cynar

@cynar@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

cynar,

It takes some practice to beautify it. You’ll also spend more time doing that than the whole time taken to build the core.

cynar,

The steam deck rode the balance point between cost, heat, and power extremely well, in my opinion. It was cheap enough to justify the cost. Its battery lasts a respectable amount of time, and it’s computing power was enough.

I can see how it could have been improved much, given the tech and use limitations.

cynar,

We get a maxima in solar storm activity. This can cause solar flares that can knock out satellites. They can even mess with power transmission lines, if they hit hard enough.

So it won’t affect you, if you don’t use power, or data via satellite.

cynar,

I think the key difference is that it’s “easier” to apply a meta to a RTS game. In shooters, the meta often involves quick reflex decisions, where to hide, where to shoot etc. This is hard, and requires practice. It also means there is a significant number of players not applying it, or doing so sub-optimally.

With RTS games, the metas are easier to apply. This means that, in human Vs human games, the newer players often get flattened. It also means that far more complex metas can be developed and applied.

Shooters tend to back load the difficulty curve. It’s easy to get into them, and not do badly, but hard to do well. RTS games tend to front load the difficulty. You need to get over the initial hump to get “ok” with it. Once over the hump, the curve smooths off and you get good fairly rapidly.

One of the big differences between nerds and normals is that nerds enjoy punching through that wall. The difficulty is seen as a challenge, not an impediment. Most people want a faster feedback loop on the dopamine reward. FPS type games deliver that extremely well.

cynar,

Early access is extremely effective, when used correctly. It lets smaller studios get an income stream a lot earlier, which helps significantly. It also lets them form a tight feedback loop with fans. They can find out what works and what doesn’t. Some examples of it working well would be Rimworld, Kerbal Space Program, and Factorio. All released as amazing games, primarily due to early access.

Unfortunately, a lot of companies seem to be abusing the idea right now. Particularly bigger studios.

cynar,

Valve are the only ones confident enough in their systems to do that. Valve’s mindset seems to be that trying to lock people in is a losing strategy, long term. Instead they are just making sure that their offerings are better than anything else available. If done right, it has all the advantages of locking people in, with none of the downsides. It also combines with the perceived openness, which gains you a lot of credit with the geek community.

Microsoft are too reliant on lock-in to risk opening it up.

Who, in your opinion, is the most annoying character in any game?

Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...

cynar,

His annoyingness is part of the core plot. The progression works excellently.

  • “This guy’s an idiot”
  • “This guy’s an idiot, but funny.”
  • “Ok, too much of idiot guy, I want glados back.”
  • “Oh, hi glados”
  • Idiot guy gets really annoying.
  • Hey glados, can we go kill idiot guy together?"
  • Space Space SPACE, SPAAAAAAACCCCCCEEEEEE!!!
cynar,

I know someone who had both X and Y inverted, on his computer mouse.

cynar,

Cheap money (in the form of loans) has reduced. This means that investors are suddenly putting a lot more pressure on the top. In good companies, this is dealt with by the leadership team. Unfortunately, a lot just let the shit roll downhill.

There is also the issue of compartmentalization. In larger companies, the people dealing with the complaints have little to do with the people who actually need to change things to fix the root cause. This leads to the schizophrenic/sociopathic behaviour we see. The mouth has very little idea what the hands are doing.

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