If I’m being honest, before Hades, I wasn’t sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn’t try to iterate either, flitting from genre to genre.
Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.
That said, I think they could very well end up branching out again from roguelites after this.
I strongly disagree on their roguelite “bug” being something they need to drop.
Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.
The same goes for Cloudbank as a narrative setting.
Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.
Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.
It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.
I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.
Bastion, Transistor, and Pyre 100% do not need a sequel. They are stories about the end of the world and are beautiful in how self contained they are.
I am not the biggest on the rougelike mechanics but… I would be lying if I said that Hades didn’t repeatedly break me with the way it was used to convey Zagreus’s relationship with the other characters.
spoilerHades just putting down his weapon and letting you pass is easily one of my top ten of all time gaming moments.
I am a bit skeptical on Hades 2. Then I remembered I was skeptical on Hades 1. As far as I am concerned, Supergiant (and Greg Kasavin) can do no wrong.
I understand the skepticism, but Hades 2 is pretty fantastic, in my opinion. It does a lot to distinguish itself while still retaining what made the first one fun. I’ve got a little less than 200 hours in both of them.
All 4 games are great. And I do enjoy the one and done deal of the first 2. I don’t mind finishing a game in a few hours. If anything, that’s actually a bonus nowadays. Most games I stop halfway and never finish.
However, if you were to just focus on finishing the main story and consider that enough, I think you could finish Hades just as quickly. So to me Hades is just the same kind of game but with more replayability.
None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren’t veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.
I can understand what you’re saying with none of them needing sequels. Invaded that definition yeah sure none of them need them. But I would very much want a sequel to bastion and transistor. And if that puts me in the minority as far as that’s concerned I’m okay with that. I’m not going to boycott their team because they don’t make a sequel by any means.
Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.
Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.
They’re obviously a developer that I would be interested in anything new that they put out. But both bastion and transistor were two of my all-time favorites from the indie scene. And I would really and truly love to revisit both of those worlds in a sequel.
Your friends are wrong. I completely agree with you. Bastion was amazing and I would love to see a follow up or a new ip that builds upon it without the roguelite genre.
Bastion was just not my cup of tea. Somehow the fighting felt too chaotic for me. I mean, it felt like it was just button mashing, no matter how much I tried to have some tactic for it.
Not saying it is a bad game, I can see why people like it. But from that point of view, no, I don’t need another Bastion.
And to be honest I had the same feeling when I played Hades. I felt more like I was dependent upon getting certain modifiers and weapons together otherwise I just was not going to make any progress. And I don’t think that’s a critique of the game itself it’s 100% in my abilities to play that sort of game. And from a personal taste standpoint my personal taste go towards bastion and transistor.
Part of the appeal of Hades for me is how it forces you to learn how to fight with different combinations of weapons and modifiers, as well as how differently those weapons play.
I have a maxed out character and expert still makes everything a brick wall. The balancing just truly sucks in Oblivion, especially since everything levels with you. The best thing to do is lean into the jank. Minmax completely and expert will become more fun. This game wasn’t mean to be played seriously, it was made to break.
They write a great deal, show how the game feels, express how they’ve enjoyed the games and if they’d recommend them. I consider these posts one of the more valuable we have here in this community. It’s not just a link and a one-liner, they’re writing and sharing their experiences and creativity. Formatted and so well made.
Its insane to me that you’d think this is shit. What would you prefer be posted here?
The screenshots frustrated me too, because I’ve seen that done before where it’s a daily screenshot and nothing else, feels low-effort and annoying and somehow spammy even if it’s still on topic. Although my approach was to just scroll on, especially since it was just another spam post and not outrage-inducing. If it got truly bothersome I could always click the user and block.
Then I actually clicked one and saw the thoughts. They belong here. Wish there was a simple way for the poster to communicate to people like me, who got tired of seeing low-effort “screenshot a day” stuff and will make assumptions, that their posts are more than those and have actual words and effort with them.
@MyNameIsAtticus needs to change the title to “Daily thoughts: game X, game Y, game Z.” Continually saying “screenshot” each time is misleading and does legitimately sound spammy and annoying. A simple title change would be so much better.
I have actually thought about this! I’ve changed the name a couple times before. Usually I have people asking about it the name change though. I’m considering doing it after I reach a year, I might do it sooner though after seeing someone else now after seeing someone else say the same thing.
Though you can try role play difficulty limitations yourself. Also, that was number one complaint in the remaster survey so its very likely to receive a patch soon.
I haven't played the remaster so I can't guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
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