I’ve noticed. Compared with their subpar games nowadays and the lack of freshness in their catalog. I’m not really feeling them anymore I’m playing Kirby air ride on dolphin more than anything
Emulating the classics, or playing them on real hardware might be the way to go, and not getting things like a Switch 2 or later (maybe a Switch, since you seemingly own the games you have in those cartridges, and not some DRM-heavy license where the developers will revoke it at any one time).
I’ve played some romhacks, so I get that part too. Otherwise, fan-made projects or romhacks would be much better nowadays than the slop that’s made today.
There’s a lot of undisclosed AI usage in modern games, and they won’t tell us in any storefront that doesn’t require AI disclosure.
Madden 26 on PS5, jumping right into the deep end of the pool. I heard Tecmo Super Bowl was fun but broken as hell; like it was on the honor system not to see which play the computer was going to run. Kind of an inversion of the “Computer is a Cheating Bastard” trope.
If you’re able to, grab a rom from the Tecmo bowl updaters. Theyve tweaked the AI to choose plays you can’t see on the screen (to prevent knowing the play) and updated for current rosters/stats/etc.
It’s well past the “pick Bo Jackson and win” stages
Been enjoying Pokémon Odyssey, which is a bit like Made In Abyss crossed with Pokémon. It’s got a full quest log and a huge dungeon and great story to explore. I haven’t played too much of this, but I have loved the hour or two I played through.
I also enjoyed Pokémon Scorched Silver, which acts as a Johto sequel and has a huge dex of mons up to Gen 9.
Because I’m a huge Emerald fan I have to shout out Pokémon Seaglass. It’s got a retro artistic feel to it. All the sprites are basically demakes and go back to the classic Gen 2 style. There are also battle backgrounds, following Pokemon, dexnav, and some balance changes, such as letting the Light Ball work for Raichu and Pichu.
Odyssey is the most unique, but Seaglass is really polished. Scorched Silver feels like another mainline game just with a huge dex. It still retains some of the level cap issues for the original GSC games I believe.
Link to the Past Randomizer - Generates a shuffled ROM with all chests and items swapped around, sending you on a wild goose chase through Hyrule trying to find everything required to beat Ganon. Has a LOT of settings to play around with.
Link to the Past/Super Metroid Combo Randomizer - Like the above, but with both games combined into a single ROM using some elaborate witchcraft. Certain doors take you from one game to the other, and the item pools are shuffled together so you'll have to go back and forth between Hyrule to find Metroid items and Zebes to find Zelda items. It's a bit imbalanced by the fact that LttP is a much bigger game than SM with far more items and locations, but I recommend playing through it once for the sheer novelty.
Celeste Mario's Zap & Dash - A metroidvania running in SMB1's engine. As the name suggests, it's heavily inspired by Celeste and ports in mechanics from that game.
Standalone fangames:
Panel Attack - Open source clone of Panel de Pon/Tetris Attack/Puzzle League/Puzzle Challenge/oh my god Nintendo please pick a name and stick with it featuring netplay and modding support.
AM2R - Another Metroid 2 Remake. Do note that I've heard a big 2.0 update is supposed to be coming soon, so you may wish to wait for that.
I’ve never played It Takes Two but SSX is a fun snowboarding game, the whole Skate franchise is super fun just to mess about with- the movement mechanics are really smooth, and whilst I didn’t personally get on with it but Bomb Rush Cyberfunk (which is a bit like Jet Set Radio,) it also seems to have a similar vibe - in terms of movement at least.
Edit: just watched a video of the part of It Takes Two you were describing and it definitely gives me SSX vibes
I think I might have relapsed. Send help. Everything was going so well, I was playing through the Final Draft of Alan Wake 2 and having the time of my life, and then I clicked on a video YouTube recommended in my feed that looked interesting and the familiar old craving kicked in. Suddenly a week had passed by and I was deep in the rabbit hole again.
So this week I’ve mostly been modding STALKER: Anomaly. There’s been so many new mods and modpacks and even engine optimization released since I played it last and I’m having a blast getting reacquainted, this time basing my modlist on the H.A.C.R. pack which seems to be a flexible and solid base. I’ve already added about 30 mods to it.
I also have to give special mention to the mod and video that kicked it all off - TALKER. It transcribes your voice talking into the mic, and uses AI to give responses from characters in game and it’s actually just so much fun to use, especially for someone like me who loves the role-play and emergent narratives and storytelling of Anomaly. Right now I haven’t even started a full playthrough yet as I’m still tweaking parameters for the AI to fine tune the prompts given to each faction as well as adding to the list of unique personalities.
If you’re an Anomaly player, I definitely recommend checking out TALKER, even though setting it up is a little annoying.
(Not OP) You are gonna die, a lot :). Don’t worry about that too much, you can spawn your new char in the same world, and use your built up safehouse just the same. On your second char, you already might have skillbooks (like farming 101)and skill-VHS tapes ( like woodcraft episode 3) that help you level faster waiting for you at the old safehouse. So while progression is also character based, it’s not JUST character based.
Zombies are nothing 1 on 1, but scary in groups. Instead of fighting 50 zombies at once, try and herd them into a forest or quiet part nearby, and then make the old Irish Goodbye, just sprint out of sight, take the long way back. It’ll take days for them to find their way back.
Also, it’s a sandbox. Basically every setting is changeable. Dont like something ? Change it. Good luck, have fun!
Following up on this, I recommend picking your fights but fighting as much as possible. The longer you put off fighting, and probably dying, the angrier you will be when you die because you don’t know how to fight.
There are three ways to move in Zomboid: walking, running, and sprinting, each faster but more exhausting than the last. You will be tempted to run away from the horde of 65 zombies you just picked up walking through a commercial zone. But you walk faster than zombies, so do not run unless absolutely necessary; you will become exhausted and tire quicker, slowing you and weakening you. The lowest level of exhaustion (out of four) will halve your melee damage and make you move 20% slower, and it quickly gets much worse from there, especially if you’re running or fighting. And never sprint. It will get you killed. The other comment mentioned a far better way to lose zombies than running away full speed.
When creating a character, you pick from a list of negative and positive traits. Positive traits cost points which you get through picking negative traits, so you need to balance them. But when first starting out, I think you’re better off not touching too many negative traits; you don’t want to start the game obese if you don’t know how to lose weight or in what ways it will affect you! That said, there are a few smaller negatives worth picking up. I would recommend Short Sighted, which is completely counteracted by wearing glasses (which you can choose to spawn with), Prone to Illness, which is countered entirely by Outdoorsy (a cheap positive trait), and Weak Stomach, which only affects eating rotting foods (which you really shouldn’t be doing anyway!). That’ll start you off with an extra +8 points to spend on things you want without really affecting you.
I would also like to reinforce an idea the other comment mentioned, it is a sandbox and you can change settings however you like. I highly encourage you to look through them if you get annoyed by something. My friends like to start with starter backpacks and an extra free +8 points to spend on character creation, so I do that when I play with them. And I personally like to change the infection to be transmitted through bites only. There’s loads of options to fit any playstyle.
Ultimately, it’s a sandbox so the difficulty can be scaled to however you have the most fun. Some basic tips I’d suggest though is to cover your windows, so Zombies can’t see in, and maybe look into barricades when you can. You’ll also want to be careful with your fights. Unless you’ve got difficulty low, you can easily get tired and overwhelmed by zombies.
In the later game I also try to setup safe houses around town for emergencies, and I’ll patrol every once and a while too in order to clear out Zombies and keep them from building up around town.
bin.pol.social
Najnowsze