I'm seeing a lot of his moves from 3rd Strike, which is nice. Not a fan of that raging demon though. I still think it's better the less of it you see and the more of it that's implied.
The roster they launched with was pretty robust even without him. Personally, after how shoto-heavy past rosters have been, I hope Akuma is the last one, unless they add Dan years from now.
I gotta dig back into my first run. Was having a blast but hit distracted when shiny new games stole my attention. It’s been… years since I was jamming on this. Tried booting up the other day and I’m so lost hahaha.
Nothing like coming back into an RPG after extended hiatus like “wait wtf was I doing?”
For anyone on the fence, I’d wait a while and read reviews too if you’re thinking about getting an early access copy. The game seems good, but as it’s in early access, it’s still got quite a ways to go for refinements in the gameplay and other things. I do not consider it very playable right now, until the controls are able to be customized, and the game doesn’t run very well right now either (for me, you may have different results on your system).
He looks really cool. Unfortunately, this game needs some big system changes that I hope, but don’t expect, they’ll make some day. The way burst works, in particular, would be at the top at the list, and as long as there are good universal defensive options, more kameos can have ambush assists (the ones that can be done at any time), which would really open up the freedom of the game, where MK1 is at its best.
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