go somewhere else. This isn’t the government coming in and arresting some people for having an opinion they don’t like. This is a company coming in and saying they want that speech somewhere else.
Edit: found the Halo reference, had no idea this was a thing honestly with the dumpster fire that is the US government going on.
I am? You’re the one coming out of left field with the Azure issues?
The actual topic is Microsoft games wanting to distance themselves from alleged racist speech while at the same allowing one of their largest IPs to represent one of the most openly racist organizations we have seen in recent American history.
The issue is whether they can limit speech on their platform. Their own hypocracy means absolutely nothing. They are free to be as inconsistent as they want so long as their rules stick to their own software and platforms.
Edit: I should add that “they should allow racism here because they do somewhere else” has to be the most wild argument I’ve ever read.
I mean fair enough. I think we both agree on a base level. I’m not arguing they shouldnt limit their server, and you’re not arguing that their ICE support is laudable. Think we just started misaligned.
As funny as this is, it’s also a very common logo, being a varient of the Penrose Triangle. Honestly more shocked they didn’t spring for some better graphics…
Yep and honestly I think it’s one of the better Assassins Creed games. It shows that at their best the Templar’s are trying to guide humanity into its future, while at their worst the Assassins are children playing with powers they don’t understand. Mind you that’s within the fact that the Templar’s are power tripping assholes in most games. I kinda wish we could get a Templar equivalent to Origin, perhaps have the Templar’s emerge out of the collapse of the Western Roman Empire after witnessing the Assassins being stupid with an artifact.
Fallout 3 for me works well as a sandbox and less as a narrative driven RPG. I had a lot of fun with it but I know if you went in expecting it to be something it’s not (like the first 2 fallout games) you’re gonna be disappointed.
It got a lot of backwards hate when 76 came out and it was suddenly really trendy to hate Bethesda. This is not to say that lots of people changed their mind on the game, though I’m sure some did, more that people who didn’t like the game got more confident to speak up about disliking it. This is also around the same time the New Vegas became a huge darling in popular opinion.
So, I’m an ardent ‘New Vegas is the best 3D Fallout game’ person.
But… Fallout 3 is not a bad game.
It is fun, it is enjoyable. It has solid game mechanics, it has a good number of well written characters and questlines, it is fun to just explore and find crazy shit.
It has flaws, yes.
But it is far from bad.
It just isn’t as good as New Vegas, which imo, basically just did everything FO3 did, but better, had a better overall storyline, refined and improved on all the gameplay mechanics, added in new gameplay features/elements.
It also had some big gameplay departures from 1 & 2. I’m not talking about being an FPS (although no longer having to worry about accuracy was pretty significant) but the fact that putting on different clothing magically made you more intelligent, and that it was a lot easier to do everything.
In FO3 you can pick all the locks, hack all the computers, pass all the conversation checks, and take on hordes of enemies all by yourself. In FO1+2 you had to pick the couple of things you were good at and not be able to do the other things until your next run.
1 & 2 I played a little bit. NV I 100% on steam a couple years ago and 360 many years ago. I did actually play 4 for about an hour. Was annoyed with how things had changed lol
Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.
I don’t think that’s right, I’m terrible at games but I still respect women (enough to spare them from interacting with me whenever possible. Same goes for all people really)
More likely higher ranked players finally figured out that keeping harmony within your team does wonders for your chance at winning. The amount of infighting I’ve had to stop just to save my elo is insane, why would i start something just because of someone’s gender.
Perhaps RPG’s with a party, like Mass Effect, Baldurs Gate 3, Fallout New Vegas (many companions with their own stories to find and tag along), Star Wars: knights of the old republic, dragon age.
Some shooters like the later Band of Brothers games, valkyria chronicles or the Mafia series you may enjoy as well.
In Indiana Jones and The Fate of Atlantis, there are multiple paths to choose to complete the game, and one option is to choose a fun companion come with you to help you throughout.
Since OP likes open world games, in the later Bethesda RPGs like Skyrim and Fallout 4 you can have companions. not the same level of interaction as Bioware-like parties, but it’s something.
also not really an open world game, but in Midnight Suns you’re a mystical hero in a party with some of the avengers, other marvel heroes, and even some villains. there’s a lot of personal interactions with all the members between missions.
The problem with difficulties is that it’s much more difficult to design an AI system which you can tweak and make it smarter or dumber as opposed to just increasing damage and health values, so devs will just implement the best AI they can and leave difficulties as afterthought.
After playing a lot of games that don’t even have difficulty settings, I’ve started to believe in the idea that difficulty selection is just outdated game design and that having a single difficulty but optional areas/content that is more difficult is the way to do it. OSRS is one of my favorite examples - everyone plays the same game and going through levelling or whatever isn’t mechanically demanding. However, there are bosses and challenges (like Theatre of Blood which is an end-game raid or Inferno which is an end-game challenge) that are incredibly challenging and require weeks if not months of attempts to master and finally beat, but also are perfectly skippable and most casual players don’t even bother with them.
I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.
Yeah, Sekiro has a pretty adaptive way of making the game harder, if you start a replay and get rid of the charm item, you can’t almost parry, it has to be precise, and if you ring the demon bell everything gets higher life and damage, but drops much better loot.
Just going to ignore the hundreds of levels most players need to accumulate?
Sekiro was the only one that actually respected players time. Players bitched endlessly it was too hard.
If fromsoft actually gave a shit they’d add in adjustable parry windows and iframes and that works cover 90% of the people who weren’t good enough from sekiro. They won’t because they love to be gatekeepers.
I’ve beaten every day since 2 in addition to sekiro, the actual hard game. We’re talking about easing the game for the average population. So yeah if you are in the top .5% of players fromsoft gives a fuck about your time.
For everyone else your talking somewhere between 50 and 200. I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Modern world of Warcraft has less leveling these days 🤦♂️
Yeah, but the point is that you aren’t just grinding levels. You literally said it yourself, you go explore a different area, you play more of the game (not just grind the same part of the game)
I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Kind of like when you’re lower level in other games and have to level up to beat the boss? Do level 1 gnomes go straight to killing The Lich King in world of warcraft?
A lot of people say this and I don’t get it. What would be lost by having each playstyle be balanced properly and then adding difficulty scaling on top of that?
That’s not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you’ve got a computer that can simulate every item and skill in an enemy team’s arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.
I’ve been immensely impressed with DOS2 AI. If an enemy is sleeping, another enemy will use part of its turn to hit the enemy to wake it up. There were several instances where I paused and just stared awestruck
but there’s so many other ways to change difficulty.
change number of enemies and where they spawn change gear and abilities, the Witcher did that one with how the stamina system worked. it didn’t drain on the lower difficulties. horizon zero dawn made everything in the shops more expensive and made the enemies drop less money. honestly, that one also sucked. only served to make the game grindier.
I had fun with Zero Dawn but came out with a list of minor improvements that would make the game significantly better. Forbidden West had almost all the same problems, and added several more besides. The game really started to lose me when I was trying to upgrade a particular piece of equipment and just had to keep doing laps up and down a goddamn mountain with no nearby quick travel location, hoping that an elite version of an enemy would spawn, then laboriously killing it in the hopes that a particular resource would drop, only to get disappointed by the RNG and have to repeat the process, because that was the only place where that resource could be got, and that was the only place where that enemy would spawn.
The grind was appalling, and it took what was a moderately interesting fight the first couple of times and turned it into a monotonous chore.
Also the upgrade barely turned out to be worth the effort.
I finished the game more out of spite than anything else, and I did not purchase the DLC, nor do I have any plans of getting any sequels. Damn shame, because there’s an awful lot about both games to like.
There are other open source remakes (2004, 2006) but they’re not as popular. I’ve actually contributed upstream to all 3 of the above, it’s a very nice community!
(thanks! I have a lot of nostalgia for Runescape but don’t want to waste months of my life, so I’m considering getting a single player server up and running with a like 10x exp multiplier. Now to decide on 2003, 2009 or 2012…)
I downloaded a single-player server a while ago, 20x XP let me actually experience the damn game, lmao. It was neat, getting to see what I only got glimpses of as a child.
I would say play whichever era you played in the past :P. If you played RuneScape classic, OpenRSC (the 2003 remake) is the best, otherwise 2009scape is a good shout. You could also check out 2004scape.org, their beta starts soon
Your ads are not gonna work the way you think they’ll work
They’re banking on people too young/old to know how to navigate past the screen to accidentally sign up for shit.
My one-year-old son accidentally got ahold of my TV remote and signed me back up for Netflix by pushing random buttons a month ago. Had to go through the TV and scour it of all the little pre-installed buy-me apps to make sure that couldn’t happen as easily again. Still not quite sure how to disable the “Netflix” button that’s built into the remote, shy of carving it out with a knife.
Sure. But a lot of the marketing is geared towards younger people unfamiliar with the service. I remember getting deluged with ads my freshman year of high school and again my freshman year of college, for instance.
They’re banking on their unsubscribe process being so obnoxious that they’ll lose fewer people than they gain, year to year. And given the steady growth of revenues for these programs, it appears to work over the long term.
Yeah, you’re pissing people off. But when everyone operates this way, it just becomes the standard for accessing this form of entertainment. Like ad reels before a movie starts. “Well, I just won’t go to the movies!” is a hollow protest in the midst of the crowds of people fighting to get into the theater.
It’s not sustainable. Tricking people faster than they wise up to your BS is not a business model that leads to a healthy, content, customer base. And if it’s what EVERYONE does, you get an unhappy SOCIETY.
No-one will enjoy where that leads, and is already leading.
It’s a ratcheting mechanism. Unless something about capitalism changes SIGNIFICANTLY the masses will simply grow more and more discontent.
In the same way that slot machines and roulette wheels aren’t sustainable, sure. Once you figure out they’re a scam, you stop playing them.
But you don’t need to trick all the people all the time. You just need to trick enough people to turn a steady profit. Firms like Microsoft and EA have figured out a formula that’s worked for a long time and now they’re just running the playbook. Like any good bookie in Vegas, they make money off the suckers. And they reinvest a sizeable chunk of their profits into marketing to bring in new marks. And there’s always new marks.
No-one will enjoy where that leads
There will be a dozen senior executives in a VIP lounge absolutely enjoying where this goes in another five or ten years.
You bring up gambling. Its de-regulation and consequent proliferation via online casinos has made the problems it causes more likely to be addressed than ever.
The bigger your market grows, the more aware the cultural zeitgeist becomes, the more likely you are be ousted entirely.
A bookie in Vegas, one city, could keep running their casino forever, because there didn’t use to be a casino in every persons pocket, worldwide, that might’ve already taught every new mark to be wary.
The bigger your market grows, the more aware the cultural zeitgeist becomes
You’d like to think so. But look at Robinhood. Five years ago, everyone was screaming about how it was a rigged game. Citadel Investments was manipulating the options markets. Fidelity was getting insider deals. Everything was rigged. People needed to protest. Close out your account. Yadda yadda yadda.
What happened after that? As far as I can tell, Robinhood is more popular than ever. They’re certainly more profitable than ever. There was never any reform or regulation. Mostly, Reddit and similar big name social media firms just purged all the whinners and inflated the profiles of the shills and hacks.
A bookie in Vegas, one city, could keep running their casino forever
DraftKings has been making money hand over fist. They’re desperately trying to find new things for people to bet on. This isn’t one bookie in one city, it’s an international conglomerate that’s expanded its market share around the globe. It is a worldwide bookie.
Why are you trying to convince me my omptimism is futile?
What good does that do?
You’re not wrong.
But all I’m doing here is saying “things can get better” and your replies are just you pointing out how bad things are right now, as if that proves the only way things can go, is to get worse.
The worse things get, the faster the number of people wanting to fix it will grow.
Am I wrong?
They’re desperately trying to find new things for people to bet on.
What the fuck? Lol. They are not cartoony villains preying for the old and weak.
Somebody has made a calculation, that shows that they will make more money from people who takes the deal than they are going to loose money from people who get mad and leave their enviroment.
In the future they will do test how far they can go using a/b test and/or testing different markets.
It will work. Even if they get 10 new subscribers, it probably took them 20 minutes to whip up this splash screen. They’re wasting much more of your time. And people have proven time and time again that they will get outraged but they’ll never actually do anything about it. They won’t stop playing Xbox. They won’t stop buying games. People grow increasingly accepting of advertising and invasive business practices every day. Remember how angry everyone was at horse armor? Most people wouldn’t think twice about it these days. It’s so much worse now.
It will work. Even if they get 10 new subscribers, it probably took them 20 minutes to whip up this splash screen. They’re wasting much more of your time. And people have proven time and time again that they will get outraged but they’ll never actually do anything about it.
For now. But eventually they do. That’s how entire governments have fallen time and time again.
They won’t stop playing Xbox. They won’t stop buying games. People grow increasingly accepting of advertising and invasive business practices every day.
Indeed. People can get used to a lot. But being used to something isn’t the same as being ok with it. No-one I know is ok with there being ads on their tvs, phones and laptops. Living with something isn’t the same as accepting it. People are tolerating more BS than ever, but that doesn’t mean they wont rally the second there’s a way out of it.
Remember how angry everyone was at horse armor? Most people wouldn’t think twice about it these days. It’s so much worse now.
I still am. So are many others. Remember when people thought NMS would be a good game on day one? Remember when Fallout 76 was going to be bigger and better than 4? Remember Concord? Remember when Overwatch was going to have a story?
Suicide Squad.
There was real hype. The second people found out it was a live service, they simply didn’t play.
Every fuckup, is another portion of the masses getting the memo. And the fuckups aren’t stopping. If anything there’s more of them than ever.
These corporations used to be afraid of looking bad, but mistakes happen. Except when they did, and stocks didn’t suddenly implode, their takeaway was they could be horrible, and still make a profit. Because yeah, most people don’t learn the first time. But what about the second? Or the third? Or the tenth?
If you ask me, given time, the one thing every person on this planet can do, is learn. Eventually.
The only reason Roblox and Fortnite keep growing is that there are markets they haven’t penetrated. Finding new customers faster than the old ones leave doesn’t work forever. There are only so many humans on this planet.
Meanwhile, indie games with actual passion behind them and fair business practices that still feed the mouths of the devs, without private equity firms in the middle sucking up all the value, are absolutely exploding.
XBOX is dying. MS won’t say it, but they are less involved in the game-industry than ever. This price hike is a death-throw. Not the next step in their master plan to dominate the market forever.
IMO, the only gaming mega-corporation with the goodwill to exist 20 years from now is Nintendo, and even they are burning through the nostalgia people have for them faster than ever before in their insanely long history.
You continue to view everything through your personal lens while turning a blind eye to the mountains of other people who don’t care. There are no amount of times before people will walk away en masse. That much is abundantly clear at this point.
while turning a blind eye to the mountains of other people who don’t care
People, fundamentally, care.
That’s like the whole point of having a hobby.
No-one games because they don’t care.
You won’t find anything people are more passionate about, than something they do for fun.
I’m not claiming that there’s some point where people magically come together and stick it to the megacorps.
I’m saying that if you consistently burn your fans in ways that result in them hating you, eventually, you wont have any.
That’s not something that happens overnight. A slow-ass process that leads to a gradual decline, which you can only put off by duping brand new people who haven’t sworn off ever purchasing your product again. But eventually, you run out of those, too.
You can still play it but increasingly games are becoming very different from what you bought.
I’ve started noticing a disturbing trend. More and more games that are older being sold at steep discounts or “free to play” and simultaneously jampacked with invasive telemetry and/or ads/microtransactions. And since Steam won’t let you play older versions, those games are effectively dead.
The most recent ones I’ve noticed are Riders Republic and Borderlands 2. Helldivers also introduced a bunch of new microtransactions years after it’s launch.
So it’s the fault of the delivery-device? Why didn’t you make a backup of an older version just in case? Besides, last time I checked, you can. With a bit more hassle. All not the case for a “live” online-game. Which borderlands wants to be.
If BL is “exactly the problem”. And GOG does it better. Why is it still steam’s fault? Use GOG then? Where is it the delivery-device’s fault? As BL2 offers online-coop, and is also the major selling point of that game, a fragmented market is impossible.
It doesn’t matter if you prefer offline or not or that you CAN play solo, it is online coop. I never played it coop either, but that’s what it is and hence everyone has to have the same version. Simple as that.
Point with gog was that they do it better. Vastly so. Yet only a tiny fraction of devs choose them. Hence it begs the question whether it’s the platform’s fault per se.
It only matters in the sense that you’re allowed to not purchase online games.
Virtually every game in existence has some sort of online element. But what you seem to be unable to grasp is that many of them have single player modes that don’t require any internet connection.
It’s as simple has having a server that checks the version of the game installed before allowing access to online services.
[…] because they don’t allow you to run older versions of games.
They do if the dev makes it available, I’m looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I’m pretty sure a couple games in my library somewhere have their entire update history in there, though I can’t think of one to name off the top of my head right now, that’s not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]
This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there’s technically nothing stopping the former other than the game devs themselves.
There’s also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.
I’m looking at four different versions of Terraria
Literally never seen that before. I think I see if the dev pushing their 4th update that day and now I have to wait a half an hour to play the damn game.
downpatching very easy would be a huge boon to piracy.
Not my problem. Guess I’d better just pirate the game instead.
Firewalls and especially sinkholes are VERY necessary, far beyond silly game telemetry.
They don’t allow this for a good reason. Imagine 1 million clueless gamers running an older version of their game because they’re too lazy too update. And, of course, then complain about a buggy game and the tech-support will drown even more and review would end up more badly. nothing worse than a fragmented game-world. how should online games work if every Joe and Jane got their “own” favorite version? the average user is a total clueless (pc-wise) person.
Also, you can install an older version. Just with more hassles. Also you could by GUI with many games IF the Dev wants you to be able to. Like a select few versions, if you’d prefer an older state. But, of course, only indie devs do that.
Gog does it, but Gog only offers a mere fraction of what Steam has. Also your example of BL2 is not on gog either. For that reason.
Sure, Valve could enforce that, but…as said…why? They already offer the option for different versions. If the devs don’t use that, they will have their reasons. The biggest one i mentioned before: Fragmentation and the resulting nightmare of customer-support. On steam’s AND the dev’s side. Look at the Android or Windows-market. Someone complaining “my windows sucks”, but still uses Windows Vista. Or people screaming for support because “my favourite app doesn’t work” and use android 10.
Don’t get me wrong, personally I’d value the freedom of choice. But the vast majority of people are clueless (and still use those devices) and need to be “guided”. Every system gets dumbed down to the lowest common denominator. That’s why apple does so well (besides the “brand”-shit ofc).
Just because YOU don’t see why support on both sides hate fragmentation, doesn’t matter. They do nonetheless for very obvious reasons unless you are very alien to tech.
And yes, people do need guidance. If they’re not forced to update, they rarely do. And then they complain shit’s not working. People don’t read manuals, FAQs, guidelines and also they don’t update unless forced to (or strooongly motivated or just nagged to death). I’ve been in this industry for nearly 4 decades now. From all sides. The average Joe or Jane is the worst.
And yeah sure, it doesn’t matter at all for some games. You play the version you want and it’s all fine. But either you offer this option (which steam does BTW, as mentioned before) or you don’t. If you don’t, maaaany devs would be going to use another platform. Maybe fucking EPIC. That’d be grand.
While you’re not wrong, by that logic, it’s actually fairly trivial to take my Steam downloads drive and run it on any computer even without my Steam account.
It works in the same way that dumping your GameCube games and running them on Dolphin works… It’s quick and easy, but it’s against the ToS and requires breaking DRM.
Steam’s DRM is weak, and in some interviews some Valve developers even gave hints that this is on purpose. Many Steam games will simply run without Steam if you just double click the .exe in the install folder, and the vast majority that only rely on Steam’s DRM can be opened by running a free “Steam Emulator” software that pretends to be an active Steam account with a correct license.
A lot of Steam games don’t have any DRM, and most of the rest are pretty easy to strip.
Give it a shot sometime. Completely quit out of Steam, turn off your internet, and try running some of your older Steam games directly from the Steam folder.
I do this somewhat often when my kids are on my other computer playing games on my account and I still want to play something. It’s a little trickier on Linux since you need something to run the Proton/WINE layer, so I mostly stick to Linux-native games in that pretty rare case.
It used to be that if anyone in the group was playing any game it would lock you out of playing anything else on the main account without kicking them off.
But they eased up on it now so you can both play at the same time as long as you aren’t playing the same game at the same time.
So just make a burner account for you or for your kids and family share the library to it and now you don’t even have to go offline unless everyone in the house wants to play BG3 simultaneously.
Really? I haven’t tried that since they revamped the sharing thing. I have three accounts, one for me, my wife, and one my kids share, and they’re all linked. Most of the time my kids use my account, but I can easily change that if it’ll allow simultaneous play (on different games).
Quick, delete this post! Nintendo has already dispatched two elite snipers to home in on your position and dispose of you, but maybe they’ll fall back if you delete this quickly enough!
Really? Because there are plenty of reviews that captured the state of that game at release, and they’re generally better at articulating it than the guy who has 1000 hours in a game and calls it “literally unplayable” in a Steam review.
Individual Steam reviews may be trash but the average rating is valuable and usually pretty reliable. The biggest downside of the system is that it isn’t quick to “respond” to updates but the separate “Recent” rating helps a lot.
The point you’re responding to is that C:S 2 was praised by reviewers at launch despite it having TONS of issues and missing features. The Steam ratings were a way more accurate picture of the game.
Especially in a game like Civ. it’s hard to know how people feel about it until a week or so later. I remember when Civ 6 was said to be the best game in the series on release, but after spending some time with it, it was lacking. Reviews like these are more of a first impressions.
Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.
I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs
No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else
I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.
It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.
You can train it in mirror matches, but the V Rivals that you can fight other than your own mirror are an amalgamation of a particular rank. There’s a whole lot of skill variance in Master rank alone, so it might be good for training me against Dhalsim, because hardly anyone plays Dhalsim, so no one knows the matchup, but it won’t help me learn how to beat Punk, specifically.
Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.
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