Just bounced off of Elden Ring again. It’s a good game but idk starting a fresh playthrough just feels like a slog. And jumping back into my overheated character feels boring. I should remove it from my “favorite game” section on Steam but idk what should replace it.
Another game I’m way more into than I thought is Final Fantasy XVI. I’m not a huge FF fan and have gotten a lot less interested in turn based combat as I got older, so I really like this direction FF is heading into.
Clive and Sid’s VAs sound like 30 years older than their characters and the amount of cutscenes is quite overwhelming, but I’m invested.
I had it on my wishlist for quite some time and the reason why I finally pulled the trigger was a short 50 sec video of someone annihilating a deer with the power of god.
I just wish the combat in XVI had more depth. You kind of have to force yourself to make fights interesting (if you play lots of action games) by doing flashy stuff that’s less than optimal.
Yeah the fact that the basic 4x LMB into RMB combo is basically the only combo you can do kinda blows. The abilities do mix it up, but only a little. I hope it gets better since I’m only like 7-8 hours into the game and there’s still new stuff being added to the combat, but it does make a really bad first impression.
I still have a hearty backlog tho and I know Like A Dragon is waiting so the horizon is looking good. And I’m gonna buy Expedition 33 this Christmas sale.
Monster Hunter World - IceborneI can’t stop! The game is such a marathon…
I think I’m about halfway through and I’m starting to find the difficult spike a bit much so I’m focussing on some easier optional quests to get materials for upgrades which is quite nice as I get through them quickly.
I love how the game looks and feels, prefer it to Rise, but I think I prefer the combat in Rise. The problem with MHWI is the new clutch claw mechanic, it makes monsters get staggered during a fight and leaves them out of distance so you have to use the claw, it really breaks the rhythm of the game, plus they have inflated the monster health massively in Master Rank to compensate for the new mechanic which means fights can take ages if you don’t take advantage of the clutch claw moves perfectly.
Looking forward to Monster Hunter Wilds at some point in the future.
Finished Diablo 3 Season 36. I was really hoping to fully fill out the Altar of Rites this time, but for the life of me and my necromancer, I could not get Ramaladni's Gift to drop. Oh well. This week I'll finally be starting Diablo 4's new season in-between Thief runs (yes, I'm still obsessed, lol).
Funny you bring it up. When Mario Kart introduced the coins, I immediately thought of the Wumpa Fruits in even the first CTR.
I read it as Nintendo running out of ideas. But it seems the Switch 2 Mario Kart adding the cross country game mode is somewhat more novel than the coins.
I’ve been grinding that World of Warcraft: Legion Remix. Monk is a lot more fun than Demon Hunter, so I’m glad I made the switch. I’ve done basically everything for now, most of the quests in all the zones, and I’m at the gear cap. For now, there are raids to clear daily, which I’ll do, and clear Mythic+ dungeons over and over for that “infinite” power, which I won’t do. In a few days the second phase will begin, with more quests, a raid and other things, so I’ll keep playing, but wind down afterward (until the next phase).
Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
Appreciate that! I don’t recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.
Oh yeah for sure. I still go back and play the main story mode of Crash Team Racing every year as a ritual, on the other hand I’ve literally never played mario kart so the answer is obvious.
Moonring uses natural language for interacting with NPCs and progressing the game (though you aren’t actually controlling them, and there are different gameplay elements so I’m not sure if it would fit the bill?). It uses word matching, but has a really cool system where you’ll get bubbles with suggestions based on other information you’ve uncovered (and then there’s hidden stuff you can ask/say as well).
My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.
Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.
I still wanted the new Sniper Elite game but didn’t want to spend $20… so I got 5 for $5! I haven’t done story mode, just the invasion mode where you try to kill other people while they play their story missions. Since it’s a 2022 game most of the people still playing are very good, but after a day I’m at 8 kills!
We’re also about halfway up the mountain in Baby Steps, it’s slow going with many falls
BF6 looks so dang good, I loved Operation Firestorm in BF3!
Played Fatal Frame I was really enjoying it up until the third night, where there’s a huge difficulty spike and I fear I’m stuck there due to not having resources. I might restart it some other time, but I’ve decided to play something else.
So I played Still Wakes the Deep. I found it to be pretty mediocre: the story and acting were fine, but I couldn’t really connect to the characters. The gameplay is so scripted and simple the monster encounters had no tension as they were basically on rails. Doesn’t help that the monster design is forgettable and they mostly look like flesh blobs.
I’m currently playing Resident Evil Village and Project Diva.
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