I have an idea for a game: It’s the usual “a princess is kidnapped by a dragon and a brave knight is on a quest to rescue her” story. But you (the player) plays as the princess, who is somehow helping the knight on his quest....
Would that be your classic ‘meant to lose’ fight, usually against the big bad, which is technically winnable but the vast majority of players will lose and progress the story as planned? The example that comes to mind is Ghost of Tsushima, but it crops up in plenty of games.
Several games I’d have recommended have already been said, so I’ll chuck in a nod for Thomas Was Alone, incredibly moving despite the only ‘characters’ being a range of shapes.
Game design question : how to make a "trapped" player character? angielski
I have an idea for a game: It’s the usual “a princess is kidnapped by a dragon and a brave knight is on a quest to rescue her” story. But you (the player) plays as the princess, who is somehow helping the knight on his quest....
Does AAAA just mean awful triple A games now? angielski
It seems the general direction the internet is going and I’m all for it
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What moment from a video game made you cry? angielski
For me, it was Princess Rosalina’s backstory in Super Mario Galaxy.