I‘m so looking forward to this. And I really hope that their [the devs] efforts pay off in terms of sales numbers. It‘s a great game with a great story and it needs to be accessible to new players :)
Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.
I liked the gun that crushes up and shoots skulls tho. That’s metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.
Something that I think doom 2016 and doom eternal failed spectacularly in for me is enemy counts. I wanna open a closet and be greeted by 40 revenants, 30 Chaingunners and 30 Barons. Gimme that Plutonia experience.
The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.
This looks really cool. A little James Bond (gadgets), a little Mirror’s Edge (1st person parkour), and then some classically wired Perfect Dark sci-fi-ish story. And it never hurts to be on Game Pass day one.
This didn’t even look like an Assassin’s Creed game when I first saw the trailer during the showcase today. That’s a good thing, btw. This almost feels like an actual fresh approach.
They had some actually fun mechanics in Odyssey and then they drove every single one of them off a cliff in Valhalla. We’ll see what they do, I suppose
Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.
If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.
Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.
Yeah, really hoping this is just a misstep from the marketing team. It's such a whiplash inducing shift in tone from all the previous marketing and trailers that they've released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to...whatever Veilguard is aiming for.
Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.
But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.
youtube.com
Gorące