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ABCDE, do games w Amnesia: A Machine for Pigs Review by MandaloreGaming

It’s over ten years old, what’s the review for?

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Mandalore often does videos on older games that he personally enjoys or finds interesting.

ABCDE,

Okay, thanks.

Quetzalcutlass,

Not only that, but he has enough clout that he can usually convince GOG to put whatever game he’s reviewing on sale when his video comes out. He’s a great channel to follow for patient gamers.

scrion,

To add to OP’s comment: reviews are not only a means to form an opinion on wether to buy an upcoming title.

Yeah, the game might be older, but there are still people out there who have not played it. But that’s beside the point - I, for example, watch this channel because I’m interested in Mandalore’s opinion, his take on a game. I have absolutely played A Machine for Pigs back in the day (and found it mediocre compared to the actual Frictional Games titles), so watching the video is akin to talking to a friend over a drink: “hey, remember xyz? that was a (great | crappy | forgettable) game…”

This kind of content might take me back to a game I haven’t played in ages and makes me mentally engage with the title again - or it might put the spotlight on an obscure title few have ever heard of, or a rare forgotten gem that somehow was overlooked.

Many players do not have a desire to only play the latest and newest games, but actively look for older titles, maybe due to nostalgia, maybe due to the games having a different focus, structure etc. back then. Not saying that “everything was better” in the olden days, but different strokes for different folks, right.

ABCDE,

That’s true, I’ve not come across anything like this with reviews many years later, just retrospectives in EDGE and stuff like that. I’m a fan of the Chinese Room and own the game, but I’ve not played it before. I’ll check the video later, least of all as I’ve been playing a lot more indie (and older) stuff of late.

Sylvartas,

The game still exists, why wouldn’t it be worth reviewing now ? Mandalore has not covered it before

ABCDE,

Usually reviews are for new games as old ones will have been covered in detail already.

maynarkh,

To be honest, reviewing an old game from today’s POV makes sense. Lot of people out there playing old games for different reasons.

Sylvartas, (edited )

I get your point but you’ve got it backwards imo. Detailed reviews come out whenever, especially if it’s a single guy doing all the work. Pre-release reviews are, at best, rushed (very few publishers will give review keys more than two weeks before release, and you usually have several releases to cover each week), and at worse, more or less dictated by the publisher (lest your publication get blacklisted and you never get a pre release key from that publisher ever again).

ABCDE,

Usually not after the first month post-release. I’m not against the concept though, just never heard of it.

Neps, do games w Sega is killing Puyo Puyo
@Neps@lemmy.blahaj.zone avatar

I had allways wanted to try the puyo games and finally got into them when they brought it to the nintendo online thing. I think that ppt helped bring other people to puyo but I do hate this move of a new game exclusive to apple devices of all things and on top of that behind a subscription pay wall. I wouldve rathered them do some shitty low effort chronicle or 20th anni remake for like the switch or something since those are the two most recent games that have close to a definitive puyo expierence with the most gamemodes and stuff. I tried the puzzle pop on a family members apple tv and the funniest thing is that it looks like they reused animations and models from chronicle and it seems like the online doesnt even put you against real players but idk.

missingno,
@missingno@kbin.social avatar

Yeah, the online being fake is appalling. Sega knew in advance that this game would be completely dead online, meaning no one's playing it. They knew what would happen and they took this deal anyway.

Cethin, do games w Final Factory Launch Trailer

Seems cool, but it’s always a hard question to ask: why should I switch from Factorio to this? The mobile factory thing seems interesting, but I can’t see the value. Maybe I’d get it if I played it.

Ashtear,

For me it’s the space exploration. Could take or leave the bullet hell stuff.

nandeEbisu,

Dyson Sphere program has some great interplanetary and intersolar exploration and supply chain building. I thin that’s the more apt comparison.

Pika, do games w Final Factory Launch Trailer
@Pika@sh.itjust.works avatar

I usually ignore video only posts, but the cover art actually caught my eye, this is one of the few times I actually watched the video and that game looks absolutely sick. Instantly wishlisted to keep tabs on it

thingsiplay, do gaming w Portal Is Perfect, But Not For The Reasons You Might Think

Little bit offtopic, but I don’t like headlines that tells me what I think.

mogoh,

That is why I gave it a downvote. I hate clickbait and won’t watch it.

thingsiplay,

On beehaw . org we can’t downvote. xD

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Seems petty and harsh to me. It’s just some dude talking about his opinions about Portal.

ieightpi, do games w I'm finally putting out a demo after 4 years of development on my indie game.

Hey looks pretty cool!

Electric_Druid,

Thanks!

QuantumBamboo, do games w I'm finally putting out a demo after 4 years of development on my indie game.
@QuantumBamboo@lemmy.dbzer0.com avatar

Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!

Electric_Druid,

I appreciate this philosophy. Thanks for the comment and the watch!

NocturnalMorning, do games w I'm finally putting out a demo after 4 years of development on my indie game.

So how do I play your game?

Electric_Druid,

Demo is releasing real soon! Much appreciated.

InfiniWheel, do gaming w Live action "Meet the Sniper" video, with the real TF2 voice actors

It really has been almost 20 years huh

olicvb, do games w Buckshot Roulette - Steam Release Trailer
@olicvb@lemmy.ca avatar

Watched Markiplier play through it, it’s well done and deserves a look at. Also wow that price 3$ is not much, i’d be ready to give em 10$ at least

thingsiplay, do gaming w Live action "Meet the Sniper" video, with the real TF2 voice actors

Professionals have standards.

tuckerm,

The original video already had a bunch of quotes (like that one) that have lived in my head for years. This remake just added, "Mum pisses in jars!" to the list. :D

Kolanaki,
!deleted6508 avatar

“NO TOILETS!”

LostWanderer, do games w Buckshot Roulette - Steam Release Trailer

The style reminds me of Inscryption and that’s a cool thing to make a game based on!

insomniac_lemon, do games w Regressing Emotionally with James Bond | TibsTV

I've had similar thoughts here, but I'd add also that the remasters also bloat the data of a game massively while also completely cutting out some really smart rendering tech. Like vertex colors in general, but specifically Spyro's vertex color skyboxes.

Similarly was watching reviews on the Medievil remaster and hearing a few people say that they left some glaring design issues in.

jrandomhacker, do gaming w Crypt of the NecroDancer - Hatsune Miku DLC!

That moveset looks buck-wild. Guess I’ll go play another few hundred hours of NecroDancer…

hal_5700X, do games w Crypt of the NecroDancer: Hatsune Miku Character DLC Trailer

Wait…what?

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