Started playing just before last season and it was pretty fun. BUT they recently sold to Krafton. So good chance this is the last good season for the game/devs.
Personally I think they’re still playing catchup from their launch commitments, but what’s been added so far has been pretty good. Season 2 expanded out the endgame content and crafting loop by a lot. This season looks a bit tamer in the grand scheme of things. A relatively smaller endgame content system with some new loot. Some class reworks. A new chapter in a still unfinished campaign.
Tech-wise I haven’t really had problems with it after the first few days of s2’s launch, but new patches always come with new bugs, so I’d expect some instability at s3 launch.
Also like others said, they got bought out so………………. Yeah… we’ll see what happens with that.
Saw this a while ago and it’s pretty cool. Some of the solutions to some puzzles definitely feel too RNG for even someone like myself who loves randomness. Specifically the ones where you gotta hit the energy pellet into the receptacle, near the end of the testing track.
Uhhhh what are we supposed to feel about a studio launch trailer? I kinda hate them acting like they were responsible for Guitar Hero and now it will magically come back because they are coming back. Music Rhythm games didn’t go away just because Red Octane went away. Red Octane died in 2010, and we still had many years of Rock Band and other games after that. Furthermore, Red Octane was never the studio that made the games. That was Harmonix, and Harmonix never stopped trying to keep the genre alive. They most recently released Fuser, which was wildly creative and cool but audiences didn’t really care. Then they got eaten up by Epic, and now they’re trying to keep the spirit alive by integrating it into Fortnite (see Fortnite Festival).
Seems kinda shitty and disingenuous for someone to come back with the Red Octane name and pretend like Harmonix hasn’t been out here doing the work for literal decades on end.
Has the main series evolved in gameplay a bit? I have only played a Samurai Warriors on 3DS long ago, and the rest of my experience are licenced spin-offs.
Especially Age of Calamity which was by far the best I’ve played. Every character feels different, there are lots of options and specific counters depending on the enemy, environment, etc.
Oh ya. I remember Stephanie Sterling trying that one and it looked like empty, boring shit. IIRC it also had some previously unique characters being assigned a generic weapon. It’s the kind of stuff I already thought was lame on a smaller scale in both Fire Emblem Warriors, where most characters share like 6 movesets or so.
Origins was a great new step into the franchise. Battles flowed great, the weapon system was well done, a few boss fights were welcome changes of pace. Only downfalls were it had way too many cut scenes to develop a story line and the characters you know and love were out of reach, as you had to be the nameless main character (unless you had a companion).
Yeah. I go back and forth but I think Origins is exactly what the series needed… I just don’t know if I like it.
The big difference is that you aren’t really picking a side (until near the end). This works really well for the Yellow Turban Rebellion and the aftermath but gets increasingly awkward as the civil war grows and you are still friends with everyone. And it also means you can’t really do the different perspectives on the same battle as you might be rolling with Cao Cao on one run and Meng Huo on the next.
By having the viewpoint character they were able to actually tell a story. Otherwise it is the same dipping in and out of the Romance as every other DW because… the vast majority of what is interesting has nothing to do with the battlefield. By focusing on Ancient Chinese Forrest Gump it gives people a reference point other than “And then Zhuge Liang was rescued. Some time later he led an army against this castle to get revenge on his rescuers”.
I personally think Wo Long did a better job of “what if Romance Of The Three Kingdoms but also magic and demons and shit” but is also borderline incomprehensible unless you are at least aware of the major beats. Which… is better than “what if The Bakumatsu but we glaze the dude who set Imperial Japan on its path to horrific war crimes. Also Bisexual Icon Sakamoto Ryoma” but… yeah.
I thought about getting Origins but the fact that it didn’t have Co-op just killed me. If I can’t play Dynasty Warriors with a friend next to me then I don’t want to play it. That’s the point of the game to me.
Wow, OK, now we kind of have to start talking about an action game resurregence: DMC5, GoW reboot, Bayonetta 3, NG4, Onimusha reboot/spin off, and now Darksiders 4. What even is missing at this point?! MGR 2? Even Shinobi got a new game…
For the love of any and everything holy, Capcom, please, there's no better time to open the vaults and release Viewtiful Joe and God Hand! You even got Kamiya back and resurrected both Okami and Clover, come on!
I'd also ask KOEI TECMO to release NGII on Steam, but we all know they'd rather shut down than touch that codebase for some reason.
I suspect a mix between the popularity of more old-school challenging action games such as Elden Ring and the current trend of not taking any risks on new IPs so everything is getting remade, remastered, or rebooted.
I agree, and I said this in another discussion and I'll say it again: this is 2nd best case scenario for action games. I'd rather we get Project G.G. or Scalebound than Bayonetta 3 or Ninja Gaiden 4, but if new iterations are all we can get for now, we'll take them—it's better than nothing, and may eventually lead to new IPs, who knows.
NGL, I would love a new Onimusha that blends a bit of soulslike combat into the RE4/RE2 remake changes with the survival horror elements of the OG. But for the love of god, I do not want to see any half-assed slide puzzles. 😬
I tried the first one a few years back and it seemed right up my alley as far as art style and gameplay but I gave up after finding my fourth character because all four of them had personalities and dialogue that were grating on me. I like jrpgs and I can’t remember another one I bailed on explicitly because I found the dialogue annoying.
When I looked through reviews they seemed mostly positive, and even for the critical reviews that did share my complaint it was mostly an afterthought to other concerns that were not a big deal to me personally. If anyone felt similarly and also tried out the sequel I’d really like to know if it’s any better in that regard because I really wanted to like the first one.
No, I feel you. I did finish the game and enjoyed it overall, but the dialogue and writing was jarring. I’m not sure what exactly it was, but I was particularly annoyed by the characters being such clichés and the dialogue in the cutscenes being soooo slow (overused animations, dramatic pauses in every sentence, …).
Being clichés was exactly it, I would find all of the other things perfectly tolerable if the characters had depth. I think three of the four introductions I saw just felt like “this character has actual values that you, the player, will totally align with” but completely hamfisted. If the protagonists are going to be the good guys then a story making that clear should be enough, rather than having “being the good guy” be an entire personality at the very start. (The exception to that came across as a generic oonga boonga beast woman, so having her dialogue be the least taxing for me to read was not exactly reason for optimism.)
I expected they’re all going to be given more depth as the story advances but I didn’t feel excited to wait around to see if that makes them less annoying, especially with four more intro stories remaining.
If you’ve played the second game I would like an opinion on if that one has a better cast.
I have not played 2 yet but plan to when I can catch a decent sale. From what I read, the writing is better and there also seem to be some QoL features might help with the pacing of the dialogue and cutscenes.
I imagine Silksong gets a release date announced for all platforms during Microsoft’s Gamescom things, but there are a number of third party games with no release dates that could feasibly show up here. I’m hoping for the likes of Mouse: P.I. for Hire. Plus there will probably be a bunch of games that are old news on PC and other consoles but get release dates for Switch 2 now that Nintendo has a platform that can handle them.
It is hard to tell but either Nintendo are still being insanely stingy with devkits or they are actively snubbing any studio with ties to Tencent. So… that is gonna be a big impact for a lot of the “This already exists on X and now it is getting a Switch 2 release” “nindies”.
Studios like Digital Extremes have been pretty open that they can’t “port” their switch 1 games (in this case, Warframe) to take advantage of the hardware because they just haven’t gotten a devkit no matter how much they ask. I saw speculation that a lot of the studios being open about this are affiliated/owned by Tencent to a significant degree, but it is unclear if that is “Nintendo hates Tencent” or “Tencent owns a significant chunk of the world and the studios that are financially stable would risk openly complaining”
A youtuber/streamer I really like who plays a lot of Vintage Story and has created themselves and shown off a lot of other Vintage Story builders work is Ashantin.
What I like about Ashantin is the vibe, they really understand the game but are super relaxed and chill in their playstyle. As in… Ashantin gives off the moment to moment vibes of a very casual player but they understand the game really well at the same time and it is a really pleasant combination that makes good background watching.
If you are curious about Vintage Story it is also a great way to get an idea of what the gameplay is like (I HIGHLY recommend Vintage Story!!!).
youtube.com
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