Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better....
I like factory or management games, even ones where it is expected you will fail, like Dwarf Fortress, because it’s not about winning or getting a high score. It’s about going in with an idea and setting it through to fruition. I like seeing things I spent a bunch of time on as a large concrete thing I can go back and look at again, and actually have it provide meaningful value in a direct way instead of just incrementing some number in the engine somewhere.
I still play some roguelites that are like that, but there is something nice about sandbox games where progress isn’t directly quantifiable.
Kotaku being Kotaku (lemmy.today) angielski
At this point I’m going to Ladbrokes and betting against everything Kotaku promotes. They are like Jim Cramer of the gaming industry.
NES (lemmy.world) angielski
Final Factory Launch Trailer (www.youtube.com) angielski
how do you have fun even a game have a grading system? angielski
Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better....