Why? Considering how much design freedom Marvel allowed the devs with Midnight Suns I don’t see why it couldn’t be. What parts of the immersive sim genre do you think can’t be done in a mainstream game?
Oh man, these all look great. I knew there were images floating around from a new Jet Set Radio game, but the rest were a complete surprise. Obviously too early to tell how the games will turn out, but it's good to see Sega doing something new with their old IPs instead of just doing re-releases.
Man, I so wanted to love this game! Instead I just liked it. The graphics, the world, music, even the story are so well made and interesting to look at and explore. I loved the mining town at the beginning or the town with the ghost house! The only thing holding this game back is the somewhat stale level design between the interesting places you explore. They feel like flat 2d Zelda dungeons with a handful of frustrating design decisions to make them harder and take longer to finish. Still, I will probably get the DLC to show support for the devs and the interesting world they created!
Edit: Jesus fucking christ! I watched the trailer after commenting and didn’t see they made a Harvest Moon/Stardewvalley style DLC! Day one purchase!
I got tired a long time ago of games unnecessarily forcing phones and social media into them. They’re never done well, and real life social media sucks enough, we don’t need more of it in games.
Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it's playable still, I check in every so often.
I think an ideal game starts easy then ramps up the difficultly. At this point you gain abilities that make the game easier and make you feel more powerful. Then the difficulty increases again at the end for the final challenge portion, that way you as a player feel like your have to master your new found abilities.
Like going over a big hill then when you get to the valley on the other side you have to climb a mountain.
Such a good game. I picked it up during last year’s Winter Sale on Steam. I’ve got about 200 hours in it so far, and I’m playing up to Prestige 8. It’s pretty challenging at that level, and I’m not sure how to progress past it.
I’m glad to see the devs have announced 1.0, although the game has been totally playable since I first picked it up. I love the effort and work they put into every update, and I’m really gonna miss them adding and improving stuff.
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