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Aielman15, do games w Dead Rising Deluxe Remaster Teaser Trailer
@Aielman15@lemmy.world avatar

I don’t see the point of doing a remaster of a remaster. This game needs a proper remake. As a big fan of the original game who played the heck out of its original X360 release, without an update to its outdated AI it’s frustrating to the point of unplayability.

paddirn, do games w PVKK Planetenverteidigungskanonenkommandant - Official Announce Trailer | Games Baked in Germany Showcase

Google translate says it means ‘Planetary Defense Cannon Commander’.

Zozano, do games w PVKK Planetenverteidigungskanonenkommandant - Official Announce Trailer | Games Baked in Germany Showcase
@Zozano@lemy.lol avatar

Looks like Please, Don’t Touch Anything on steroids

ItalianSkeletonGaming, do games w Star Wars Bounty Hunter - Official Announcement Trailer
@ItalianSkeletonGaming@mastodon.social avatar

@ampersandrew

I'll wait for its release and read the reviews, assuming they don't screw it up like they did with Battlefront, 15 bucks is a fair price

uhN0id, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever

When this game came out I hated it because I loved the original Call of Duty games that were super slow paced and more realistic. But eventually it became my main game playing till 4am on Xbox with friends. I miss the simplicity of COD MW.

dogslayeggs,

While I preferred MW2 to MW, I still really liked MW and thought it was better than all others besides MW2. I just got really good at cheesing certain class combos in MW2, which was the only way for me to be good at those games. I’m only OK at FPS games and was able to make use of things like the riot shield for holding points or heartbeat sensor and reload perks for C4 to get good K/D ratios. In MW I got a decent percentage of my kills from Danger Close because I died a lot, and goddamn that was a funny way to kill someone. I also felt MW2 was less sniper-friendly, and I suck both as a sniper and against snipers.

Zannsolo,

The original Call of Duty was my favorite. I didn’t have a good computer so I played it at a LAN center for a good while. The game also kicked off a domino of events in my friends life when I gave him a CD key for it.

My friend got pretty good at the game and joined a competitive CAL-M team, and even played at a CPL championship tournament. Well after he graduated college one of the people he played with on the team and he started a company making websites. When he told me what he was doing, I told him just don’t blow too much money on it.

They ended up pivoting from their original plan of making fitness blog sites, among other niche sites they felt could generate ad revenue to making flash game sites.

They did moderately well in their endeavors and scored some high ranking search results for a few categories of flash games. They were making hundreds of thousands each and he moved to another to save on income tax. In the new state he met a woman and they ended up getting married, so I was able to draw a direct path from me giving him a CD key for cod to him getting moderately wealthy and finding a wife.

Unfortunately the last domino hasn’t fallen, and it turned out she was a lieing, money grubbing, cheating whore. Flash games died out but my friend moved on to other things. He is doing great, happily remarried and we both had our first kid within about a month of each other.

Summzashi,

Call of duty was never super slow paced. You must be confused with Operation Flashpoint or the likes.

uhN0id,

Maybe not super slow paced like Squad but super slow paced compared to today’s COD.

youtu.be/GfrEy6xcyec?si=QL4lMkM4QvabkgvQ

Back when you’d hold positions and provide cover fire while someone would slowly push up or flank etc. It was a much different game before MW released.

I used to play this at gaming cafes in the early/mid 2000s with my buddies before we all had proper gaming computers alongside Battlefield 1942. Definitely not confusing it for Operation Flashpoint haha.

ampersandrew, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@ampersandrew@lemmy.world avatar

It’s a great game, but it’s hard to argue that it didn’t change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.

ItalianSkeletonGaming,
@ItalianSkeletonGaming@mastodon.social avatar

@ampersandrew @simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.

COD itself didn't ruin multiplayer games, it only showed an easy and replicable way

If you may forgive the metaphor: a weed can only spread if the soil itself is fertile

ampersandrew,
@ampersandrew@lemmy.world avatar

Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.

TORFdot0,

The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.

What ruined the genre was the free-to-play style monetization and season pass paid update model.

Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined

woelkchen, do games w MODERN WARFARE: How Call of Duty 4 Changed a Genre Forever
@woelkchen@lemmy.world avatar
micka190,

We’re eating good in 2024!

LaserTurboShark69, do games w Dead Rising Deluxe Remaster - Announcement Trailer

This game is the reason I bought an Xbox 360. I’m very curious if they’ll add/change stuff or if this will be a 1:1 remaster.

Hadriscus,

From the ewcerpts in the trailer it looks like they’ve only updated the graphics. Too bad because I always thought the controls were shoddy af and ruined the fun

Baggie,

Looks like it’ll be very similar, the voice actor change for Frank and the character models really throw me off though.

redhorsejacket,

Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.

Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.

I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…

Baggie,

The original is on steam now if you didn’t already know. I still love the original, I feel like the sequels kind of lost something and I’m a bit afraid this remake might have the same problem. It’s fine either way, the original will always be there, but I would have loved something more in line with the original.

hoch, do games w Dead Rising Deluxe Remaster - Announcement Trailer
ArmokGoB,
XeroxCool,

This was my hole… reason for checking the comments

Goudewup, do games w Dead Rising Deluxe Remaster - Announcement Trailer

Remember the time when successful franchises got new installments instead of just remasters?

shinratdr,
@shinratdr@lemmy.ca avatar

They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.

I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.

Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.

Denjin, do games w Dead Rising Deluxe Remaster - Announcement Trailer

Big fan of Dead Rising but a second remake seems completely redundant. Especially since they’ve changed the voice actor of Frank, which absolutely didn’t need changing, and updated the graphics but left the very janky controls intact and the animations exactly the same?

Pointless cash grab. I’ll go back to my copy of the original any time I get the itch rather than reach for this.

daddybutter, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

I’ve seen a bunch of people recommend this and I’ve played around with it a bit since they initially added frame gen to Lossless Scaling. It never feels smooth. There’s always some stutter/jitter in the frames that makes it feel terrible, even when it’s “100+ fps”. Definitely feels worse than a native 60. Also worse than AMDs fluid motion frames option which does feel and look smoother. I leave it installed and come back from time to time to see if it’s improved but it’s just not something I’ve found to be enjoyable or an improvement to my gaming experience.

AceSLS,

Same problem as Magpie, that’s because they wrap the game window into another window which has desynced refresh times and horrible input lag. I really don’t know how people can play using this

furzegulo, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

does anyone know whether this works on linux/proton?

daddybutter,

It is not compatible with Linux and IIRC the dev does not know how to port it.

furzegulo,

well dang

Bdtrngl, do games w All the RAGE: A Franchise Retrospective by Noah Caldwell-Gervais

First one is pretty decent from what I remember. Didn’t even know it got a sequel.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

I found the first one was hampered by so many forced racing and card games as bottlenecks to progressing. Those would have been fine as optional side activities, but making them so mandatory really killed the pacing when it came to doing some shooting.

The bosses were super underwhelming. You had one giant boss where you were trapped in a small building and shooting up at him. Very uninteresting. The final sequence of the game felt like there was going to be a boss. Narratively the enemy headquarters are built up as being heavily defended, the bad guys are built up to be doing crazy genetic engineering, and the game gives you a last minute BFG. Then you get inside and it’s a bunch of reskinned low level enemies. Felt like the devs ran out of time or something.

In the shooting, the game did give tons of gadgets and options, though I rarely found myself using most of them.

I wish the sequel had built on the promises of the first game, but it basically turned into a generic shooter that cribbed the aesthetic from Borderlands.

Zahille7,

Rage 2 was a mix of Mad Max and Farcry, all while trying too hard to be like Borderlands.

UKFilmNerd,
@UKFilmNerd@feddit.uk avatar

I’m currently playing through Rage and really enjoying it.

The races are fine and not that hard to win and I haven’t touched a card game yet. I get enough money from selling all the junk I find as I play.

I’m regards to it’s sequel, I’m very methodical (blame my autism 😁) and I played the game by competing all missions and side quests in one area before starting the next.

This side effect of this was that I upgraded the character so much, when I competed the final mission, it was so easy, I didn’t realise it was the final mission and it took me by surprise!

_sideffect, do games w Lossless Scaling: Frame Generation For Every Game - But How Good Is it?

I love how hard everyone is trying to emulate frames instead of actually putting the effort into optimization and understanding the software and hardware you work with.

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