Its honestly such a dead game at the moment, as in the world feels super empty and uninteresting. The pathing for the Pals is really bad too - trying to build a multistorey building is basically a nonstarter as they can’t really navigate up stairs.
Based on that you can get costumes/skins for your Pals, I’m pretty sure they’ll go live service with those as micro transactions.
Finally, on 27th July, Blow noted the “whole industry is having a hard time” and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: “None, because we can’t afford to pay anyone because the sales are bad.”...
For this type of game, performance is really inconsistent. Without even building a mega base etc, sometimes it’ll decide to just start moving as a slide show at like 20 fps. When I first load it it runs nicely at 100fps (with some tuning of the graphics).
Its especially bad if you go into a new town. Sometimes it’ll go fine, but chances are it’ll run like shit until you close the game and reopen it.
Thanks for your responses. Pretty incredible that its capable of being so flexible and still be a coherent game. The community behind it must be amazingly passionate about it.
Greetings festive fellowship of the fediverse, it's the second day of the #SteamNextFest , and there are still many games to discover and discuss, let's share our mutual discoveries of today
Feed the Deep - swim down the depths to haul resources back, so you can upgrade your air tank etc. Super chill vibe, but has some really cool mechanics with the environment and enemies that you come across which make survival much more difficult.
Its not about the sales at that point (obviously), its about bolstering the user base. Everything boils down to advertising these days. The more people they have registered on their platform, the wider advertising audience.
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