Don’t worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.
Nice to see that the Mana series got a pretty decent revival in the past couple of years. I am usually pretty careful when it comes to publishers remaking and / or reviving old series from my childhood, but this time I have to admit that Square Enix did a pretty good job.
After the reviews on Starfield, maybe this is for the best.
You really want to see what shameful AI slop they try to shoehorn into this game? Or how much of it is shamelessly cribbed and rehashed from Skyrim, the last good thing Bethesda ever did? Do you really want to play “Morrowwind But If It Was Designed By Houston’s Urban Planning Team?” Enjoy an hour and 30 minute commute to your next quest, plus traffic, you stupid idiots.
Thancred dying could be interesting if they want to bring Ryne back. I think Urianger is the obvious choice though, since he finished his arc with Moenbryda’s family
Your spoiler tag didnt work for me on alexandrite.app, just fyi. But I agree, they completely destroyed any emotional value of that scene and when Uriange joined Yshtola FOR NO FUCKING REASON I was just laughing, completely ruined the emotional scene they were going for.
This is why the game lost me to be completely honest. I felt like the type of storytelling changed into more of a Sunday morning cartoon type vibe where the gang always wins and nobody ever dies.
There was a point during the story (probably Post-ARR through the beginning of post-Stormblood patch quests?) where it felt like there were actual stakes and risks of consequences and the lives of beloved characters were actually in danger and I loved that.
But instead more people seemed to come back from the dead than actually die.
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