For some graphically-intensive builds or that one map in the swampy area that i cannot for the life of me maintain 40fps, i turn the resolution down in-game (but still fullscreen) and use the deck’s FSR at max sharpness, though this does make text a little hard to read, so i try to avoid it. I can generally get away with tdp limit of 10-12W too.
Cel słuszny i szlachetny, tylko, że Polska lewica to prawie margines polityki. Większość Polaków nawet nie rozpoznaje za bardzo polityków lewicy, pomijająć ogólny sentyment “lewica bad”.
Widzę że jeżeli chodzi o lewicę jako pogląd to mamy dużo osób lewicowych, ale nie głosują na partię lewica dlatego że ludzie się boją, głosują strategicznie (xd) albo lewica ma swoje wady
I don’t see the point of doing a remaster of a remaster. This game needs a proper remake. As a big fan of the original game who played the heck out of its original X360 release, without an update to its outdated AI it’s frustrating to the point of unplayability.
When this game came out I hated it because I loved the original Call of Duty games that were super slow paced and more realistic. But eventually it became my main game playing till 4am on Xbox with friends. I miss the simplicity of COD MW.
While I preferred MW2 to MW, I still really liked MW and thought it was better than all others besides MW2. I just got really good at cheesing certain class combos in MW2, which was the only way for me to be good at those games. I’m only OK at FPS games and was able to make use of things like the riot shield for holding points or heartbeat sensor and reload perks for C4 to get good K/D ratios. In MW I got a decent percentage of my kills from Danger Close because I died a lot, and goddamn that was a funny way to kill someone. I also felt MW2 was less sniper-friendly, and I suck both as a sniper and against snipers.
The original Call of Duty was my favorite. I didn’t have a good computer so I played it at a LAN center for a good while. The game also kicked off a domino of events in my friends life when I gave him a CD key for it.
My friend got pretty good at the game and joined a competitive CAL-M team, and even played at a CPL championship tournament. Well after he graduated college one of the people he played with on the team and he started a company making websites. When he told me what he was doing, I told him just don’t blow too much money on it.
They ended up pivoting from their original plan of making fitness blog sites, among other niche sites they felt could generate ad revenue to making flash game sites.
They did moderately well in their endeavors and scored some high ranking search results for a few categories of flash games. They were making hundreds of thousands each and he moved to another to save on income tax. In the new state he met a woman and they ended up getting married, so I was able to draw a direct path from me giving him a CD key for cod to him getting moderately wealthy and finding a wife.
Unfortunately the last domino hasn’t fallen, and it turned out she was a lieing, money grubbing, cheating whore. Flash games died out but my friend moved on to other things. He is doing great, happily remarried and we both had our first kid within about a month of each other.
Back when you’d hold positions and provide cover fire while someone would slowly push up or flank etc. It was a much different game before MW released.
I used to play this at gaming cafes in the early/mid 2000s with my buddies before we all had proper gaming computers alongside Battlefield 1942. Definitely not confusing it for Operation Flashpoint haha.
It’s a great game, but it’s hard to argue that it didn’t change the genre, and all of multiplayer video games, for the worse. Multiplayer games can no longer be designed to just be fun. They must also be addictive, they must retain players, they must keep them coming back, etc. using every manipulative trick in the book like XP bars and unlocks. You might say MMORPGs did this first, but this was the application of that feedback loop to a competitive action game.
@ampersandrew@simple Whenever someone says that X ruined Y, I always hypothesize that it may be the opposite case: the reason why so many copied its addictive nature is because the publishers themselves were already searching for ways to maximize player engagement, and therefore increased revenue through monetization.
COD itself didn't ruin multiplayer games, it only showed an easy and replicable way
If you may forgive the metaphor: a weed can only spread if the soil itself is fertile
Potentially true. Or it was an accident that proved more lucrative than they thought it would. At the very least, it got there first and showed everyone else how to ruin multiplayer games.
The RPG mechanics didn’t ruin the genre although I did prefer the mechanics of earlier CoDs where in multiplayer everything is unlocked and you just use whatever you want.
What ruined the genre was the free-to-play style monetization and season pass paid update model.
Black Ops 2 was the first CoD to have paid skins, but we would have no idea how bad things would become. By the time Fortnite came along the multiplayer FPS genre was already long ruined
From the ewcerpts in the trailer it looks like they’ve only updated the graphics. Too bad because I always thought the controls were shoddy af and ruined the fun
Oh my goodness. Thank you for pointing out the different VA. I knew something felt off, moreso than the new character models.
Also, I can’t help but feel like the updated Frank wandered out of the basement tier of fighters from a Street Fighter title. I feel like he should be chubbier and ruddier. I can’t speak for the direction they took the character in later installments but he always felt like kind of a goober schmuck whose “instincts” finally paid off. I like that characterization, especially in light of the game’s satire of clueless Americans.
I’ll keep an eye on this one. I never did get that achievement for killing the 53,000 zombies in a playthrough…
The original is on steam now if you didn’t already know. I still love the original, I feel like the sequels kind of lost something and I’m a bit afraid this remake might have the same problem. It’s fine either way, the original will always be there, but I would have loved something more in line with the original.
They tried that and made one good but derivative game and two awful games. Capcom has no idea where to take the franchise, that’s why they farmed it out after DR1 to a company that got so sick of only making Dead Rising games that they basically built something completely different behind Capcom’s back and then shut down because Capcom didn’t want it.
I’m way more excited for this. It’s better to start at the only original game in the franchise, excise the “early 360 era” horrible controls, and remind a generation why they liked it in the first place when most only have vague memories of it.
Then, another develop might actually want to take a crack at it or will bring Capcom a good pitch.
Big fan of Dead Rising but a second remake seems completely redundant. Especially since they’ve changed the voice actor of Frank, which absolutely didn’t need changing, and updated the graphics but left the very janky controls intact and the animations exactly the same?
Pointless cash grab. I’ll go back to my copy of the original any time I get the itch rather than reach for this.
I’ve seen a bunch of people recommend this and I’ve played around with it a bit since they initially added frame gen to Lossless Scaling. It never feels smooth. There’s always some stutter/jitter in the frames that makes it feel terrible, even when it’s “100+ fps”. Definitely feels worse than a native 60. Also worse than AMDs fluid motion frames option which does feel and look smoother. I leave it installed and come back from time to time to see if it’s improved but it’s just not something I’ve found to be enjoyable or an improvement to my gaming experience.
Same problem as Magpie, that’s because they wrap the game window into another window which has desynced refresh times and horrible input lag. I really don’t know how people can play using this
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