Visually maybe but not gameplay wise. They are very much Metroidvanias (that genre isn’t called that by chance) where you collect gear to open up the maps more and more and shoot aliens on the way.
I really loved Prime 3 on the Wii. One of the few shooters that played well on there. I got the trilogy when that was ported but got stuck somewhere in the first game. Was too proud to look up a walkthrough.
Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
The accompanying Dragon Quest I & II announcement was a surprise. DQIII is the kind of game that could sell massively in Japan, so this is likely not the last we’ll see of HD-2D remakes.
I feel like I’m the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.
I’m with you on the Gamecube controls, tank controls are awkward but Wii pointing is more awkward. Although the best control scheme I used was a Steam controller on Dolphin (for the Wii version).
I forgot what the setting was, but the mode with the littlest deadzone/bounding box was the way to go for me. Had the butt of the wiimote rested on my leg for stability and played the game like a joystick aimed at the TV.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
With Primehack you can play the OG prime series (I think the Wii U version?) on PC with a controller for dual joystick control like a modern FPS, or even m+k. It also runs well on steam deck, I have it on mine. It’s very excellent, highly recommend.
Oh man, Wiimote and nunchuck on Metroid Prime was incredible. So goddamn intuitive. You just… point at everything. I’ve actually been holding off on the remake because my one and only playthrough of MP1 was with the wiimote. It ruled.
Quite odd that this is supposed to come to Switch just about when the next console will probably release. I wonder whether this will be the switchover (ha!) title akin to Twilight Princess or Breath of the Wild.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher on Switch 2.
30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.
Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.
Let’s face it: that trailer was just bad. We already knew MP4 was in the works; there was nothing that was shown for us to get excited for. No new enemies, no new suits, no new abilities, no new weapons. If I had to guess, I’d say the team was told to put something together for Nintendo Direct at the last minute, so they threw together footage from the intro level. It worries me that Nintendo wants to drive the hype from the existence of MP4, instead of the content of MP4.
Yeah, I suspect the last minute trailer request too. I am a huge fan of the Metroid Prime trilogy (hunters doesn’t count), and that trailer did practically nothing for me.
Woo, slight remix of the space pirate theme, scanning a dead pirate, and morph balling through a conduit. And three seconds of Sylux, again, because we’re supposed to care about that character for some reason.
It failed completely at being a Metroid game. It’s obvious the single-player “story” was just hastily hacked together from the multiplayer mode.
Maps were linear, without any kind of secrets or exploration. They were mostly boring corridors between multiplayer arenas for fights against bots.
The only abilities were different coloured guns, and while the MP trilogy gives the four beams specific properties to interact with the environment, I can’t remember what most Hunters guns were supposed to do beside opening corresponding doors.
There were three boring and mostly static bosses in the whole game, two of them copy pasted once to make it last a bit longer.
I don’t even think its controls or arena map design felt like Metroid Prime. The very limited Metroid Prime 2 multiplayer felt more like “competitive Metroid Prime”. It was more fun to me anyway, not that I’d buy a Metroid game for multiplayer.
I think this is all fair criticism. I played this game when I was 12, after all, and did mostly play the multiplayer after a single run through of the story.
Also important to note that I hadn’t actually played the mainline Prime games yet at that time, that probably had a lot to do with it.
I am sure there are people with good memories of it as an arena shooter, but I had little interest in that. And as a Metroid, it sucked (…sorry)
I remember trying the First Hunt demo, that was a demo cartridge from the beginning of the DS and was supposed to be a short teaser for what Hunters would be. Back then I thought, yeah, with a game around it, it could be great.
Turns out the actual Hunters was absolutely nothing like that, and focused only on multiplayer. The only reason they tacked a half-assed single-player mode on it is so it could be sold to people who wanted an actual Metroid game. I’d respect the game more if they didn’t try to sell it as more than it really was.
This late in the Switch’s lifecycle, I’d argue that the existence of a new game as big as a Prime sequel is good to remind people of. Haven’t touched my Switch in a while, but will likely be picking it up again for Zelda and Prime.
It’s great just to see it exist. And not every game needs to reinvent the wheel, especially when the series hasn’t had a game in 15 years.
Plus it’s a MetroidVania. Well, kinda the MetroidVania, or half of it. Trying too much with it would feel weird IMO because I’d want the two grandfathers to focus more on the central tenets, not some inventive genre-spinoffs.
In retrospect yeah. I was very excited just to see a trailer at all. After sitting with it for a while I’m kinda like, that’s it? To me it looks exactly like the recent Metroid Prime remaster (which to be fair I did really like).
I wonder if the reveal of the big baddie was intended to carry more weight than it ultimately did.
It was hinted that guy would return in MP3’s ending, and apparently in Federation Force too (I haven’t played that one, but of course the reveal has been floating around).
Sure, it was still kind of hidden, but for those who recognized him at all, chances are they’d knew that too.
The trailer certainly failed at making his apparition exciting in any case.
yeah this was one of my most anticipated games, until I saw this trailer and noticed the gameplay looks completely unchanged, now all my interest has disappeared.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
I thought that too. But this is the end of the consoles life and devs now know every trick. Also the areas in the trailer are pretty limited, so it’s a bit less taxing than an open world game for example.
Genuinely excited about a new entry in the Mario & Luigi series. I thought it would be dead an buried with AlphaDream’s bankruptcy. The animations look so good!
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