Perfect Dark revolutionized the multi-player experience, and had an equally awesome campaign. The 360 game was good, but nothing amazing. Really hoping this turns out to be amazing. I have faith that it will!
Goldeneye (1997), Perfect Dark (2000)
Perfect Dark was a great game, but the multiplayer was a copy/paste of the game whose engine it was built in, no?
Right, but… It totally revolutionized a thing that already existed by applying incremental improvements?
Oh, cooperative campaign would be very substantial, wouldn’t it? And you could play as her sister.
Perfect Dark introduced bots and a host of other customizable options that Golden Eye did not have. Golden Eye created the framework, and Perfect Dark improved on it in every possible way.
This makes me a lot more worried about the upcoming Mass Effect too. I can fully see the marketing department being like “this is our Guardians Of The Galaxy!” and giving it the same treatment.
I trust ID to make a fun game, I do not trust Microsoft however so we’ll see how hands off they’ve been. Hopefully it was too far along for Microsoft to meddle with anything.
The way I understand their description, they really want emergent stories rather than any written plot, so I wouldn’t expect any kind of specific objectives from it.
Interesting, but as any procedural game, it will be a difficult balance between believable, consistent simulation and unexpected stuff keeping things exciting.
I don’t need much. Shadows of Doubt’s objective is “solve this murder”, and for this game, maybe it’s “amass a ton of money so that you can X”. Just something to propel me forward to come up with a way to achieve it, because I won’t be a baker for the sake of being a baker, probably.
The original game is quite “white” in terms of colors. They all look a little washed-out. This is just “generic good looking game” with oversaturated colors and contrast that has no right to be so high. It’s okay, but makes me a little skeptical.
From what I understand that are not redoing any of the audio or motion capture. So they are just making the exact same game with better graphics. I don’t really get the point of it, I think the HD version I have on PS3 and vita look great as is .
My point exactly. Those versions are just fine, and, in my opinion, look better thanks to the colors. I wholeheartedly agree with your statement, but it’s nice to have something to finally be exited about, if only a little.
I love doom 3, but I also have a vivid memory of a sleepover at a buddy’s house in high school where we made a friend play it then we scared the bejesus out of him during one of the early locker scares that we saw coming and he didn’t.
I liked it (well, after the Duct Tape mod, anyway) and enjoyed having more lore and info. It definitely doesn't feel like a normal doom game, though, so I'll give it that.
Play the OG games if you want. There are a lot of mods that make it more tolerable by modern standards. If you haven’t played Eternal yet, though, you definitely should if you enjoyed 2016.
I can’t even think of a mobile game in the ballpark of what this is doing, but its closest competitors are Dwarf Fortress and RimWorld, which aren’t exactly known for being lookers either.
Not according to the voice over or description in the video. It’s also why they quote a Dwarf Fortress developer in the opening seconds, talking about how impressive the simulation is. Dwarf Fortress in that it’s simulating this entire city for you to mess with, but the different take being that you seem to only control one person in it.
I didn’t see any base-building in that trailer. The DF dev may have just been saying it’s an impressive simulation, not that it’s the same genre of game
That was the comparison they’re establishing, not that it’s a colony management game, yes. But neither is this game indicating it’s anything like the Sims; Dwarf Fortress and RimWorld would have more in common with that.
I’m surprised at how hard seeing Max again hit me. I don’t have much interest in playing a new LiS game, but I still got unreasonably emotional dredging up memories of the first game.
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Aktywne