Honestly this just looks like a ton of fun although the explicit branding iconography kind of makes it feel like it should be a bundle game. Still looks fun though
I hated Hollow Knight. I decided I wanna try Sekiro and I’m waiting for it to go on sale (who knows when). But this? Man I want to play this. It looks incredible and has amazing sound design.
My reaction to it was weird. I was kind of digging it for the most part in the beginning thinking I’d get hooked like I did with Ori.
But that never happened and somewhere mid game it just felt like it was dragging, the characters felt stale, and it seemed difficult for the sake of being difficult instead of clever. I struggle enjoying games that require perfectly timed button press combos. I even went back and tried it again like a month ago and had the same experience.
That’s not a knock on the game, of course. It’s a huge fan fave for a reason but it’s just not my preference.
Interesting. I didn’t have those same reactions, but your reasons are valid. The game kept my interest through the majority of it, though I never did beat it. I definitely just nope’d out of some of the more difficult areas in the game, so I kind of get what you’re saying. For me though, I felt like the mechanics were enough to keep me playing even if the characters weren’t that interesting or whatever.
With Nine Sols so far I’m really enjoying it (I haven’t played that much yet). It is rather difficult though, and I’m not sure how far I’ll get with it before I get burned out on it…
Saw one of my old games in the trailer, picked as the “Game of the Day” <3. I’m so glad Flashpoint is keeping old Unity3D web games too, from becoming totally abandonware.
For Ocarina of Time check out Ship of Harkinian, I think most of their stuff is on discord. It’s much further along than others I think has things like randomiser built in if you want to play that way, as well as gyro support. You need a rom still as they don’t provide one to avoid getting rekt by Nintendo
Besides the Sony account drama (I don’t care about multiplayer), anyone know how this actually runs performance-wise? I usually assume these ports scale well since it’s a PS4 game but Sony launches have been all over the place.
happy to report so far it runs great over here. haven’t really seen anyone mention issues in the steam reviews either. not to say it 100% works for everyone but usually if there were something major it would be a hot topic by now.
I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)
Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).
Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.
Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake … (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.
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