He looks really cool. Unfortunately, this game needs some big system changes that I hope, but don’t expect, they’ll make some day. The way burst works, in particular, would be at the top at the list, and as long as there are good universal defensive options, more kameos can have ambush assists (the ones that can be done at any time), which would really open up the freedom of the game, where MK1 is at its best.
I had allways wanted to try the puyo games and finally got into them when they brought it to the nintendo online thing. I think that ppt helped bring other people to puyo but I do hate this move of a new game exclusive to apple devices of all things and on top of that behind a subscription pay wall. I wouldve rathered them do some shitty low effort chronicle or 20th anni remake for like the switch or something since those are the two most recent games that have close to a definitive puyo expierence with the most gamemodes and stuff. I tried the puzzle pop on a family members apple tv and the funniest thing is that it looks like they reused animations and models from chronicle and it seems like the online doesnt even put you against real players but idk.
Yeah, the online being fake is appalling. Sega knew in advance that this game would be completely dead online, meaning no one's playing it. They knew what would happen and they took this deal anyway.
This game gets a lot of (rather justified) flak, but I'll be honest, the first time I played this, it scared the bejeesus out of me. So much so that whenever I would play other games and the lights would start to flicker, my first thought would be "Fuck, the manpigs are coming."
Awesome videos! Especially german and french citizens should go wild with this since we have the strongest consumer protection. They even give you a tutorial for your specific country and situation.
Seems cool, but it’s always a hard question to ask: why should I switch from Factorio to this? The mobile factory thing seems interesting, but I can’t see the value. Maybe I’d get it if I played it.
I usually ignore video only posts, but the cover art actually caught my eye, this is one of the few times I actually watched the video and that game looks absolutely sick. Instantly wishlisted to keep tabs on it
The original video already had a bunch of quotes (like that one) that have lived in my head for years. This remake just added, "Mum pisses in jars!" to the list. :D
Very nice. Good video too. I like hearing the origin story if the game. And to your point about not wanting to show your code… ugly code is beautiful code really. Anything I write is akin to modelling with clay… using hammers. But if it does the job (especially any smooth UX bits) and resource availability is not particularly critical then all good. Seeing that process play out through code structure is cool though. Much more interesting than some ultra optimised minimalist code. When it comes to a game, I think a slightly chaotic code base actually lends some artistic effect that bleeds through the actual visual/aural/haptic interfaces. Game looks fun though, is what I’m getting at. Make sure to post a link to the demo when it arrives!
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Aktywne