bin.pol.social

glitchdx, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

different people like different things, sounds like your friends like rougish games.

I enjoyed bastion, it was probably my favorite game of its year. I don’t care enough about hades to even give it the time of day, no matter how hot they made zagreus. With few exceptions, I don’t really like rougish games. The few that I do like I’d rather they be long form rpgs so that I can have a build long enough to enjoy it for a while.

That said, studios should be allowed to make the games they want to make. Forcing them to do art against their will results in bad art.

MyDarkestTimeline01,

Just for a bit of clarification I’m not talking about forcing them to do anything This is simply from a consumer standpoint, my wish I guess.

banditbananas, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.

Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.

ouRKaoS,

I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.

I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.

banditbananas,

Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.

Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.

tomi000,

Have you played Binding of Isaac though? The king of roguelikes

banditbananas,

I did. I wasn’t a fan. I played it when it first released, and it was my first rogue-like but I didn’t really like the games presentation. It’s pretty gross. Plus, I was pretty bad at it since I only played fps and rpg games at the time, so that didn’t help. I’m sure people won’t like that answer.

Risk of Rain is what dipped my toes more in the genre, and I only played it since my friends wouldn’t stop talking about it. Otherwise, I probably wouldn’t have given the genre another chance.

mysticpickle, do games w Steam Deck / Gaming News #18

Awesome post as always keep em coming!

Kolanaki, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@Kolanaki@pawb.social avatar

Nah I think they do pansexual roguelikes best. More hot roguelike characters please. Especially if they’re anthros like Asterius. :3

poppichew,

To be honest, I felt like Hades was like GOOFILY sexual. But I get why it works for most people. I just was like...wut!? People are horny for Hades folks, including my sibby. So like, it works. I just don't play games for that kind of stuff is all. I also liked their art more when it was air-brushy over the hard comic lines. Which is kind of crazy, because I like comic book art. It's just like...too much for me. My sibby grabbed Hades 2 and I can't bring myself to play it.

Also they're assholes of accessibility. It's so hard to play Hades because outside of the gauntlets you've gotta mash buttons to get through the whole damn thing. I know I am not the only one who's written to them about this, but they never gave a shit about it. I figured I was pretty much done with them because I have had such positive responses from so many indie developers on accessibility options. Which I think to be absolutely honest, should be a standard for games with larger budgets. Which they for sure had, as far as indie games go. eh.

That was a rant and a half.

Kolanaki,
@Kolanaki@pawb.social avatar

Accessibility options are woefully limited in most games. All I personally need is a UI scaling option for larger fonts on the TV vs a monitor, but most of the games I play, the only options in there are for changing the color palette of the UI if you have 1 of 2 or 3 types of colorblindness and that’s it. Even though I am not in need of them, I do like seeing a metric fuckton of options in every single tab as I am a firm believer in more options is always better than fewer already, and this is doubly so for helping people with disabilities get some assistance to experience the game as close to intended as possible.

poppichew,

My partner has a rare type of colorblindness that makes certain comfy games completely unplayable. I wanna scream at the screen, because I wish that it were easier in this life to make things more accessible for all people in general. I sit in the same camp with you, the more the merrier when it comes to support. I get sad when I open a game, and I see nothing (cause the first thing I do is always check the options). I tend to not buy games with certain things like flashy effects, qtes, or a need for fast reflects. As you can tell, I'm not PVE-er =P!

discostjohn,

I also have a rare type of colorblindness, and it sucks when certain parts of a game are seemingly locked behind color perception. Like, if there’s going to be a reflex mechanic that necessitates a distinction between two colors, please let me customize those two colors in the options. And don’t limit it to deuteranopia, protanopia, and tritanopia; just let me choose the fucking colors. Some games do it right, but most just assume everyone can perceive colors the same way

poppichew,

I am not sure if you even keep playing games like that but often it's those ones that end up having to get returned. Which is such a bummer, because it so easily could be solved. Most times when you reach out to the company though (or devs, which ever) unless it's a really small team they will typically ignore your requests. Any time I have had accessibility requests, without hesitation smaller teams have implemented them almost immediately. Likewise they've asked if there is anything else that I might need. I know we're getting better at accommodating people, but there are still people who believe you can just "get gud" and work through these problems. When in actuality, they game-ending experiences. Which really sucks. Thanks for sharing by the by =)

tal, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@tal@lemmy.today avatar

I enjoyed Bastion and Transistor.

I also preferred Hades to either.

Ashtear, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

If I’m being honest, before Hades, I wasn’t sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn’t try to iterate either, flitting from genre to genre.

Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.

That said, I think they could very well end up branching out again from roguelites after this.

MentalEdge, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@MentalEdge@sopuli.xyz avatar

I strongly disagree on their roguelite “bug” being something they need to drop.

Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

Krudler,

Bastion is an absolute stinker of a game.

It’s completely pedestrian, and there are so many bad design decisions it’s hard to even take it seriously.

It’s a game where marketing really did its job because the game could never carry itself based on its presentation or mechanics.

sem,

It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.

I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.

Krudler,

It wasn’t groundbreaking, it was a bad design decision. Evidenced by the fact the biggest patch was a toggle to take the fking narrator out.

And they weren’t even the first.

sem,

Different strokes for different folks I guess. The narrator was my favorite part. That or the music.

NuXCOM_90Percent, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

Bastion, Transistor, and Pyre 100% do not need a sequel. They are stories about the end of the world and are beautiful in how self contained they are.

I am not the biggest on the rougelike mechanics but… I would be lying if I said that Hades didn’t repeatedly break me with the way it was used to convey Zagreus’s relationship with the other characters.

spoilerHades just putting down his weapon and letting you pass is easily one of my top ten of all time gaming moments.

I am a bit skeptical on Hades 2. Then I remembered I was skeptical on Hades 1. As far as I am concerned, Supergiant (and Greg Kasavin) can do no wrong.

not_so_handsome_jack,
@not_so_handsome_jack@sh.itjust.works avatar

I understand the skepticism, but Hades 2 is pretty fantastic, in my opinion. It does a lot to distinguish itself while still retaining what made the first one fun. I’ve got a little less than 200 hours in both of them.

nyctre, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

All 4 games are great. And I do enjoy the one and done deal of the first 2. I don’t mind finishing a game in a few hours. If anything, that’s actually a bonus nowadays. Most games I stop halfway and never finish.

However, if you were to just focus on finishing the main story and consider that enough, I think you could finish Hades just as quickly. So to me Hades is just the same kind of game but with more replayability.

Samdell, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren’t veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.

MyDarkestTimeline01,

I can understand what you’re saying with none of them needing sequels. Invaded that definition yeah sure none of them need them. But I would very much want a sequel to bastion and transistor. And if that puts me in the minority as far as that’s concerned I’m okay with that. I’m not going to boycott their team because they don’t make a sequel by any means.

simple, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I’m with you on wishing they’ll move on after Hades 2, but I don’t want sequels to Transistor and Bastion. I’d prefer they make something new again.

But really I can’t blame Supergiant for playing it safe because the last time they tried to make something truly unique it bombed hard (Pyre).

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.

Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.

MyDarkestTimeline01,

They’re obviously a developer that I would be interested in anything new that they put out. But both bastion and transistor were two of my all-time favorites from the indie scene. And I would really and truly love to revisit both of those worlds in a sequel.

Resplendent606, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

Your friends are wrong. I completely agree with you. Bastion was amazing and I would love to see a follow up or a new ip that builds upon it without the roguelite genre.

ddash,

Bastion was just not my cup of tea. Somehow the fighting felt too chaotic for me. I mean, it felt like it was just button mashing, no matter how much I tried to have some tactic for it.

Not saying it is a bad game, I can see why people like it. But from that point of view, no, I don’t need another Bastion.

MyDarkestTimeline01,

And to be honest I had the same feeling when I played Hades. I felt more like I was dependent upon getting certain modifiers and weapons together otherwise I just was not going to make any progress. And I don’t think that’s a critique of the game itself it’s 100% in my abilities to play that sort of game. And from a personal taste standpoint my personal taste go towards bastion and transistor.

rigatti,
@rigatti@lemmy.world avatar

Part of the appeal of Hades for me is how it forces you to learn how to fight with different combinations of weapons and modifiers, as well as how differently those weapons play.

Sanctus, do games w Fixing broken Oblivion Remastered difficulty without mods?
@Sanctus@lemmy.world avatar

I have a maxed out character and expert still makes everything a brick wall. The balancing just truly sucks in Oblivion, especially since everything levels with you. The best thing to do is lean into the jank. Minmax completely and expert will become more fun. This game wasn’t mean to be played seriously, it was made to break.

doctordevice, do games w Steam Deck / Gaming News #18

The effort you put into this is so impressive! What a lovely post to read.

Krudler, do games w [Announcement] The community and its future

Please, no more “I’m posting screenshots every day because I need attention”

Take your fking screenshots and go to hell already.

mesamunefire,

I like them...

Dremor,
@Dremor@lemmy.world avatar

You know you just have to block one user to stop seeing them. 😅

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

I like the daily screen posts even though I don’t play console at all.

It adds a positive vibe to the community.

PerfectDark,
@PerfectDark@lemmy.world avatar

Take your fking screenshots and go to hell already.

Yeah, great, what a super constructive and positive outlook to have. If you mean these kinds of posts where the they share screenshots and the thoughts they’ve had on how the game plays, each day then I’m not sure how you consider that low effort.

I’m guessing you haven’t even clicked on them?

They write a great deal, show how the game feels, express how they’ve enjoyed the games and if they’d recommend them. I consider these posts one of the more valuable we have here in this community. It’s not just a link and a one-liner, they’re writing and sharing their experiences and creativity. Formatted and so well made.

Its insane to me that you’d think this is shit. What would you prefer be posted here?

Elevator7009, (edited )

The screenshots frustrated me too, because I’ve seen that done before where it’s a daily screenshot and nothing else, feels low-effort and annoying and somehow spammy even if it’s still on topic. Although my approach was to just scroll on, especially since it was just another spam post and not outrage-inducing. If it got truly bothersome I could always click the user and block.

Then I actually clicked one and saw the thoughts. They belong here. Wish there was a simple way for the poster to communicate to people like me, who got tired of seeing low-effort “screenshot a day” stuff and will make assumptions, that their posts are more than those and have actual words and effort with them.

Flagstaff,
@Flagstaff@programming.dev avatar

@MyNameIsAtticus needs to change the title to “Daily thoughts: game X, game Y, game Z.” Continually saying “screenshot” each time is misleading and does legitimately sound spammy and annoying. A simple title change would be so much better.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I have actually thought about this! I’ve changed the name a couple times before. Usually I have people asking about it the name change though. I’m considering doing it after I reach a year, I might do it sooner though after seeing someone else now after seeing someone else say the same thing.

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