I've technically completed out the season in Diablo 4: Season 5, but I've decided to see if I could go for a completionist run and get every objective. I'm thinking about remaking a couple of my other characters in different classes, since I finished so quickly, but that depends on how motivated I'm going to be once I'm satisfied with the state of my current Necromancer.
Still crawling around in Alien: Isolation. I'm kind of stuck in one section because the androids keep killing me, but I don't have enough ammo or items to fight all of them. I've reverted to running around them and hoping they eventually give up following me, but since I don't have a map and it's been a while since the last time I played, I'm not sure where exactly to run to. I might have to give up and look up a walk through so I can get through this area.
I really want a Condemned 3 that wraps up Ethan vs SKX. They never got a proper final face-off in 2, and (spoilers) since SKX has joined the Oro and Ethan's unlocked his yelling power or whatever, it would be nice to have that loose end tied up.
I’d really like to see another time-based drama similar to The Last Express. It had a lot of time-based events where you could run into particular passengers of the train in the hallways, and gained a strong sense of physical “presence” as people pushed past you in the halls using detailed rotoscope animations.
The Invisible Hours comes close - it’s non-interactive, basically letting you play as a ghost cameraman watching the mystery.
Dark Cloud 3 Bearnstained me; I swear I have memories of watching reviews of Dark Cloud 3, which talked about the previous two games, when I was a kid. It was a short video game review segment that regularly aired, on YTV.
I want a game in the Black Marsh. And I want it to be weird like Morrowind where I can kill anybody and become a god (from absolutely nothing).
Like, in Morrowind you’re literally not important. Even the Nerevarine hopefuls die and they just find another. Oblivion you’re given instructions (by the Emperor, IIRC). Skyrim you’re the Dragonborn pretty much immediately.
The Morrowind expansion for Elder Scrolls Online could have been the greatest thing ever, if they had just straight remade TES3 in the ESO engine, following the failed Neverine that literally existed in lore during the era ES was set in. Instead they just released an expansion set in morrowind with a story that had nothing to do with tes3’s storyline.
I really wanted to love ESO, and I'm delighted that they'e actually using the weirder lore sometimes, but it never felt like it rewarded my exploration. Like I never learned aything new about a place by finding stuff in it.
Wipeout. They can continue from Omega, it was great fun. Formula Fusion is a really cool spiritual successor by many of the original minds, but it's a little lacking in content.
Edit: lol, took me four hours to realise that continuing on after Omega rather ruins the title of that one
I was actually slightly put off by how tightly it looked like it was imitating the first couple of Wipeout games, like the UI being almost identical and a bunch of the teams being the Wipeout ones with the serial numbers filed off. Like they're unwilling to try their own ideas, you know? If it's so similar, well I can still play the old games. I assume you feel differently?
i think that’s sort of the whole point. i mean the dev is called Neognosis. though i can definitely see how that could be unsettling if you’re intimately familiar with the franchise, which i am not.
i had the pc version of 2097 as a child and i could never get the hang of it. too technical for a 9-year-old i guess. so i never really had any nostalgia for the specifics, i just saw Ballistic on sale and thought “hey that looks like wipeout, I wonder if they still have that weird floaty feel”. it does feel like i remember, and after spending some time with it i really enjoy it even though i’m still no good 25 years later.
also they did add go-karts so it’s not entirely plagiarized ;)
The first Deception game by Tecmo. A pretty basic game in concept: Invaders come in your castle, you set up traps, lure them into the traps. But- Something about the limiting view of first-person, combined with the poorly lit castle, chilling music, and dark story tone has never been replicated. Add on how you could customize your castle with extra hallways and rooms with special attributes, capture invaders to make your own monsters, or even use masks to change the way invaders react to you… mmm, now I want to play it again.
I tried playing the second, third, and Trapt, but everything after the first game switched to a more action-oriented third person view and started to shy away from the heaven/hell connection.
I wouldn’t mind if it was a game outside the Deception IP. I just want the atmosphere back.
I own Deception 4 on PS4, didn’t know what the original was like. I think there’s a lot of cartoony appeal in luring people into elaborate multi-stage death traps, but it’s tricky to garner appeal out of more than just a lot of animation work for each variety of trap.
The indie scene has focused on a lot of SNES/NES-style retro franchises, but I’d definitely like to see a return to PS2 aesthetic, especially now that we can render those scenes at 60fps.
I recently played Psuedoregalia, and it was a lot of fun.
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