There’s going to be a bunch of confusion abound in fan discussions, as each of the characters appearing in this game get different names from the fan translation.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
Tomorrow Deus Ex is turning 24 years old, and DXRando is turning 4 years old!
Biggest Changes Since v2.0
You can now pet the dog! And other animals too. With bingo goals.
Way more goals randomization
Mirrored maps
Installer program
New game modes:
WaltonWare mode - A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete!
WaltonWare Entrance Rando - both modes combined!
Zero Rando - great for first-time Deus Ex players to benefit from the bug fixes, QoL improvements, and balance changes we’ve made, without any randomization.
DXR Vanilla Fixer: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie’s Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe as normal and the gameplay will be unchanged but with high frame rates and resolutions!
Randomizer Lite - randomizes some things without interfering with the immersion and mood of the game. Great for players who haven’t played Deus Ex in a long time, or if you’re intimidated by the full Randomizer.
Randomizer Medium - similar to Randomizer Lite but with more randomization features enabled by default. Remember you can tweak the settings in the Advanced menu to play with any randomization level you want.
Serious Sam mode - same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
Speedrun mode - speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
As well as the old Entrance Randomizer mode and Horde mode
Enemies overhaul with more variety, augs, helmets, face shields to protect from tear gas, and randomized patrol routes.
Now up to 337 bingo goals
Randomized music, continuous music, and support for Unreal and Unreal Tournament music
Auto augs to reduce fumbling with all your F-keys
Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear.
Loot refusal system.
Reduced pixel hunting
Datacubes/nanokeys/medbots/repairbots now glow
Crates that become emptied now turn into cardboard boxes so you know from a distance
Training mission improvements including explanation of some of Randomizer’s features
Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
EU won’t commit to answering whether games are goods or services.
EULA are probably unfair due to imbalance of rights and obligations between the parties.
Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
Existing laws don’t seem to cover this issue.
Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
No real news from Germany, Canada or Brazil.
Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.
This is a simplified version of simplified version, watch the video for more info.
EULA are probably unfair due to the imbalance of rights and obligations between the parties.
This is the most important amongst the bullet points for me. Companies should not be allowed to hide shady stuff in the wall of text that you are required to accept to play the game that you have already bought.
Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
EU won’t commit to answering whether games are goods or services.
EULA are probably unfair due to imbalance of rights and obligations between the parties.
Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
Existing laws don’t seem to cover this issue.
Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
No real news from Germany, Canada or Brazil.
Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.
This is a simplified version of simplified version.
EU won’t commit to answering whether games are goods or services.
I think I’d have a category for both.
You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.
I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).
I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.
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