Now let’s see how they screw up the multiplayer. The world could use more FPS games closer to the original Perfect Dark than what we typically get out of the genre now.
This wasn’t a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing
It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.
Why even bring up Bethesda? Obsidian made one game for them for a development cycle of 18 months. It’s weird to use their new game as an opportunity to claim Bethesda couldn’t make a game like this.
Eh, I thought I was being funny, my attempt failed. I was poking fun at Bethesda because they’ve put games that were either bland or watered down like Skyrim, Fallout 4, Starfield for example. Avowed feels fresh and interesting to me, I’m excited about visiting the Living Lands and experiencing that story.
Don’t get me wrong they have made some real watered down-ass rpgs (i have never been more hyped than i was for fallout 4 and was massively let down lololol) but it just seemed like a weird place to bring it up.
It thought those pledges were just for Activison / blizzard stuff. The Bethesda purchase was before regulators started taking an interest. The new Indiana Jones is an Xbox exclusive Bethesda game for example.
This didn’t even look like an Assassin’s Creed game when I first saw the trailer during the showcase today. That’s a good thing, btw. This almost feels like an actual fresh approach.
They had some actually fun mechanics in Odyssey and then they drove every single one of them off a cliff in Valhalla. We’ll see what they do, I suppose
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Aktywne