Komentarze

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ajoebyanyothername, do games w Game design question : how to make a "trapped" player character?

Would that be your classic ‘meant to lose’ fight, usually against the big bad, which is technically winnable but the vast majority of players will lose and progress the story as planned? The example that comes to mind is Ghost of Tsushima, but it crops up in plenty of games.

ajoebyanyothername, do games w Does AAAA just mean awful triple A games now?

To be a bit of a pendant

To be a bit of a pedant, it’s pedant.

ajoebyanyothername, do games w What moment from a video game made you cry?

“Keep that hair short”

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • healthcare
  • test1
  • krakow
  • fediversum
  • Gaming
  • Cyfryzacja
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny