Deconceptualist

@Deconceptualist@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Baldur’s Gate 4 may happen eventually, but not with Larian Studios (www.polygon.com) angielski

It also seems as though plans for a sequel to Baldur’s Gate 3 are in the early stages already. Speaking to PC Gamer, Eugene Evans, the senior vice president of digital strategy and licensing for WotC and Hasbro, said the company has already started conversations about what the next Baldur’s Gate game will look like and how...

Deconceptualist,

What happened? Did they kick your dog or something?

Steam Deck / Gaming News #16 angielski

Well, it’s that time again for this last week’s interesting gaming news I’ve spotted! While this week’s is the typical variety, it is also rather text-heavy, so you’ve been warned! As ever though, there’s Steam Deck, Linux, GOG, emulation, Switch and gaming in general in here :)...

Deconceptualist,

You’re amazing. Format is great. I just scroll past the stuff that doesn’t interest me, but more often than not something catches my eye and I end up reading stuff I wouldn’t have clicked on (let alone waded through ads for) on a regular gaming site. That’s such a good feeling, and yeah, reminds me of the old days of flipping through gaming mags.

Deconceptualist,

Yep, I’ve read a few of the others too. Excellent stuff!

Deconceptualist,

Playing Mario Kart with a mouse is some next level shit.

Deconceptualist, (edited )

Hollow Knight isn’t exactly over when you finish the story. There are more fights, especially Godhome. If you can beat all that you’re an incredible player.

You probably know this but just wanted to make sure you’re not unintentionally missing out.

After Years of Struggling To Be Noticed, My Indie Game Was Covered By VICE (lemmy.world) angielski

For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam...

Deconceptualist,

I don’t disagree with you. But don’t you think there’s a component of it that’s like, “Hey I want to both 1) release a game and 2) put food on table”? Since 99% of players are on Windows, actually doing both kind of necessitates building for Windows first.

As Linux gamers I think we should keep going in the direction we’ve been and making it easier and easier for devs to port to Linux or run their games through Proton and so forth. It’s been amazing and my time as a player has been so good in the last couple years. If we keep showing that, more players will come over and the userbase will grow. I’ve heard from plenty of others who have ditched Windows, because gaming was their last holdout.

The big AAA publishers aren’t struggling for basic needs. We can make demands of them. But the small inside devs? Help 'em out where you can.

Deconceptualist,

Are we pretending this wasn’t an issue in the previous XCOM: Enemy Unknown? Or is it just that much worse in 2?

Also I don’t know which of these is the most ridiculous. Maybe R6.

Shoutout to the original STALKER games for having good ballistics.

Deconceptualist,

I haven’t tried it yet, that’s why I didn’t mention it. Hopefully it’s the same!

Deconceptualist,

That’s probably the best explanation I’ve seen, thanks.

Is there any (single player playable) game with $10 which has made you point any go "haha" or given you an equivalent feeling because it was that enjoyable for every moment you played it? angielski

This is a very strict bar with a limiting price requirement. As for the title of the post, I fully mean giving the enjoyable feeling 100% of the time. Put forth the niche games which do this, because I do not know of any popular AAA or popular/fairly big developer indie which does this. The game must be playable for 100 hours at...

Deconceptualist,

Kerbal Space Program’, do I need to say more ?

I love KSP, but no way, it’s full of challenges that require deliberate planning, patience, persistence and more. e.g. Your first Mun landing, or making a vehicle that can successfully return from Eve. Those are not adrenaline-fueled non-stop thrills, but rather careful exercises in engineering and discipline occasionally punctuated with excitement.

No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.

Nope, historical low is still like $25.

Deconceptualist,

If you like the cheesy story, Saints Row the Third is wacky awesome fun. It’s not 100 hours so you’d have to replay it, but you could do that co-op with a couple of friends. There’s nothing quite like bailing out of your fighter jet wearing a hotdog costume and then blowing up half a city block with your rocket launcher on the way down.

Vampire Survivors is a good candidate too, regularly introducing new characters and weapon combos and weird secrets for pretty non-stop dopamine. Maybe you could get 100 hours with the expansions but that seems like a stretch.

Honorable mention to Forza Horizon 4, it’s everything Burnout Paradise wished it could be and had a smile on my face nearly the entire time. Although there were a few spots where I set the difficulty too high and/or didn’t tune up my car and lost races, so that was less fun, but kind of my own fault. Well over 100 hours on this one, but the base game has only come down to $12 and won’t be sold after today!

Deconceptualist,

KSP has what players call “the Kraken” where the game engine sometimes bugs out and causes your vehicle to spin out of control and/or explode for no apparent reason. It happens more with really big vessels and complex missions. But yeah it’s not bug-free and you’ll want to quicksave often so you don’t lose hours of work.

Deconceptualist,

For SR3, just do it, it’s a really well-made game and runs great and you don’t need any prior knowledge except to know that it’s kind of a GTA parody. I don’t think SR1 was even ported to PC, and SR2 is pretty buggy and unstable on modern machines (though fun aside from that). SR4 supposed to be pretty great (same engine as 3 I think) but I haven’t played it.

FH4 has a healthy playerbase and I’m pretty confident it’ll still be worth playing over the next year. However beyond that as the community slowly dwindles it will eventually become less fun with fewer people doing Forzathons or seasonal co-ops or using the auctions, even if the servers are still running.

Deconceptualist,

I follow this stuff (as a non-physicist) so I understood it. It’s a pretty shallow article and mentions there there’s still evidence for the widely-accepted Lambda-CDM model. But like most coverage of MOND it declines to give good alternate explanations for specific key observations like the Bullet Cluster, gravitational lensing, and galactic outer rotational speeds.

So yeah a new observation that fits better with MOND than LCDM is certainly interesting, but it doesn’t flip the tables unless it does a better job explaining the prior phenomena too.

Deconceptualist,

Hypothesis, sure. But it needs to hold up to testing better than Lambda-CDM if we’re gonna call it the best hypothesis.

Deconceptualist,

Haha, well if it’s any consolation, nobody fully understands it. That’s why we’re still looking at various theories of quantum gravity or even random gravity.

Deconceptualist,

I could go give it a negative review if that would help you feel more grounded.

Just kidding, congratulations :)

Deconceptualist,

Eh, except so many double-down (or triple) on the swamps and caves while omitting more interesting settings like glaciers, oases, rainforests, and river deltas.

Deconceptualist,

I don’t know what GOG galaxy is but I assume it’s a storefront like Steam.

Yep, basically that. No you don’t need it to launch games, I would skip it if this is your only game from GOG.

Sounds like if you run by opening Galaxy and hitting play, it won’t be the native version and will run through Rosetta 2 but if you run it from your applications folder it’s the native version. This is a bit odd because that makes it sound like by default what you have installed is BOTH versions which sounds like an awful waste of disk space

I don’t game on Mac these days but that seems very plausible.

If you do want another launcher option, Heroic works on Mac. I’m not sure if it gives any different options on what version to install. heroicgameslauncher.com

Deconceptualist,

I’ll second this entirely.

Prey 2006 is a slightly gory boomer shooter with interesting topsy-turvy levels, gravity tricks, a few cool enemies and guns and powers, and a campy alien abduction / invasion story. It might be a little underrated in its genre. Definitely fun.

But Prey 2017 was more of a clever stealth action / psych horror title in the vein of Deus Ex and of course System Shock. Brilliant interconnected level design, a deep story, a good (though not super original) roster of guns and superpowers, some tricky puzzles, and a few interesting and enemies. It gets a good amount of love but I still think it deserves wider recognition as an excellent game.

It’s frankly stupid that they have the same name.

Deconceptualist,

I mean, it’s not disqualified from being art just because the artist got paid by a corporation. Historically most great artists were paid by monarchs, religious leaders, nobility, or wealthy merchants, who were all the power brokers of their time.

But yeah the fact that this is a product branding logo has weird “hail corporate” vibes.

Deconceptualist,

It’s too derivative of the N64 logo if you ask me. Jk, they’re both pretty good.

Deconceptualist,

I’m honestly not sure what you expected by clicking on this kind of post or what point you’re making. Of course it’s facile.

You doing okay today?

Deconceptualist,

Ok that’s how you do a modkit trailer. The horse on the roof! 🐎🤣

Deconceptualist,

Exactly. It’s even easier for me to put their games on an Ignore List than for them to insert ads.

Deconceptualist,

Damn, I really hope this isn’t true. I just started playing (even though my PC is below spec and I have to run it at potato quality) and I was having fun with the improvements over the original. I’ve followed the development and yeah initial launch was way premature but the 0.2 For Science! update looked to have turned things around.

But staff departure postings on LinkedIn are a very bad sign…

Deconceptualist,

Happy birthday! I actually just started playing Journey for the first time yesterday, less than an hour I’d say (on Steam). The visuals and fluidity of controls are nice, nothing spectacular by today’s standards but I’m sure they were great back in the PS3 era. The beginning felt a little slow trudging through the sand until I understood how the scarf upgrades work. But then when I encountered another player it really started to click and go more smoothly. I like how the game encourages cooperation by pinging and refilling each other’s scarf energy, though I feel like progress might go slow again if I get stuck going solo next session. The puzzles are very simple but I was feeling sick so having a ‘cozy’ game was actually pretty nice.

Deconceptualist, (edited )

No. Every single gameplay mechanic in NMS is shallow and made by someone incompetent on game design.

The engine runs well and it’s a weird giant sandbox and it gets tons of grindy cosmetic content updates. But the actual game aspects are terrible.

EDIT: Disagree? Name one game mechanic that’s designed well compared to other games.

Deconceptualist,

Inch, singular I would argue. I don’t think there’s any gameplay mechanic here that can’t be mastered in 2 minutes (artificial grind notwithstanding).

Deconceptualist,

Among the best space games? What the heck are you comparing it to?

IMO it’s an okay giant sandbox but terrible as an actual game.

Deconceptualist,

That’s cool, but isn’t it also true of Elite?

Also I felt like halfway into the game there was nowhere good to go in my cool ships. I mostly went between my settlement and freighter.

Deconceptualist,

My dad helped me install the original Wolfenstein 3D on DOS when I was a kid. And he’s 100% a boomer (b.1947). So for that reason it always feels accurate to me.

Deconceptualist, (edited )

The listing of specs for each preset plus the mention of “portable devices” are good signs for that. So we’ll see!

Addendum: Same for Ghost of Tsushima!

Deconceptualist,

IMO Mini Metro quickly becomes super stressful. I assume Motorways is the same.

Instead I would say Islanders is quite relaxing. Super minimal city building.

What I’d really like though is something for Steam Deck with a good flow state. Any suggestions? Lonely Mountains Downhill looks pretty good maybe. Someone else mentioned Superflight which is great but maybe too minimal.

New Manjaro Linux Gaming Handheld from OrangePi (neo.manjaro.org) angielski

This is exciting! A gaming handheld from a great open source hardware company that makes SBCs like the RP5. It looks to have all the quality features and combines the best of all the handhelds I’ve seen. This has me really excited....

Deconceptualist,

Looks pretty good, glad to see another true Linux system. No weight listed though, and no backside buttons, so we’ll see how it turns out.

Deconceptualist,

I’d like MetaPhysical if it’s available.

I’ve been curious about the ghost hunting genre. Seems like something I could get at least one friend into.

Thanks for posting and happy holidays!

Deconceptualist,

Unless they’ve fired the absolute moron(s) who designed the crafting and alien language system in NMS, I say stay far away.

I mean, combining dihydrogen and oxygen yields… NaCl? And you learn alien words literally one at a time? Oh but they have procedural generation! Except every single space station looks identical.

IMO This is a developer who does not respect their players. And somehow they’ve convinced a lot of people that periodically adding more shallow grindy fetch quests means the core gameplay isn’t garbage.

Deconceptualist,

What are you talking about? The player literally learns nothing about the alien languages. All you do is walk up to a NPC, button mash through absolutely inconsequential filler text, and pick the option that says “teach me a word”. Then a popup says “You now know the Korvax word for ‘THE’”, except it doesn’t even tell you which alien word was translated or explain any grammar or context or conjugation or anything. Your character just does a magical substitution from that point forward.

Or you can do the same thing by walking up to the black pillars if you’d rather trudge around a planet surface for macguffins.

How in any way is that a good system? There’s zero skill or challenge or reward or even real gameplay here. A word search puzzle would have 100x more depth.

Deconceptualist,

I really wanted to like NMS. The core concept is 100% up my alley, it looks pretty good, and it’s a neat sandbox. I suppose it’s not bad if you’re the kind of player who is happy mindlessly gathering resources so you can craft an ornate base. Hell, I played quite a bit because I was determined to collect one of every type of spaceship.

But I really do think the gameplay is objectively bad by almost any possible measure. The on-foot traversal is terrible, waiting around for refiners sucks (though at least they had the sense to give a backpack refiner), trying to get the actual spaceship you want is awful, flying towards the galactic center is a chore, and I could go on. I guess the gunplay is serviceable, but the enemies aren’t the least bit interesting aside from maybe the largest walker bots.

Deconceptualist,

Playing the game felt like satire. Basic questions I would expect other devs of sci-fi games to ask themselves seemingly either went unanswered or got super lazy answers.

e.g. “Should we let players customize their spaceships?” to which HG apparently thinks their system of solely generating ships from a random permutation of parts is plenty. Or “Do you think different planets and galaxies would have different hostile flora?”, to which they decided “nah, the same 3 are fine everywhere”. “Should planets have biomes of any kind, at least ice caps maybe?”… “nah, players don’t care if planets are basically uniform.”

Deconceptualist,

Yeah I like the “go anywhere” feel and was happy when I found a dinosaur planet too. But it still all feels 2 inches deep in so many ways.

I’ve come back to it a bunch of times because people keep insisting it’s good or “no you just need to try X” or “but the latest update added so much”. Steam says over 300 hours now but a decent portion of that was standing around trade hubs waiting for ships I wanted in S or A class, or literally just walking away from my PC while refiners ran.

I’m not usually the type of player to use cheats/exploits but I actually had more fun when I started using a duplication glitch. No more limited inventory, money, or resources, I could just pick one ship and one multitool and max them out with all the storage and weapons and whatnot. I don’t enjoy grinding so this was a relief. But it still didn’t make up for all the bad underlying mechanics.

Deconceptualist,

EA, Activision, Ubisoft… their BS is on another level entirely and I generally don’t play their games because if it.

For NMS / Hello Games it’s more that I really want to like the game but find it immensely frustrating that after years and years of updates, they still haven’t fixed some of the most basic elements.

Like when your character sprints, the tiniest bump in terrain cancels the sprinting. This even happens in the Nexus where it looks like flat ground. Why?

Again for the alien languages… there’s no dictionary in this universe? I’m supposed to believe interstellar travel is commonplace, but they don’t have an app to translate the 3 ubiquitous languages? I have a device in my hand right now that can do that.

Space combat still isn’t balanced. If you alternate between the phase beam with the shield absorb upgrade and any other weapon, you can basically wear down any threat and win.

What has actually been improved about the core game of NMS? People keep telling me that in vague terms without saying what specifically was improved. I know the inventory system is better (but still kind of a mess IMO), but what else? Don’t say multiplayer because they promised that at the beginning.

Deconceptualist,

Meh. I’m seeing a lot of prices that aren’t even that close to historical lows. e.g. Mass Effect Legendary was $10 somewhere recently but now it’s $12 on Steam (though I’m not giving EA any money for it until they fix the stupid launcher for good on Steam Deck).

Prototype is like $4 though, might snag that if I don’t already own a copy elsewhere.

Deconceptualist,

Some others:

  • Cloudbuilt, currently $6.99, lowest $2.99
  • Dead Cells, currently $ 14.99, lowest $11.99
  • Tropico 5 Complete, currently $23.81, lowest $9.99
  • XCOM 2 Collection, currently $11.88, lowest $6.99

Steam Deck Owners: What’s been your favorite game that you first discovered on Steam Deck and now you can’t seem to put down?

Looking for those games that you may have heard about but never tried until you got a Deck. Or old games on systems you never had that you’re trying for the first time. Or new AAA games that just released in the last year or two that you picked up for the first time specifically to play on Steam Deck and have kept you glued to...

Deconceptualist,

Probably shouldn’t mention Brotato and Holocure then. Oh, oops 😉

Deconceptualist,

Mostly I’ve used the Deck to continue playing my primary games on the couch or on the go. Elden Ring and RDR2 look and play fantastically once you tweak them a bit.

Smaller games usually run perfectly out of the box. The only ones I’ve played exclusively on Deck so far are Super Pilot (indie F-Zero), Ultimate Chicken Horse (Mario Maker-ish), and Mark of the Ninja.

Deconceptualist,

Yo, you like story-based 3rd person action brawlers with strong characters and unlockable abilities? Well here try this top-down turn-based strategy series where you can micro-manage a randomized set of city-states in a campaign that spans millennia.

Deconceptualist,

It’s the perfect genre transition

You like Tetris? Try Forza! Another perfect genre transition by that logic.

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