I think using LLMs to provide the dialog for NPCs in a RPG is a use case that’s just begging to happen. Ie townsfolk that don’t just give the same few replies every time, and who react to things you’ve done in the past beyond just whatever prewritten options the developer thought of.
That is…actually far better than I thought it would be. It’s clearly not ready yet, but I could see the potential.
The AI model is too happy to serve the whims of the player, but if there was a better model that could actually be hooked in to me hanics like personality scores or reputation, I could see that as an interesting gameplay system. It also needs more checks on what they are and aren’t supposed to know (e.g. why would a Skyrim NPC associate the name Batman with heroism, or why would they know who Gandalf is?).
A (digital) setup like Westworld is probably in the cards someday. Hopefully with more checks in place to keep the AI from rising up though!
Thanks for sharing, this set me off down the rabbit hole, and it seems this is now a popular and viable skyrim mod for organic dialogue with NPCs: www.nexusmods.com/skyrimspecialedition/…/98631
If the feature actually worked as intended I could see myself ignoring the rest of the game and just chatting with the townsfolk.
In reality, I imagine the NPC would totally forget what we were talking about after a certain amount of messages pass. Limited context windows and all that jazz.
A challenge game developers have talked about with integrating LLMs is keeping the dialogue matched to the game world, e.g. you don’t want a Skyrim NPC mentioning a cell phone.
You’re just upset because I dared to be critical of something you and the bandwagon enjoy.
“my opinion is unpopular, therefore i must be right” will never not be hilarious to me. but hey, go ahead and enjoy the metal gear games. i heard they are a bit underground, but that seems to suit your style
I tried it but I couldn’t get over the fact that there is no dedicated parry/block button. Also the game looks horribly dated with muddy textures and environments.
It doesn’t have the soul of a Metal Gear game. Its quite literally Bayonetta with a Metal Gear reskin. Metal Gears gameplay is mostly about player freedom. You have to get from point A to B and how you do it is up to you. Rising takes all of that away, just hack and slash to kill everybody. Its still fun, but definitely not a Metal Gear players cup of tea.
I had the same realization about 40K Space Marine (the old one). When it originally cane out I loved it, but I replayed it a few months ago and realized that its kind of bad. Its just corridor, arena, corridor, arena, corridor,… There’s not really anything to it, not even the story. Why is it so highly praised? Because back when we first played it we thought it was cool and nostalgia is a powerful thing.
I only played Rising recently precisely because back when it came out it deviated so much from the first Trailers. I wanted Metal Gear Solid 4 but with Raiden, but what we got was Metal Gear Devil May Cry.
It’s not what we should have gotten in terms of Metal Gear story. In terms of a solid game with good gameplay and a decent story, it’s fantastic. Not every game needs to be open world, require 200 hours, or be live service.
Not every game needs to be open world, require 200 hours, or be live service.
Right. And all of the MGS games that don’t have these are better than rising.
It’s not fantastic. It’s mediocre and lazy. The swordplay is neutered because doing what they had in the tech demo was ‘too hard’ for obsidian. The story is forgettable, along with pretty much everything else about the game.
The MGS games are classics. Rising just rode their coattails and had memers at the helm.
Being critical usually comes with reasons and not “it’s shit and everyone who likes it is dumb.” You’re not actually being critical. You’re just hating.
You can downvote all you want, but that is the logical escape the industry will take. They will make the online part of games expensive to pay until no one wants to play it or pays them an absurd amount.
You had the power to like edit the post and add your commentary into it. No excuse. Then again, you didn't even offer anything insightful as to the reason. Wow, just a one-liner that offered up absolutely no thought put into it.
The graphics are trash because I have the “Poor Eyesight” nwgative trait, which requires glasses to see well. I also got the “Hyperfocus” trait which is a mixed bag. Too bad the skill point for poor eyesight didnt get used so now my character’s got the depressed moodle
I got that trait too. When I first picked it up, some 18 years into the game, I didn’t mind too much, but I didn’t realise that the trait gets worse as you level up? Apparently the version of the trait that my character has can be prevented from progressing by spending more time “outside”, but that just sounds like a scam intended to make me spend more on some new dlc or something.
I agree that hyper focus is a mixed bag. I’ve heard it works best for players with a really clear plan for their character build, so they can use the buffs most strategically, but I have no idea how people can make effective characters based on such RNG mechanics.
Regarding the depressed moodle, I feel your pain; I feel like whoever designed this game needs to read about reinforcing and balancing feedback loops, because it’s fucking dreadful with how easy it is to get into a losing spiral, where you end up with such severe debuffs that it feels impossible to get out of. Honestly, even though all my friends play this game and seem to have a lot of fun in it, I’ve come close to just stopping playing a few times, with how unfun it is.
This might not be helpful advice, because the effect doesn’t seem to proc for everyone, but apparently when you’ve been stuck with the depressed moodlet for a long time (and apparently some other conditions), you start to receive a hidden xp bonus to routine tasks. I always thought it was bullshit they told people to keep them playing, but I tried it once (almost out of spite to prove that it wouldn’t work), and I found that yeah, I did actually see bonus progression from lower level tasks that wouldn’t ordinarily give xp. I found that the “showering” and “eating” tasks were the highest yield, but the xp-farming loop was too grindy and I got burnt out too easily to keep it up alongside the debuffs. I found that the xp multiplier still applied to smaller quests though, like “use wet-wipes to approximate a shower”, or “eat a snack”, and I could do those things close enough to my daily respawn point that it was easy enough to do on the side.
This certainly isn’t a solution though. Like I say, the balancing of this game is out of whack, and it sounds like you’ve been having a grim time of it. I hope that you’re able to break out of this cycle somehow and find aspects of the game you can engage in again, whether that happens via the game gets a big balancing update (unrealistic hope with these devs, I know), or something other way (such as grinding, or finding an exploit in the code that allows you to shed your debuffs)
One game that we always play at LANs is Spellforce III . It’s got a great old school RTS vibe while throwing some new stuff in the mix and there’s a free version of the multiplayer which gives it a really low barrier of entry.
bin.pol.social
Najnowsze