Though you can try role play difficulty limitations yourself. Also, that was number one complaint in the remaster survey so its very likely to receive a patch soon.
I haven't played the remaster so I can't guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
If we’re adding gaming communities to the sidebar, my list here of gaming genre-specific communities could be helpful.
Can testify to activity of !automationgames and !otomegames as their mod, to !incremental_games as someone with an account there (even if you do not see it from this side, federation issues…), and to !visualnovels, !shmups, !cozygames, and !lifesimulation someone subbed to them. The others might also have activity, including ones I listed as inactive at the time of that post. I sometimes post to the others on the list I am not subbed to if I come across a game in their genre, but I don’t remember off the top of my head.
For some reason, I can’t even appreciate playing in a dept (I play on apprentice). The enemies still take like 20 arrows, and that’s using Daedric gear with an archery level of 60-ish.
I once tried to fight a wisp on adept with my maxed magic skills and it still almost killed me in like 5 seconds.
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
0.286x damage done, 3.5x damage taken. Doesn’t scale well at all. It would be nice if it were more granular and they had separate sliders for damage done and damage taken.
If you’re interested in checking out some of the lesser-known gems on PS2, consider giving Dark Cloud and Dark Cloud 2 a try. They’re both completely standalone, so you could skip the first and try the more beloved sequel. The hook for both is that as you explore dungeons, you get blueprints and resources to rebuild the outside world. Honestly? I don’t know if they aged well, but I had a blast when I discovered them about 20 years ago.
Took me a minute… I have to jump through many self made hoops to get new websites through my firewall’s DNS filter and I don’t enable http. It is however on archive. I’m probably the only nerd here with such masochistic network, but whatever. Thanks for the comment. Tycho was a character, that’s for sure.
And thanks for letting me have a space where I can share these long-form posts. They make me happy to write them, and each week its a relief to see them welcomed here :)
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